Fixed characters reaching targets with less speed.
Contributed by Sahar.
This commit is contained in:
@@ -467,7 +467,7 @@ public abstract class AbstractAI implements Ctrl
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}
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// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
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_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
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_actor.moveToLocation(pawn, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
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if (!_actor.isMoving())
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{
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@@ -29,7 +29,6 @@ import static org.l2jmobius.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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import java.util.logging.Logger;
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import org.l2jmobius.Config;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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@@ -67,8 +66,6 @@ import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
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*/
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public class CreatureAI extends AbstractAI
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{
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private static final Logger LOGGER = Logger.getLogger(CreatureAI.class.getName());
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public static class IntentionCommand
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{
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protected final CtrlIntention _crtlIntention;
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@@ -474,9 +471,9 @@ public class CreatureAI extends AbstractAI
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// Set the AI pick up target
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setTarget(object);
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if ((object.getX() == 0) && (object.getY() == 0)) // TODO: Find the drop&spawn bug
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if ((object.getX() == 0) && (object.getY() == 0))
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{
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LOGGER.warning("Object in coords 0,0 - using a temporary fix");
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// LOGGER.warning("Object in coords 0,0 - using a temporary fix");
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object.setXYZ(getActor().getX(), getActor().getY(), getActor().getZ() + 5);
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}
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@@ -884,7 +881,7 @@ public class CreatureAI extends AbstractAI
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{
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if (worldPosition == null)
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{
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LOGGER.warning("maybeMoveToPosition: worldPosition == NULL!");
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// LOGGER.warning("maybeMoveToPosition: worldPosition == NULL!");
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return false;
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}
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@@ -954,7 +951,7 @@ public class CreatureAI extends AbstractAI
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// Get the distance between the current position of the Creature and the target (x,y)
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if (target == null)
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{
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LOGGER.warning("maybeMoveToPawn: target == NULL!");
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// LOGGER.warning("maybeMoveToPawn: target == NULL!");
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return false;
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}
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if (offsetValue < 0)
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@@ -974,7 +971,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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{
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return true;
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}
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@@ -2555,6 +2555,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// to recalculate position
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public int _moveStartTime;
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public int _moveTimestamp; // last update
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public WorldObject _target;
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public int _xDestination;
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public int _yDestination;
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public int _zDestination;
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@@ -2784,6 +2785,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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final MoveData m = _move;
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if (m != null)
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{
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final WorldObject target = m._target;
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if (target != null)
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{
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return target.getX();
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}
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return m._xDestination;
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}
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return getX();
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@@ -2797,6 +2804,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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final MoveData m = _move;
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if (m != null)
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{
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final WorldObject target = m._target;
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if (target != null)
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{
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return target.getY();
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}
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return m._yDestination;
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}
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return getY();
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@@ -2810,6 +2823,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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final MoveData m = _move;
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if (m != null)
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{
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final WorldObject target = m._target;
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if (target != null)
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{
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return target.getZ();
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}
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return m._zDestination;
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}
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return getZ();
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@@ -2987,6 +3006,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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return false;
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}
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final WorldObject target = m._target;
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final int xPrev = getX();
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final int yPrev = getY();
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final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
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@@ -2996,14 +3016,29 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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if (Config.COORD_SYNCHRONIZE == 1)
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// the only method that can modify x,y while moving (otherwise _move would/should be set null)
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{
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dx = m._xDestination - xPrev;
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dy = m._yDestination - yPrev;
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if (target != null)
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{
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dx = target.getX() - xPrev;
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dy = target.getY() - yPrev;
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}
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else
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{
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dx = m._xDestination - xPrev;
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dy = m._yDestination - yPrev;
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}
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}
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else
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// otherwise we need saved temporary values to avoid rounding errors
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else // otherwise we need saved temporary values to avoid rounding errors
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{
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dx = m._xDestination - m._xAccurate;
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dy = m._yDestination - m._yAccurate;
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if (target != null)
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{
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dx = target.getX() - m._xAccurate;
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dy = target.getY() - m._yAccurate;
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}
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else
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{
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dx = m._xDestination - m._xAccurate;
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dy = m._yDestination - m._yAccurate;
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}
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}
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// Z coordinate will follow client values
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@@ -3061,7 +3096,14 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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if (distFraction > 1)
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{
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// Set the position of the Creature to the destination
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super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
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if (target != null)
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{
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super.setXYZ(target.getX(), target.getY(), target.getZ());
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}
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else
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{
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super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
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}
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}
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else
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{
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@@ -3211,6 +3253,11 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// called from AIAccessor only
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public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
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{
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moveToLocation(null, xValue, yValue, zValue, offsetValue);
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}
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/**
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* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeController (only called by AI Accessor).<br>
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* <br>
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@@ -3236,12 +3283,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
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* <li>FollowTask</li>
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* </ul>
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* @param target The target to follow, if any.
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* @param xValue The X position of the destination
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* @param yValue The Y position of the destination
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* @param zValue The Y position of the destination
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* @param offsetValue The size of the interaction area of the Creature targeted
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*/
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public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
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public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
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{
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// Get the Move Speed of the Creature
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final double speed = _stat.getMoveSpeed();
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@@ -3468,6 +3516,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// Calculate the number of ticks between the current position and the destination
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// One tick added for rounding reasons
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final int ticksToMove = 1 + (int) ((GameTimeController.TICKS_PER_SECOND * distance) / speed);
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m._target = target;
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m._xDestination = x;
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m._yDestination = y;
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m._zDestination = z; // this is what was requested from client
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@@ -25,6 +25,7 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CtrlEvent;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Summon;
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@@ -95,7 +96,8 @@ public class CreatureFollowTaskManager
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}
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final int followRange = range == -1 ? Rnd.get(50, 100) : range;
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if (!creature.isInsideRadius3D(followTarget, followRange))
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final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
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if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
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{
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if (!creature.isInsideRadius3D(followTarget, 3000))
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{
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@@ -109,6 +111,10 @@ public class CreatureFollowTaskManager
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}
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ai.moveToPawn(followTarget, followRange);
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}
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else
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{
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ThreadPool.execute(() -> ai.notifyEvent(CtrlEvent.EVT_ARRIVED));
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}
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}
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else
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{
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