Fixed characters reaching targets with less speed.
Contributed by Sahar.
This commit is contained in:
@@ -530,7 +530,7 @@ public abstract class AbstractAI implements Ctrl
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}
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// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
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_actor.moveToLocation(pawn.getX(), pawn.getY(), pawn.getZ(), offset);
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_actor.moveToLocation(pawn, pawn.getX(), pawn.getY(), pawn.getZ(), offset);
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if (!_actor.isMoving())
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{
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@@ -971,7 +971,7 @@ public class CreatureAI extends AbstractAI
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return true;
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}
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if (getFollowTarget() != null)
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if (isFollowing())
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{
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stopFollow();
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}
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@@ -1019,10 +1019,10 @@ public class CreatureAI extends AbstractAI
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if (!_actor.isInsideRadius2D(target, offsetWithCollision))
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{
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// Caller should be Playable and thinkAttack/thinkCast/thinkInteract/thinkPickUp
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if (getFollowTarget() != null)
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if (isFollowing())
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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{
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return true;
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}
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@@ -1077,7 +1077,7 @@ public class CreatureAI extends AbstractAI
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return true;
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}
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if (getFollowTarget() != null)
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if (isFollowing())
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{
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stopFollow();
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}
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@@ -3351,6 +3351,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// to recalculate position
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public int _moveStartTime;
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public int _moveTimestamp; // last update
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public WorldObject _target;
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public int _xDestination;
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public int _yDestination;
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public int _zDestination;
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@@ -3716,6 +3717,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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final MoveData m = _move;
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if (m != null)
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{
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final WorldObject target = m._target;
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if (target != null)
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{
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return target.getX();
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}
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return m._xDestination;
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}
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return getX();
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@@ -3729,6 +3736,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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final MoveData m = _move;
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if (m != null)
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{
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final WorldObject target = m._target;
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if (target != null)
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{
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return target.getY();
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}
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return m._yDestination;
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}
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return getY();
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@@ -3742,6 +3755,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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final MoveData m = _move;
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if (m != null)
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{
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final WorldObject target = m._target;
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if (target != null)
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{
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return target.getZ();
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}
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return m._zDestination;
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}
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return getZ();
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@@ -3931,6 +3950,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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return false;
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}
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final WorldObject target = m._target;
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final int xPrev = getX();
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final int yPrev = getY();
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final int zPrev = getZ(); // the z coordinate may be modified by coordinate synchronizations
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@@ -3940,14 +3960,29 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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if (Config.COORD_SYNCHRONIZE == 1)
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// the only method that can modify x,y while moving (otherwise _move would/should be set null)
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{
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dx = m._xDestination - xPrev;
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dy = m._yDestination - yPrev;
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if (target != null)
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{
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dx = target.getX() - xPrev;
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dy = target.getY() - yPrev;
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}
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else
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{
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dx = m._xDestination - xPrev;
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dy = m._yDestination - yPrev;
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}
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}
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else
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// otherwise we need saved temporary values to avoid rounding errors
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else // otherwise we need saved temporary values to avoid rounding errors
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{
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dx = m._xDestination - m._xAccurate;
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dy = m._yDestination - m._yAccurate;
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if (target != null)
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{
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dx = target.getX() - m._xAccurate;
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dy = target.getY() - m._yAccurate;
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}
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else
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{
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dx = m._xDestination - m._xAccurate;
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dy = m._yDestination - m._yAccurate;
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}
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}
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// Z coordinate will follow client values
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@@ -4005,7 +4040,14 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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if (distFraction > 1)
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{
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// Set the position of the Creature to the destination
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super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
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if (target != null)
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{
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super.setXYZ(target.getX(), target.getY(), target.getZ());
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}
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else
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{
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super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
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}
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}
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else
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{
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@@ -4153,6 +4195,11 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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return _target;
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}
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public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
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{
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moveToLocation(null, xValue, yValue, zValue, offsetValue);
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}
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/**
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* Calculate movement data for a move to location action and add the Creature to movingObjects of GameTimeController (only called by AI Accessor).<br>
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* <br>
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@@ -4178,12 +4225,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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* <li>AI : onIntentionMoveTo(Location), onIntentionPickUp(WorldObject), onIntentionInteract(WorldObject)</li>
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* <li>FollowTask</li>
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* </ul>
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* @param target The target to follow, if any.
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* @param xValue The X position of the destination
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* @param yValue The Y position of the destination
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* @param zValue The Y position of the destination
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* @param offsetValue The size of the interaction area of the Creature targeted
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*/
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public void moveToLocation(int xValue, int yValue, int zValue, int offsetValue)
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public void moveToLocation(WorldObject target, int xValue, int yValue, int zValue, int offsetValue)
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{
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// Get the Move Speed of the Creature
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final double speed = _stat.getMoveSpeed();
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@@ -4410,6 +4458,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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// Calculate the number of ticks between the current position and the destination
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// One tick added for rounding reasons
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final int ticksToMove = 1 + (int) ((GameTimeController.TICKS_PER_SECOND * distance) / speed);
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m._target = target;
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m._xDestination = x;
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m._yDestination = y;
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m._zDestination = z; // this is what was requested from client
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@@ -25,6 +25,7 @@ import java.util.concurrent.ConcurrentHashMap;
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import org.l2jmobius.commons.concurrent.ThreadPool;
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import org.l2jmobius.commons.util.Rnd;
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import org.l2jmobius.gameserver.ai.CreatureAI;
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import org.l2jmobius.gameserver.ai.CtrlEvent;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Summon;
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@@ -95,7 +96,8 @@ public class CreatureFollowTaskManager
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}
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final int followRange = range == -1 ? Rnd.get(50, 100) : range;
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if (!creature.isInsideRadius3D(followTarget, followRange))
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final int followRangeWithCollision = followRange + creature.getTemplate().getCollisionRadius() + ((Creature) followTarget).getTemplate().getCollisionRadius();
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if (!creature.isInsideRadius3D(followTarget, followRangeWithCollision))
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{
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if (!creature.isInsideRadius3D(followTarget, 3000))
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{
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@@ -109,6 +111,10 @@ public class CreatureFollowTaskManager
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}
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ai.moveToPawn(followTarget, followRange);
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}
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else
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{
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ThreadPool.execute(() -> ai.notifyEvent(CtrlEvent.EVT_ARRIVED));
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}
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}
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else
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{
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