Commented modified cursed weapon system messages.

This commit is contained in:
MobiusDevelopment 2020-03-13 22:26:42 +00:00
parent 2473b04d97
commit f1b0bc4c07

View File

@ -277,21 +277,23 @@ public class CursedWeapon implements INamable
// _player.getInventory().getItemByItemId(_itemId).dropMe(_player, _player.getX(), _player.getY(), _player.getZ());
}
_isDropped = true;
final SystemMessage sm = new SystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_S1_LOCATION_THERE_ARE_ADENA_IN_THE_TREASURE_CHEST_S2_S3_NOW_S4_LATER_THE_LAST_OWNER_OF_THE_ITEM_WILL_RECEIVE_THE_ADENA_AT_23_59);
if (player != null)
{
sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
}
else if (_player != null)
{
sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
}
else
{
sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
}
sm.addItemName(_itemId);
CursedWeaponsManager.announce(sm); // in the Hot Spring region
// SystemMessage changed with Prelude of War update.
// final SystemMessage sm = new SystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_S1_LOCATION_THERE_ARE_ADENA_IN_THE_TREASURE_CHEST_S2_S3_NOW_S4_LATER_THE_LAST_OWNER_OF_THE_ITEM_WILL_RECEIVE_THE_ADENA_AT_23_59);
// if (player != null)
// {
// sm.addZoneName(player.getX(), player.getY(), player.getZ()); // Region Name
// }
// else if (_player != null)
// {
// sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
// }
// else
// {
// sm.addZoneName(killer.getX(), killer.getY(), killer.getZ()); // Region Name
// }
// sm.addItemName(_itemId);
// CursedWeaponsManager.announce(sm); // in the Hot Spring region
}
public void cursedOnLogin()
@ -299,17 +301,18 @@ public class CursedWeapon implements INamable
doTransform();
giveSkill();
final SystemMessage msg = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_IS_IN_S1_LOCATION_THERE_ARE_ADENA_IN_THE_TREASURE_CHEST_S2_S3_NOW_S4_LATER_THE_LAST_OWNER_OF_THE_ITEM_WILL_RECEIVE_THE_ADENA_AT_23_59);
msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
msg.addItemName(_player.getCursedWeaponEquippedId());
CursedWeaponsManager.announce(msg);
// SystemMessage changed with Prelude of War update.
// final SystemMessage msg = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_IS_IN_S1_LOCATION_THERE_ARE_ADENA_IN_THE_TREASURE_CHEST_S2_S3_NOW_S4_LATER_THE_LAST_OWNER_OF_THE_ITEM_WILL_RECEIVE_THE_ADENA_AT_23_59);
// msg.addZoneName(_player.getX(), _player.getY(), _player.getZ());
// msg.addItemName(_player.getCursedWeaponEquippedId());
// CursedWeaponsManager.announce(msg);
final CursedWeapon cw = CursedWeaponsManager.getInstance().getCursedWeapon(_player.getCursedWeaponEquippedId());
final SystemMessage msg2 = new SystemMessage(SystemMessageId.S1_HAS_S2_MINUTE_S_OF_USAGE_TIME_REMAINING_TYPE_CURSEDSWORD_TO_CHECK_OTHER_INFORMATION);
final SystemMessage msg = new SystemMessage(SystemMessageId.S1_HAS_S2_MINUTE_S_OF_USAGE_TIME_REMAINING_TYPE_CURSEDSWORD_TO_CHECK_OTHER_INFORMATION);
final int timeLeft = (int) (cw.getTimeLeft() / 60000);
msg2.addItemName(_player.getCursedWeaponEquippedId());
msg2.addInt(timeLeft);
_player.sendPacket(msg2);
msg.addItemName(_player.getCursedWeaponEquippedId());
msg.addInt(timeLeft);
_player.sendPacket(msg);
}
/**
@ -455,10 +458,12 @@ public class CursedWeapon implements INamable
_player.broadcastUserInfo();
_player.broadcastPacket(new SocialAction(_player.getObjectId(), 17));
sm = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_APPEARED_IN_S1_LOCATION_THERE_ARE_ADENA_IN_THE_TREASURE_CHEST_S2_S3_NOW_S4_LATER_THE_LAST_OWNER_OF_THE_ITEM_WILL_RECEIVE_THE_ADENA_AT_23_59);
sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
sm.addItemName(_item);
CursedWeaponsManager.announce(sm);
// SystemMessage changed with Prelude of War update.
// sm = new SystemMessage(SystemMessageId.THE_OWNER_OF_S2_APPEARED_IN_S1_LOCATION_THERE_ARE_ADENA_IN_THE_TREASURE_CHEST_S2_S3_NOW_S4_LATER_THE_LAST_OWNER_OF_THE_ITEM_WILL_RECEIVE_THE_ADENA_AT_23_59);
// sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); // Region Name
// sm.addItemName(_item);
// CursedWeaponsManager.announce(sm);
}
public void saveData()