Various mage skill additions.
Contributed by fruit.
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@ -2808,7 +2808,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="1064" toLevel="16" name="Silence">
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<skill id="1064" toLevel="22" name="Silence">
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<!-- <Silence Skill> The effect lasts for $s1 Blocks enemy's magical skill usage. -->
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<icon>icon.skill1064</icon>
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<abnormalLevel>1</abnormalLevel>
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@ -2835,6 +2835,12 @@
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<value level="14">-655</value>
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<value level="15">-659</value>
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<value level="16">-663</value>
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<value level="17">-667</value>
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<value level="18">-671</value>
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<value level="19">-675</value>
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<value level="20">-679</value>
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<value level="21">-684</value>
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<value level="22">-689</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>4000</hitTime>
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@ -2858,6 +2864,12 @@
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<value level="14">74</value>
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<value level="15">76</value>
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<value level="16">78</value>
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<value level="17">80</value>
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<value level="18">82</value>
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<value level="19">84</value>
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<value level="20">86</value>
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<value level="21">88</value>
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<value level="22">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">28</value>
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@ -2876,6 +2888,12 @@
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<value level="14">55</value>
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<value level="15">61</value>
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<value level="16">63</value>
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<value level="17">64</value>
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<value level="18">65</value>
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<value level="19">67</value>
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<value level="20">68</value>
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<value level="21">70</value>
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<value level="22">72</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">7</value>
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@ -2894,6 +2912,12 @@
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<value level="14">14</value>
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<value level="15">14</value>
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<value level="16">14</value>
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<value level="17">15</value>
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<value level="18">15</value>
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<value level="19">15</value>
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<value level="20">15</value>
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<value level="21">15</value>
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<value level="22">15</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>20000</reuseDelay>
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@ -1515,12 +1515,13 @@
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</effect>
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</effects>
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</skill>
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<skill id="1144" toLevel="2" name="Servitor Wind Walk">
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<skill id="1144" toLevel="3" name="Servitor Wind Walk">
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<!-- For $s1 servitor's Speed +$s2 -->
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<icon>icon.skill1144</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>SPEED_UP</abnormalType>
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@ -1529,20 +1530,18 @@
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<mpConsume>
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<value level="1">24</value>
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<value level="2">36</value>
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<value level="1">30</value>
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<value level="2">46</value>
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<value level="3">54</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">6</value>
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<value level="2">10</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>
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<value level="1">35</value>
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<value level="1">48</value>
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<value level="2">48</value>
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<value level="3">56</value>
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</magicLevel>
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<targetType>SUMMON</targetType>
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<affectScope>SINGLE</affectScope>
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@ -1550,10 +1549,35 @@
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<effect name="Speed">
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<amount>
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<value level="1">20</value>
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<value level="2">33</value>
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<value level="2">20</value>
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<value level="3">35</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">8</value>
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<value level="2">12</value>
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<value level="3">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">33</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1145" toLevel="3" name="Servitor Magic Boost">
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@ -1575,17 +1599,12 @@
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<value level="2">46</value>
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<value level="3">54</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">6</value>
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<value level="2">10</value>
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<value level="3">12</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>
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<value level="1">35</value>
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<value level="1">48</value>
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<value level="2">48</value>
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<value level="3">56</value>
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</magicLevel>
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@ -1600,6 +1619,30 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">8</value>
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<value level="2">12</value>
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<value level="3">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">33</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1146" toLevel="3" name="Mighty Servitor">
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@ -1621,17 +1664,12 @@
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<value level="2">46</value>
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<value level="3">54</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">6</value>
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<value level="2">10</value>
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<value level="3">12</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>
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<value level="1">35</value>
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<value level="1">48</value>
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<value level="2">48</value>
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<value level="3">56</value>
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</magicLevel>
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@ -1646,6 +1684,30 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">8</value>
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<value level="2">12</value>
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<value level="3">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">33</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1147" toLevel="6" name="Fireball">
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@ -2035,11 +2097,11 @@
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</effect>
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</effects>
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</skill>
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<skill id="1155" toLevel="23" name="Dark Burst">
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<skill id="1155" toLevel="26" name="Dark Burst">
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<!-- Detonates a corpse. Deals magic damage to nearby enemies with $s1 power. -->
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<icon>icon.skill1155</icon>
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<affectRange>150</affectRange>
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<castRange>400</castRange>
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<affectRange>250</affectRange>
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<castRange>700</castRange>
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<effectPoint>
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<value level="1">-710</value>
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<value level="2">-740</value>
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@ -2064,11 +2126,14 @@
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<value level="21">-1250</value>
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<value level="22">-1265</value>
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<value level="23">-1280</value>
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<value level="24">-1295</value>
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<value level="25">-1310</value>
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<value level="26">-1325</value>
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</effectPoint>
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<effectRange>900</effectRange>
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<effectRange>1000</effectRange>
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<attributeType>DARK</attributeType>
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<attributeValue>20</attributeValue>
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<hitTime>1500</hitTime>
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">46</value>
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@ -2094,6 +2159,9 @@
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<value level="21">82</value>
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<value level="22">83</value>
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<value level="23">84</value>
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<value level="24">86</value>
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<value level="25">88</value>
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<value level="26">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">33</value>
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@ -2119,6 +2187,9 @@
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<value level="21">70</value>
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<value level="22">74</value>
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<value level="23">76</value>
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<value level="24">79</value>
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<value level="25">81</value>
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<value level="26">83</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">9</value>
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@ -2144,16 +2215,16 @@
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<value level="21">18</value>
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<value level="22">18</value>
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<value level="23">19</value>
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<value level="24">19</value>
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<value level="25">20</value>
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<value level="26">20</value>
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</mpInitialConsume>
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<operateType>A1</operateType>
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>7000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>NPC_BODY</targetType>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="ConsumeBody" />
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</conditions>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@ -2180,9 +2251,11 @@
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<value level="21">126</value>
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<value level="22">131</value>
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<value level="23">135</value>
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<value level="24">140</value>
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<value level="25">144</value>
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<value level="26">148</value>
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</power>
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</effect>
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<effect name="ConsumeBody" />
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</effects>
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</skill>
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<skill id="1156" toLevel="13" name="Forget">
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@ -3120,7 +3193,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="1169" toLevel="16" name="Curse Fear">
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<skill id="1169" toLevel="22" name="Curse Fear">
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<!-- <Fear Skill> The effect lasts for $s1 Frightens the enemy. -->
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<icon>icon.skill1169</icon>
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<abnormalLevel>1</abnormalLevel>
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@ -3147,6 +3220,12 @@
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<value level="14">-655</value>
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<value level="15">-659</value>
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<value level="16">-663</value>
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<value level="17">-667</value>
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<value level="18">-671</value>
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<value level="19">-675</value>
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<value level="20">-679</value>
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<value level="21">-683</value>
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<value level="22">-687</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<hitTime>4000</hitTime>
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@ -3170,6 +3249,12 @@
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<value level="14">74</value>
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<value level="15">76</value>
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<value level="16">78</value>
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<value level="17">80</value>
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<value level="18">82</value>
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<value level="19">84</value>
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<value level="20">86</value>
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<value level="21">88</value>
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<value level="22">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">28</value>
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@ -3188,6 +3273,12 @@
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<value level="14">55</value>
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<value level="15">62</value>
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<value level="16">64</value>
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<value level="17">65</value>
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<value level="18">66</value>
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<value level="19">68</value>
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<value level="20">69</value>
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<value level="21">71</value>
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<value level="22">72</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">7</value>
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@ -3206,6 +3297,12 @@
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<value level="14">14</value>
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<value level="15">14</value>
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<value level="16">14</value>
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<value level="17">15</value>
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<value level="18">15</value>
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<value level="19">15</value>
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<value level="20">15</value>
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<value level="21">15</value>
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<value level="22">15</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>20000</reuseDelay>
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<effect name="Fear" />
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</effects>
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</skill>
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<skill id="1170" toLevel="20" name="Anchor">
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<skill id="1170" toLevel="23" name="Anchor">
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<!-- <Paralyzing Skill> For $s2, slowly stiffens the target's body, paralyzing them for $s1 -->
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<icon>icon.skill1170</icon>
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<abnormalTime>3</abnormalTime>
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@ -3246,6 +3343,9 @@
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<value level="18">-671</value>
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<value level="19">-673</value>
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<value level="20">-675</value>
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<value level="21">-678</value>
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<value level="22">-681</value>
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<value level="23">-685</value>
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</effectPoint>
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<effectRange>900</effectRange>
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<hitTime>1500</hitTime>
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@ -3273,6 +3373,9 @@
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<value level="18">82</value>
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<value level="19">83</value>
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<value level="20">84</value>
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<value level="21">86</value>
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<value level="22">88</value>
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<value level="23">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">31</value>
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@ -3295,6 +3398,9 @@
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<value level="18">65</value>
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<value level="19">66</value>
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<value level="20">66</value>
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<value level="21">66</value>
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<value level="22">66</value>
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<value level="23">66</value>
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</mpConsume>
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<mpInitialConsume>
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<value level="1">8</value>
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@ -3317,6 +3423,9 @@
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<value level="18">16</value>
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<value level="19">16</value>
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<value level="20">17</value>
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<value level="21">17</value>
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<value level="22">17</value>
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<value level="23">18</value>
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</mpInitialConsume>
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<operateType>A2</operateType>
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<reuseDelay>60000</reuseDelay>
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@ -3951,11 +4060,11 @@
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</effect>
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</effects>
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</skill>
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<skill id="1176" toLevel="23" name="Tempest">
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<skill id="1176" toLevel="26" name="Tempest">
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<!-- Creates a furious storm. Inflicts damage on the target and nearby enemies $s1 power. -->
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<icon>icon.skill1176</icon>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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<affectLimit>1-20</affectLimit>
|
||||
<affectRange>250</affectRange>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-110</value>
|
||||
@ -3981,6 +4090,9 @@
|
||||
<value level="21">-182</value>
|
||||
<value level="22">-185</value>
|
||||
<value level="23">-189</value>
|
||||
<value level="24">-193</value>
|
||||
<value level="25">-197</value>
|
||||
<value level="26">-201</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@ -4011,59 +4123,40 @@
|
||||
<value level="21">82</value>
|
||||
<value level="22">83</value>
|
||||
<value level="23">84</value>
|
||||
<value level="24">86</value>
|
||||
<value level="25">88</value>
|
||||
<value level="26">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">45</value>
|
||||
<value level="2">47</value>
|
||||
<value level="3">50</value>
|
||||
<value level="4">50</value>
|
||||
<value level="5">54</value>
|
||||
<value level="6">56</value>
|
||||
<value level="7">58</value>
|
||||
<value level="8">60</value>
|
||||
<value level="9">63</value>
|
||||
<value level="10">65</value>
|
||||
<value level="11">67</value>
|
||||
<value level="12">69</value>
|
||||
<value level="13">71</value>
|
||||
<value level="14">72</value>
|
||||
<value level="15">74</value>
|
||||
<value level="16">82</value>
|
||||
<value level="17">85</value>
|
||||
<value level="18">86</value>
|
||||
<value level="19">89</value>
|
||||
<value level="20">91</value>
|
||||
<value level="21">94</value>
|
||||
<value level="22">95</value>
|
||||
<value level="23">98</value>
|
||||
<value level="1">41</value>
|
||||
<value level="2">42</value>
|
||||
<value level="3">43</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">46</value>
|
||||
<value level="6">47</value>
|
||||
<value level="7">49</value>
|
||||
<value level="8">50</value>
|
||||
<value level="9">53</value>
|
||||
<value level="10">54</value>
|
||||
<value level="11">56</value>
|
||||
<value level="12">58</value>
|
||||
<value level="13">59</value>
|
||||
<value level="14">61</value>
|
||||
<value level="15">63</value>
|
||||
<value level="16">68</value>
|
||||
<value level="17">70</value>
|
||||
<value level="18">72</value>
|
||||
<value level="19">74</value>
|
||||
<value level="20">76</value>
|
||||
<value level="21">77</value>
|
||||
<value level="22">80</value>
|
||||
<value level="23">81</value>
|
||||
<value level="24">84</value>
|
||||
<value level="25">85</value>
|
||||
<value level="26">88</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">11</value>
|
||||
<value level="2">12</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">13</value>
|
||||
<value level="5">13</value>
|
||||
<value level="6">14</value>
|
||||
<value level="7">14</value>
|
||||
<value level="8">15</value>
|
||||
<value level="9">16</value>
|
||||
<value level="10">16</value>
|
||||
<value level="11">17</value>
|
||||
<value level="12">17</value>
|
||||
<value level="13">18</value>
|
||||
<value level="14">18</value>
|
||||
<value level="15">19</value>
|
||||
<value level="16">20</value>
|
||||
<value level="17">21</value>
|
||||
<value level="18">22</value>
|
||||
<value level="19">22</value>
|
||||
<value level="20">23</value>
|
||||
<value level="21">23</value>
|
||||
<value level="22">24</value>
|
||||
<value level="23">24</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
@ -4094,6 +4187,9 @@
|
||||
<value level="21">94</value>
|
||||
<value level="22">97</value>
|
||||
<value level="23">100</value>
|
||||
<value level="24">106</value>
|
||||
<value level="25">112</value>
|
||||
<value level="26">118</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1652,7 +1652,7 @@
|
||||
<skill id="1220" toLevel="40" name="Blaze">
|
||||
<!-- The enemy's body is set aflame. Inflicts magic damage with $s1 power. -->
|
||||
<icon>icon.skill1220</icon>
|
||||
<castRange>750</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-105</value>
|
||||
<value level="2">-120</value>
|
||||
@ -6442,7 +6442,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1263" toLevel="20" name="Magic Wound">
|
||||
<skill id="1263" toLevel="26" name="Magic Wound">
|
||||
<!-- Curses the enemy reducing their M. Def.$s1M. Def. - -->
|
||||
<icon>icon.skill1263</icon>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
@ -6472,6 +6472,12 @@
|
||||
<value level="18">-348</value>
|
||||
<value level="19">-350</value>
|
||||
<value level="20">-353</value>
|
||||
<value level="21">-356</value>
|
||||
<value level="22">-359</value>
|
||||
<value level="23">-362</value>
|
||||
<value level="24">-365</value>
|
||||
<value level="25">-368</value>
|
||||
<value level="26">-371</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
@ -6501,6 +6507,12 @@
|
||||
<value level="18">82</value>
|
||||
<value level="19">83</value>
|
||||
<value level="20">84</value>
|
||||
<value level="21">85</value>
|
||||
<value level="22">86</value>
|
||||
<value level="23">87</value>
|
||||
<value level="24">88</value>
|
||||
<value level="25">89</value>
|
||||
<value level="26">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">31</value>
|
||||
@ -6523,6 +6535,12 @@
|
||||
<value level="18">62</value>
|
||||
<value level="19">63</value>
|
||||
<value level="20">64</value>
|
||||
<value level="21">64</value>
|
||||
<value level="22">65</value>
|
||||
<value level="23">66</value>
|
||||
<value level="24">67</value>
|
||||
<value level="25">67</value>
|
||||
<value level="26">68</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">8</value>
|
||||
@ -6545,9 +6563,15 @@
|
||||
<value level="18">16</value>
|
||||
<value level="19">16</value>
|
||||
<value level="20">16</value>
|
||||
<value level="21">17</value>
|
||||
<value level="22">17</value>
|
||||
<value level="23">18</value>
|
||||
<value level="24">18</value>
|
||||
<value level="25">19</value>
|
||||
<value level="26">19</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -7014,12 +7038,13 @@
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="RemainMpPer">
|
||||
<condition name="RemainHpPer">
|
||||
<amount>
|
||||
<value level="1">25</value>
|
||||
<value level="2">30</value>
|
||||
</amount>
|
||||
<percentType>LESS</percentType>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
@ -8270,7 +8295,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1289" toLevel="6" name="Inferno">
|
||||
<skill id="1289" toLevel="9" name="Inferno">
|
||||
<!-- <Infection Skill> Deals fire damage with $s1 power. Burns $s2 MP from the enemy. Deals damage over time for $s3 -->
|
||||
<icon>icon.skill1289</icon>
|
||||
<castRange>700</castRange>
|
||||
@ -8281,6 +8306,9 @@
|
||||
<value level="4">-2130</value>
|
||||
<value level="5">-2140</value>
|
||||
<value level="6">-2150</value>
|
||||
<value level="7">-2160</value>
|
||||
<value level="8">-2170</value>
|
||||
<value level="9">-2180</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@ -8294,23 +8322,21 @@
|
||||
<value level="4">80</value>
|
||||
<value level="5">82</value>
|
||||
<value level="6">84</value>
|
||||
<value level="6">86</value>
|
||||
<value level="6">88</value>
|
||||
<value level="6">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">200</value>
|
||||
<value level="2">220</value>
|
||||
<value level="3">232</value>
|
||||
<value level="4">244</value>
|
||||
<value level="5">256</value>
|
||||
<value level="6">268</value>
|
||||
<value level="1">104</value>
|
||||
<value level="2">110</value>
|
||||
<value level="3">116</value>
|
||||
<value level="4">122</value>
|
||||
<value level="5">128</value>
|
||||
<value level="6">134</value>
|
||||
<value level="7">140</value>
|
||||
<value level="8">146</value>
|
||||
<value level="9">152</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">61</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">67</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -8326,6 +8352,9 @@
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">180</value>
|
||||
<value level="8">185</value>
|
||||
<value level="9">190</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="MagicalAttackMp">
|
||||
@ -8336,6 +8365,9 @@
|
||||
<value level="4">8</value>
|
||||
<value level="5">9</value>
|
||||
<value level="6">10</value>
|
||||
<value level="7">11</value>
|
||||
<value level="8">12</value>
|
||||
<value level="9">14</value>
|
||||
</power>
|
||||
<critical>true</critical>
|
||||
<criticalLimit>1600</criticalLimit>
|
||||
@ -8349,11 +8381,14 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1290" toLevel="6" name="Blizzard">
|
||||
<skill id="1290" toLevel="9" name="Blizzard">
|
||||
<!-- <Suppression Skill> Inflicts water damage on the enemy with $s1 power. For $s2, Speed -$s3. -->
|
||||
<icon>icon.skill1290</icon>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@ -8365,6 +8400,9 @@
|
||||
<value level="4">-2130</value>
|
||||
<value level="5">-2140</value>
|
||||
<value level="6">-2150</value>
|
||||
<value level="7">-2180</value>
|
||||
<value level="8">-2210</value>
|
||||
<value level="9">-2240</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -8378,25 +8416,23 @@
|
||||
<value level="4">80</value>
|
||||
<value level="5">82</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">86</value>
|
||||
<value level="8">88</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">250</value>
|
||||
<value level="2">275</value>
|
||||
<value level="3">290</value>
|
||||
<value level="4">305</value>
|
||||
<value level="5">320</value>
|
||||
<value level="6">335</value>
|
||||
<value level="1">100</value>
|
||||
<value level="2">110</value>
|
||||
<value level="3">116</value>
|
||||
<value level="4">122</value>
|
||||
<value level="5">128</value>
|
||||
<value level="6">134</value>
|
||||
<value level="7">140</value>
|
||||
<value level="8">146</value>
|
||||
<value level="9">152</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">61</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">67</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SUPPRESSION</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -8410,6 +8446,9 @@
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">180</value>
|
||||
<value level="8">185</value>
|
||||
<value level="9">190</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
@ -8421,11 +8460,14 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1291" toLevel="6" name="Demon Wind">
|
||||
<skill id="1291" toLevel="9" name="Demon Wind">
|
||||
<!-- Inflicts wind damage on the enemy with $s1 power. For $s2, Received Healing $s3. -->
|
||||
<icon>icon.skill1291</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
@ -8439,6 +8481,9 @@
|
||||
<value level="4">-2130</value>
|
||||
<value level="5">-2140</value>
|
||||
<value level="6">-2150</value>
|
||||
<value level="7">-2180</value>
|
||||
<value level="8">-2210</value>
|
||||
<value level="9">-2240</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WIND</attributeType>
|
||||
@ -8453,23 +8498,21 @@
|
||||
<value level="4">80</value>
|
||||
<value level="5">82</value>
|
||||
<value level="6">84</value>
|
||||
<value level="7">86</value>
|
||||
<value level="8">88</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">200</value>
|
||||
<value level="2">220</value>
|
||||
<value level="3">232</value>
|
||||
<value level="4">244</value>
|
||||
<value level="5">256</value>
|
||||
<value level="6">268</value>
|
||||
<value level="1">100</value>
|
||||
<value level="2">110</value>
|
||||
<value level="3">116</value>
|
||||
<value level="4">122</value>
|
||||
<value level="5">128</value>
|
||||
<value level="6">134</value>
|
||||
<value level="7">140</value>
|
||||
<value level="8">146</value>
|
||||
<value level="9">152</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">50</value>
|
||||
<value level="2">55</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">61</value>
|
||||
<value level="5">64</value>
|
||||
<value level="6">67</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -8485,6 +8528,9 @@
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">180</value>
|
||||
<value level="8">185</value>
|
||||
<value level="9">190</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="HealEffect">
|
||||
@ -8495,6 +8541,9 @@
|
||||
<value level="4">-56</value>
|
||||
<value level="5">-58</value>
|
||||
<value level="6">-60</value>
|
||||
<value level="7">-60</value>
|
||||
<value level="8">-60</value>
|
||||
<value level="9">-60</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -8568,11 +8617,11 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1295" toLevel="17" name="Aqua Splash">
|
||||
<skill id="1295" toLevel="20" name="Aqua Splash">
|
||||
<!-- Creates a powerful wave. Inflicts damage on the target and nearby enemies with $s1 power. -->
|
||||
<icon>icon.skill1295</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<affectLimit>1-20</affectLimit>
|
||||
<affectRange>250</affectRange>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-138</value>
|
||||
@ -8592,6 +8641,9 @@
|
||||
<value level="15">-182</value>
|
||||
<value level="16">-185</value>
|
||||
<value level="17">-189</value>
|
||||
<value level="18">-193</value>
|
||||
<value level="19">-197</value>
|
||||
<value level="20">-201</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -8616,6 +8668,9 @@
|
||||
<value level="15">82</value>
|
||||
<value level="16">83</value>
|
||||
<value level="17">84</value>
|
||||
<value level="18">86</value>
|
||||
<value level="19">88</value>
|
||||
<value level="20">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">49</value>
|
||||
@ -8635,28 +8690,12 @@
|
||||
<value level="15">77</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">81</value>
|
||||
<value level="18">84</value>
|
||||
<value level="19">85</value>
|
||||
<value level="20">88</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">14</value>
|
||||
<value level="2">15</value>
|
||||
<value level="3">16</value>
|
||||
<value level="4">16</value>
|
||||
<value level="5">17</value>
|
||||
<value level="6">17</value>
|
||||
<value level="7">18</value>
|
||||
<value level="8">18</value>
|
||||
<value level="9">19</value>
|
||||
<value level="10">20</value>
|
||||
<value level="11">21</value>
|
||||
<value level="12">22</value>
|
||||
<value level="13">22</value>
|
||||
<value level="14">23</value>
|
||||
<value level="15">23</value>
|
||||
<value level="16">24</value>
|
||||
<value level="17">24</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
@ -8681,15 +8720,18 @@
|
||||
<value level="15">94</value>
|
||||
<value level="16">97</value>
|
||||
<value level="17">100</value>
|
||||
<value level="18">106</value>
|
||||
<value level="19">112</value>
|
||||
<value level="20">118</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1296" toLevel="17" name="Rain of Fire">
|
||||
<skill id="1296" toLevel="20" name="Rain of Fire">
|
||||
<!-- Creates a big explosion. Inflicts damage on the target and nearby enemies with $s1 power. -->
|
||||
<icon>icon.skill1296</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>100</affectRange>
|
||||
<affectLimit>1-20</affectLimit>
|
||||
<affectRange>250</affectRange>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-138</value>
|
||||
@ -8709,6 +8751,9 @@
|
||||
<value level="15">-182</value>
|
||||
<value level="16">-185</value>
|
||||
<value level="17">-189</value>
|
||||
<value level="18">-193</value>
|
||||
<value level="19">-197</value>
|
||||
<value level="20">-201</value>
|
||||
</effectPoint>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@ -8733,47 +8778,34 @@
|
||||
<value level="15">82</value>
|
||||
<value level="16">83</value>
|
||||
<value level="17">84</value>
|
||||
<value level="18">86</value>
|
||||
<value level="19">88</value>
|
||||
<value level="20">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">39</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">42</value>
|
||||
<value level="4">43</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">46</value>
|
||||
<value level="7">47</value>
|
||||
<value level="8">49</value>
|
||||
<value level="9">50</value>
|
||||
<value level="10">54</value>
|
||||
<value level="11">56</value>
|
||||
<value level="12">58</value>
|
||||
<value level="13">59</value>
|
||||
<value level="14">61</value>
|
||||
<value level="15">62</value>
|
||||
<value level="16">64</value>
|
||||
<value level="17">65</value>
|
||||
<value level="1">49</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">53</value>
|
||||
<value level="4">54</value>
|
||||
<value level="5">56</value>
|
||||
<value level="6">58</value>
|
||||
<value level="7">59</value>
|
||||
<value level="8">61</value>
|
||||
<value level="9">63</value>
|
||||
<value level="10">68</value>
|
||||
<value level="11">70</value>
|
||||
<value level="12">72</value>
|
||||
<value level="13">74</value>
|
||||
<value level="14">76</value>
|
||||
<value level="15">77</value>
|
||||
<value level="16">80</value>
|
||||
<value level="17">81</value>
|
||||
<value level="18">84</value>
|
||||
<value level="19">85</value>
|
||||
<value level="20">88</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">11</value>
|
||||
<value level="4">11</value>
|
||||
<value level="5">11</value>
|
||||
<value level="6">12</value>
|
||||
<value level="7">12</value>
|
||||
<value level="8">12</value>
|
||||
<value level="9">13</value>
|
||||
<value level="10">14</value>
|
||||
<value level="11">14</value>
|
||||
<value level="12">14</value>
|
||||
<value level="13">15</value>
|
||||
<value level="14">15</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">16</value>
|
||||
<value level="17">16</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
@ -8798,6 +8830,9 @@
|
||||
<value level="15">94</value>
|
||||
<value level="16">97</value>
|
||||
<value level="17">100</value>
|
||||
<value level="18">106</value>
|
||||
<value level="19">112</value>
|
||||
<value level="20">118</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -8947,33 +8982,32 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1299" toLevel="2" name="Servitor Ultimate Defense">
|
||||
<skill id="1299" toLevel="3" name="Servitor Ultimate Defense">
|
||||
<!-- For $s1, servitor's P. Def. +$s2 , M. Def. +$s3 Buff Cancel Resistance +$s4 -->
|
||||
<icon>icon.skill1299</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>PD_UP_SPECIAL</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">52</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">80</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">38</value>
|
||||
<value level="2">52</value>
|
||||
<value level="3">83</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">10</value>
|
||||
<value level="2">13</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SUMMON</targetType>
|
||||
@ -8983,6 +9017,7 @@
|
||||
<amount>
|
||||
<value level="1">1350</value>
|
||||
<value level="2">2700</value>
|
||||
<value level="3">3000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -8990,6 +9025,7 @@
|
||||
<amount>
|
||||
<value level="1">1800</value>
|
||||
<value level="2">3600</value>
|
||||
<value level="3">4000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -8997,6 +9033,14 @@
|
||||
<amount>-80</amount>
|
||||
<slot>BUFF</slot>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">0</value>
|
||||
<value level="3">4000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -1109,12 +1109,12 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1331" toLevel="10" name="Summon Feline Queen">
|
||||
<skill id="1331" toLevel="9" name="Summon Feline Queen">
|
||||
<!-- <Summoning Skill> Summons Feline Queen. -->
|
||||
<icon>icon.skill1331</icon>
|
||||
<itemConsumeCount>
|
||||
<value level="1">12</value>
|
||||
<value level="2">12</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">16</value>
|
||||
@ -1122,45 +1122,30 @@
|
||||
<value level="7">16</value>
|
||||
<value level="8">16</value>
|
||||
<value level="9">16</value>
|
||||
<value level="10">16</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<magicLevel>
|
||||
<value level="1">77</value>
|
||||
<value level="2">79</value>
|
||||
<value level="3">81</value>
|
||||
<value level="2">81</value>
|
||||
<value level="3">82</value>
|
||||
<value level="4">83</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">68</value>
|
||||
<value level="8">70</value>
|
||||
<value level="9">72</value>
|
||||
<value level="10">74</value>
|
||||
<value level="7">87</value>
|
||||
<value level="8">89</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">115</value>
|
||||
<value level="2">127</value>
|
||||
<value level="3">130</value>
|
||||
<value level="4">132</value>
|
||||
<value level="5">136</value>
|
||||
<value level="6">140</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">92</value>
|
||||
<value level="9">95</value>
|
||||
<value level="10">98</value>
|
||||
<value level="1">144</value>
|
||||
<value level="2">159</value>
|
||||
<value level="3">162</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">179</value>
|
||||
<value level="8">183</value>
|
||||
<value level="9">186</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">22</value>
|
||||
<value level="8">23</value>
|
||||
<value level="9">24</value>
|
||||
<value level="10">25</value>
|
||||
</mpInitialConsume>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@ -1183,17 +1168,16 @@
|
||||
<value level="7">14257</value>
|
||||
<value level="8">14258</value>
|
||||
<value level="9">14259</value>
|
||||
<value level="10">14260</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1332" toLevel="10" name="Summon Seraphim the Unicorn">
|
||||
<skill id="1332" toLevel="9" name="Summon Seraphim the Unicorn">
|
||||
<!-- <Summoning Skill> Summons Seraphim the Unicorn. -->
|
||||
<icon>icon.skill1332</icon>
|
||||
<itemConsumeCount>
|
||||
<value level="1">12</value>
|
||||
<value level="2">12</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">16</value>
|
||||
@ -1201,20 +1185,18 @@
|
||||
<value level="7">16</value>
|
||||
<value level="8">16</value>
|
||||
<value level="9">16</value>
|
||||
<value level="10">16</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<magicLevel>
|
||||
<value level="1">77</value>
|
||||
<value level="2">79</value>
|
||||
<value level="3">81</value>
|
||||
<value level="2">81</value>
|
||||
<value level="3">82</value>
|
||||
<value level="4">83</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">77</value>
|
||||
<value level="8">79</value>
|
||||
<value level="9">81</value>
|
||||
<value level="10">83</value>
|
||||
<value level="7">87</value>
|
||||
<value level="8">89</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">144</value>
|
||||
@ -1223,23 +1205,10 @@
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">144</value>
|
||||
<value level="8">159</value>
|
||||
<value level="9">162</value>
|
||||
<value level="10">165</value>
|
||||
<value level="7">179</value>
|
||||
<value level="8">183</value>
|
||||
<value level="9">186</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">22</value>
|
||||
<value level="8">23</value>
|
||||
<value level="9">24</value>
|
||||
<value level="10">25</value>
|
||||
</mpInitialConsume>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@ -1262,30 +1231,16 @@
|
||||
<value level="7">14441</value>
|
||||
<value level="8">14442</value>
|
||||
<value level="9">14443</value>
|
||||
<value level="10">14444</value>
|
||||
</npcId>
|
||||
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
|
||||
<consumeItemCount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">4</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">4</value>
|
||||
<value level="9">6</value>
|
||||
<value level="10">6</value>
|
||||
</consumeItemCount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1333" toLevel="10" name="Summon Nightshade">
|
||||
<skill id="1333" toLevel="9" name="Summon Nightshade">
|
||||
<!-- <Summoning Skill> Summons Nightshade. -->
|
||||
<icon>icon.skill1333</icon>
|
||||
<itemConsumeCount>
|
||||
<value level="1">12</value>
|
||||
<value level="2">12</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">16</value>
|
||||
@ -1293,45 +1248,30 @@
|
||||
<value level="7">16</value>
|
||||
<value level="8">16</value>
|
||||
<value level="9">16</value>
|
||||
<value level="10">16</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<magicLevel>
|
||||
<value level="1">77</value>
|
||||
<value level="2">79</value>
|
||||
<value level="3">81</value>
|
||||
<value level="2">81</value>
|
||||
<value level="3">82</value>
|
||||
<value level="4">83</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">77</value>
|
||||
<value level="8">79</value>
|
||||
<value level="9">81</value>
|
||||
<value level="10">83</value>
|
||||
<value level="7">87</value>
|
||||
<value level="8">89</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">115</value>
|
||||
<value level="2">127</value>
|
||||
<value level="3">130</value>
|
||||
<value level="4">132</value>
|
||||
<value level="5">136</value>
|
||||
<value level="6">140</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">92</value>
|
||||
<value level="9">95</value>
|
||||
<value level="10">98</value>
|
||||
<value level="1">144</value>
|
||||
<value level="2">159</value>
|
||||
<value level="3">162</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">179</value>
|
||||
<value level="8">183</value>
|
||||
<value level="9">186</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">35</value>
|
||||
<value level="7">22</value>
|
||||
<value level="8">23</value>
|
||||
<value level="9">24</value>
|
||||
<value level="10">25</value>
|
||||
</mpInitialConsume>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
@ -1354,21 +1294,7 @@
|
||||
<value level="7">14625</value>
|
||||
<value level="8">14626</value>
|
||||
<value level="9">14627</value>
|
||||
<value level="10">14628</value>
|
||||
</npcId>
|
||||
<consumeItemId>3031</consumeItemId> <!-- Spirit Ore -->
|
||||
<consumeItemCount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
<value level="6">4</value>
|
||||
<value level="7">4</value>
|
||||
<value level="8">4</value>
|
||||
<value level="9">6</value>
|
||||
<value level="10">6</value>
|
||||
</consumeItemCount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1875,19 +1801,24 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1346" toLevel="1" name="Warrior Servitor">
|
||||
<skill id="1346" toLevel="2" name="Warrior Servitor">
|
||||
<!-- For 20 min., makes possessed with an ancient warrior's spirit. <Servitor's Effect> Max HP +30% HP Recovery Rate +20% P. Atk. +25% P. Def. +25% Atk. Spd. +20% Debuff Resistance +20% Anomaly Resistance +20% -->
|
||||
<icon>icon.skill1346</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>78</magicLevel>
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<magicLevel>
|
||||
<value level="1">78</value>
|
||||
<value level="2">80</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">70</value>
|
||||
<value level="2">76</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -1896,49 +1827,97 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>30</amount>
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="HpRegen">
|
||||
<effect name="MaxMp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>25</amount>
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>25</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<effect name="MagicalDefence">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-20</amount>
|
||||
<amount>40</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>20</ANOMALY>
|
||||
<ANOMALY>40</ANOMALY>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
</amount>
|
||||
<chance>3</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1347" toLevel="1" name="Wizard Servitor">
|
||||
<skill id="1347" toLevel="2" name="Wizard Servitor">
|
||||
<!-- For 20 min., makes the servitor possessed with an ancient mage's spirit. <Servitor's Effect> MP Recovery Rate +30% M. Atk. +30% M. Def. +25% Casting Spd. +20% Skill MP Consumption -5% Debuff Resistance +20% Anomaly Resistance +20% -->
|
||||
<icon>icon.skill1347</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>20</itemConsumeCount>
|
||||
<itemConsumeCount>7</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>78</magicLevel>
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<magicLevel>
|
||||
<value level="1">78</value>
|
||||
<value level="2">80</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">70</value>
|
||||
<value level="2">76</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -1946,51 +1925,107 @@
|
||||
<targetType>SUMMON</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MaxHp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MpRegen">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>30</amount>
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>25</amount>
|
||||
<amount>45</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>20</amount>
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-20</amount>
|
||||
<amount>40</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>40</ANOMALY>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>20</ANOMALY>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
</amount>
|
||||
<chance>3</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1348" toLevel="1" name="Assassin Servitor">
|
||||
<skill id="1348" toLevel="2" name="Assassin Servitor">
|
||||
<!-- For 20 min., makes the servitor possessed with an ancient assassin's spirit. <Servitor's effect> P. Accuracy +4 M. Accuracy +4 P. Evasion +4 M. Evasion +4 P. Critical Rate +20% M. Skill Critical Rate +20% P. Critical Damage +25% M. Skill Critical Damage +25% Speed +10% Debuff Resistance +20% Anomaly Resistance +20% -->
|
||||
<icon>icon.skill1348</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF</abnormalType>
|
||||
<castRange>400</castRange>
|
||||
<castRange>700</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>20</itemConsumeCount>
|
||||
<itemConsumeCount>7</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>78</magicLevel>
|
||||
<mpConsume>70</mpConsume>
|
||||
<mpInitialConsume>14</mpInitialConsume>
|
||||
<magicLevel>
|
||||
<value level="1">78</value>
|
||||
<value level="2">80</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">70</value>
|
||||
<value level="2">76</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -1998,48 +2033,75 @@
|
||||
<targetType>SUMMON</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Accuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicAccuracy">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicalEvasion">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<effect name="MaxHp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>20</amount>
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>35</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>25</amount>
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>25</amount>
|
||||
<amount>40</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-20</amount>
|
||||
<amount>40</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>20</ANOMALY>
|
||||
<ANOMALY>40</ANOMALY>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">2</value>
|
||||
</amount>
|
||||
<chance>3</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -2137,7 +2199,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1350" toLevel="5" name="Warrior Bane">
|
||||
<skill id="1350" toLevel="8" name="Warrior Bane">
|
||||
<!-- <Suppression Skill> Slows the enemy down. The effect lasts for $s1 P. Atk. $s2 Casting Spd. $s3 -->
|
||||
<icon>icon.skill1350</icon>
|
||||
<abnormalLevel>
|
||||
@ -2146,6 +2208,9 @@
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>WARRIOR_BANE</abnormalType>
|
||||
@ -2158,6 +2223,9 @@
|
||||
<value level="3">-275</value>
|
||||
<value level="4">-283</value>
|
||||
<value level="5">-290</value>
|
||||
<value level="6">-298</value>
|
||||
<value level="7">-305</value>
|
||||
<value level="8">-313</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -2170,6 +2238,9 @@
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">86</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">56</value>
|
||||
@ -2177,6 +2248,9 @@
|
||||
<value level="3">61</value>
|
||||
<value level="4">63</value>
|
||||
<value level="5">66</value>
|
||||
<value level="6">68</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">74</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">14</value>
|
||||
@ -2184,6 +2258,9 @@
|
||||
<value level="3">15</value>
|
||||
<value level="4">16</value>
|
||||
<value level="5">16</value>
|
||||
<value level="6">17</value>
|
||||
<value level="7">17</value>
|
||||
<value level="8">17</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -2193,16 +2270,34 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>-23</amount>
|
||||
<amount>
|
||||
<value level="1">-23</value>
|
||||
<value level="2">-23</value>
|
||||
<value level="3">-23</value>
|
||||
<value level="4">-23</value>
|
||||
<value level="5">-23</value>
|
||||
<value level="6">-25</value>
|
||||
<value level="7">-27</value>
|
||||
<value level="8">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-20</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-20</value>
|
||||
<value level="6">-25</value>
|
||||
<value level="7">-27</value>
|
||||
<value level="8">-30</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1351" toLevel="5" name="Mage Bane">
|
||||
<skill id="1351" toLevel="8" name="Mage Bane">
|
||||
<!-- <Suppression Skill> Weakens the enemy. The effect lasts for $s1 M. Atk. $s2 Casting Spd. $s3 -->
|
||||
<icon>icon.skill1351</icon>
|
||||
<abnormalLevel>
|
||||
@ -2211,6 +2306,9 @@
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>MAGE_BANE</abnormalType>
|
||||
@ -2223,6 +2321,9 @@
|
||||
<value level="3">-275</value>
|
||||
<value level="4">-283</value>
|
||||
<value level="5">-290</value>
|
||||
<value level="6">-298</value>
|
||||
<value level="7">-305</value>
|
||||
<value level="8">-313</value>
|
||||
</effectPoint>
|
||||
<effectRange>1100</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
@ -2235,6 +2336,9 @@
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">86</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">56</value>
|
||||
@ -2242,6 +2346,9 @@
|
||||
<value level="3">61</value>
|
||||
<value level="4">63</value>
|
||||
<value level="5">66</value>
|
||||
<value level="6">68</value>
|
||||
<value level="7">71</value>
|
||||
<value level="8">74</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">14</value>
|
||||
@ -2249,6 +2356,9 @@
|
||||
<value level="3">15</value>
|
||||
<value level="4">16</value>
|
||||
<value level="5">16</value>
|
||||
<value level="6">17</value>
|
||||
<value level="7">17</value>
|
||||
<value level="8">17</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@ -2258,11 +2368,29 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>-23</amount>
|
||||
<amount>
|
||||
<value level="1">-23</value>
|
||||
<value level="2">-23</value>
|
||||
<value level="3">-23</value>
|
||||
<value level="4">-23</value>
|
||||
<value level="5">-23</value>
|
||||
<value level="6">-25</value>
|
||||
<value level="7">-27</value>
|
||||
<value level="8">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-20</amount>
|
||||
<amount>
|
||||
<value level="1">-20</value>
|
||||
<value level="2">-20</value>
|
||||
<value level="3">-20</value>
|
||||
<value level="4">-20</value>
|
||||
<value level="5">-20</value>
|
||||
<value level="6">-25</value>
|
||||
<value level="7">-27</value>
|
||||
<value level="8">-30</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4365,6 +4493,7 @@
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalType>ARMOR_UNHOLY</abnormalType>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<itemConsumeCount>
|
||||
|
@ -302,18 +302,21 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1406" toLevel="6" name="Summon Feline King">
|
||||
<skill id="1406" toLevel="9" name="Summon Feline King">
|
||||
<!-- <Summoning Skill> Summons Feline King. -->
|
||||
<icon>icon.skill1406</icon>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">12</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">16</value>
|
||||
<value level="6">16</value>
|
||||
<value level="7">16</value>
|
||||
<value level="8">16</value>
|
||||
<value level="9">16</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
@ -323,23 +326,21 @@
|
||||
<value level="4">83</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">87</value>
|
||||
<value level="8">89</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">115</value>
|
||||
<value level="2">127</value>
|
||||
<value level="3">130</value>
|
||||
<value level="4">132</value>
|
||||
<value level="5">136</value>
|
||||
<value level="6">140</value>
|
||||
<value level="1">144</value>
|
||||
<value level="2">159</value>
|
||||
<value level="3">162</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">179</value>
|
||||
<value level="8">183</value>
|
||||
<value level="9">186</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">35</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -357,22 +358,28 @@
|
||||
<value level="4">14876</value>
|
||||
<value level="5">14877</value>
|
||||
<value level="6">14878</value>
|
||||
<value level="7">14879</value>
|
||||
<value level="8">14880</value>
|
||||
<value level="9">14881</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1407" toLevel="6" name="Summon Magnus the Unicorn">
|
||||
<skill id="1407" toLevel="9" name="Summon Magnus the Unicorn">
|
||||
<!-- <Summoning Skill> Summons Magnus the Unicorn. -->
|
||||
<icon>icon.skill1407</icon>
|
||||
<hitTime>6000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">12</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">16</value>
|
||||
<value level="6">16</value>
|
||||
<value level="7">16</value>
|
||||
<value level="8">16</value>
|
||||
<value level="9">16</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
@ -382,23 +389,21 @@
|
||||
<value level="4">83</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">87</value>
|
||||
<value level="8">89</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">115</value>
|
||||
<value level="2">127</value>
|
||||
<value level="3">130</value>
|
||||
<value level="4">132</value>
|
||||
<value level="5">136</value>
|
||||
<value level="6">140</value>
|
||||
<value level="1">144</value>
|
||||
<value level="2">159</value>
|
||||
<value level="3">162</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">179</value>
|
||||
<value level="8">183</value>
|
||||
<value level="9">186</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">35</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -410,17 +415,20 @@
|
||||
<effects>
|
||||
<effect name="Summon">
|
||||
<npcId>
|
||||
<value level="1">14889</value>
|
||||
<value level="2">14890</value>
|
||||
<value level="3">14891</value>
|
||||
<value level="4">14892</value>
|
||||
<value level="5">14893</value>
|
||||
<value level="6">14837</value>
|
||||
<value level="1">14837</value>
|
||||
<value level="2">14889</value>
|
||||
<value level="3">14890</value>
|
||||
<value level="4">14891</value>
|
||||
<value level="5">14892</value>
|
||||
<value level="6">14893</value>
|
||||
<value level="7">14894</value>
|
||||
<value level="8">14895</value>
|
||||
<value level="9">14896</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1408" toLevel="6" name="Summon Spectral Lord">
|
||||
<skill id="1408" toLevel="9" name="Summon Spectral Lord">
|
||||
<!-- <Summoning Skill> Summons Spectral Lord. -->
|
||||
<icon>icon.skill1408</icon>
|
||||
<hitTime>6000</hitTime>
|
||||
@ -428,12 +436,15 @@
|
||||
<inheritPercent>1.00</inheritPercent>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">12</value>
|
||||
<value level="1">14</value>
|
||||
<value level="2">14</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">14</value>
|
||||
<value level="5">16</value>
|
||||
<value level="6">16</value>
|
||||
<value level="7">16</value>
|
||||
<value level="8">16</value>
|
||||
<value level="9">16</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
@ -443,23 +454,21 @@
|
||||
<value level="4">83</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">85</value>
|
||||
<value level="7">87</value>
|
||||
<value level="8">89</value>
|
||||
<value level="9">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">115</value>
|
||||
<value level="2">127</value>
|
||||
<value level="3">130</value>
|
||||
<value level="4">132</value>
|
||||
<value level="5">136</value>
|
||||
<value level="6">140</value>
|
||||
<value level="1">144</value>
|
||||
<value level="2">159</value>
|
||||
<value level="3">162</value>
|
||||
<value level="4">165</value>
|
||||
<value level="5">170</value>
|
||||
<value level="6">175</value>
|
||||
<value level="7">179</value>
|
||||
<value level="8">183</value>
|
||||
<value level="9">186</value>
|
||||
</mpConsume>
|
||||
<mpInitialConsume>
|
||||
<value level="1">29</value>
|
||||
<value level="2">32</value>
|
||||
<value level="3">32</value>
|
||||
<value level="4">33</value>
|
||||
<value level="5">34</value>
|
||||
<value level="6">35</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -477,6 +486,9 @@
|
||||
<value level="4">14906</value>
|
||||
<value level="5">14907</value>
|
||||
<value level="6">14908</value>
|
||||
<value level="7">14909</value>
|
||||
<value level="8">14910</value>
|
||||
<value level="9">14911</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1249,8 +1261,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ManaHealPercent">
|
||||
<power>
|
||||
|
@ -307,7 +307,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45507" toLevel="6" name="Blizzard">
|
||||
<skill id="45507" toLevel="9" name="Blizzard">
|
||||
<!-- Speed -50% -->
|
||||
<icon>icon.skill1290</icon>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
@ -323,6 +323,9 @@
|
||||
<value level="4">-2130</value>
|
||||
<value level="5">-2140</value>
|
||||
<value level="6">-2150</value>
|
||||
<value level="7">-2180</value>
|
||||
<value level="8">-2210</value>
|
||||
<value level="9">-2240</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -503,11 +506,11 @@
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="45514" toLevel="6" name="Inferno">
|
||||
<skill id="45514" toLevel="9" name="Inferno">
|
||||
<!-- HP is draining. -->
|
||||
<icon>icon.skill1289</icon>
|
||||
<abnormalLevel>10</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<castRange>700</castRange>
|
||||
@ -518,6 +521,9 @@
|
||||
<value level="4">-2130</value>
|
||||
<value level="5">-2140</value>
|
||||
<value level="6">-2150</value>
|
||||
<value level="7">-2160</value>
|
||||
<value level="8">-2170</value>
|
||||
<value level="9">-2180</value>
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@ -540,6 +546,9 @@
|
||||
<value level="4">120</value>
|
||||
<value level="5">150</value>
|
||||
<value level="6">180</value>
|
||||
<value level="7">210</value>
|
||||
<value level="8">240</value>
|
||||
<value level="9">270</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
@ -1112,8 +1121,8 @@
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectLimit>2-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<affectLimit>1-20</affectLimit>
|
||||
<affectRange>450</affectRange>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<hitTime>4000</hitTime>
|
||||
<itemConsumeCount>100</itemConsumeCount>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1008,8 +1008,16 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>10</KNOCKBACK>
|
||||
<IMPRISON>10</IMPRISON>
|
||||
<IMPRISON>
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">10</value>
|
||||
</IMPRISON>
|
||||
<KNOCKBACK>
|
||||
<value level="1">10</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">10</value>
|
||||
</KNOCKBACK>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
|
@ -1,9 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="47901" toLevel="1" name="Summon Cat Emperor">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<hitTime>4500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">50</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">186</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Summon">
|
||||
<npcId>
|
||||
<value level="1">14918</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47902" toLevel="1" name="Emperor's Blessing">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@ -16,9 +41,34 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="47904" toLevel="1" name="Summon Unicorn Guard">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<hitTime>4500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">50</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">186</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Summon">
|
||||
<npcId>
|
||||
<value level="1">14919</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47905" toLevel="1" name="Guard's Blessing">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@ -31,9 +81,34 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="47907" toLevel="1" name="Summon Lord Raise">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<hitTime>4500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<itemConsumeCount>
|
||||
<value level="1">50</value>
|
||||
</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">186</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CanSummon" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Summon">
|
||||
<npcId>
|
||||
<value level="1">14920</value>
|
||||
</npcId>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47908" toLevel="1" name="Lord's Blessing">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@ -76,14 +151,81 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="47916" toLevel="2" name="Chains of Pain">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<magicLevel>
|
||||
<value level="1">86</value>
|
||||
<value level="2">90</value>
|
||||
</magicLevel>
|
||||
<mpInitialConsume>
|
||||
<value level="1">13</value>
|
||||
<value level="2">13</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>NONE</targetType>
|
||||
<effects>
|
||||
<effect name="MpConsumePerLevel">
|
||||
<power>0.2</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="TransferDamageToSummon">
|
||||
<amount>
|
||||
<value level="1">55</value>
|
||||
<value level="2">58</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value level="1">1000</value>
|
||||
<value level="2">2000</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47917" toLevel="5" name="Ray of Light">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<castRange>700</castRange>
|
||||
<effectRange>1250</effectRange>
|
||||
<effectPoint>
|
||||
<value level="1">-450</value>
|
||||
<value level="2">-455</value>
|
||||
<value level="3">-460</value>
|
||||
<value level="4">-465</value>
|
||||
<value level="5">-470</value>
|
||||
</effectPoint>
|
||||
<hitTime>6500</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">82</value>
|
||||
<value level="2">84</value>
|
||||
<value level="3">86</value>
|
||||
<value level="4">88</value>
|
||||
<value level="5">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">82</value>
|
||||
<value level="2">87</value>
|
||||
<value level="3">92</value>
|
||||
<value level="4">97</value>
|
||||
<value level="5">102</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="MagicalAttackRange">
|
||||
<power>
|
||||
<value level="1">202</value>
|
||||
<value level="2">207</value>
|
||||
<value level="3">214</value>
|
||||
<value level="4">222</value>
|
||||
<value level="5">230</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47918" toLevel="13" name="Summoner's Attack Mastery">
|
||||
<icon>icon.skill0000</icon>
|
||||
@ -334,7 +476,7 @@
|
||||
</skill>
|
||||
<skill id="47920" toLevel="8" name="Summoner's Recovery Mastery">
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
|
@ -250,6 +250,10 @@ public enum AbnormalType
|
||||
PD_MD_DOWN(-1),
|
||||
BLAZING_FURY(-1),
|
||||
BLAZING_BEAST(-1),
|
||||
WATER_SPIRAL(-1),
|
||||
FIRE_SPIRAL(-1),
|
||||
DARK_SPIRAL(-1),
|
||||
WIND_SPIRAL(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
ALL_ATTACK_UP(2),
|
||||
|
Loading…
Reference in New Issue
Block a user