Dropped alt game tiredness config.
This commit is contained in:
@@ -49,10 +49,6 @@ HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# Decrease CP by 10 every normal hit a player do
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# Default: False
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AltGameTiredness = False
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# Skills & Effects
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@@ -148,7 +148,6 @@ public final class Config
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_MP;
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public static double RESPAWN_RESTORE_MP;
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public static boolean ALT_GAME_TIREDNESS;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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@@ -1452,7 +1451,6 @@ public final class Config
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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ALT_GAME_TIREDNESS = Character.getBoolean("AltGameTiredness", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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// Create Map only if enabled
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// Create Map only if enabled
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@@ -1064,12 +1064,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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}
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}
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// Reduce the current CP if TIREDNESS configuration is activated
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if (Config.ALT_GAME_TIREDNESS)
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{
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setCurrentCp(getCurrentCp() - 10);
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}
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final WeaponType attackType = getAttackType();
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final WeaponType attackType = getAttackType();
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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@@ -49,10 +49,6 @@ HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# Decrease CP by 10 every normal hit a player do
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# Default: False
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AltGameTiredness = False
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# Skills & Effects
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@@ -154,7 +154,6 @@ public final class Config
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_MP;
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public static double RESPAWN_RESTORE_MP;
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public static boolean ALT_GAME_TIREDNESS;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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@@ -1467,7 +1466,6 @@ public final class Config
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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ALT_GAME_TIREDNESS = Character.getBoolean("AltGameTiredness", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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// Create Map only if enabled
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// Create Map only if enabled
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@@ -1064,12 +1064,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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}
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}
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// Reduce the current CP if TIREDNESS configuration is activated
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if (Config.ALT_GAME_TIREDNESS)
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{
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setCurrentCp(getCurrentCp() - 10);
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}
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final WeaponType attackType = getAttackType();
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final WeaponType attackType = getAttackType();
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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@@ -49,10 +49,6 @@ HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# Decrease CP by 10 every normal hit a player do
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# Default: False
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AltGameTiredness = False
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# Skills & Effects
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@@ -154,7 +154,6 @@ public final class Config
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_MP;
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public static double RESPAWN_RESTORE_MP;
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public static boolean ALT_GAME_TIREDNESS;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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@@ -1475,7 +1474,6 @@ public final class Config
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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ALT_GAME_TIREDNESS = Character.getBoolean("AltGameTiredness", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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// Create Map only if enabled
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// Create Map only if enabled
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@@ -1064,12 +1064,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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}
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}
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// Reduce the current CP if TIREDNESS configuration is activated
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if (Config.ALT_GAME_TIREDNESS)
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{
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setCurrentCp(getCurrentCp() - 10);
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}
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final WeaponType attackType = getAttackType();
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final WeaponType attackType = getAttackType();
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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@@ -49,10 +49,6 @@ HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# Decrease CP by 10 every normal hit a player do
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# Default: False
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AltGameTiredness = False
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# Skills & Effects
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@@ -154,7 +154,6 @@ public final class Config
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_MP;
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public static double RESPAWN_RESTORE_MP;
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public static boolean ALT_GAME_TIREDNESS;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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@@ -1474,7 +1473,6 @@ public final class Config
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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ALT_GAME_TIREDNESS = Character.getBoolean("AltGameTiredness", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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// Create Map only if enabled
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// Create Map only if enabled
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@@ -1064,12 +1064,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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}
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}
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// Reduce the current CP if TIREDNESS configuration is activated
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if (Config.ALT_GAME_TIREDNESS)
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{
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setCurrentCp(getCurrentCp() - 10);
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}
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final WeaponType attackType = getAttackType();
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final WeaponType attackType = getAttackType();
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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@@ -45,10 +45,6 @@ HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# Decrease CP by 10 every normal hit a player do
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# Default: False
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AltGameTiredness = False
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# Skills & Effects
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@@ -153,7 +153,6 @@ public final class Config
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_MP;
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public static double RESPAWN_RESTORE_MP;
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public static boolean ALT_GAME_TIREDNESS;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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@@ -1403,7 +1402,6 @@ public final class Config
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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ALT_GAME_TIREDNESS = Character.getBoolean("AltGameTiredness", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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// Create Map only if enabled
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// Create Map only if enabled
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@@ -1064,12 +1064,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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}
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}
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// Reduce the current CP if TIREDNESS configuration is activated
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if (Config.ALT_GAME_TIREDNESS)
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{
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setCurrentCp(getCurrentCp() - 10);
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}
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final WeaponType attackType = getAttackType();
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final WeaponType attackType = getAttackType();
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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@@ -45,10 +45,6 @@ HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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CpRegenMultiplier = 100
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# Decrease CP by 10 every normal hit a player do
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# Default: False
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AltGameTiredness = False
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# ---------------------------------------------------------------------------
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# ---------------------------------------------------------------------------
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# Skills & Effects
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# Skills & Effects
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@@ -153,7 +153,6 @@ public final class Config
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_CP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_HP;
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public static double RESPAWN_RESTORE_MP;
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public static double RESPAWN_RESTORE_MP;
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public static boolean ALT_GAME_TIREDNESS;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static boolean ENABLE_MODIFY_SKILL_DURATION;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static Map<Integer, Integer> SKILL_DURATION_LIST;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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public static boolean ENABLE_MODIFY_SKILL_REUSE;
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@@ -1407,7 +1406,6 @@ public final class Config
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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HP_REGEN_MULTIPLIER = Character.getDouble("HpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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MP_REGEN_MULTIPLIER = Character.getDouble("MpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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CP_REGEN_MULTIPLIER = Character.getDouble("CpRegenMultiplier", 100) / 100;
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ALT_GAME_TIREDNESS = Character.getBoolean("AltGameTiredness", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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ENABLE_MODIFY_SKILL_DURATION = Character.getBoolean("EnableModifySkillDuration", false);
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// Create Map only if enabled
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// Create Map only if enabled
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@@ -1064,12 +1064,6 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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}
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}
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// Reduce the current CP if TIREDNESS configuration is activated
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if (Config.ALT_GAME_TIREDNESS)
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{
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setCurrentCp(getCurrentCp() - 10);
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}
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final WeaponType attackType = getAttackType();
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final WeaponType attackType = getAttackType();
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final boolean isTwoHanded = (weaponItem != null) && (weaponItem.getBodyPart() == L2Item.SLOT_LR_HAND);
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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final int timeAtk = Formulas.calculateTimeBetweenAttacks(getPAtkSpd());
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||||||
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|||||||
Reference in New Issue
Block a user