Adventurer buff skills.

Contributed by Kyosume.
This commit is contained in:
mobius 2015-01-25 11:16:47 +00:00
parent 823f4a3b39
commit effe7c4033

View File

@ -403,98 +403,235 @@
<skill id="15642" levels="1" name="Horn Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill15642" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.17" />
<mul stat="pDef" val="1.15" />
<add stat="mAtk" val="79" />
<mul stat="mDef" val="1.30" />
</effect>
</for>
</skill>
<skill id="15643" levels="1" name="Drum Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage in standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk./ Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30%, and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill15643" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="regMp" val="1.20" />
<mul stat="regHp" val="1.20" />
<add stat="mCritRate" val="20" />
<mul stat="rCrit" val="1.20" />
<mul stat="pAtk" val="1.10" />
<mul stat="pDef" val="1.20" />
<mul stat="pAtkSpd" val="1.20" />
<mul stat="mAtk" val="1.20" />
<mul stat="mDef" val="1.20" />
<mul stat="mAtkSpd" val="1.20" />
<mul stat="debuffVuln" val="1.10" />
</effect>
</for>
</skill>
<skill id="15644" levels="1" name="Pipe Organ Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.17" />
<mul stat="maxCp" val="1.37" />
<mul stat="regHp" val="1.20" />
</effect>
</for>
</skill>
<skill id="15645" levels="1" name="Guitar Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.32" />
<mul stat="cAtk" val="1.35" />
<add stat="mCritRate" val="20" />
<mul stat="PhysicalMpConsumeRate" val="0.80" />
<mul stat="MagicalMpConsumeRate" val="0.90" />
</effect>
</for>
</skill>
<skill id="15646" levels="1" name="Harp Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<add stat="accCombat" val="5" />
<add stat="rEvas" val="5" />
<add stat="mEvas" val="5" />
<mul stat="defCritDamage" val="0.70" />
<add stat="runSpd" val="34" />
</effect>
</for>
</skill>
<skill id="15647" levels="1" name="Lute Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
<mul stat="absorbDam" val="0.09" />
</effect>
</for>
</skill>
<skill id="15648" levels="1" name="Knight's Harmony (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
<mul stat="pDef" val="1.45" />
<mul stat="cAtk" val="1.35" />
<mul stat="rCrit" val="2.0" />
<mul stat="rShld" val="1.30" />
<mul stat="sDef" val="1.50" />
</effect>
</for>
</skill>
<skill id="15649" levels="1" name="Warrior's Harmony (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.35" />
<mul stat="cAtk" val="1.35" />
<mul stat="rCrit" val="2.0" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="mAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
</effect>
</for>
</skill>
<skill id="15650" levels="1" name="Wizard's Harmony (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.40" />
<mul stat="mCritRate" val="2.0" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mDef" val="1.14" />
<mul stat="pAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
<mul stat="regMp" val="1.20" />
<mul stat="MagicalMpConsumeRate" val="0.85" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<mul stat="mReuse" val="0.80" />
</effect>
</for>
</skill>
<skill id="15651" levels="1" name="Prevailing Sonata (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 10%, Casting Spd. + 20%, Max HP + 20%, and MP Recovery Bonus + 10%. M. Skill MP Consumption - 5%, and decreases chance of cancellation while casting. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.10" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="maxHp" val="1.20" />
<mul stat="regMp" val="1.10" />
<mul stat="MagicalMpConsumeRate" val="0.85" />
<mul stat="cancelVuln" val="1.02" />
</effect>
</for>
</skill>
<skill id="15652" levels="1" name="Daring Sonata (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 10%, and Atk./Casting Spd. + 5%. P. Def./M. Def. - 4%, and P. Evasion - 4. Has a chance of applying 5% Vampiric Rage, and reflects 10% of received damage back to enemy. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
<mul stat="mAtk" val="1.10" />
<mul stat="pAtkSpd" val="1.05" />
<mul stat="mAtkSpd" val="1.05" />
<mul stat="pDef" val="0.96" />
<mul stat="mDef" val="0.96" />
<mul stat="rEvas" val="0.96" />
<mul stat="absorbDam" val="0.09" />
<mul stat="reflectDam" val="1.10" />
</effect>
</for>
</skill>
<skill id="15653" levels="1" name="Refreshing Sonata (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., HP Recovery Bonus + 10%, P. Accuracy + 2, P. Evasion + 2, and Speed + 10. Skill MP Consumption - 10%, and Skill Cooldown - 5%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.10" />
<add stat="accCombat" val="2" />
<add stat="rEvas" val="2" />
<add stat="runSpd" val="10" />
<mul stat="MagicalMpConsumeRate" val="0.90" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
</effect>
</for>
</skill>
<skill id="15654" levels="1" name="Master's Blessing - GM's Courage">
<!-- AUTO GENERATED SKILL -->