No need for unified entering and ingame enum.
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		@@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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	AUTHENTICATED,
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	ENTERING,
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	IN_GAME;
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	public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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	{
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		ConnectionState.ENTERING,
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		ConnectionState.IN_GAME
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	};
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}
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@@ -141,7 +141,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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	REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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	CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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	MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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	REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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	REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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	REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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	REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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	REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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