No need for unified entering and ingame enum.
This commit is contained in:
parent
5d89a8ad18
commit
ee1e3c1d1d
@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -128,7 +128,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -136,7 +136,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -137,7 +137,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -144,7 +144,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -150,7 +150,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -150,7 +150,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -151,7 +151,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -161,7 +161,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -175,7 +175,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -175,7 +175,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -64,7 +64,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -67,7 +67,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -128,7 +128,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -131,7 +131,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
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REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
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REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
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REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
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@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
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AUTHENTICATED,
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ENTERING,
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IN_GAME;
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public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
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{
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ConnectionState.ENTERING,
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ConnectionState.IN_GAME
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};
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}
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@ -131,7 +131,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
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REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
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CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
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MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
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REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||
|
@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
|
||||
AUTHENTICATED,
|
||||
ENTERING,
|
||||
IN_GAME;
|
||||
|
||||
public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||
{
|
||||
ConnectionState.ENTERING,
|
||||
ConnectionState.IN_GAME
|
||||
};
|
||||
}
|
||||
|
@ -141,7 +141,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||
|
@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
|
||||
AUTHENTICATED,
|
||||
ENTERING,
|
||||
IN_GAME;
|
||||
|
||||
public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||
{
|
||||
ConnectionState.ENTERING,
|
||||
ConnectionState.IN_GAME
|
||||
};
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||
|
@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
|
||||
AUTHENTICATED,
|
||||
ENTERING,
|
||||
IN_GAME;
|
||||
|
||||
public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||
{
|
||||
ConnectionState.ENTERING,
|
||||
ConnectionState.IN_GAME
|
||||
};
|
||||
}
|
||||
|
@ -152,7 +152,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||
|
@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
|
||||
AUTHENTICATED,
|
||||
ENTERING,
|
||||
IN_GAME;
|
||||
|
||||
public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||
{
|
||||
ConnectionState.ENTERING,
|
||||
ConnectionState.IN_GAME
|
||||
};
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||
|
@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
|
||||
AUTHENTICATED,
|
||||
ENTERING,
|
||||
IN_GAME;
|
||||
|
||||
public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||
{
|
||||
ConnectionState.ENTERING,
|
||||
ConnectionState.IN_GAME
|
||||
};
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||
|
@ -29,10 +29,4 @@ public enum ConnectionState implements IConnectionState
|
||||
AUTHENTICATED,
|
||||
ENTERING,
|
||||
IN_GAME;
|
||||
|
||||
public static final ConnectionState[] ENTERING_AND_IN_GAME = new ConnectionState[]
|
||||
{
|
||||
ConnectionState.ENTERING,
|
||||
ConnectionState.IN_GAME
|
||||
};
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
|
||||
REQUEST_EX_RQ_ITEM_LINK(0x1E, RequestExRqItemLink::new, ConnectionState.IN_GAME),
|
||||
CANNOT_MOVE_ANYMORE_AIR_SHIP(0x1F, null, ConnectionState.IN_GAME),
|
||||
MOVE_TO_LOCATION_IN_AIR_SHIP(0x20, MoveToLocationInAirShip::new, ConnectionState.IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING_AND_IN_GAME),
|
||||
REQUEST_KEY_MAPPING(0x21, RequestKeyMapping::new, ConnectionState.ENTERING, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_KEY_MAPPING(0x22, RequestSaveKeyMapping::new, ConnectionState.IN_GAME),
|
||||
REQUEST_EX_REMOVE_ITEM_ATTRIBUTE(0x23, RequestExRemoveItemAttribute::new, ConnectionState.IN_GAME),
|
||||
REQUEST_SAVE_INVENTORY_ORDER(0x24, RequestSaveInventoryOrder::new, ConnectionState.IN_GAME),
|
||||
|
Loading…
Reference in New Issue
Block a user