Various skill updates.
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Load Diff
@ -1,10 +1,27 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="13900" toLevel="2" name="Sigel">
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<!-- AUTO GENERATED SKILL -->
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<!-- Max HP + $s1 -->
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<!-- Max HP +15%, PvP/PvE Damage Received -5% -->
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<icon>icon.ensoul_big_ep</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxHp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13901" toLevel="1" name="Shadow Blue">
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<!-- AUTO GENERATED SKILL -->
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@ -14,16 +31,26 @@
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<hitTime>1000</hitTime>
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</skill>
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<skill id="13902" toLevel="1" name="Fury (Practice)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Atk. Spd. +1 -->
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<!-- Atk. Spd. +1% -->
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<icon>icon.ensoul_big_old</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13903" toLevel="1" name="Acumen (Practice)">
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<!-- AUTO GENERATED SKILL -->
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<!-- Casting Spd. +1 -->
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<!-- Casting Spd. +1% -->
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<icon>icon.ensoul_big_old</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalAttackSpeed">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13904" toLevel="1" name="Roa's Assistance">
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<!-- AUTO GENERATED SKILL -->
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@ -37,141 +64,697 @@
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<isMagic>4</isMagic>
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</skill>
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<skill id="13905" toLevel="1" name="Red Libra Talisman - Resurrection">
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<!-- AUTO GENERATED SKILL -->
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<!-- Resurrects all dead party members and restores 100 of the XP lost. -->
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<!-- Resurrects all dead party members and restores 100% of the XP lost. -->
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<affectLimit>0-0</affectLimit>
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<affectRange>1000</affectRange>
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<effectPoint>2</effectPoint>
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<magicLvl>85</magicLvl>
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<icon>BranchSys2.icon.g_giant_gem</icon>
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<operateType>A1</operateType>
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<hitTime>500</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>4</isMagic>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>DEAD_PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<conditions>
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<condition name="OpResurrection" />
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</conditions>
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<effects>
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<effect name="Resurrection">
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<power>100</power>
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</effect>
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</effects>
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</skill>
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<skill id="13906" toLevel="1" name="Red Libra Talisman - Restoration">
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<!-- AUTO GENERATED SKILL -->
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<!-- Restores all party members' HP/MP/CP and has a chance of dispelling their debuffs. -->
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<affectRange>1000</affectRange>
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<magicLvl>85</magicLvl>
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<icon>BranchSys2.icon.g_giant_gem</icon>
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<operateType>A1</operateType>
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<hitTime>500</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<effectPoint>1811</effectPoint>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="ManaHealPercent">
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<power>100</power>
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</effect>
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<effect name="HealPercent">
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<power>100</power>
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</effect>
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<effect name="CpHealPercent">
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<power>100</power>
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</effect>
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>40</rate>
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<max>10</max>
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</effect>
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</effects>
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</skill>
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<skill id="13907" toLevel="1" name="Red Libra Talisman - Cancel">
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<!-- AUTO GENERATED SKILL -->
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<!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. -->
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<abnormalTime>7</abnormalTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
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<affectRange>1000</affectRange>
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<magicLvl>85</magicLvl>
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<icon>BranchSys2.icon.g_giant_gem</icon>
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>100000</reuseDelay>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<castRange>600</castRange>
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<effectPoint>1734</effectPoint>
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<effectRange>1100</effectRange>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="DebuffBlock" />
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</effects>
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</skill>
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<skill id="13908" toLevel="1" name="Red Libra Talisman - Speed">
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<!-- AUTO GENERATED SKILL -->
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<!-- Party's Speed + 70 for 10 seconds. -->
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<icon>BranchSys2.icon.g_giant_gem</icon>
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<operateType>A2</operateType>
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<hitTime>500</hitTime>
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<coolTime>300</coolTime>
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<reuseDelay>100000</reuseDelay>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<effects>
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<effect name="Speed">
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<amount>70</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13909" toLevel="1" name="Red Libra Talisman - Resistance">
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<!-- AUTO GENERATED SKILL -->
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<!-- Received Damage - 10. -->
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<!-- Received Damage - 10%. -->
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<icon>BranchSys2.icon.g_giant_gem</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PvpMagicalSkillDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalAttackDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvpPhysicalSkillDefenceBonus">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13910" toLevel="1" name="Elysium Shaper">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
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<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
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<icon>icon.weapon_the_dagger_of_hero_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>82</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13911" toLevel="1" name="Elysium Cutter">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
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<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
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<icon>icon.weapon_the_sword_of_hero_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>82</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13912" toLevel="1" name="Elysium Slasher">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
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<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
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<icon>icon.weapon_the_two_handed_sword_of_hero_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>82</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13913" toLevel="1" name="Elysium Avenger">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
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<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
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<icon>icon.weapon_the_axe_of_hero_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>82</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13914" toLevel="1" name="Elysium Fighter">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
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<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
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<icon>icon.weapon_the_fist_of_hero_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>82</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxCp">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13915" toLevel="1" name="Elysium Stormer">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
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<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
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<icon>icon.weapon_the_pole_of_hero_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="PAtk">
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<amount>6</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>82</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>7</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13916" toLevel="1" name="Elysium Thrower">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_the_bow_of_hero_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>82</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13917" toLevel="1" name="Elysium Shooter">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_infinity_shooter_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>82</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13918" toLevel="1" name="Elysium Buster">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 6, Casting Spd. + 15, M. Critical Rate + 25, M. Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- M. Atk. + 6%, Casting Spd. + 15%, M. Critical Rate + 25, M. Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_infinity_sword_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>25</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13919" toLevel="1" name="Elysium Caster">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- M. Atk. + 6, Casting Spd. + 15, M. Critical Rate + 25, M. Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- M. Atk. + 6%, Casting Spd. + 15%, M. Critical Rate + 25, M. Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_the_mace_of_hero_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>25</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13920" toLevel="1" name="Elysium Retributer">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 6, M. Atk. + 6, Atk. Spd. + 15, Casting Spd. + 15, P. Critical Rate + 82, M. Critical Rate + 25, P. Critical Damage + 7, M. Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- P. Atk. + 6%, M. Atk. + 6%, Atk. Spd. + 15%, Casting Spd. + 15%, P. Critical Rate + 82, M. Critical Rate + 25, P. Critical Damage + 7%, M. Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_the_staff_of_hero_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>82</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>25</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13921" toLevel="1" name="Elysium Dualsword">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_r_dualsword_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>82</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13922" toLevel="1" name="Elysium Dual Dagger">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_r_dualdagger_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>82</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13923" toLevel="1" name="Elysium Dual Blunt Weapon">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
|
||||
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
|
||||
<icon>icon.weapon_r_dualblunt_i01</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>6</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>82</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>7</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxCp">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13924" toLevel="1" name="La Vie En Rose's Radiant Brooch">
|
||||
<!-- Updated to IO -->
|
||||
<!-- Expands inventory. -->
|
||||
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
|
||||
<operateType>P</operateType>
|
||||
<!-- Expands inventory. -->
|
||||
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="EnlargeSlot">
|
||||
<amount>12</amount>
|
||||
<type>INVENTORY_NORMAL</type>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</skill>
|
||||
</list>
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user