Various skill updates.

This commit is contained in:
MobiusDev 2017-09-13 13:54:24 +00:00
parent e565089bdc
commit ed3fc1f6f5
4 changed files with 4712 additions and 395 deletions

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@ -1,10 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13900" toLevel="2" name="Sigel">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + $s1 -->
<!-- Max HP +15%, PvP/PvE Damage Received -5% -->
<icon>icon.ensoul_big_ep</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13901" toLevel="1" name="Shadow Blue">
<!-- AUTO GENERATED SKILL -->
@ -14,16 +31,26 @@
<hitTime>1000</hitTime>
</skill>
<skill id="13902" toLevel="1" name="Fury (Practice)">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. +1 -->
<!-- Atk. Spd. +1% -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13903" toLevel="1" name="Acumen (Practice)">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. +1 -->
<!-- Casting Spd. +1% -->
<icon>icon.ensoul_big_old</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalAttackSpeed">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13904" toLevel="1" name="Roa's Assistance">
<!-- AUTO GENERATED SKILL -->
@ -37,141 +64,697 @@
<isMagic>4</isMagic>
</skill>
<skill id="13905" toLevel="1" name="Red Libra Talisman - Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Resurrects all dead party members and restores 100 of the XP lost. -->
<!-- Resurrects all dead party members and restores 100% of the XP lost. -->
<affectLimit>0-0</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>2</effectPoint>
<magicLvl>85</magicLvl>
<icon>BranchSys2.icon.g_giant_gem</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>4</isMagic>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>DEAD_PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpResurrection" />
</conditions>
<effects>
<effect name="Resurrection">
<power>100</power>
</effect>
</effects>
</skill>
<skill id="13906" toLevel="1" name="Red Libra Talisman - Restoration">
<!-- AUTO GENERATED SKILL -->
<!-- Restores all party members' HP/MP/CP and has a chance of dispelling their debuffs. -->
<affectRange>1000</affectRange>
<magicLvl>85</magicLvl>
<icon>BranchSys2.icon.g_giant_gem</icon>
<operateType>A1</operateType>
<hitTime>500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<effectPoint>1811</effectPoint>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="ManaHealPercent">
<power>100</power>
</effect>
<effect name="HealPercent">
<power>100</power>
</effect>
<effect name="CpHealPercent">
<power>100</power>
</effect>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>40</rate>
<max>10</max>
</effect>
</effects>
</skill>
<skill id="13907" toLevel="1" name="Red Libra Talisman - Cancel">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. -->
<abnormalTime>7</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<affectRange>1000</affectRange>
<magicLvl>85</magicLvl>
<icon>BranchSys2.icon.g_giant_gem</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>100000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<castRange>600</castRange>
<effectPoint>1734</effectPoint>
<effectRange>1100</effectRange>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="13908" toLevel="1" name="Red Libra Talisman - Speed">
<!-- AUTO GENERATED SKILL -->
<!-- Party's Speed + 70 for 10 seconds. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<icon>BranchSys2.icon.g_giant_gem</icon>
<operateType>A2</operateType>
<hitTime>500</hitTime>
<coolTime>300</coolTime>
<reuseDelay>100000</reuseDelay>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>70</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13909" toLevel="1" name="Red Libra Talisman - Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Received Damage - 10. -->
<!-- Received Damage - 10%. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<operateType>P</operateType>
<effects>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13910" toLevel="1" name="Elysium Shaper">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_dagger_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13911" toLevel="1" name="Elysium Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_sword_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13912" toLevel="1" name="Elysium Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_two_handed_sword_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13913" toLevel="1" name="Elysium Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_axe_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13914" toLevel="1" name="Elysium Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_fist_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13915" toLevel="1" name="Elysium Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_pole_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13916" toLevel="1" name="Elysium Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_bow_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13917" toLevel="1" name="Elysium Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_infinity_shooter_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13918" toLevel="1" name="Elysium Buster">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 6, Casting Spd. + 15, M. Critical Rate + 25, M. Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- M. Atk. + 6%, Casting Spd. + 15%, M. Critical Rate + 25, M. Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_infinity_sword_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13919" toLevel="1" name="Elysium Caster">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 6, Casting Spd. + 15, M. Critical Rate + 25, M. Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- M. Atk. + 6%, Casting Spd. + 15%, M. Critical Rate + 25, M. Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_mace_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13920" toLevel="1" name="Elysium Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, M. Atk. + 6, Atk. Spd. + 15, Casting Spd. + 15, P. Critical Rate + 82, M. Critical Rate + 25, P. Critical Damage + 7, M. Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, M. Atk. + 6%, Atk. Spd. + 15%, Casting Spd. + 15%, P. Critical Rate + 82, M. Critical Rate + 25, P. Critical Damage + 7%, M. Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_the_staff_of_hero_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>25</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13921" toLevel="1" name="Elysium Dualsword">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_r_dualsword_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13922" toLevel="1" name="Elysium Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_r_dualdagger_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13923" toLevel="1" name="Elysium Dual Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 6, Atk. Spd. + 15, P. Critical Rate + 82, P. Critical Damage + 7, P. Skill Critical Damage + 10, Max HP/MP/CP + 15. -->
<!-- P. Atk. + 6%, Atk. Spd. + 15%, P. Critical Rate + 82, P. Critical Damage + 7%, P. Skill Critical Damage + 10%, Max HP/MP/CP + 15%. -->
<icon>icon.weapon_r_dualblunt_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>82</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13924" toLevel="1" name="La Vie En Rose's Radiant Brooch">
<!-- Updated to IO -->
<!-- Expands inventory. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
<!-- Expands inventory. -->
<icon>icon.etc_bm_brooch_lavianrose_i03</icon>
<operateType>P</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>12</amount>
<type>INVENTORY_NORMAL</type>
</effect>
</effects>
</skill>
</skill>
</list>

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