Use of SkillCaster for olympiad buffers.
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@@ -19,6 +19,7 @@ package ai.others.OlyBuffer;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import ai.AbstractNpcAI;
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@@ -38,7 +39,7 @@ public final class OlyBuffer extends AbstractNpcAI
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new SkillHolder(4342, 2), // Wind Walk Lv2
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new SkillHolder(4345, 3), // Might Lv3
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new SkillHolder(4344, 3), // Shield Lv3
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4347, 4), // Blessed Body lv.4
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new SkillHolder(4348, 4), // Blessed Soul lv.4
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new SkillHolder(4352, 2), // Berserker Spirit Lv2
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@@ -72,7 +73,7 @@ public final class OlyBuffer extends AbstractNpcAI
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if (ALLOWED_BUFFS[buffId] != null)
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{
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npc.setScriptValue(npc.getScriptValue() + 1);
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addSkillCastDesire(npc, player, ALLOWED_BUFFS[buffId], 23);
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SkillCaster.triggerCast(npc, player, ALLOWED_BUFFS[buffId].getSkill());
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htmltext = "OlyBuffer-afterBuff.html";
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}
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if (npc.getScriptValue() >= 5)
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@@ -19,6 +19,7 @@ package ai.others.OlyBuffer;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import ai.AbstractNpcAI;
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@@ -38,7 +39,7 @@ public final class OlyBuffer extends AbstractNpcAI
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new SkillHolder(4342, 2), // Wind Walk Lv2
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new SkillHolder(4345, 3), // Might Lv3
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new SkillHolder(4344, 3), // Shield Lv3
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4347, 4), // Blessed Body lv.4
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new SkillHolder(4348, 4), // Blessed Soul lv.4
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new SkillHolder(4352, 2), // Berserker Spirit Lv2
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@@ -72,7 +73,7 @@ public final class OlyBuffer extends AbstractNpcAI
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if (ALLOWED_BUFFS[buffId] != null)
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{
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npc.setScriptValue(npc.getScriptValue() + 1);
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addSkillCastDesire(npc, player, ALLOWED_BUFFS[buffId], 23);
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SkillCaster.triggerCast(npc, player, ALLOWED_BUFFS[buffId].getSkill());
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htmltext = "OlyBuffer-afterBuff.html";
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}
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if (npc.getScriptValue() >= 5)
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@@ -19,6 +19,7 @@ package ai.others.OlyBuffer;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import ai.AbstractNpcAI;
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@@ -38,7 +39,7 @@ public final class OlyBuffer extends AbstractNpcAI
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new SkillHolder(4342, 2), // Wind Walk Lv2
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new SkillHolder(4345, 3), // Might Lv3
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new SkillHolder(4344, 3), // Shield Lv3
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4347, 4), // Blessed Body lv.4
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new SkillHolder(4348, 4), // Blessed Soul lv.4
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new SkillHolder(4352, 2), // Berserker Spirit Lv2
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@@ -72,7 +73,7 @@ public final class OlyBuffer extends AbstractNpcAI
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if (ALLOWED_BUFFS[buffId] != null)
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{
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npc.setScriptValue(npc.getScriptValue() + 1);
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addSkillCastDesire(npc, player, ALLOWED_BUFFS[buffId], 23);
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SkillCaster.triggerCast(npc, player, ALLOWED_BUFFS[buffId].getSkill());
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htmltext = "OlyBuffer-afterBuff.html";
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}
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if (npc.getScriptValue() >= 5)
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@@ -19,6 +19,7 @@ package ai.others.OlyBuffer;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import ai.AbstractNpcAI;
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@@ -38,7 +39,7 @@ public final class OlyBuffer extends AbstractNpcAI
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new SkillHolder(4342, 2), // Wind Walk Lv2
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new SkillHolder(4345, 3), // Might Lv3
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new SkillHolder(4344, 3), // Shield Lv3
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4349, 2), // Magic Barrier lv.2
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new SkillHolder(4347, 4), // Blessed Body lv.4
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new SkillHolder(4348, 4), // Blessed Soul lv.4
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new SkillHolder(4352, 2), // Berserker Spirit Lv2
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@@ -72,7 +73,7 @@ public final class OlyBuffer extends AbstractNpcAI
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if (ALLOWED_BUFFS[buffId] != null)
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{
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npc.setScriptValue(npc.getScriptValue() + 1);
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addSkillCastDesire(npc, player, ALLOWED_BUFFS[buffId], 23);
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SkillCaster.triggerCast(npc, player, ALLOWED_BUFFS[buffId].getSkill());
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htmltext = "OlyBuffer-afterBuff.html";
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}
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if (npc.getScriptValue() >= 5)
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