Starting rotation counter related cleanup.
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@@ -205,6 +205,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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private boolean _advanceFlag = false;
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private int _advanceMultiplier = 1;
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private byte _startingRotationCounter = 4;
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/**
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* Check if the character is in the given zone Id.
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@@ -381,17 +382,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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getAttackByList().add(creature);
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}
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/**
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* Send a packet to the Creature AND to all PlayerInstance in the _KnownPlayers of the Creature.<BR>
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* <BR>
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* <B><U> Concept</U> :</B><BR>
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* <BR>
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* PlayerInstance in the detection area of the Creature are identified in <B>_knownPlayers</B>. In order to inform other players of state modification on the Creature, server just need to go through _knownPlayers to send Server->Client Packet<BR>
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* <BR>
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*/
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protected byte _startingRotationCounter = 4;
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/**
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* Checks if is starting rotation allowed.
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* @return true, if is starting rotation allowed
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@@ -412,10 +402,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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return false;
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}
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/**
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* Broadcast packet.
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* @param mov the mov
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*/
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public void broadcastPacket(GameServerPacket mov)
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{
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if (!(mov instanceof CharInfo))
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