diff --git a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
index b6ddbd4a02..877f337c97 100644
--- a/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
+++ b/L2J_Mobius_C6_Interlude/java/org/l2jmobius/gameserver/model/actor/Creature.java
@@ -205,6 +205,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
private boolean _advanceFlag = false;
private int _advanceMultiplier = 1;
+ private byte _startingRotationCounter = 4;
/**
* Check if the character is in the given zone Id.
@@ -381,17 +382,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
getAttackByList().add(creature);
}
- /**
- * Send a packet to the Creature AND to all PlayerInstance in the _KnownPlayers of the Creature.
- *
- * Concept :
- *
- * PlayerInstance in the detection area of the Creature are identified in _knownPlayers. In order to inform other players of state modification on the Creature, server just need to go through _knownPlayers to send Server->Client Packet
- *
- */
-
- protected byte _startingRotationCounter = 4;
-
/**
* Checks if is starting rotation allowed.
* @return true, if is starting rotation allowed
@@ -412,10 +402,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
return false;
}
- /**
- * Broadcast packet.
- * @param mov the mov
- */
public void broadcastPacket(GameServerPacket mov)
{
if (!(mov instanceof CharInfo))