Plunder skill level changes.

Contributed by NIIcK.
This commit is contained in:
MobiusDev
2019-03-10 12:17:49 +00:00
parent 66041edbf0
commit eb35106451
15 changed files with 149 additions and 53 deletions

View File

@@ -441,6 +441,10 @@
<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
</skillTree> </skillTree>
</list> </list>

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" toLevel="7" name="Wild Plunder"> <skill id="10700" toLevel="9" name="Wild Plunder">
<!-- Inflicts damage on the enemies in the front with $s1 power added to P. Attack and attempts to loot an item. Requires dagger/dual dagger. --> <!-- Inflicts damage on the enemies in the front with $s1 power added to P. Attack and attempts to loot an item. Requires dagger/dual dagger. -->
<icon>icon.skill10700</icon> <icon>icon.skill10700</icon>
<affectLimit>9-10</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>250</affectRange> <affectRange>320</affectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -17,6 +17,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">18</value> <value level="1">18</value>
@@ -26,10 +28,12 @@
<value level="5">30</value> <value level="5">30</value>
<value level="6">33</value> <value level="6">33</value>
<value level="7">36</value> <value level="7">36</value>
<value level="8">39</value>
<value level="9">42</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>320</effectRange>
<hitTime>1030</hitTime> <hitTime>1030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
@@ -52,11 +56,12 @@
<value level="5">21855</value> <value level="5">21855</value>
<value level="6">22921</value> <value level="6">22921</value>
<value level="7">23987</value> <value level="7">23987</value>
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value level="8">25319</value>
<value level="9">26651</value>
</power> </power>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="7">1</value> <value fromLevel="1" toLevel="9">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod> </pDefMod>
</effect> </effect>
<effect name="Plunder" /> <effect name="Plunder" />

View File

@@ -397,7 +397,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19309" toLevel="7" name="Reverse Plunder"> <skill id="19309" toLevel="9" name="Reverse Plunder">
<!-- Attempts Deadly Attack and item looting with $s1 power added to P. Attack. Requires dagger/dual dagger. --> <!-- Attempts Deadly Attack and item looting with $s1 power added to P. Attack. Requires dagger/dual dagger. -->
<icon>icon.skill19309</icon> <icon>icon.skill19309</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -406,13 +406,26 @@
<castRange>40</castRange> <castRange>40</castRange>
<mpConsume> <mpConsume>
<value level="1">90</value> <value level="1">90</value>
<value level="2">98</value> <value level="2">98</value>
<value level="3">106</value> <value level="3">106</value>
<value level="4">112</value> <value level="4">112</value>
<value level="5">118</value> <value level="5">118</value>
<value level="6">124</value> <value level="6">124</value>
<value level="7">130</value> <value level="7">130</value>
<value level="8">136</value>
<value level="9">142</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<hitTime>2030</hitTime> <hitTime>2030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
@@ -436,6 +449,8 @@
<value level="5">58100</value> <value level="5">58100</value>
<value level="6">60700</value> <value level="6">60700</value>
<value level="7">63290</value> <value level="7">63290</value>
<value level="8">66540</value>
<value level="9">69790</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>

View File

@@ -23,7 +23,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -93,7 +93,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -101,7 +101,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>

View File

@@ -441,6 +441,10 @@
<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
</skillTree> </skillTree>
</list> </list>

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" toLevel="7" name="Wild Plunder"> <skill id="10700" toLevel="9" name="Wild Plunder">
<!-- Inflicts damage on the enemies in the front with $s1 power added to P. Atk. and attempts to loot an item. Requires dagger/ dual dagger. --> <!-- Inflicts damage on the enemies in the front with $s1 power added to P. Atk. and attempts to loot an item. Requires dagger/ dual dagger. -->
<icon>icon.skill10700</icon> <icon>icon.skill10700</icon>
<affectLimit>9-10</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>250</affectRange> <affectRange>320</affectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -17,6 +17,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">18</value> <value level="1">18</value>
@@ -26,10 +28,12 @@
<value level="5">30</value> <value level="5">30</value>
<value level="6">33</value> <value level="6">33</value>
<value level="7">36</value> <value level="7">36</value>
<value level="8">39</value>
<value level="9">42</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>320</effectRange>
<hitTime>1030</hitTime> <hitTime>1030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
@@ -52,11 +56,12 @@
<value level="5">21855</value> <value level="5">21855</value>
<value level="6">22921</value> <value level="6">22921</value>
<value level="7">23987</value> <value level="7">23987</value>
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value level="8">25319</value>
<value level="9">26651</value>
</power> </power>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="7">1</value> <value fromLevel="1" toLevel="9">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod> </pDefMod>
</effect> </effect>
<effect name="Plunder" /> <effect name="Plunder" />

View File

@@ -465,7 +465,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19309" toLevel="7" name="Reverse Plunder"> <skill id="19309" toLevel="9" name="Reverse Plunder">
<!-- Attempts Deadly Attack with $s1 power added to P. Atk. and steals an item. Requires dagger/ dual dagger. --> <!-- Attempts Deadly Attack with $s1 power added to P. Atk. and steals an item. Requires dagger/ dual dagger. -->
<icon>icon.skill19309</icon> <icon>icon.skill19309</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -474,13 +474,26 @@
<castRange>40</castRange> <castRange>40</castRange>
<mpConsume> <mpConsume>
<value level="1">90</value> <value level="1">90</value>
<value level="2">98</value> <value level="2">98</value>
<value level="3">106</value> <value level="3">106</value>
<value level="4">112</value> <value level="4">112</value>
<value level="5">118</value> <value level="5">118</value>
<value level="6">124</value> <value level="6">124</value>
<value level="7">130</value> <value level="7">130</value>
<value level="8">136</value>
<value level="9">142</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<hitTime>2030</hitTime> <hitTime>2030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
@@ -504,6 +517,8 @@
<value level="5">58100</value> <value level="5">58100</value>
<value level="6">60700</value> <value level="6">60700</value>
<value level="7">63290</value> <value level="7">63290</value>
<value level="8">66540</value>
<value level="9">69790</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>

View File

@@ -23,7 +23,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -93,7 +93,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -101,7 +101,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>

View File

@@ -441,6 +441,10 @@
<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
</skillTree> </skillTree>
</list> </list>

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" toLevel="7" name="Wild Plunder"> <skill id="10700" toLevel="9" name="Wild Plunder">
<icon>icon.skill10700</icon> <icon>icon.skill10700</icon>
<affectLimit>9-10</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>250</affectRange> <affectRange>320</affectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -16,6 +16,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">18</value> <value level="1">18</value>
@@ -25,10 +27,12 @@
<value level="5">30</value> <value level="5">30</value>
<value level="6">33</value> <value level="6">33</value>
<value level="7">36</value> <value level="7">36</value>
<value level="8">39</value>
<value level="9">42</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>320</effectRange>
<hitTime>1030</hitTime> <hitTime>1030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
@@ -51,11 +55,12 @@
<value level="5">21855</value> <value level="5">21855</value>
<value level="6">22921</value> <value level="6">22921</value>
<value level="7">23987</value> <value level="7">23987</value>
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value level="8">25319</value>
<value level="9">26651</value>
</power> </power>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="7">1</value> <value fromLevel="1" toLevel="9">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod> </pDefMod>
</effect> </effect>
<effect name="Plunder" /> <effect name="Plunder" />

View File

@@ -465,7 +465,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19309" toLevel="7" name="Reverse Plunder"> <skill id="19309" toLevel="9" name="Reverse Plunder">
<!-- Attempts Deadly Attack with $s1 power added to P. Atk. and steals an item. Requires dagger/ dual dagger. --> <!-- Attempts Deadly Attack with $s1 power added to P. Atk. and steals an item. Requires dagger/ dual dagger. -->
<icon>icon.skill19309</icon> <icon>icon.skill19309</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -480,7 +480,20 @@
<value level="5">118</value> <value level="5">118</value>
<value level="6">124</value> <value level="6">124</value>
<value level="7">130</value> <value level="7">130</value>
<value level="8">136</value>
<value level="9">142</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<hitTime>2030</hitTime> <hitTime>2030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
@@ -504,6 +517,8 @@
<value level="5">58100</value> <value level="5">58100</value>
<value level="6">60700</value> <value level="6">60700</value>
<value level="7">63290</value> <value level="7">63290</value>
<value level="8">66540</value>
<value level="9">69790</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>

View File

@@ -23,7 +23,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -93,7 +93,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>
@@ -101,7 +101,7 @@
<xs:simpleType> <xs:simpleType>
<xs:restriction base="xs:positiveInteger"> <xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" /> <xs:minInclusive value="1" />
<xs:maxInclusive value="105" /> <xs:maxInclusive value="110" />
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
</xs:attribute> </xs:attribute>

View File

@@ -441,6 +441,10 @@
<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE --> <skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
</skillTree> </skillTree>
</list> </list>

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" toLevel="7" name="Wild Plunder"> <skill id="10700" toLevel="9" name="Wild Plunder">
<!-- Inflicts damage on the enemies in the front with $s1 power added to P. Attack and attempts to loot an item. Requires dagger/ dual dagger. --> <!-- Inflicts damage on the enemies in the front with $s1 power added to P. Attack and attempts to loot an item. Requires dagger/ dual dagger. -->
<icon>icon.skill10700</icon> <icon>icon.skill10700</icon>
<affectLimit>9-10</affectLimit> <affectLimit>9-10</affectLimit>
<affectRange>250</affectRange> <affectRange>320</affectRange>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope> <affectScope>POINT_BLANK</affectScope>
@@ -17,6 +17,8 @@
<value level="5">101</value> <value level="5">101</value>
<value level="6">103</value> <value level="6">103</value>
<value level="7">105</value> <value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl> </magicLvl>
<mpConsume> <mpConsume>
<value level="1">18</value> <value level="1">18</value>
@@ -26,10 +28,12 @@
<value level="5">30</value> <value level="5">30</value>
<value level="6">33</value> <value level="6">33</value>
<value level="7">36</value> <value level="7">36</value>
<value level="8">39</value>
<value level="9">42</value>
</mpConsume> </mpConsume>
<nextAction>ATTACK</nextAction> <nextAction>ATTACK</nextAction>
<castRange>40</castRange> <castRange>40</castRange>
<effectRange>400</effectRange> <effectRange>320</effectRange>
<hitTime>1030</hitTime> <hitTime>1030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<effectPoint>-709</effectPoint> <effectPoint>-709</effectPoint>
@@ -52,11 +56,12 @@
<value level="5">21855</value> <value level="5">21855</value>
<value level="6">22921</value> <value level="6">22921</value>
<value level="7">23987</value> <value level="7">23987</value>
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value> <value level="8">25319</value>
<value level="9">26651</value>
</power> </power>
<pDefMod> <pDefMod>
<value fromLevel="1" toLevel="7">1</value> <value fromLevel="1" toLevel="9">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value> <value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod> </pDefMod>
</effect> </effect>
<effect name="Plunder" /> <effect name="Plunder" />

View File

@@ -465,7 +465,7 @@
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="19309" toLevel="7" name="Reverse Plunder"> <skill id="19309" toLevel="9" name="Reverse Plunder">
<!-- Attempts Deadly Attack and item looting with $s1 power added to P. Attack. Requires dagger/ dual dagger. --> <!-- Attempts Deadly Attack and item looting with $s1 power added to P. Attack. Requires dagger/ dual dagger. -->
<icon>icon.skill19309</icon> <icon>icon.skill19309</icon>
<operateType>A1</operateType> <operateType>A1</operateType>
@@ -480,7 +480,20 @@
<value level="5">118</value> <value level="5">118</value>
<value level="6">124</value> <value level="6">124</value>
<value level="7">130</value> <value level="7">130</value>
<value level="8">136</value>
<value level="9">142</value>
</mpConsume> </mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<hitTime>2030</hitTime> <hitTime>2030</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay> <reuseDelay>7000</reuseDelay>
@@ -504,6 +517,8 @@
<value level="5">58100</value> <value level="5">58100</value>
<value level="6">60700</value> <value level="6">60700</value>
<value level="7">63290</value> <value level="7">63290</value>
<value level="8">66540</value>
<value level="9">69790</value>
</power> </power>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost> <chanceBoost>300</chanceBoost>