Plunder skill level changes.
Contributed by NIIcK.
This commit is contained in:
@@ -441,6 +441,10 @@
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<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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</skillTree>
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</list>
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@@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10700" toLevel="7" name="Wild Plunder">
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<skill id="10700" toLevel="9" name="Wild Plunder">
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<!-- Inflicts damage on the enemies in the front with $s1 power added to P. Attack and attempts to loot an item. Requires dagger/dual dagger. -->
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<icon>icon.skill10700</icon>
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<affectLimit>9-10</affectLimit>
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<affectRange>250</affectRange>
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<affectRange>320</affectRange>
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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@@ -17,6 +17,8 @@
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<value level="5">101</value>
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<value level="6">103</value>
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<value level="7">105</value>
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<value level="8">107</value>
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<value level="9">109</value>
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</magicLvl>
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<mpConsume>
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<value level="1">18</value>
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@@ -26,10 +28,12 @@
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<value level="5">30</value>
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<value level="6">33</value>
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<value level="7">36</value>
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<value level="8">39</value>
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<value level="9">42</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<effectRange>320</effectRange>
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<hitTime>1030</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-709</effectPoint>
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@@ -52,11 +56,12 @@
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<value level="5">21855</value>
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<value level="6">22921</value>
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<value level="7">23987</value>
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<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value level="8">25319</value>
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<value level="9">26651</value>
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</power>
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<pDefMod>
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<value fromLevel="1" toLevel="7">1</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
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<value fromLevel="1" toLevel="9">1</value>
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<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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</effect>
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<effect name="Plunder" />
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@@ -397,7 +397,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="19309" toLevel="7" name="Reverse Plunder">
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<skill id="19309" toLevel="9" name="Reverse Plunder">
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<!-- Attempts Deadly Attack and item looting with $s1 power added to P. Attack. Requires dagger/dual dagger. -->
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<icon>icon.skill19309</icon>
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<operateType>A1</operateType>
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@@ -406,13 +406,26 @@
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<castRange>40</castRange>
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<mpConsume>
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<value level="1">90</value>
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<value level="2">98</value>
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<value level="3">106</value>
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<value level="4">112</value>
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<value level="5">118</value>
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<value level="6">124</value>
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<value level="7">130</value>
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<value level="2">98</value>
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<value level="3">106</value>
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<value level="4">112</value>
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<value level="5">118</value>
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<value level="6">124</value>
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<value level="7">130</value>
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<value level="8">136</value>
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<value level="9">142</value>
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</mpConsume>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">101</value>
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<value level="6">103</value>
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<value level="7">105</value>
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<value level="8">107</value>
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<value level="9">109</value>
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</magicLvl>
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<hitTime>2030</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>7000</reuseDelay>
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@@ -436,6 +449,8 @@
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<value level="5">58100</value>
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<value level="6">60700</value>
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<value level="7">63290</value>
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<value level="8">66540</value>
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<value level="9">69790</value>
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</power>
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<criticalChance>15</criticalChance>
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<chanceBoost>300</chanceBoost>
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@@ -23,7 +23,7 @@
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<xs:simpleType>
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<xs:restriction base="xs:positiveInteger">
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<xs:minInclusive value="1" />
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<xs:maxInclusive value="105" />
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<xs:maxInclusive value="110" />
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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@@ -93,7 +93,7 @@
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<xs:simpleType>
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<xs:restriction base="xs:positiveInteger">
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<xs:minInclusive value="1" />
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<xs:maxInclusive value="105" />
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<xs:maxInclusive value="110" />
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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@@ -101,7 +101,7 @@
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<xs:simpleType>
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<xs:restriction base="xs:positiveInteger">
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<xs:minInclusive value="1" />
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<xs:maxInclusive value="105" />
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<xs:maxInclusive value="110" />
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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@@ -441,6 +441,10 @@
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<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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</skillTree>
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</list>
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@@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="10700" toLevel="7" name="Wild Plunder">
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<skill id="10700" toLevel="9" name="Wild Plunder">
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<!-- Inflicts damage on the enemies in the front with $s1 power added to P. Atk. and attempts to loot an item. Requires dagger/ dual dagger. -->
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<icon>icon.skill10700</icon>
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<affectLimit>9-10</affectLimit>
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<affectRange>250</affectRange>
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<affectRange>320</affectRange>
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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@@ -17,6 +17,8 @@
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<value level="5">101</value>
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<value level="6">103</value>
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<value level="7">105</value>
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<value level="8">107</value>
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<value level="9">109</value>
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</magicLvl>
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<mpConsume>
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<value level="1">18</value>
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@@ -26,10 +28,12 @@
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<value level="5">30</value>
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<value level="6">33</value>
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<value level="7">36</value>
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<value level="8">39</value>
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<value level="9">42</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<castRange>40</castRange>
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<effectRange>400</effectRange>
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<effectRange>320</effectRange>
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<hitTime>1030</hitTime>
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<coolTime>500</coolTime>
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<effectPoint>-709</effectPoint>
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@@ -52,11 +56,12 @@
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<value level="5">21855</value>
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<value level="6">22921</value>
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||||
<value level="7">23987</value>
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<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value level="8">25319</value>
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<value level="9">26651</value>
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</power>
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<pDefMod>
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<value fromLevel="1" toLevel="7">1</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
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<value fromLevel="1" toLevel="9">1</value>
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<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
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</pDefMod>
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</effect>
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<effect name="Plunder" />
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@@ -465,7 +465,7 @@
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</effect>
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</effects>
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</skill>
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<skill id="19309" toLevel="7" name="Reverse Plunder">
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<skill id="19309" toLevel="9" name="Reverse Plunder">
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<!-- Attempts Deadly Attack with $s1 power added to P. Atk. and steals an item. Requires dagger/ dual dagger. -->
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<icon>icon.skill19309</icon>
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<operateType>A1</operateType>
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@@ -474,13 +474,26 @@
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<castRange>40</castRange>
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<mpConsume>
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<value level="1">90</value>
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<value level="2">98</value>
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<value level="3">106</value>
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<value level="4">112</value>
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<value level="5">118</value>
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<value level="6">124</value>
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<value level="7">130</value>
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<value level="2">98</value>
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<value level="3">106</value>
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<value level="4">112</value>
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<value level="5">118</value>
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<value level="6">124</value>
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<value level="7">130</value>
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<value level="8">136</value>
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<value level="9">142</value>
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</mpConsume>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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<value level="3">95</value>
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<value level="4">99</value>
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<value level="5">101</value>
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<value level="6">103</value>
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<value level="7">105</value>
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<value level="8">107</value>
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<value level="9">109</value>
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</magicLvl>
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<hitTime>2030</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>7000</reuseDelay>
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@@ -504,6 +517,8 @@
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<value level="5">58100</value>
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<value level="6">60700</value>
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||||
<value level="7">63290</value>
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<value level="8">66540</value>
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<value level="9">69790</value>
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</power>
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<criticalChance>15</criticalChance>
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<chanceBoost>300</chanceBoost>
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@@ -23,7 +23,7 @@
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<xs:simpleType>
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<xs:restriction base="xs:positiveInteger">
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<xs:minInclusive value="1" />
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<xs:maxInclusive value="105" />
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<xs:maxInclusive value="110" />
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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@@ -93,7 +93,7 @@
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<xs:simpleType>
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<xs:restriction base="xs:positiveInteger">
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<xs:minInclusive value="1" />
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<xs:maxInclusive value="105" />
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<xs:maxInclusive value="110" />
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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@@ -101,7 +101,7 @@
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<xs:simpleType>
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<xs:restriction base="xs:positiveInteger">
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<xs:minInclusive value="1" />
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<xs:maxInclusive value="105" />
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<xs:maxInclusive value="110" />
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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@@ -441,6 +441,10 @@
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<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
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<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
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</skillTree>
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</list>
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|
@@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="10700" toLevel="7" name="Wild Plunder">
|
||||
<skill id="10700" toLevel="9" name="Wild Plunder">
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<icon>icon.skill10700</icon>
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||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>250</affectRange>
|
||||
<affectRange>320</affectRange>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
@@ -16,6 +16,8 @@
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||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
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||||
<mpConsume>
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||||
<value level="1">18</value>
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||||
@@ -25,10 +27,12 @@
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||||
<value level="5">30</value>
|
||||
<value level="6">33</value>
|
||||
<value level="7">36</value>
|
||||
<value level="8">39</value>
|
||||
<value level="9">42</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
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||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<effectRange>320</effectRange>
|
||||
<hitTime>1030</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-709</effectPoint>
|
||||
@@ -51,11 +55,12 @@
|
||||
<value level="5">21855</value>
|
||||
<value level="6">22921</value>
|
||||
<value level="7">23987</value>
|
||||
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="8">25319</value>
|
||||
<value level="9">26651</value>
|
||||
</power>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="7">1</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="9">1</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
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||||
<effect name="Plunder" />
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||||
|
@@ -465,7 +465,7 @@
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||||
</effect>
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||||
</effects>
|
||||
</skill>
|
||||
<skill id="19309" toLevel="7" name="Reverse Plunder">
|
||||
<skill id="19309" toLevel="9" name="Reverse Plunder">
|
||||
<!-- Attempts Deadly Attack with $s1 power added to P. Atk. and steals an item. Requires dagger/ dual dagger. -->
|
||||
<icon>icon.skill19309</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -480,7 +480,20 @@
|
||||
<value level="5">118</value>
|
||||
<value level="6">124</value>
|
||||
<value level="7">130</value>
|
||||
<value level="8">136</value>
|
||||
<value level="9">142</value>
|
||||
</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
|
||||
<hitTime>2030</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@@ -504,6 +517,8 @@
|
||||
<value level="5">58100</value>
|
||||
<value level="6">60700</value>
|
||||
<value level="7">63290</value>
|
||||
<value level="8">66540</value>
|
||||
<value level="9">69790</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
<chanceBoost>300</chanceBoost>
|
||||
|
@@ -23,7 +23,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:positiveInteger">
|
||||
<xs:minInclusive value="1" />
|
||||
<xs:maxInclusive value="105" />
|
||||
<xs:maxInclusive value="110" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
@@ -93,7 +93,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:positiveInteger">
|
||||
<xs:minInclusive value="1" />
|
||||
<xs:maxInclusive value="105" />
|
||||
<xs:maxInclusive value="110" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
@@ -101,7 +101,7 @@
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:positiveInteger">
|
||||
<xs:minInclusive value="1" />
|
||||
<xs:maxInclusive value="105" />
|
||||
<xs:maxInclusive value="110" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
|
@@ -441,6 +441,10 @@
|
||||
<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
|
||||
</skillTree>
|
||||
</list>
|
||||
|
@@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="10700" toLevel="7" name="Wild Plunder">
|
||||
<skill id="10700" toLevel="9" name="Wild Plunder">
|
||||
<!-- Inflicts damage on the enemies in the front with $s1 power added to P. Attack and attempts to loot an item. Requires dagger/ dual dagger. -->
|
||||
<icon>icon.skill10700</icon>
|
||||
<affectLimit>9-10</affectLimit>
|
||||
<affectRange>250</affectRange>
|
||||
<affectRange>320</affectRange>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
@@ -17,6 +17,8 @@
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">18</value>
|
||||
@@ -26,10 +28,12 @@
|
||||
<value level="5">30</value>
|
||||
<value level="6">33</value>
|
||||
<value level="7">36</value>
|
||||
<value level="8">39</value>
|
||||
<value level="9">42</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>40</castRange>
|
||||
<effectRange>400</effectRange>
|
||||
<effectRange>320</effectRange>
|
||||
<hitTime>1030</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-709</effectPoint>
|
||||
@@ -52,11 +56,12 @@
|
||||
<value level="5">21855</value>
|
||||
<value level="6">22921</value>
|
||||
<value level="7">23987</value>
|
||||
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="8">25319</value>
|
||||
<value level="9">26651</value>
|
||||
</power>
|
||||
<pDefMod>
|
||||
<value fromLevel="1" toLevel="7">1</value>
|
||||
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
<value fromLevel="1" toLevel="9">1</value>
|
||||
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
|
||||
</pDefMod>
|
||||
</effect>
|
||||
<effect name="Plunder" />
|
||||
|
@@ -465,7 +465,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19309" toLevel="7" name="Reverse Plunder">
|
||||
<skill id="19309" toLevel="9" name="Reverse Plunder">
|
||||
<!-- Attempts Deadly Attack and item looting with $s1 power added to P. Attack. Requires dagger/ dual dagger. -->
|
||||
<icon>icon.skill19309</icon>
|
||||
<operateType>A1</operateType>
|
||||
@@ -480,7 +480,20 @@
|
||||
<value level="5">118</value>
|
||||
<value level="6">124</value>
|
||||
<value level="7">130</value>
|
||||
<value level="8">136</value>
|
||||
<value level="9">142</value>
|
||||
</mpConsume>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
<value level="2">90</value>
|
||||
<value level="3">95</value>
|
||||
<value level="4">99</value>
|
||||
<value level="5">101</value>
|
||||
<value level="6">103</value>
|
||||
<value level="7">105</value>
|
||||
<value level="8">107</value>
|
||||
<value level="9">109</value>
|
||||
</magicLvl>
|
||||
<hitTime>2030</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>7000</reuseDelay>
|
||||
@@ -504,6 +517,8 @@
|
||||
<value level="5">58100</value>
|
||||
<value level="6">60700</value>
|
||||
<value level="7">63290</value>
|
||||
<value level="8">66540</value>
|
||||
<value level="9">69790</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
<chanceBoost>300</chanceBoost>
|
||||
|
Reference in New Issue
Block a user