Plunder skill level changes.

Contributed by NIIcK.
This commit is contained in:
MobiusDev
2019-03-10 12:17:49 +00:00
parent 66041edbf0
commit eb35106451
15 changed files with 149 additions and 53 deletions

View File

@@ -441,6 +441,10 @@
<skill skillName="Critical Wound" skillId="531" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Counter Flip" skillId="19296" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Flash Dagger" skillId="19298" skillLvl="8" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="103" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="7" getLevel="105" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Reverse Plunder" skillId="19309" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="8" getLevel="107" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
<skill skillName="Wild Plunder" skillId="10700" skillLvl="9" getLevel="109" levelUpSp="1753765925" /> <!-- Update GRAND CRUSADE -->
</skillTree>
</list>

View File

@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" toLevel="7" name="Wild Plunder">
<skill id="10700" toLevel="9" name="Wild Plunder">
<!-- Inflicts damage on the enemies in the front with $s1 power added to P. Attack and attempts to loot an item. Requires dagger/dual dagger. -->
<icon>icon.skill10700</icon>
<affectLimit>9-10</affectLimit>
<affectRange>250</affectRange>
<affectRange>320</affectRange>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -17,6 +17,8 @@
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<mpConsume>
<value level="1">18</value>
@@ -26,10 +28,12 @@
<value level="5">30</value>
<value level="6">33</value>
<value level="7">36</value>
<value level="8">39</value>
<value level="9">42</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<castRange>40</castRange>
<effectRange>400</effectRange>
<effectRange>320</effectRange>
<hitTime>1030</hitTime>
<coolTime>500</coolTime>
<effectPoint>-709</effectPoint>
@@ -52,11 +56,12 @@
<value level="5">21855</value>
<value level="6">22921</value>
<value level="7">23987</value>
<value fromLevel="7" toLevel="7" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value level="8">25319</value>
<value level="9">26651</value>
</power>
<pDefMod>
<value fromLevel="1" toLevel="7">1</value>
<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
<value fromLevel="1" toLevel="9">1</value>
<value fromLevel="3" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="Plunder" />

View File

@@ -397,7 +397,7 @@
</effect>
</effects>
</skill>
<skill id="19309" toLevel="7" name="Reverse Plunder">
<skill id="19309" toLevel="9" name="Reverse Plunder">
<!-- Attempts Deadly Attack and item looting with $s1 power added to P. Attack. Requires dagger/dual dagger. -->
<icon>icon.skill19309</icon>
<operateType>A1</operateType>
@@ -406,13 +406,26 @@
<castRange>40</castRange>
<mpConsume>
<value level="1">90</value>
<value level="2">98</value>
<value level="3">106</value>
<value level="4">112</value>
<value level="5">118</value>
<value level="6">124</value>
<value level="7">130</value>
<value level="2">98</value>
<value level="3">106</value>
<value level="4">112</value>
<value level="5">118</value>
<value level="6">124</value>
<value level="7">130</value>
<value level="8">136</value>
<value level="9">142</value>
</mpConsume>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">101</value>
<value level="6">103</value>
<value level="7">105</value>
<value level="8">107</value>
<value level="9">109</value>
</magicLvl>
<hitTime>2030</hitTime>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
@@ -436,6 +449,8 @@
<value level="5">58100</value>
<value level="6">60700</value>
<value level="7">63290</value>
<value level="8">66540</value>
<value level="9">69790</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>300</chanceBoost>

View File

@@ -23,7 +23,7 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="105" />
<xs:maxInclusive value="110" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
@@ -93,7 +93,7 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="105" />
<xs:maxInclusive value="110" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
@@ -101,7 +101,7 @@
<xs:simpleType>
<xs:restriction base="xs:positiveInteger">
<xs:minInclusive value="1" />
<xs:maxInclusive value="105" />
<xs:maxInclusive value="110" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>