Talisman of Authority and Circlet of Hero adjustments.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment 2021-02-27 07:46:45 +00:00
parent 816510140d
commit eb18ae1f4c
4 changed files with 378 additions and 8 deletions

View File

@ -1968,4 +1968,17 @@
<options level="9" option1="50022" option2="50024" option3="50025" />
<options level="10" option1="50023" option2="50024" option3="50025" />
</item>
<item id="94166"> <!-- Circlet of Hero -->
<options level="0" option1="33918" />
<options level="1" option1="33919" />
<options level="2" option1="33920" />
<options level="3" option1="33921" />
<options level="4" option1="33922" />
<options level="5" option1="33923" />
<options level="6" option1="33924" />
<options level="7" option1="33925" />
<options level="8" option1="33926" />
<options level="9" option1="33927" />
<options level="10" option1="33928" />
</item>
</list>

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@ -1935,7 +1935,155 @@
<skill id="50352" toLevel="11" name="Talisman of Power">
<!-- A powerful talisman. <Effect> P. Def. +$s1 M. Def. +$s1 Max HP +$s2 Max MP +$s3 P. Atk. +$s4 M. Atk. +$s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">80</value>
<value level="3">110</value>
<value level="4">160</value>
<value level="5">210</value>
<value level="6">290</value>
<value level="7">370</value>
<value level="8">470</value>
<value level="9">570</value>
<value level="10">770</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">50</value>
<value level="2">80</value>
<value level="3">110</value>
<value level="4">160</value>
<value level="5">210</value>
<value level="6">290</value>
<value level="7">370</value>
<value level="8">470</value>
<value level="9">570</value>
<value level="10">770</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
<value level="2">13</value>
<value level="3">16</value>
<value level="4">19</value>
<value level="5">22</value>
<value level="6">27</value>
<value level="7">32</value>
<value level="8">40</value>
<value level="9">48</value>
<value level="10">56</value>
<value level="11">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">13</value>
<value level="3">16</value>
<value level="4">19</value>
<value level="5">22</value>
<value level="6">27</value>
<value level="7">32</value>
<value level="8">40</value>
<value level="9">48</value>
<value level="10">56</value>
<value level="11">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
<value level="4">200</value>
<value level="5">300</value>
<value level="6">400</value>
<value level="7">500</value>
<value level="8">1000</value>
<value level="9">1500</value>
<value level="10">2500</value>
<value level="11">4000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">30</value>
<value level="2">80</value>
<value level="3">130</value>
<value level="4">180</value>
<value level="5">280</value>
<value level="6">380</value>
<value level="7">480</value>
<value level="8">880</value>
<value level="9">1280</value>
<value level="10">1780</value>
<value level="11">2780</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">300</value>
<value level="9">500</value>
<value level="10">700</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">300</value>
<value level="9">500</value>
<value level="10">700</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50353" toLevel="1" name="Rare Accessory: Valakas' Necklace">
<!-- A necklace imbued with fire dragon power. <Effect> P. Atk. +$s1 M. Atk. +$s1 P./ M. Skill Power +$s4 Damage Reflection Resistance +$s5 Skill Cooldown -$s6 Paralysis Atk. Rate +$s2 Paralysis Resistance +$s3 -->
@ -3071,7 +3219,15 @@
<!-- Fatal Critical Strike -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance> <!-- TODO: Chance increase with skill level -->
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
@ -3081,7 +3237,15 @@
<!-- Fatal Critical Strike -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance> <!-- TODO: Chance increase with skill level -->
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
@ -3092,7 +3256,15 @@
<magicTypes>0;1</magicTypes>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<chance>10</chance> <!-- TODO: Chance increase with skill level -->
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
</chance>
<targetType>SELF</targetType>
</effect>
</effects>

View File

@ -1968,4 +1968,17 @@
<options level="9" option1="50022" option2="50024" option3="50025" />
<options level="10" option1="50023" option2="50024" option3="50025" />
</item>
<item id="94166"> <!-- Circlet of Hero -->
<options level="0" option1="33918" />
<options level="1" option1="33919" />
<options level="2" option1="33920" />
<options level="3" option1="33921" />
<options level="4" option1="33922" />
<options level="5" option1="33923" />
<options level="6" option1="33924" />
<options level="7" option1="33925" />
<options level="8" option1="33926" />
<options level="9" option1="33927" />
<options level="10" option1="33928" />
</item>
</list>

View File

@ -1935,7 +1935,155 @@
<skill id="50352" toLevel="11" name="Talisman of Power">
<!-- A powerful talisman. <Effect> P. Def. +$s1 M. Def. +$s1 Max HP +$s2 Max MP +$s3 P. Atk. +$s4 M. Atk. +$s4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">80</value>
<value level="3">110</value>
<value level="4">160</value>
<value level="5">210</value>
<value level="6">290</value>
<value level="7">370</value>
<value level="8">470</value>
<value level="9">570</value>
<value level="10">770</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">50</value>
<value level="2">80</value>
<value level="3">110</value>
<value level="4">160</value>
<value level="5">210</value>
<value level="6">290</value>
<value level="7">370</value>
<value level="8">470</value>
<value level="9">570</value>
<value level="10">770</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">10</value>
<value level="2">13</value>
<value level="3">16</value>
<value level="4">19</value>
<value level="5">22</value>
<value level="6">27</value>
<value level="7">32</value>
<value level="8">40</value>
<value level="9">48</value>
<value level="10">56</value>
<value level="11">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">13</value>
<value level="3">16</value>
<value level="4">19</value>
<value level="5">22</value>
<value level="6">27</value>
<value level="7">32</value>
<value level="8">40</value>
<value level="9">48</value>
<value level="10">56</value>
<value level="11">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
<value level="4">200</value>
<value level="5">300</value>
<value level="6">400</value>
<value level="7">500</value>
<value level="8">1000</value>
<value level="9">1500</value>
<value level="10">2500</value>
<value level="11">4000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">30</value>
<value level="2">80</value>
<value level="3">130</value>
<value level="4">180</value>
<value level="5">280</value>
<value level="6">380</value>
<value level="7">480</value>
<value level="8">880</value>
<value level="9">1280</value>
<value level="10">1780</value>
<value level="11">2780</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">300</value>
<value level="9">500</value>
<value level="10">700</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="4">50</value>
<value level="5">100</value>
<value level="6">200</value>
<value level="7">300</value>
<value level="8">300</value>
<value level="9">500</value>
<value level="10">700</value>
<value level="11">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
<value level="8">8</value>
<value level="9">10</value>
<value level="10">12</value>
<value level="11">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="50353" toLevel="1" name="Valakas' Necklace">
<!-- A necklace imbued with fire dragon power. <Effect> Max MP + $s7 P. Atk. +$s1 M. Atk. +$s1 P./ M. Skill Power +$s4 Damage Reflection Resistance +$s5 Skill Cooldown -$s6 Paralysis Atk. Rate +$s2 Paralysis Resistance +$s3 -->
@ -3071,7 +3219,15 @@
<!-- Fatal Critical Strike -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance> <!-- TODO: Chance increase with skill level -->
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
@ -3081,7 +3237,15 @@
<!-- Fatal Critical Strike -->
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance> <!-- TODO: Chance increase with skill level -->
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
@ -3092,7 +3256,15 @@
<magicTypes>0;1</magicTypes>
<skillId>50391</skillId> <!-- Fatal Critical Strike -->
<skillLevel>1</skillLevel>
<chance>10</chance> <!-- TODO: Chance increase with skill level -->
<chance>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">35</value>
</chance>
<targetType>SELF</targetType>
</effect>
</effects>