Angel's Accessory enchants.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-05-03 09:16:04 +00:00
parent 1acfebabee
commit ea3721f3a5
6 changed files with 153 additions and 1 deletions

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@@ -24,6 +24,20 @@
<item id="48492" />
<item id="48493" />
</enchant>
<!-- Scroll: Enchant Fallen Angel's Accessory -->
<enchant id="48863" maxEnchant="10">
<item id="48864" />
</enchant>
<!-- Scroll: Enchant Angel's Accessory -->
<enchant id="48668" maxEnchant="10">
<item id="48841" />
<item id="48669" />
<item id="80333" />
<item id="80334" />
<item id="80335" />
</enchant>
<!-- Heavenly Enchant Scroll: Weapon -->
<enchant id="22427" targetGrade="R" maxEnchant="12" bonusRate="100" />

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@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="33495" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +10% -->
<passive_skill id="35217" level="1" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33496" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33496" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33497" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33498" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33499" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33500" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +20%, Vitality Bonus +10%, Acquired XP/ SP +5%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +10% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33501" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25% -->
<!-- Vitality Bonus +15%, Acquired XP/ SP +10%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +15% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33502" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +16%, Acquired XP/ SP +11%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +16% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33503" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +17%, Acquired XP/ SP +12%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +17% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33504" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +18%, Acquired XP/ SP +13%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +18%, additional Damage to Immobilized Target +3% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
<option id="33505" name="Fallen_Angels_Ring">
<!-- Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success +25%, Vitality Bonus +20%, Acquired XP/ SP +15%, P. Critical Damage, P. Skill/ M. Skill Critical Damage +20%, additional Damage to Immobilized Target +5% -->
<passive_skill id="35217" level="2" /> <!-- Fallen Angel's Ring -->
</option>
</list>

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@@ -681,9 +681,19 @@
<!-- Enchant scroll exclusively for Angel and Dragon accessories. The scroll can enchant an accessory up to +10.. <Warning>. The Angel Accessory may fail to enchant starting from +1, and it will be destroyed if it fails. -->
<set name="icon" val="icon.scrl_of_ench_acc" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39247" level="1" /> <!-- Scroll: Enchant Angel Accessory -->
</skills>
</item>
<item id="48669" name="Angel's Necklace" type="Armor">
<!-- Angel's Necklace. Enchantment increases Stun/ Paralysis/ Bleed Resistance and Atk. Rate, Speed, Damage Reflection, P./ M. Def., Skill Power, decreases Skill Cooldown, depending on the enchantment level. -->

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@@ -646,9 +646,19 @@
<!-- Enchant scroll exclusively for Fallen Angel accessories. The scroll can enchant an accessory up to +10. Failure to enchant destroys the accessory. -->
<set name="icon" val="icon.bm_scrl_of_ench_fallen_angel" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
<set name="weight" val="10" />
<set name="is_dropable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<skills>
<skill id="39358" level="1" /> <!-- Scroll: Enchant Fallen Angel Accessory -->
</skills>
</item>
<item id="48864" name="Fallen Angel's Ring" type="Armor">
<!-- Fallen Angel's Ring. Enchantment increases Knock Back/ Knock Down/ Pull/ Faint Resistance and Attack Success, Vitality Bonus, Acquired XP/ SP, P. Critical Damage, P. Skill/ M. Skill Critical Damage, and additional Damage to Immobilized Target, depending on the enchantment level. These effects do not stack with identical rings. -->
@@ -662,6 +672,9 @@
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<skills>
<skill id="35217" level="1" /> <!-- Fallen Angel's Ring -->
</skills>
<stats>
<stat type="mDef">101</stat>
</stats>

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@@ -88,7 +88,64 @@
<skill id="35217" toLevel="11" name="Fallen Angel's Ring">
<!-- Increases Knock Back/ Knock Down/ Pull/ Faint Resistance by $s1. -->
<icon>icon.bm_ring_of_fallen_angel</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
</KNOCKBACK>
<KNOCKDOWN>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
</KNOCKDOWN>
<PULL>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
</PULL>
<SHOCK>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-20</value>
<value level="4">-20</value>
<value level="5">-20</value>
<value level="6">-25</value>
<value level="7">-25</value>
<value level="8">-25</value>
<value level="9">-25</value>
<value level="10">-25</value>
<value level="11">-25</value>
</SHOCK>
</effect>
</effects>
</skill>
<skill id="35218" toLevel="1" name="Item Skill: Recovery">
<!-- Passive: Decreases cooldown of Passive skill by $s1. -->

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@@ -109,7 +109,13 @@
<operateType>A1</operateType>
</skill>
<skill id="39358" toLevel="1" name="Scroll: Enchant Fallen Angel Accessory">
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>ITEM</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="39359" toLevel="3" name="Infinite Bliss">
<operateType>A1</operateType>