Addition of missing skill effects.
Contributed by manax182.
This commit is contained in:
@@ -1,358 +1,677 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="80001" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80002" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80003" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80004" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80005" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80006" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80011" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80012" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80013" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80014" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80015" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80016" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80021" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80022" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80023" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80024" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80025" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80026" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80031" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80032" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80033" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80034" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80035" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80036" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80041" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80042" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80043" toLevel="1" name="Hold Atk. Rate Increase">
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||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
|
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80044" toLevel="1" name="Hold Atk. Rate Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
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<effects>
|
||||
<effect name="AttackTrait">
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<HOLD>2</HOLD>
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||||
</effect>
|
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</effects>
|
||||
</skill>
|
||||
<skill id="80045" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
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<effects>
|
||||
<effect name="AttackTrait">
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<HOLD>2</HOLD>
|
||||
</effect>
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||||
</effects>
|
||||
</skill>
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||||
<skill id="80046" toLevel="1" name="Hold Atk. Rate Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
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<effects>
|
||||
<effect name="AttackTrait">
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||||
<HOLD>2</HOLD>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80051" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
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||||
</effects>
|
||||
</skill>
|
||||
<skill id="80052" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80053" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80054" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80055" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80056" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80061" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80062" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80063" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80064" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80065" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80066" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80071" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80072" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80073" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80074" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80075" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80076" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80077" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80078" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80079" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80080" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80081" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80082" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80083" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80084" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80085" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80086" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80087" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80088" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80089" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80090" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80091" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80092" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80093" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80094" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80095" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80096" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80097" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80098" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80099" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user