Addition of missing skill effects.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2021-04-30 10:26:13 +00:00
parent 90e74d3367
commit e9cdce08f7
37 changed files with 39855 additions and 7802 deletions

View File

@@ -1,358 +1,677 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="80001" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80002" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80003" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80004" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80005" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80006" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80011" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80012" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80013" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80014" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80015" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80016" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80021" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80022" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80023" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80024" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80025" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80026" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80031" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80032" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80033" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80034" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80035" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80036" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80041" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80042" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80043" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80044" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80045" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80046" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80051" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80052" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80053" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80054" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80055" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80056" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80061" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80062" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80063" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80064" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80065" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80066" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80071" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80072" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80073" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80074" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80075" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80076" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80077" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80078" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80079" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80080" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80081" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80082" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80083" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80084" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80085" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80086" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80087" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80088" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80089" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80090" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80091" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80092" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80093" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80094" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80095" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80096" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80097" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80098" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80099" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>