Addition of missing skill effects.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment 2021-04-30 10:26:13 +00:00
parent 90e74d3367
commit e9cdce08f7
37 changed files with 39855 additions and 7802 deletions

View File

@ -1,358 +1,677 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="80001" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80002" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80003" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80004" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80005" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80006" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80011" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80012" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80013" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80014" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80015" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80016" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80021" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80022" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80023" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80024" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80025" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80026" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80031" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80032" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80033" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80034" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80035" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80036" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80041" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80042" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80043" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80044" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80045" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80046" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80051" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80052" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80053" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80054" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80055" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80056" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80061" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80062" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80063" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80064" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80065" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80066" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80071" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80072" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80073" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80074" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80075" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80076" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80077" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80078" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80079" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80080" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80081" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80082" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80083" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80084" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80085" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80086" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80087" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80088" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80089" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80090" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80091" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80092" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80093" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80094" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80095" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80096" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80097" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80098" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80099" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@ -1,358 +1,677 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="80001" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80002" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80003" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80004" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80005" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80006" toLevel="1" name="Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<value>1</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80011" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80012" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80013" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80014" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80015" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80016" toLevel="1" name="Stun Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SHOCK>2</SHOCK>
</effect>
</effects>
</skill>
<skill id="80021" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80022" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80023" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80024" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80025" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80026" toLevel="1" name="Paralysis Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<PARALYZE>2</PARALYZE>
</effect>
</effects>
</skill>
<skill id="80031" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80032" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80033" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80034" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80035" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80036" toLevel="1" name="Sleep Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<SLEEP>2</SLEEP>
</effect>
</effects>
</skill>
<skill id="80041" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80042" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80043" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80044" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80045" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80046" toLevel="1" name="Hold Atk. Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackTrait">
<HOLD>2</HOLD>
</effect>
</effects>
</skill>
<skill id="80051" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80052" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80053" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80054" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80055" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80056" toLevel="1" name="Bow Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
</effect>
</effects>
</skill>
<skill id="80061" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80062" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80063" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80064" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80065" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80066" toLevel="1" name="Drain Resistance Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BLEED>2</BLEED>
</effect>
</effects>
</skill>
<skill id="80071" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80072" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80073" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80074" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80075" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80076" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80077" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80078" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80079" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80080" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80081" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80082" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80083" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80084" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80085" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80086" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80087" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80088" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80089" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80090" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80091" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80092" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80093" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80094" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80095" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80096" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80097" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80098" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="80099" toLevel="1" name="MP Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicMpCost">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

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@ -1,164 +1,304 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="81800" toLevel="1" name="Received P. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81801" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81802" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81803" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81804" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81805" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81806" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81807" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81808" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81809" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81810" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81811" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81812" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81813" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81814" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81815" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81816" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81817" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81818" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81819" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81820" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81821" toLevel="1" name="Received Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<skill id="81821" toLevel="1" name="Received M. Skill Critical Rate Decrease">
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81822" toLevel="1" name="Received M. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81823" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81824" toLevel="1" name="Buff Slots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="EnlargeAbnormalSlot">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="81825" toLevel="1" name="Inventory Slots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>1</amount>
<type>INVENTORY_NORMAL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="81826" toLevel="1" name="Received P. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81827" toLevel="1" name="Received P. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81828" toLevel="1" name="Store Slots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>1</amount>
<type>TRADE_BUY</type>
<type>TRADE_SELL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="81829" toLevel="1" name="Warehouse Slots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>1</amount>
<type>STORAGE_PRIVATE</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="81830" toLevel="1" name="Soulshot/Spiritshot Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81831" toLevel="1" name="P. Skill Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81832" toLevel="1" name="Item Loss Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -171,174 +311,375 @@
<operateType>A1</operateType>
</skill>
<skill id="81834" toLevel="1" name="Death XP Penalty Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="ReduceDropPenalty">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81835" toLevel="1" name="Cooldown Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="Reuse">
<amount>1</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="81836" toLevel="1" name="Inventory Slots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>1</amount>
<type>INVENTORY_NORMAL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="81837" toLevel="1" name="Received P. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81838" toLevel="1" name="Received M. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81839" toLevel="1" name="Soulshot/Spiritshot Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81840" toLevel="1" name="CON/ MEN">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="81841" toLevel="1" name="Inventory Slots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>1</amount>
<type>INVENTORY_NORMAL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="81842" toLevel="1" name="Acquired XP/ SP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="GiveExpAndSp">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81843" toLevel="1" name="Skill Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81844" toLevel="1" name="Skill Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81845" toLevel="1" name="Cooldown Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="Reuse">
<amount>1</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill>
<skill id="81846" toLevel="1" name="DEX/ WIT">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
</effects>
</skill>
<skill id="81847" toLevel="1" name="Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="81848" toLevel="1" name="STR/ INT">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="81849" toLevel="1" name="Received M. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81850" toLevel="1" name="Received Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81851" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81852" toLevel="1" name="Received Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81853" toLevel="1" name="Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="81854" toLevel="1" name="Magic Lamp Charging Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicLampExpRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81855" toLevel="1" name="Acquired XP/ SP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="GiveExpAndSp">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81856" toLevel="1" name="Acquired XP/ SP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="GiveExpAndSp">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81857" toLevel="1" name="P. Skill Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81858" toLevel="1" name="Received P. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81859" toLevel="1" name="Received P. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81860" toLevel="1" name="Received M. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81861" toLevel="1" name="Received P. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81862" toLevel="1" name="P. Skill Critical Rate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81863" toLevel="1" name="Received P. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81864" toLevel="1" name="Received M. Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81865" toLevel="1" name="Received P. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81866" toLevel="1" name="Received M. Skill Critical Rate Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalRate">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81867" toLevel="1" name="17th Anniversary Collection - XP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="GiveXp">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81868" toLevel="1" name="17th Anniversary Collection - Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -346,58 +687,134 @@
<operateType>A1</operateType>
</skill>
<skill id="81869" toLevel="1" name="Sayha's Grace Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81870" toLevel="1" name="Sayha's Grace Charging Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="VitalityExpRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81871" toLevel="1" name="Sayha's Grace Consumption Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="VitalityPointsRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81872" toLevel="1" name="Sayha's Grace Charging Rate Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="VitalityExpRate">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81873" toLevel="1" name="Acquired XP/ SP">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="GiveExpAndSp">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81874" toLevel="1" name="Inventory Slots">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<effects>
<effect name="EnlargeSlot">
<amount>1</amount>
<type>INVENTORY_NORMAL</type>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="81875" toLevel="1" name="Soulshot/Spiritshot Damage">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill3080</icon>
<operateType>P</operateType>
<effects>
<effect name="ShotsBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81876" toLevel="1" name="Skill Power">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81877" toLevel="1" name="Received Skill Critical Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="81878" toLevel="1" name="STR/ INT">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="81879" toLevel="1" name="STR/ INT/ DEX/ WIT">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
</effects>
</skill>
</list>