Addition of missing skill effects.
Contributed by manax182.
This commit is contained in:
+461
-142
@@ -1,358 +1,677 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="80001" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80002" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80003" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80004" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80005" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80006" toLevel="1" name="Critical Damage Decrease">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="CriticalDamage">
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<value>1</value>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="80011" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80012" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80013" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80014" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80015" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80016" toLevel="1" name="Stun Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SHOCK>2</SHOCK>
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</effect>
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</effects>
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</skill>
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<skill id="80021" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80022" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80023" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80024" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80025" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80026" toLevel="1" name="Paralysis Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<PARALYZE>2</PARALYZE>
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</effect>
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</effects>
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</skill>
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<skill id="80031" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80032" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80033" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80034" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80035" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80036" toLevel="1" name="Sleep Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<SLEEP>2</SLEEP>
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</effect>
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</effects>
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</skill>
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<skill id="80041" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80042" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80043" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80044" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80045" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80046" toLevel="1" name="Hold Atk. Rate Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
|
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<operateType>P</operateType>
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<effects>
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<effect name="AttackTrait">
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<HOLD>2</HOLD>
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</effect>
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</effects>
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</skill>
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<skill id="80051" toLevel="1" name="Bow Resistance Increase">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
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<effects>
|
||||
<effect name="DefenceTrait">
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<BOW>2</BOW>
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</effect>
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</effects>
|
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</skill>
|
||||
<skill id="80052" toLevel="1" name="Bow Resistance Increase">
|
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
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<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80053" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80054" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80055" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80056" toLevel="1" name="Bow Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>2</BOW>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80061" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80062" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80063" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80064" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80065" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80066" toLevel="1" name="Drain Resistance Increase">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<BLEED>2</BLEED>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80071" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80072" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80073" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80074" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80075" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80076" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80077" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80078" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80079" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80080" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80081" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80082" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80083" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80084" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80085" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80086" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80087" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80088" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80089" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80090" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80091" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80092" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80093" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80094" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80095" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80096" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80097" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80098" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="80099" toLevel="1" name="MP Consumption Decrease">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>2</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
||||
+964
-300
File diff suppressed because it is too large
Load Diff
+771
-271
File diff suppressed because it is too large
Load Diff
+2309
-200
File diff suppressed because it is too large
Load Diff
+995
-232
File diff suppressed because it is too large
Load Diff
+957
-209
File diff suppressed because it is too large
Load Diff
+941
-269
File diff suppressed because it is too large
Load Diff
+700
-300
File diff suppressed because it is too large
Load Diff
+2140
-211
File diff suppressed because it is too large
Load Diff
+700
-200
File diff suppressed because it is too large
Load Diff
+700
-200
File diff suppressed because it is too large
Load Diff
+651
-200
File diff suppressed because it is too large
Load Diff
+2129
-200
File diff suppressed because it is too large
Load Diff
+1012
-200
File diff suppressed because it is too large
Load Diff
+666
-202
File diff suppressed because it is too large
Load Diff
+991
-118
File diff suppressed because it is too large
Load Diff
+1268
-200
File diff suppressed because it is too large
Load Diff
+1101
-102
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user