Addition of Joachim AI.
Contributed by NightBR.
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| <html><body>Herphah:<br> | ||||
| A dual class lets you select another class besides your main class and to raise them to the same level.<br> | ||||
| There are restrictions to what types of classes you can select, through. Do you want to see if you meet the conditions?.<br> | ||||
| <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Joachim 34513-02.html">"Yes, on wuth a dual class."</Button> | ||||
| </body></html> | ||||
							
								
								
									
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| <html><body>Herphah:<br> | ||||
| You do not meet the conditions to add a dual class. Come back when you´re ready, or ask for something else.<br> | ||||
| (you must complete the following quest to add a dual class: <font color="LEVEL">Reawekened Fate</font>.)<br> | ||||
| </body></html> | ||||
							
								
								
									
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| <html><body>Dual Class Master Joachim:<br> | ||||
| Hello, I´m helping Herphah help adventures. My name is Joachim.<br> | ||||
| Do you want to do something with dual classes? I can help you to a certain extend, but if you want to request something I can´t do, please talk to <font color="LEVEL">Dual Class Master Rama</font> in <font color="LEVEL">Talking Island Village</font>.<br> | ||||
| <Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Joachim 34513-01.html"><font color="LEVEL">"On with a dual class! (all races)"</font></button> | ||||
| <Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button> | ||||
| </body></html> | ||||
							
								
								
									
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								L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/areas/Aden/Joachim/Joachim.java
									
									
									
									
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								L2J_Mobius_7.0_PreludeOfWar/dist/game/data/scripts/ai/areas/Aden/Joachim/Joachim.java
									
									
									
									
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| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  *  | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  *  | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  *  | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package ai.areas.Aden.Joachim; | ||||
|  | ||||
| import org.l2jmobius.gameserver.model.actor.Npc; | ||||
| import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance; | ||||
|  | ||||
| import ai.AbstractNpcAI; | ||||
|  | ||||
| /** | ||||
|  * Aden Faction Npc AI | ||||
|  * @author NightBR | ||||
|  * @date 2019-11-25 | ||||
|  */ | ||||
| public class Joachim extends AbstractNpcAI | ||||
| { | ||||
| 	// NPC | ||||
| 	private static final int Joachim = 34513; | ||||
| 	 | ||||
| 	private Joachim() | ||||
| 	{ | ||||
| 		addStartNpc(Joachim); | ||||
| 		addTalkId(Joachim); | ||||
| 		addFirstTalkId(Joachim); | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public String onAdvEvent(String event, Npc npc, PlayerInstance player) | ||||
| 	{ | ||||
| 		switch (event) | ||||
| 		{ | ||||
| 			case "34513-01.html": | ||||
| 			case "34513-02.html": | ||||
| 			case "34513-03.html": | ||||
| 			{ | ||||
| 				return event; | ||||
| 			} | ||||
| 			default: | ||||
| 			{ | ||||
| 				return null; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	@Override | ||||
| 	public String onFirstTalk(Npc npc, PlayerInstance player) | ||||
| 	{ | ||||
| 		return "34513.html"; | ||||
| 	} | ||||
| 	 | ||||
| 	public static void main(String[] args) | ||||
| 	{ | ||||
| 		new Joachim(); | ||||
| 	} | ||||
| } | ||||
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