Updated Letter Collector event.

Thanks to Index.
This commit is contained in:
MobiusDevelopment
2021-11-04 02:07:20 +00:00
parent 0dc934ff26
commit e9430b97dd
35 changed files with 1345 additions and 1415 deletions

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<html><body>Letter Collector Rosalia:<br>
I'm glad to see you, adventurer!<br>
Do you want to claim reward for collecting the words <font color="LEVEL">LINEAGE II</font>, <font color="LEVEL">MEMORIES</font>, or <font color="LEVEL">CHRONICLE</font>?<br>
You can make these words from the letters you get while hunting the monsters in Lineage II world.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector lineage">"I have all of the letters of LINEAGE II!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector memories">"I have all of the letters of MEMORIES!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector chronicle">"I have all of the letters of CHRONICLE!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector 9000-2.htm">"I'd like to exchange my letters for other ones."</Button>
</body></html>

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@@ -1,17 +0,0 @@
<html><body>Letter Collector Rosalia:<br>
I can exchange <font color="LEVEL">two of your letters</font> for <font color="LEVEL">one</font> of random letters. In case with the rare S, H and the number II, you'll will need only one item for exchange. Press the button below when're you ready!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeA">"I want to exchange two of my letters A for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeC">"I want to exchange two of my letters C for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeE">"I want to exchange two of my letters E for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeG">"I want to exchange two of my letters G for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeI">"I want to exchange two of my letters I for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeL">"I want to exchange two of my letters L for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeM">"I want to exchange two of my letters M for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeN">"I want to exchange two of my letters N for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeO">"I want to exchange two of my letters O for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeL">"I want to exchange two of my letters R for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeH">"I want to exchange one of my letters H for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeS">"I want to exchange one of my letters S for another random one."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest LetterCollector exchangeII">"I want to exchange one of my letters II for another random one."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
</body></html>

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@@ -16,346 +16,42 @@
*/
package events.LetterCollector;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.ListenerRegisterType;
import org.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import org.l2jmobius.gameserver.model.events.annotations.RegisterType;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerLogin;
import org.l2jmobius.gameserver.model.quest.LongTimeEvent;
import org.l2jmobius.gameserver.network.serverpackets.ExLetterCollectorUI;
/**
* Event: Letter Collector
* @URL https://eu.4gameforum.com/threads/648400/
* @author Mobius, Gigi, Adapted for Classic by QuangNguyen
* @author Mobius
*/
public class LetterCollector extends LongTimeEvent
{
// NPC
private static final int ROSALIA = 9000;
// Items
private static final int A = 3875;
private static final int C = 3876;
private static final int E = 3877;
private static final int G = 3879;
private static final int I = 3881;
private static final int L = 3882;
private static final int N = 3883;
private static final int R = 3885;
private static final int M = 34956;
private static final int O = 3884;
private static final int S = 3886;
private static final int H = 3880;
private static final int II = 3888;
// Exchange Letters
private static final int[] LETTERS =
{
A,
C,
E,
G,
I,
L,
N,
R,
M,
O,
S,
H,
II
};
// Reward
private static final int LINEAGEII = 29581;
private static final int MEMMORIES = 29583;
private static final int CHRONICLE = 29582;
private LetterCollector()
{
addStartNpc(ROSALIA);
addFirstTalkId(ROSALIA);
addTalkId(ROSALIA);
}
@Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
@RegisterEvent(EventType.ON_PLAYER_LOGIN)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
public void onPlayerLogin(OnPlayerLogin event)
{
String htmltext = null;
switch (event)
if (!isEventPeriod())
{
case "9000-1.htm":
case "9000-2.htm":
{
htmltext = event;
break;
}
case "lineage":
{
if ((getQuestItemsCount(player, L) >= 1) && //
(getQuestItemsCount(player, I) >= 1) && //
(getQuestItemsCount(player, N) >= 1) && //
(getQuestItemsCount(player, E) >= 2) && //
(getQuestItemsCount(player, A) >= 1) && //
(getQuestItemsCount(player, G) >= 1) && //
(getQuestItemsCount(player, II) >= 1))
{
takeItems(player, L, 1);
takeItems(player, I, 1);
takeItems(player, N, 1);
takeItems(player, E, 2);
takeItems(player, A, 1);
takeItems(player, G, 1);
takeItems(player, II, 1);
giveItems(player, LINEAGEII, 1);
htmltext = "9000-1.htm";
}
else
{
htmltext = "noItem.htm";
}
break;
}
case "memories":
{
if ((getQuestItemsCount(player, M) >= 2) && //
(getQuestItemsCount(player, E) >= 2) && //
(getQuestItemsCount(player, O) >= 1) && //
(getQuestItemsCount(player, R) >= 1) && //
(getQuestItemsCount(player, I) >= 1) && //
(getQuestItemsCount(player, S) >= 1))
{
takeItems(player, M, 2);
takeItems(player, E, 2);
takeItems(player, O, 1);
takeItems(player, R, 1);
takeItems(player, I, 1);
takeItems(player, S, 1);
giveItems(player, MEMMORIES, 1);
htmltext = "9000-1.htm";
}
else
{
htmltext = "noItem.htm";
}
break;
}
case "chronicle":
{
if ((getQuestItemsCount(player, C) >= 2) && //
(getQuestItemsCount(player, H) >= 1) && //
(getQuestItemsCount(player, R) >= 1) && //
(getQuestItemsCount(player, O) >= 1) && //
(getQuestItemsCount(player, N) >= 1) && //
(getQuestItemsCount(player, I) >= 1) && //
(getQuestItemsCount(player, L) >= 1) && //
(getQuestItemsCount(player, E) >= 1))
{
takeItems(player, C, 2);
takeItems(player, H, 1);
takeItems(player, R, 1);
takeItems(player, O, 1);
takeItems(player, N, 1);
takeItems(player, I, 1);
takeItems(player, L, 1);
takeItems(player, E, 1);
giveItems(player, CHRONICLE, 1);
htmltext = "9000-1.htm";
}
else
{
htmltext = "noItem.htm";
}
break;
}
case "exchangeA":
{
if (getQuestItemsCount(player, A) >= 2)
{
takeItems(player, A, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeC":
{
if (getQuestItemsCount(player, C) >= 2)
{
takeItems(player, C, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeE":
{
if (getQuestItemsCount(player, E) >= 2)
{
takeItems(player, E, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeG":
{
if (getQuestItemsCount(player, G) >= 2)
{
takeItems(player, G, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeI":
{
if (getQuestItemsCount(player, I) >= 2)
{
takeItems(player, I, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeL":
{
if (getQuestItemsCount(player, L) >= 2)
{
takeItems(player, L, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeM":
{
if (getQuestItemsCount(player, M) >= 2)
{
takeItems(player, M, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeN":
{
if (getQuestItemsCount(player, N) >= 2)
{
takeItems(player, N, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeO":
{
if (getQuestItemsCount(player, O) >= 2)
{
takeItems(player, O, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeR":
{
if (getQuestItemsCount(player, R) >= 2)
{
takeItems(player, R, 2);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeH":
{
if (getQuestItemsCount(player, H) >= 1)
{
takeItems(player, H, 1);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeS":
{
if (getQuestItemsCount(player, S) >= 1)
{
takeItems(player, S, 1);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
case "exchangeII":
{
if (getQuestItemsCount(player, II) >= 1)
{
takeItems(player, II, 1);
giveItems(player, getRandomEntry(LETTERS), 1);
htmltext = "9000-2.htm";
}
else
{
htmltext = "noItemExchange.htm";
}
break;
}
return;
}
final PlayerInstance player = event.getPlayer();
if (player != null)
{
player.sendPacket(ExLetterCollectorUI.STATIC_PACKET);
}
return htmltext;
}
@Override
public String onFirstTalk(Npc npc, PlayerInstance player)
{
return npc.getId() + "-1.htm";
}
public static void main(String[] args)
{
new LetterCollector();
}
}
}

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@@ -1,37 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<event name="Looking for right words" active="08 03 2017-09 03 2018" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
<event name="Letter Collector" active="30 06 2021-29 07 2021" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
<!-- Minimum level (5) also set at ExLetterCollectorUI.java -->
<!-- Rewards and items set at ExLetterCollectorTakeReward.java -->
<droplist>
<add item="3875" min="1" max="1" chance="3%" /> <!-- Letter Collector's A -->
<add item="3876" min="1" max="1" chance="3%" /> <!-- Letter Collector's C -->
<add item="3877" min="1" max="1" chance="3%" /> <!-- Letter Collector's E -->
<add item="3879" min="1" max="1" chance="3%" /> <!-- Letter Collector's G -->
<add item="3881" min="1" max="1" chance="3%" /> <!-- Letter Collector's I -->
<add item="3882" min="1" max="1" chance="3%" /> <!-- Letter Collector's L -->
<add item="3883" min="1" max="1" chance="3%" /> <!-- Letter Collector's N -->
<add item="3885" min="1" max="1" chance="3%" /> <!-- Letter Collector's R -->
<add item="34956" min="1" max="1" chance="3%" /> <!-- Letter Collector's M -->
<add item="3884" min="1" max="1" chance="3%" /> <!-- Letter Collector's O -->
<add item="3886" min="1" max="1" chance="3%" /> <!-- Letter Collector's S -->
<add item="3880" min="1" max="1" chance="3%" /> <!-- Letter Collector's H -->
<add item="3888" min="1" max="1" chance="3%" /> <!-- Letter Collector's II -->
<add item="3875" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's A -->
<add item="3877" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's E -->
<add item="3879" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's G -->
<add item="3881" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's I -->
<add item="3882" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's L -->
<add item="3883" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's N -->
<add item="3885" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's R -->
<add item="34956" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's M -->
<add item="3886" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's S -->
<add item="3886" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's T -->
<add item="3880" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's H -->
<add item="3888" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's II -->
<add item="92021" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's D -->
<add item="93412" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's K -->
<add item="93413" min="1" max="1" chance="1%" minLevel="5" /> <!-- Letter Collector's U -->
</droplist>
<spawnlist>
<add npc="9000" x="-84008" y="243032" z="-3728" heading="49744" /> <!-- Talking Island -->
<add npc="9000" x="45688" y="49080" z="-3056" heading="49744" /> <!-- Elven Village -->
<add npc="9000" x="-44584" y="-113608" z="-192" heading="49744" /> <!-- Orc Village -->
<add npc="9000" x="10643" y="17034" z="-4592" heading="49744" /> <!-- Dark Elven Village -->
<add npc="9000" x="115656" y="-178056" z="-912" heading="49744" /> <!-- Dwarf Village -->
<add npc="9000" x="-80485" y="149537" z="-3016" heading="16383" /> <!-- Gluddin -->
<add npc="9000" x="-14143" y="123176" z="-3096" heading="30212" /> <!-- Gludio -->
<add npc="9000" x="16354" y="142848" z="-2680" heading="14450" /> <!-- Dion -->
<add npc="9000" x="82312" y="148616" z="-3440" heading="3355" /> <!-- Giran -->
<add npc="9000" x="82008" y="53874" z="-1472" heading="3355" /> <!-- Oren -->
<add npc="9000" x="147064" y="25928" z="-2008" heading="17863" /> <!-- Aden -->
<add npc="9000" x="117380" y="76684" z="-2672" heading="40961" /> <!-- Hunters Village -->
<add npc="9000" x="147464" y="-56984" z="-2784" heading="11547" /> <!-- Goddard -->
</spawnlist>
<messages>
<add type="onEnd" text="Looking for right words: Event end!" />
<add type="onEnter" text="Looking for right words: Event ongoing!" />
<add type="onEnd" text="Letter Collector: Event end!" />
<add type="onEnter" text="Letter Collector: Event ongoing!" />
</messages>
</event>

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@@ -1,4 +0,0 @@
<html><body>Letter Collector Rosalia:<br>
I'm sorry, but you'll need more letters to play.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
</body></html>

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@@ -1,4 +0,0 @@
<html><body>Letter Collector Rosalia:<br>
I'm sorry, but you do not have enough letters to exchange!.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest LetterCollector 9000-1.htm">Back</Button>
</body></html>

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@@ -567,7 +567,7 @@ public enum ExIncomingPackets implements IIncomingPackets<GameClient>
EX_PVP_BOOK_LIST(0x18D, ExPvpBookList::new, ConnectionState.IN_GAME),
EX_PVPBOOK_KILLER_LOCATION(0x18E, null, ConnectionState.IN_GAME),
EX_PVPBOOK_TELEPORT_TO_KILLER(0x18F, null, ConnectionState.IN_GAME),
EX_LETTER_COLLECTOR_TAKE_REWARD(0x190, null, ConnectionState.IN_GAME),
EX_LETTER_COLLECTOR_TAKE_REWARD(0x190, ExLetterCollectorTakeReward::new, ConnectionState.IN_GAME),
EX_SET_STATUS_BONUS(0x191, ExSetStatusBonus::new, ConnectionState.IN_GAME),
EX_RESET_STATUS_BONUS(0x192, ExResetStatusBonus::new, ConnectionState.IN_GAME),
EX_OLYMPIAD_MY_RANKING_INFO(0x193, RequestOlympiadMyRankingInfo::new, ConnectionState.IN_GAME),

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@@ -0,0 +1,257 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.clientpackets;
import org.l2jmobius.commons.network.PacketReader;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.network.GameClient;
/**
* @author Index, Mobius
*/
public class ExLetterCollectorTakeReward implements IClientIncomingPacket
{
// Items
private static final int A = 3875;
private static final int E = 3877;
private static final int G = 3879;
private static final int I = 3881;
private static final int L = 3882;
private static final int N = 3883;
private static final int R = 3885;
private static final int M = 34956;
private static final int S = 3886;
private static final int T = 3886;
private static final int H = 3880;
private static final int II = 3888;
private static final int D = 92021;
private static final int K = 93412;
private static final int U = 93413;
// Rewards
private static final ItemChanceHolder[] LINEAGE_II_REWARDS =
{
new ItemChanceHolder(49683, 5, 1), // Talisman of Baium
new ItemChanceHolder(91119, 5, 1), // Ignis' Necklace
new ItemChanceHolder(91117, 5, 1), // Nebula's Necklace
new ItemChanceHolder(91121, 5, 1), // Procella's Necklace
new ItemChanceHolder(91123, 5, 1), // Petram's Necklace
new ItemChanceHolder(91952, 5, 1), // Ring of Insolance
new ItemChanceHolder(91953, 5, 1), // Dragon Valley's Earring
new ItemChanceHolder(91035, 15, 1), // Water Spirit Ore
new ItemChanceHolder(91036, 15, 1), // Fire Spirit Ore
new ItemChanceHolder(91037, 15, 1), // Wind Spirit Ore
new ItemChanceHolder(91038, 15, 1), // Earth Spirit Ore
new ItemChanceHolder(91641, 30, 1), // Sayha's Blessing
new ItemChanceHolder(49674, 30, 1), // XP Growth Scroll
new ItemChanceHolder(90907, 30, 5), // Soulshot Ticket
new ItemChanceHolder(91757, 30, 1), // Magic Lamp Charging Potion
new ItemChanceHolder(91974, 30, 10), // HP Recovery Potion
new ItemChanceHolder(3031, 30, 10), // Spirit Ore
};
private static final ItemChanceHolder[] DEATH_REWARDS =
{
new ItemChanceHolder(91012, 5, 1), // Top-grade A-grade Weapon Pack
new ItemChanceHolder(93459, 5, 1), // A-grade Armor Pack - Majestic Equipment
new ItemChanceHolder(93460, 5, 1), // A-grade Armor Pack - Equipment of Nightmare
new ItemChanceHolder(93461, 5, 1), // A-grade Armor Pack - Tallum Equipment
new ItemChanceHolder(93462, 5, 1), // A-grade Armor Pack - Dark Crystal Equipment
new ItemChanceHolder(90015, 15, 1), // Top-grade Life Stone - Weapon
new ItemChanceHolder(93100, 15, 1), // Mid-grade Life Stone Shield / Sigil
new ItemChanceHolder(91938, 15, 1), // Primeval Isle's Time Stone
new ItemChanceHolder(93699, 15, 1), // Charging Stone of Random Crafting - 1 charge
new ItemChanceHolder(91641, 30, 1), // Sayha's Blessing
new ItemChanceHolder(49674, 30, 1), // XP Growth Scroll
new ItemChanceHolder(90907, 30, 5), // Soulshot Ticket
new ItemChanceHolder(91757, 30, 1), // Magic Lamp Charging Potion
new ItemChanceHolder(91974, 30, 10), // HP Recovery Potion
new ItemChanceHolder(3031, 30, 10), // Spirit Ore
};
private static final ItemChanceHolder[] KNIGHT_REWARDS =
{
new ItemChanceHolder(93103, 5, 1), // Spellbook: Divine Beam
new ItemChanceHolder(92401, 5, 1), // Spellbook: White Guardian
new ItemChanceHolder(91945, 5, 1), // Book of Shadows
new ItemChanceHolder(91944, 5, 1), // Book of Light
new ItemChanceHolder(91943, 15, 1), // Crystal of Shadows
new ItemChanceHolder(91942, 15, 1), // Crystal of Light
new ItemChanceHolder(8619, 15, 1), // Buff Expansion Book Lv. 2
new ItemChanceHolder(8620, 15, 1), // Buff Expansion Book Lv. 3
new ItemChanceHolder(90045, 15, 1), // Magical Tablet
new ItemChanceHolder(91641, 30, 1), // Sayha's Blessing
new ItemChanceHolder(49674, 30, 1), // XP Growth Scroll
new ItemChanceHolder(90907, 30, 5), // Soulshot Ticket
new ItemChanceHolder(91757, 30, 1), // Magic Lamp Charging Potion
new ItemChanceHolder(91974, 30, 10), // HP Recovery Potion
new ItemChanceHolder(3031, 30, 10), // Spirit Ore
};
private static final ItemChanceHolder[] SUMMER_REWARDS =
{
new ItemChanceHolder(93976, 5, 1), // Blessed Scroll: Enchant A-grade Weapon
new ItemChanceHolder(93977, 5, 1), // Blessed Scroll: Enchant A-grade Armor
new ItemChanceHolder(729, 5, 1), // Scroll: Enchant A-grade Weapon
new ItemChanceHolder(730, 5, 1), // Scroll: Enchant A-grade Armor
new ItemChanceHolder(947, 15, 1), // Scroll: Enchant B-grade Weapon
new ItemChanceHolder(948, 15, 1), // Scroll: Enchant B-grade Armor
new ItemChanceHolder(91967, 15, 1), // Scroll: Enchant Dragon Valley's Earring
new ItemChanceHolder(91966, 15, 1), // Scroll: Enchant Ring of Insolance
new ItemChanceHolder(91641, 30, 1), // Sayha's Blessing
new ItemChanceHolder(91780, 30, 1), // Battle Scroll
new ItemChanceHolder(93486, 30, 1), // Combat Scroll
new ItemChanceHolder(49674, 30, 1), // XP Growth Scroll
new ItemChanceHolder(90907, 30, 5), // Soulshot Ticket
new ItemChanceHolder(1538, 30, 1), // Improved Scroll of Escape
new ItemChanceHolder(91757, 30, 1), // Magic Lamp Charging Potion
new ItemChanceHolder(91974, 30, 10), // HP Recovery Potion
new ItemChanceHolder(3031, 30, 10), // Spirit Ore
};
private int _wordId;
@Override
public boolean read(GameClient client, PacketReader packet)
{
_wordId = packet.readD();
return true;
}
@Override
public void run(GameClient client)
{
final PlayerInstance player = client.getPlayer();
if (player == null)
{
return;
}
final PlayerInventory inventory = player.getInventory();
if (inventory == null)
{
return;
}
switch (_wordId)
{
case 0:
{
if ((inventory.getInventoryItemCount(L, -1) < 1) || //
(inventory.getInventoryItemCount(I, -1) < 1) || //
(inventory.getInventoryItemCount(N, -1) < 1) || //
(inventory.getInventoryItemCount(E, -1) < 2) || //
(inventory.getInventoryItemCount(A, -1) < 1) || //
(inventory.getInventoryItemCount(G, -1) < 1) || //
(inventory.getInventoryItemCount(II, -1) < 1))
{
return;
}
player.destroyItemByItemId("LetterCollector", L, 1, player, true);
player.destroyItemByItemId("LetterCollector", I, 1, player, true);
player.destroyItemByItemId("LetterCollector", N, 1, player, true);
player.destroyItemByItemId("LetterCollector", E, 1, player, true);
player.destroyItemByItemId("LetterCollector", A, 1, player, true);
player.destroyItemByItemId("LetterCollector", G, 1, player, true);
player.destroyItemByItemId("LetterCollector", E, 1, player, true);
player.destroyItemByItemId("LetterCollector", II, 1, player, true);
player.addItem("LetterCollector", getRandomReward(LINEAGE_II_REWARDS), player, true);
break;
}
case 1:
{
if ((inventory.getInventoryItemCount(D, -1) < 1) || //
(inventory.getInventoryItemCount(E, -1) < 1) || //
(inventory.getInventoryItemCount(A, -1) < 1) || //
(inventory.getInventoryItemCount(T, -1) < 1) || //
(inventory.getInventoryItemCount(H, -1) < 1))
{
return;
}
player.destroyItemByItemId("LetterCollector", D, 1, player, true);
player.destroyItemByItemId("LetterCollector", E, 1, player, true);
player.destroyItemByItemId("LetterCollector", A, 1, player, true);
player.destroyItemByItemId("LetterCollector", T, 1, player, true);
player.destroyItemByItemId("LetterCollector", H, 1, player, true);
player.addItem("LetterCollector", getRandomReward(DEATH_REWARDS), player, true);
break;
}
case 2:
{
if ((inventory.getInventoryItemCount(K, -1) < 1) || //
(inventory.getInventoryItemCount(N, -1) < 1) || //
(inventory.getInventoryItemCount(I, -1) < 1) || //
(inventory.getInventoryItemCount(G, -1) < 1) || //
(inventory.getInventoryItemCount(H, -1) < 1) || //
(inventory.getInventoryItemCount(T, -1) < 1))
{
return;
}
player.destroyItemByItemId("LetterCollector", K, 1, player, true);
player.destroyItemByItemId("LetterCollector", N, 1, player, true);
player.destroyItemByItemId("LetterCollector", I, 1, player, true);
player.destroyItemByItemId("LetterCollector", G, 1, player, true);
player.destroyItemByItemId("LetterCollector", H, 1, player, true);
player.destroyItemByItemId("LetterCollector", T, 1, player, true);
player.addItem("LetterCollector", getRandomReward(KNIGHT_REWARDS), player, true);
break;
}
case 3:
{
if ((inventory.getInventoryItemCount(S, -1) < 1) || //
(inventory.getInventoryItemCount(U, -1) < 1) || //
(inventory.getInventoryItemCount(M, -1) < 2) || //
(inventory.getInventoryItemCount(E, -1) < 1) || //
(inventory.getInventoryItemCount(R, -1) < 1))
{
return;
}
player.destroyItemByItemId("LetterCollector", S, 1, player, true);
player.destroyItemByItemId("LetterCollector", U, 1, player, true);
player.destroyItemByItemId("LetterCollector", M, 1, player, true);
player.destroyItemByItemId("LetterCollector", M, 1, player, true);
player.destroyItemByItemId("LetterCollector", E, 1, player, true);
player.destroyItemByItemId("LetterCollector", R, 1, player, true);
player.addItem("LetterCollector", getRandomReward(SUMMER_REWARDS), player, true);
break;
}
}
}
private ItemChanceHolder getRandomReward(ItemChanceHolder[] rewards)
{
ItemChanceHolder reward = null;
while (reward == null)
{
final ItemChanceHolder random = rewards[Rnd.get(rewards.length)];
if ((Rnd.get(100) < random.getChance()) && (ItemTable.getInstance().getTemplate(random.getId()) != null))
{
reward = random;
}
}
return reward;
}
}

View File

@@ -0,0 +1,43 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.commons.network.PacketWriter;
import org.l2jmobius.gameserver.network.OutgoingPackets;
/**
* @author Index
*/
public class ExLetterCollectorUI implements IClientOutgoingPacket
{
public static final ExLetterCollectorUI STATIC_PACKET = new ExLetterCollectorUI();
private static final int LETTER_COLLECTOR_MIN_LEVEL = 5;
private ExLetterCollectorUI()
{
}
@Override
public boolean write(PacketWriter packet)
{
OutgoingPackets.EX_LETTER_COLLECTOR_UI_LAUNCHER.writeId(packet);
packet.writeC(0x01); // enabled (0x00 - no, 0x01 -yes)
packet.writeD(LETTER_COLLECTOR_MIN_LEVEL); // Minimum Level
return true;
}
}