Addition of new skills.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment 2021-11-03 18:04:24 +00:00
parent a489891e09
commit 0dc934ff26
3 changed files with 414 additions and 3 deletions

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@ -947,12 +947,13 @@
</effect>
</effects>
</skill>
<skill id="110" toLevel="2" name="Ultimate Defense">
<skill id="110" toLevel="3" name="Ultimate Defense">
<!-- The effect lasts for $s1 P. Def. +$s2 M. Def. +$s3 Buff Cancel Resistance +$s4 The target is unable to move. -->
<icon>icon.skill0110</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
@ -960,18 +961,31 @@
<effectPoint>
<value level="1">204</value>
<value level="2">438</value>
<value level="3">438</value>
</effectPoint>
<hitTime>1000</hitTime>
<magicLevel>
<value level="1">20</value>
<value level="2">46</value>
<value level="3">83</value>
</magicLevel>
<mpConsume>
<value level="1">10</value>
<value level="2">21</value>
<value level="3">33</value>
</mpConsume>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">2</value>
</itemConsumeCount>
<operateType>A2</operateType>
<reuseDelay>900000</reuseDelay>
<reuseDelay>
<value level="1">900000</value>
<value level="2">900000</value>
<value level="3">300000</value>
</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -982,6 +996,7 @@
<amount>
<value level="1">1620</value>
<value level="2">3240</value>
<value level="3">4500</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -989,11 +1004,16 @@
<amount>
<value level="1">1800</value>
<value level="2">3600</value>
<value level="3">4500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<amount>
<value level="1">-80</value>
<value level="2">-80</value>
<value level="3">-90</value>
</amount>
<slot>BUFF</slot>
</effect>
</effects>

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@ -52,6 +52,14 @@
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="GetAgro" />
<effect name="CallSkill">
<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10094" toLevel="5" name="Mass Lightning Strike">

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@ -320,4 +320,387 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="47273" toLevel="7" name="Shield Throwing">
<icon>icon.skill0984</icon>
<castRange>400</castRange>
<effectPoint>
<value level="1">-2200</value>
<value level="2">-2350</value>
<value level="3">-2500</value>
<value level="4">-2650</value>
<value level="5">-2800</value>
<value level="6">-2950</value>
<value level="7">-3100</value>
</effectPoint>
<effectRange>400</effectRange>
<coolTime>500</coolTime>
<hitTime>700</hitTime>
<magicLevel>
<value level="1">77</value>
<value level="2">79</value>
<value level="3">81</value>
<value level="4">83</value>
<value level="5">85</value>
<value level="6">87</value>
<value level="7">89</value>
</magicLevel>
<mpConsume>
<value level="1">33</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">39</value>
<value level="5">42</value>
<value level="6">44</value>
<value level="7">46</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>7000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">619</value>
<value level="2">800</value>
<value level="3">983</value>
<value level="4">1167</value>
<value level="5">1353</value>
<value level="6">1540</value>
<value level="7">6585</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.8</pDefMod>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="47274" toLevel="2" name="Power of Life">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
<magicLevel>
<value level="1">78</value>
<value level="2">86</value>
</magicLevel>
<mpConsume>
<value level="1">86</value>
<value level="2">103</value>
</mpConsume>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">6</value>
</itemConsumeCount>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">12</value>
<value level="2">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">1200</value>
<value level="2">2700</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">300</value>
<value level="2">650</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">200</value>
<value level="2">450</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="47275" toLevel="2" name="Toughness">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_SHIELD</abnormalType>
<affectRange>1000</affectRange>
<hitTime>500</hitTime>
<coolTime>1000</coolTime>
<magicLevel>
<value level="1">78</value>
<value level="2">86</value>
</magicLevel>
<mpConsume>
<value level="1">86</value>
<value level="2">103</value>
</mpConsume>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>
<value level="1">3</value>
<value level="2">6</value>
</itemConsumeCount>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">1200</value>
<value level="2">2700</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">14</value>
<value level="2">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">300</value>
<value level="2">650</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">200</value>
<value level="2">450</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="47276" toLevel="1" name="Chain Strike (Shock)">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>82</magicLevel>
<effects>
<effect name="TriggerSkillBySkill">
<castSkillId>10015</castSkillId> <!-- Chain Strike -->
<skillId>47277</skillId> <!-- Chain Strike (Shock) -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
<chance>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">50</value>
</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="47277" toLevel="3" name="Chain Strike (Shock)">
<!-- <Pull Skill> Pulls the enemy. -->
<icon>icon.skill10015</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLevel>82</magicLevel>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">69</value>
<value level="2">73</value>
<value level="3">77</value>
</mpConsume>
<castRange>700</castRange>
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>12000</reuseDelay>
<effectPoint>
<value level="1">-4132</value>
<value level="2">-4198</value>
<value level="3">-4265</value>
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
<effect name="GetAgro" />
<effect name="CallSkill">
<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="47278" toLevel="3" name="Chain Strike (Shock)">
<icon>icon.skill1898</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-5800</value>
<value level="2">-5875</value>
<value level="3">-5950</value>
</effectPoint>
<effectRange>1100</effectRange>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
</effects>
</skill>
<skill id="47279" toLevel="8" name="Knight Assault">
<icon>icon.skill0984</icon>
<castRange>40</castRange>
<effectPoint>
<value level="1">-2200</value>
<value level="2">-2350</value>
<value level="3">-2500</value>
<value level="4">-2650</value>
<value level="5">-2800</value>
<value level="6">-2950</value>
<value level="7">-3100</value>
<value level="8">-3100</value>
</effectPoint>
<effectRange>400</effectRange>
<coolTime>500</coolTime>
<hitTime>900</hitTime>
<magicLevel>
<value level="1">76</value>
<value level="2">78</value>
<value level="3">80</value>
<value level="4">82</value>
<value level="5">84</value>
<value level="6">86</value>
<value level="7">88</value>
<value level="8">90</value>
</magicLevel>
<mpConsume>
<value level="1">33</value>
<value level="2">35</value>
<value level="3">37</value>
<value level="4">39</value>
<value level="5">42</value>
<value level="6">44</value>
<value level="7">46</value>
<value level="8">46</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">619</value>
<value level="2">800</value>
<value level="3">983</value>
<value level="4">1167</value>
<value level="5">1353</value>
<value level="6">1540</value>
<value level="7">5485</value>
<value level="8">5485</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
</effect>
</effects>
</skill>
<skill id="47280" toLevel="2" name="Knight's Power">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">76</value>
<value level="2">89</value>
</magicLevel>
<effects>
<effect name="PhysicalDefence">
<amount>150</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="47281" toLevel="2" name="Masterpiece Shield">
<icon>icon.skill0000</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
<value level="1">78</value>
<value level="2">84</value>
</magicLevel>
<conditions>
<condition name="EquipShield" />
</conditions>
</skill>
</list>