Addition of new skills.
Contributed by quangnguyen.
This commit is contained in:
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@ -947,12 +947,13 @@
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</effect>
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</effects>
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</skill>
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<skill id="110" toLevel="2" name="Ultimate Defense">
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<skill id="110" toLevel="3" name="Ultimate Defense">
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<!-- The effect lasts for $s1 P. Def. +$s2 M. Def. +$s3 Buff Cancel Resistance +$s4 The target is unable to move. -->
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<icon>icon.skill0110</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<abnormalType>PD_UP_SPECIAL</abnormalType>
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@ -960,18 +961,31 @@
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<effectPoint>
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<value level="1">204</value>
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<value level="2">438</value>
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<value level="3">438</value>
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</effectPoint>
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<hitTime>1000</hitTime>
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<magicLevel>
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<value level="1">20</value>
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<value level="2">46</value>
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<value level="3">83</value>
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</magicLevel>
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<mpConsume>
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<value level="1">10</value>
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<value level="2">21</value>
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<value level="3">33</value>
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</mpConsume>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">2</value>
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</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>900000</reuseDelay>
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<reuseDelay>
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<value level="1">900000</value>
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<value level="2">900000</value>
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<value level="3">300000</value>
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</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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@ -982,6 +996,7 @@
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<amount>
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<value level="1">1620</value>
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<value level="2">3240</value>
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<value level="3">4500</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@ -989,11 +1004,16 @@
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<amount>
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<value level="1">1800</value>
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<value level="2">3600</value>
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<value level="3">4500</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-80</amount>
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<amount>
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<value level="1">-80</value>
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<value level="2">-80</value>
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<value level="3">-90</value>
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</amount>
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<slot>BUFF</slot>
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</effect>
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</effects>
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@ -52,6 +52,14 @@
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<allowedSkills>35016</allowedSkills>
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</effect>
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<effect name="GetAgro" />
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<effect name="CallSkill">
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<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="10094" toLevel="5" name="Mass Lightning Strike">
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@ -320,4 +320,387 @@
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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</skill>
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<skill id="47273" toLevel="7" name="Shield Throwing">
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<icon>icon.skill0984</icon>
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<castRange>400</castRange>
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<effectPoint>
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<value level="1">-2200</value>
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<value level="2">-2350</value>
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<value level="3">-2500</value>
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<value level="4">-2650</value>
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<value level="5">-2800</value>
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<value level="6">-2950</value>
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<value level="7">-3100</value>
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</effectPoint>
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<effectRange>400</effectRange>
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<coolTime>500</coolTime>
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<hitTime>700</hitTime>
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<magicLevel>
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<value level="1">77</value>
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<value level="2">79</value>
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<value level="3">81</value>
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<value level="4">83</value>
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<value level="5">85</value>
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<value level="6">87</value>
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<value level="7">89</value>
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</magicLevel>
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<mpConsume>
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<value level="1">33</value>
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<value level="2">35</value>
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<value level="3">37</value>
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<value level="4">39</value>
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<value level="5">42</value>
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<value level="6">44</value>
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<value level="7">46</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<reuseDelay>7000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">619</value>
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<value level="2">800</value>
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<value level="3">983</value>
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<value level="4">1167</value>
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<value level="5">1353</value>
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<value level="6">1540</value>
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<value level="7">6585</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<pDefMod>0.8</pDefMod>
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<criticalChance>15</criticalChance>
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</effect>
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</effects>
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</skill>
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<skill id="47274" toLevel="2" name="Power of Life">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>KNIGHT_SHIELD</abnormalType>
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<affectRange>1000</affectRange>
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<hitTime>500</hitTime>
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<coolTime>1000</coolTime>
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<magicLevel>
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<value level="1">78</value>
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<value level="2">86</value>
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</magicLevel>
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<mpConsume>
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<value level="1">86</value>
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<value level="2">103</value>
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</mpConsume>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>
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<value level="1">3</value>
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<value level="2">6</value>
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</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">12</value>
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<value level="2">25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="1">1200</value>
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<value level="2">2700</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">300</value>
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<value level="2">650</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>
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<value level="1">200</value>
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<value level="2">450</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="47275" toLevel="2" name="Toughness">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>KNIGHT_SHIELD</abnormalType>
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<affectRange>1000</affectRange>
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<hitTime>500</hitTime>
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<coolTime>1000</coolTime>
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<magicLevel>
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<value level="1">78</value>
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<value level="2">86</value>
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</magicLevel>
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<mpConsume>
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<value level="1">86</value>
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<value level="2">103</value>
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</mpConsume>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<itemConsumeCount>
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<value level="1">3</value>
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<value level="2">6</value>
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</itemConsumeCount>
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<operateType>A2</operateType>
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<reuseDelay>10000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">1200</value>
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<value level="2">2700</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">14</value>
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<value level="2">30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">300</value>
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<value level="2">650</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="ShieldDefence">
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<amount>
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<value level="1">200</value>
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<value level="2">450</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="47276" toLevel="1" name="Chain Strike (Shock)">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>82</magicLevel>
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<effects>
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<effect name="TriggerSkillBySkill">
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<castSkillId>10015</castSkillId> <!-- Chain Strike -->
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<skillId>47277</skillId> <!-- Chain Strike (Shock) -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</skillLevel>
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<chance>
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<value level="1">30</value>
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<value level="2">40</value>
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<value level="3">50</value>
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</chance>
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<targetType>TARGET</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="47277" toLevel="3" name="Chain Strike (Shock)">
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<!-- <Pull Skill> Pulls the enemy. -->
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<icon>icon.skill10015</icon>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</abnormalLevel>
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<abnormalTime>1</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<activateRate>80</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<magicLevel>82</magicLevel>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">69</value>
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<value level="2">73</value>
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<value level="3">77</value>
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</mpConsume>
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<castRange>700</castRange>
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<hitTime>500</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>12000</reuseDelay>
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<effectPoint>
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<value level="1">-4132</value>
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<value level="2">-4198</value>
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<value level="3">-4265</value>
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</effectPoint>
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<hitCancelTime>0</hitCancelTime>
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<effectRange>1100</effectRange>
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<trait>PULL</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>600</delay>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>35016</allowedSkills>
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</effect>
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<effect name="GetAgro" />
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<effect name="CallSkill">
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<skillId>47278</skillId> <!-- Chain Strike (Shock) -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="47278" toLevel="3" name="Chain Strike (Shock)">
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<icon>icon.skill1898</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>40</castRange>
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<effectPoint>
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<value level="1">-5800</value>
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<value level="2">-5875</value>
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<value level="3">-5950</value>
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</effectPoint>
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<effectRange>1100</effectRange>
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<isDebuff>true</isDebuff>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>ANOMALY</trait>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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</effect>
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</effects>
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</skill>
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<skill id="47279" toLevel="8" name="Knight Assault">
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<icon>icon.skill0984</icon>
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<castRange>40</castRange>
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<effectPoint>
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<value level="1">-2200</value>
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<value level="2">-2350</value>
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<value level="3">-2500</value>
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<value level="4">-2650</value>
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<value level="5">-2800</value>
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<value level="6">-2950</value>
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<value level="7">-3100</value>
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<value level="8">-3100</value>
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</effectPoint>
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<effectRange>400</effectRange>
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<coolTime>500</coolTime>
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<hitTime>900</hitTime>
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<magicLevel>
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<value level="1">76</value>
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<value level="2">78</value>
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<value level="3">80</value>
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<value level="4">82</value>
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<value level="5">84</value>
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<value level="6">86</value>
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<value level="7">88</value>
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<value level="8">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">33</value>
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<value level="2">35</value>
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<value level="3">37</value>
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<value level="4">39</value>
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<value level="5">42</value>
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<value level="6">44</value>
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<value level="7">46</value>
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<value level="8">46</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<reuseDelay>1000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">619</value>
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<value level="2">800</value>
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<value level="3">983</value>
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<value level="4">1167</value>
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<value level="5">1353</value>
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<value level="6">1540</value>
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<value level="7">5485</value>
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<value level="8">5485</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<pDefMod>0.9</pDefMod>
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<criticalChance>15</criticalChance>
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</effect>
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</effects>
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</skill>
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<skill id="47280" toLevel="2" name="Knight's Power">
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<icon>icon.skill0000</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLevel>
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<value level="1">76</value>
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<value level="2">89</value>
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</magicLevel>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>150</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47281" toLevel="2" name="Masterpiece Shield">
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>
|
||||
<value level="1">78</value>
|
||||
<value level="2">84</value>
|
||||
</magicLevel>
|
||||
<conditions>
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
</skill>
|
||||
</list>
|
||||
|
Loading…
Reference in New Issue
Block a user