Fixed Last Dire Claw (49024) skill.

Contributed by petryxa.
This commit is contained in:
MobiusDevelopment 2022-10-22 21:22:02 +00:00
parent ae2b6e0721
commit e8e899d8e0
4 changed files with 68 additions and 24 deletions

View File

@ -860,9 +860,9 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
<castRange>80</castRange> <castRange>80</castRange>
<hitTime>1</hitTime> <hitTime>700</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint> <effectPoint>
<value level="1">-760</value> <value level="1">-760</value>
<value level="2">-790</value> <value level="2">-790</value>
@ -886,7 +886,7 @@
<condition name="RemainHpPer"> <condition name="RemainHpPer">
<amount>30</amount> <amount>30</amount>
<percentType>LESS</percentType> <percentType>LESS</percentType>
<affectType>CASTER</affectType> <affectType>TARGET</affectType>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
@ -910,14 +910,25 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>49025</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="49025" toLevel="1" name="Giant Wolf"> <skill id="49025" toLevel="1" name="Giant Wolf">
<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% --> <!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<coolTime>500</coolTime> <abnormalLevel>1</abnormalLevel>
<reuseDelay>10</reuseDelay> <abnormalTime>60</abnormalTime>
<abnormalTime>10</abnormalTime> <abnormalType>BIG_BODY</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
<isMagic>5</isMagic>
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@ -860,9 +860,9 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
<castRange>80</castRange> <castRange>80</castRange>
<hitTime>1</hitTime> <hitTime>700</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint> <effectPoint>
<value level="1">-760</value> <value level="1">-760</value>
<value level="2">-790</value> <value level="2">-790</value>
@ -886,7 +886,7 @@
<condition name="RemainHpPer"> <condition name="RemainHpPer">
<amount>30</amount> <amount>30</amount>
<percentType>LESS</percentType> <percentType>LESS</percentType>
<affectType>CASTER</affectType> <affectType>TARGET</affectType>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
@ -910,14 +910,25 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>49025</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="49025" toLevel="1" name="Giant Wolf"> <skill id="49025" toLevel="1" name="Giant Wolf">
<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% --> <!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<coolTime>500</coolTime> <abnormalLevel>1</abnormalLevel>
<reuseDelay>10</reuseDelay> <abnormalTime>60</abnormalTime>
<abnormalTime>10</abnormalTime> <abnormalType>BIG_BODY</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
<isMagic>5</isMagic>
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@ -860,9 +860,9 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
<castRange>80</castRange> <castRange>80</castRange>
<hitTime>1</hitTime> <hitTime>700</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint> <effectPoint>
<value level="1">-760</value> <value level="1">-760</value>
<value level="2">-790</value> <value level="2">-790</value>
@ -886,7 +886,7 @@
<condition name="RemainHpPer"> <condition name="RemainHpPer">
<amount>30</amount> <amount>30</amount>
<percentType>LESS</percentType> <percentType>LESS</percentType>
<affectType>CASTER</affectType> <affectType>TARGET</affectType>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
@ -910,14 +910,25 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>49025</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="49025" toLevel="1" name="Giant Wolf"> <skill id="49025" toLevel="1" name="Giant Wolf">
<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% --> <!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<coolTime>500</coolTime> <abnormalLevel>1</abnormalLevel>
<reuseDelay>10</reuseDelay> <abnormalTime>60</abnormalTime>
<abnormalTime>10</abnormalTime> <abnormalType>BIG_BODY</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
<isMagic>5</isMagic>
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>

View File

@ -860,9 +860,9 @@
<operateType>A1</operateType> <operateType>A1</operateType>
<mpConsume>50</mpConsume> <mpConsume>50</mpConsume>
<castRange>80</castRange> <castRange>80</castRange>
<hitTime>1</hitTime> <hitTime>700</hitTime>
<coolTime>500</coolTime> <coolTime>500</coolTime>
<reuseDelay>10</reuseDelay> <reuseDelay>10000</reuseDelay>
<effectPoint> <effectPoint>
<value level="1">-760</value> <value level="1">-760</value>
<value level="2">-790</value> <value level="2">-790</value>
@ -886,7 +886,7 @@
<condition name="RemainHpPer"> <condition name="RemainHpPer">
<amount>30</amount> <amount>30</amount>
<percentType>LESS</percentType> <percentType>LESS</percentType>
<affectType>CASTER</affectType> <affectType>TARGET</affectType>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
@ -910,14 +910,25 @@
</power> </power>
</effect> </effect>
</effects> </effects>
<selfEffects>
<effect name="CallSkill">
<skillId>49025</skillId>
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill> </skill>
<skill id="49025" toLevel="1" name="Giant Wolf"> <skill id="49025" toLevel="1" name="Giant Wolf">
<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% --> <!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<coolTime>500</coolTime> <abnormalLevel>1</abnormalLevel>
<reuseDelay>10</reuseDelay> <abnormalTime>60</abnormalTime>
<abnormalTime>10</abnormalTime> <abnormalType>BIG_BODY</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
<isMagic>5</isMagic>
<isTriggeredSkill>true</isTriggeredSkill>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>