Fixed Last Dire Claw (49024) skill.
Contributed by petryxa.
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ae2b6e0721
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@ -860,9 +860,9 @@
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<operateType>A1</operateType>
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<mpConsume>50</mpConsume>
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<castRange>80</castRange>
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<hitTime>1</hitTime>
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<hitTime>700</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>
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<value level="1">-760</value>
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<value level="2">-790</value>
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@ -886,7 +886,7 @@
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<condition name="RemainHpPer">
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<amount>30</amount>
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<percentType>LESS</percentType>
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<affectType>CASTER</affectType>
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<affectType>TARGET</affectType>
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</condition>
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</conditions>
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<effects>
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@ -910,14 +910,25 @@
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</power>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>49025</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="49025" toLevel="1" name="Giant Wolf">
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<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
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<icon>icon.skill0000</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<abnormalTime>10</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BIG_BODY</abnormalType>
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<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
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<isMagic>5</isMagic>
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<isTriggeredSkill>true</isTriggeredSkill>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -860,9 +860,9 @@
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<operateType>A1</operateType>
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<mpConsume>50</mpConsume>
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<castRange>80</castRange>
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<hitTime>1</hitTime>
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<hitTime>700</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>
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<value level="1">-760</value>
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<value level="2">-790</value>
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@ -886,7 +886,7 @@
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<condition name="RemainHpPer">
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<amount>30</amount>
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<percentType>LESS</percentType>
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<affectType>CASTER</affectType>
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<affectType>TARGET</affectType>
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</condition>
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</conditions>
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<effects>
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@ -910,14 +910,25 @@
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</power>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>49025</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="49025" toLevel="1" name="Giant Wolf">
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<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
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<icon>icon.skill0000</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<abnormalTime>10</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BIG_BODY</abnormalType>
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<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
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<isMagic>5</isMagic>
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<isTriggeredSkill>true</isTriggeredSkill>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -860,9 +860,9 @@
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<operateType>A1</operateType>
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<mpConsume>50</mpConsume>
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<castRange>80</castRange>
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<hitTime>1</hitTime>
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<hitTime>700</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>
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<value level="1">-760</value>
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<value level="2">-790</value>
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@ -886,7 +886,7 @@
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<condition name="RemainHpPer">
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<amount>30</amount>
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<percentType>LESS</percentType>
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<affectType>CASTER</affectType>
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<affectType>TARGET</affectType>
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</condition>
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</conditions>
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<effects>
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@ -910,14 +910,25 @@
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</power>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>49025</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="49025" toLevel="1" name="Giant Wolf">
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<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
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<icon>icon.skill0000</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<abnormalTime>10</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BIG_BODY</abnormalType>
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<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
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<isMagic>5</isMagic>
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<isTriggeredSkill>true</isTriggeredSkill>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -860,9 +860,9 @@
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<operateType>A1</operateType>
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<mpConsume>50</mpConsume>
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<castRange>80</castRange>
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<hitTime>1</hitTime>
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<hitTime>700</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<reuseDelay>10000</reuseDelay>
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<effectPoint>
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<value level="1">-760</value>
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<value level="2">-790</value>
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@ -886,7 +886,7 @@
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<condition name="RemainHpPer">
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<amount>30</amount>
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<percentType>LESS</percentType>
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<affectType>CASTER</affectType>
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<affectType>TARGET</affectType>
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</condition>
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</conditions>
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<effects>
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@ -910,14 +910,25 @@
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</power>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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<skillId>49025</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="49025" toLevel="1" name="Giant Wolf">
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<!-- <Buff Skill> P. Atk. +20% Atk. Spd. +20% -->
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<icon>icon.skill0000</icon>
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<operateType>A2</operateType>
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<coolTime>500</coolTime>
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<reuseDelay>10</reuseDelay>
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<abnormalTime>10</abnormalTime>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BIG_BODY</abnormalType>
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<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
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<isMagic>5</isMagic>
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<isTriggeredSkill>true</isTriggeredSkill>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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