Skill Revision Part 4: Seven Signs updates.
Contributed by Iris.
This commit is contained in:
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@ -1854,7 +1854,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>-20</amount>
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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@ -3549,7 +3549,15 @@
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="SkillEvasion">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@ -3254,60 +3254,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
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<value level="11">0</value>
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<value level="12">0</value>
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<value level="13">0</value>
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<value level="14">0</value>
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<value level="15">0</value>
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<value level="16">0</value>
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<value level="17">0</value>
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<value level="18">0</value>
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<value level="19">0</value>
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<value level="20">0</value>
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<value level="21">0</value>
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<value level="22">0</value>
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<value level="23">0</value>
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<value level="24">0</value>
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<value level="25">0</value>
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<value level="26">0</value>
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<value level="27">0</value>
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<value level="28">0</value>
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<value level="29">0</value>
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<value level="30">0</value>
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<value level="31">0</value>
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<value level="32">0</value>
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<value level="33">0</value>
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<value level="34">0</value>
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<value level="35">0</value>
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<value level="36">0</value>
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<value level="37">0</value>
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<value level="38">0</value>
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<value level="39">0</value>
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<value level="40">0</value>
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<value level="41">0</value>
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<value level="42">0</value>
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<value level="43">10</value>
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<value level="44">10</value>
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<value level="45">10</value>
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<value level="46">10</value>
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<value level="47">10</value>
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<value level="48">10</value>
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<value level="49">10</value>
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<value level="50">10</value>
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</amount>
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<chance>100</chance> <!-- Seven Signs -->
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<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
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<amount>10</amount>
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<chance>100</chance>
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</effect>
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<effect name="Accuracy">
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<amount>-8</amount>
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@ -7095,26 +7044,56 @@
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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<effect name="PAtk" fromLevel="6" toLevel="9">
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<amount>10</amount>
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<effect name="PAtk">
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<amount>20</amount>
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<mode>PER</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="CriticalRate" fromLevel="6" toLevel="9">
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>DIFF</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PAtk" fromLevel="6" toLevel="9">
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<effect name="PhysicalAttackSpeed">
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<amount>20</amount>
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<mode>PER</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>4</amount>
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<mode>DIFF</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PhysicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="CriticalRate" fromLevel="6" toLevel="9">
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<amount>300</amount>
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<effect name="CriticalRate">
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<amount>200</amount>
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<mode>DIFF</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>20</amount>
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<mode>PER</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>6</amount>
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<mode>DIFF</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="PhysicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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<hpPercent>30</hpPercent>
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</effect>
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</effects>
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</skill>
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<skill id="293" toLevel="28" name="Two-handed Weapon Mastery">
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@ -2258,7 +2258,7 @@
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</effect>
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<effect name="BlockActions" />
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<effect name="TargetCancel">
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<chance>50</chance> <!-- Guessed -->
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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@ -2836,9 +2836,9 @@
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">3</value>
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<value level="5">3</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">2</value>
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</amount>
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</condition>
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</conditions>
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@ -1104,7 +1104,7 @@
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>70</activateRate> <!-- Seven Signs -->
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<activateRate>70</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<lvlBonusRate>20</lvlBonusRate>
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<trait>SHOCK</trait>
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@ -939,7 +939,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>180</abnormalTime>
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<abnormalType>SHIELD_PROB_UP</abnormalType>
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<affectRange>1000</affectRange>
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<affectRange>900</affectRange>
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<effectPoint>835</effectPoint>
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<hitTime>2000</hitTime>
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<magicLvl>80</magicLvl>
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@ -996,7 +996,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>180</abnormalTime>
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<effectPoint>835</effectPoint>
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<effectRange>600</effectRange>
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<effectRange>900</effectRange>
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<hitTime>2000</hitTime>
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<isMagic>1</isMagic>
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<magicLvl>80</magicLvl>
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@ -1854,7 +1854,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>-20</amount>
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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@ -3609,7 +3609,15 @@
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="SkillEvasion">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@ -3642,66 +3642,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
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<value level="11">0</value>
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<value level="12">0</value>
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<value level="13">0</value>
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<value level="14">0</value>
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<value level="15">0</value>
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<value level="16">0</value>
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<value level="17">0</value>
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<value level="18">0</value>
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<value level="19">0</value>
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<value level="20">0</value>
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<value level="21">0</value>
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<value level="22">0</value>
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<value level="23">0</value>
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<value level="24">0</value>
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<value level="25">0</value>
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<value level="26">0</value>
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<value level="27">0</value>
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<value level="28">0</value>
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<value level="29">0</value>
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<value level="30">0</value>
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<value level="31">0</value>
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<value level="32">0</value>
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<value level="33">0</value>
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<value level="34">0</value>
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<value level="35">0</value>
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<value level="36">0</value>
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<value level="37">0</value>
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<value level="38">0</value>
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<value level="39">0</value>
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<value level="40">0</value>
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<value level="41">0</value>
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<value level="42">0</value>
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<value level="43">10</value>
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<value level="44">10</value>
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<value level="45">10</value>
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<value level="46">10</value>
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<value level="47">10</value>
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<value level="48">10</value>
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<value level="49">10</value>
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<value level="50">10</value>
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<value level="51">10</value>
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<value level="52">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="53">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="54">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="55">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="56">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</amount>
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<chance>100</chance> <!-- Seven Signs -->
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<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
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<amount>10</amount>
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<chance>100</chance>
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</effect>
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</effects>
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</skill>
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@ -7722,26 +7665,56 @@
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<item>DUALFIST</item>
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</weaponType>
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</effect>
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<effect name="PAtk" fromLevel="6" toLevel="9">
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<amount>10</amount>
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<effect name="PAtk">
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<amount>20</amount>
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<mode>PER</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="CriticalRate" fromLevel="6" toLevel="9">
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<effect name="CriticalRate">
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<amount>100</amount>
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<mode>DIFF</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PAtk" fromLevel="6" toLevel="9">
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<effect name="PhysicalAttackSpeed">
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<amount>20</amount>
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<mode>PER</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>4</amount>
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<mode>DIFF</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PhysicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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<hpPercent>60</hpPercent>
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</effect>
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<effect name="PAtk">
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<amount>30</amount>
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<mode>PER</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="CriticalRate" fromLevel="6" toLevel="9">
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<amount>300</amount>
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<effect name="CriticalRate">
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<amount>200</amount>
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<mode>DIFF</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>20</amount>
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<mode>PER</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>6</amount>
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<mode>DIFF</mode>
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<hpPercent>30</hpPercent>
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</effect>
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<effect name="PhysicalDefence">
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<amount>15</amount>
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<mode>PER</mode>
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<hpPercent>30</hpPercent>
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</effect>
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</effects>
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</skill>
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<skill id="293" toLevel="34" name="Two-handed Weapon Mastery">
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@ -2289,7 +2289,7 @@
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</effect>
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<effect name="BlockActions" />
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<effect name="TargetCancel">
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<chance>50</chance> <!-- Guessed -->
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<chance>80</chance>
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</effect>
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</effects>
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</skill>
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@ -2906,9 +2906,9 @@
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<amount>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">3</value>
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<value level="5">3</value>
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<value level="3">2</value>
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<value level="4">2</value>
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<value level="5">2</value>
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</amount>
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</condition>
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</conditions>
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@ -969,7 +969,7 @@
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<abnormalTime>2</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>70</activateRate> <!-- Seven Signs -->
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<activateRate>70</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<lvlBonusRate>20</lvlBonusRate>
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<trait>SHOCK</trait>
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@ -1025,7 +1025,7 @@
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</abnormalLvl>
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<abnormalTime>180</abnormalTime>
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<abnormalType>SHIELD_PROB_UP</abnormalType>
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<affectRange>1000</affectRange>
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<affectRange>900</affectRange>
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<effectPoint>
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<value level="1">835</value>
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<value level="2">838</value>
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@ -1123,7 +1123,7 @@
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<value level="4">846</value>
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<value level="5">850</value>
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</effectPoint>
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<effectRange>600</effectRange>
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<effectRange>900</effectRange>
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<hitTime>2000</hitTime>
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<isMagic>1</isMagic>
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<magicLvl>
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@ -1857,7 +1857,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="Speed">
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<amount>-20</amount>
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<amount>-15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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@ -3612,7 +3612,15 @@
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="SkillEvasion">
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<amount>
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<value level="1">3</value>
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<value level="2">6</value>
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<value level="3">10</value>
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</amount>
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<magicType>1</magicType>
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</effect>
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</effects>
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</skill>
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@ -3642,66 +3642,9 @@
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="VampiricAttack">
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<amount>
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<value level="1">0</value>
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||||
<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
|
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">0</value>
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<value level="9">0</value>
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<value level="10">0</value>
|
||||
<value level="11">0</value>
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||||
<value level="12">0</value>
|
||||
<value level="13">0</value>
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||||
<value level="14">0</value>
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||||
<value level="15">0</value>
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||||
<value level="16">0</value>
|
||||
<value level="17">0</value>
|
||||
<value level="18">0</value>
|
||||
<value level="19">0</value>
|
||||
<value level="20">0</value>
|
||||
<value level="21">0</value>
|
||||
<value level="22">0</value>
|
||||
<value level="23">0</value>
|
||||
<value level="24">0</value>
|
||||
<value level="25">0</value>
|
||||
<value level="26">0</value>
|
||||
<value level="27">0</value>
|
||||
<value level="28">0</value>
|
||||
<value level="29">0</value>
|
||||
<value level="30">0</value>
|
||||
<value level="31">0</value>
|
||||
<value level="32">0</value>
|
||||
<value level="33">0</value>
|
||||
<value level="34">0</value>
|
||||
<value level="35">0</value>
|
||||
<value level="36">0</value>
|
||||
<value level="37">0</value>
|
||||
<value level="38">0</value>
|
||||
<value level="39">0</value>
|
||||
<value level="40">0</value>
|
||||
<value level="41">0</value>
|
||||
<value level="42">0</value>
|
||||
<value level="43">10</value>
|
||||
<value level="44">10</value>
|
||||
<value level="45">10</value>
|
||||
<value level="46">10</value>
|
||||
<value level="47">10</value>
|
||||
<value level="48">10</value>
|
||||
<value level="49">10</value>
|
||||
<value level="50">10</value>
|
||||
<value level="51">10</value>
|
||||
<value level="52">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="53">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="54">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="55">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
<value level="56">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
|
||||
</amount>
|
||||
<chance>100</chance> <!-- Seven Signs -->
|
||||
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
|
||||
<amount>10</amount>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -7725,26 +7668,56 @@
|
||||
<item>DUALFIST</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="6" toLevel="9">
|
||||
<amount>10</amount>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
<hpPercent>60</hpPercent>
|
||||
</effect>
|
||||
<effect name="CriticalRate" fromLevel="6" toLevel="9">
|
||||
<effect name="CriticalRate">
|
||||
<amount>100</amount>
|
||||
<mode>DIFF</mode>
|
||||
<hpPercent>60</hpPercent>
|
||||
</effect>
|
||||
<effect name="PAtk" fromLevel="6" toLevel="9">
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
<hpPercent>60</hpPercent>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>4</amount>
|
||||
<mode>DIFF</mode>
|
||||
<hpPercent>60</hpPercent>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<hpPercent>60</hpPercent>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<hpPercent>30</hpPercent>
|
||||
</effect>
|
||||
<effect name="CriticalRate" fromLevel="6" toLevel="9">
|
||||
<amount>300</amount>
|
||||
<effect name="CriticalRate">
|
||||
<amount>200</amount>
|
||||
<mode>DIFF</mode>
|
||||
<hpPercent>30</hpPercent>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
<hpPercent>30</hpPercent>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>6</amount>
|
||||
<mode>DIFF</mode>
|
||||
<hpPercent>30</hpPercent>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
<hpPercent>30</hpPercent>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="293" toLevel="34" name="Two-handed Weapon Mastery">
|
||||
|
@ -2296,7 +2296,7 @@
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="TargetCancel">
|
||||
<chance>50</chance> <!-- Guessed -->
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -2906,9 +2906,9 @@
|
||||
<amount>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">3</value>
|
||||
<value level="5">3</value>
|
||||
<value level="3">2</value>
|
||||
<value level="4">2</value>
|
||||
<value level="5">2</value>
|
||||
</amount>
|
||||
</condition>
|
||||
</conditions>
|
||||
|
@ -969,7 +969,7 @@
|
||||
<abnormalTime>2</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>70</activateRate> <!-- Seven Signs -->
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<trait>SHOCK</trait>
|
||||
|
@ -1025,7 +1025,7 @@
|
||||
</abnormalLvl>
|
||||
<abnormalTime>180</abnormalTime>
|
||||
<abnormalType>SHIELD_PROB_UP</abnormalType>
|
||||
<affectRange>1000</affectRange>
|
||||
<affectRange>900</affectRange>
|
||||
<effectPoint>
|
||||
<value level="1">835</value>
|
||||
<value level="2">838</value>
|
||||
@ -1123,7 +1123,7 @@
|
||||
<value level="4">846</value>
|
||||
<value level="5">850</value>
|
||||
</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<magicLvl>
|
||||
|
Loading…
Reference in New Issue
Block a user