Skill Revision Part 4: Seven Signs updates.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2020-01-08 12:11:40 +00:00
parent 382101d033
commit e8ad9e5e13
18 changed files with 168 additions and 219 deletions

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@ -1854,7 +1854,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@ -3549,7 +3549,15 @@
<value level="2">6</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
</amount>
<magicType>1</magicType>
</effect>
</effects>
</skill>

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@ -3254,60 +3254,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">0</value>
<value level="18">0</value>
<value level="19">0</value>
<value level="20">0</value>
<value level="21">0</value>
<value level="22">0</value>
<value level="23">0</value>
<value level="24">0</value>
<value level="25">0</value>
<value level="26">0</value>
<value level="27">0</value>
<value level="28">0</value>
<value level="29">0</value>
<value level="30">0</value>
<value level="31">0</value>
<value level="32">0</value>
<value level="33">0</value>
<value level="34">0</value>
<value level="35">0</value>
<value level="36">0</value>
<value level="37">0</value>
<value level="38">0</value>
<value level="39">0</value>
<value level="40">0</value>
<value level="41">0</value>
<value level="42">0</value>
<value level="43">10</value>
<value level="44">10</value>
<value level="45">10</value>
<value level="46">10</value>
<value level="47">10</value>
<value level="48">10</value>
<value level="49">10</value>
<value level="50">10</value>
</amount>
<chance>100</chance> <!-- Seven Signs -->
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
<amount>10</amount>
<chance>100</chance>
</effect>
<effect name="Accuracy">
<amount>-8</amount>
@ -7095,26 +7044,56 @@
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<amount>10</amount>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<amount>300</amount>
<effect name="CriticalRate">
<amount>200</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
</effects>
</skill>
<skill id="293" toLevel="28" name="Two-handed Weapon Mastery">

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@ -2258,7 +2258,7 @@
</effect>
<effect name="BlockActions" />
<effect name="TargetCancel">
<chance>50</chance> <!-- Guessed -->
<chance>80</chance>
</effect>
</effects>
</skill>

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@ -2836,9 +2836,9 @@
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</amount>
</condition>
</conditions>

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@ -1104,7 +1104,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>70</activateRate> <!-- Seven Signs -->
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>

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@ -939,7 +939,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<effectPoint>835</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>80</magicLvl>
@ -996,7 +996,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>180</abnormalTime>
<effectPoint>835</effectPoint>
<effectRange>600</effectRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<magicLvl>80</magicLvl>

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@ -1854,7 +1854,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@ -3609,7 +3609,15 @@
<value level="2">6</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
</amount>
<magicType>1</magicType>
</effect>
</effects>
</skill>

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@ -3642,66 +3642,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">0</value>
<value level="18">0</value>
<value level="19">0</value>
<value level="20">0</value>
<value level="21">0</value>
<value level="22">0</value>
<value level="23">0</value>
<value level="24">0</value>
<value level="25">0</value>
<value level="26">0</value>
<value level="27">0</value>
<value level="28">0</value>
<value level="29">0</value>
<value level="30">0</value>
<value level="31">0</value>
<value level="32">0</value>
<value level="33">0</value>
<value level="34">0</value>
<value level="35">0</value>
<value level="36">0</value>
<value level="37">0</value>
<value level="38">0</value>
<value level="39">0</value>
<value level="40">0</value>
<value level="41">0</value>
<value level="42">0</value>
<value level="43">10</value>
<value level="44">10</value>
<value level="45">10</value>
<value level="46">10</value>
<value level="47">10</value>
<value level="48">10</value>
<value level="49">10</value>
<value level="50">10</value>
<value level="51">10</value>
<value level="52">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<chance>100</chance> <!-- Seven Signs -->
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
<amount>10</amount>
<chance>100</chance>
</effect>
</effects>
</skill>
@ -7722,26 +7665,56 @@
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<amount>10</amount>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<amount>300</amount>
<effect name="CriticalRate">
<amount>200</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
</effects>
</skill>
<skill id="293" toLevel="34" name="Two-handed Weapon Mastery">

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@ -2289,7 +2289,7 @@
</effect>
<effect name="BlockActions" />
<effect name="TargetCancel">
<chance>50</chance> <!-- Guessed -->
<chance>80</chance>
</effect>
</effects>
</skill>

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@ -2906,9 +2906,9 @@
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</amount>
</condition>
</conditions>

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@ -969,7 +969,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>70</activateRate> <!-- Seven Signs -->
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>

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@ -1025,7 +1025,7 @@
</abnormalLvl>
<abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<effectPoint>
<value level="1">835</value>
<value level="2">838</value>
@ -1123,7 +1123,7 @@
<value level="4">846</value>
<value level="5">850</value>
</effectPoint>
<effectRange>600</effectRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<magicLvl>

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@ -1857,7 +1857,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>-20</amount>
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@ -3612,7 +3612,15 @@
<value level="2">6</value>
<value level="3">10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">3</value>
<value level="2">6</value>
<value level="3">10</value>
</amount>
<magicType>1</magicType>
</effect>
</effects>
</skill>

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@ -3642,66 +3642,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="13">0</value>
<value level="14">0</value>
<value level="15">0</value>
<value level="16">0</value>
<value level="17">0</value>
<value level="18">0</value>
<value level="19">0</value>
<value level="20">0</value>
<value level="21">0</value>
<value level="22">0</value>
<value level="23">0</value>
<value level="24">0</value>
<value level="25">0</value>
<value level="26">0</value>
<value level="27">0</value>
<value level="28">0</value>
<value level="29">0</value>
<value level="30">0</value>
<value level="31">0</value>
<value level="32">0</value>
<value level="33">0</value>
<value level="34">0</value>
<value level="35">0</value>
<value level="36">0</value>
<value level="37">0</value>
<value level="38">0</value>
<value level="39">0</value>
<value level="40">0</value>
<value level="41">0</value>
<value level="42">0</value>
<value level="43">10</value>
<value level="44">10</value>
<value level="45">10</value>
<value level="46">10</value>
<value level="47">10</value>
<value level="48">10</value>
<value level="49">10</value>
<value level="50">10</value>
<value level="51">10</value>
<value level="52">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="53">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="54">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="55">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="56">10</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</amount>
<chance>100</chance> <!-- Seven Signs -->
<effect name="MpVampiricAttack" fromLevel="43" toLevel="50">
<amount>10</amount>
<chance>100</chance>
</effect>
</effects>
</skill>
@ -7725,26 +7668,56 @@
<item>DUALFIST</item>
</weaponType>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<amount>10</amount>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<effect name="CriticalRate">
<amount>100</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk" fromLevel="6" toLevel="9">
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PhysicalEvasion">
<amount>4</amount>
<mode>DIFF</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
<hpPercent>60</hpPercent>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="CriticalRate" fromLevel="6" toLevel="9">
<amount>300</amount>
<effect name="CriticalRate">
<amount>200</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalEvasion">
<amount>6</amount>
<mode>DIFF</mode>
<hpPercent>30</hpPercent>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
<hpPercent>30</hpPercent>
</effect>
</effects>
</skill>
<skill id="293" toLevel="34" name="Two-handed Weapon Mastery">

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@ -2296,7 +2296,7 @@
</effect>
<effect name="BlockActions" />
<effect name="TargetCancel">
<chance>50</chance> <!-- Guessed -->
<chance>80</chance>
</effect>
</effects>
</skill>

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@ -2906,9 +2906,9 @@
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="3">2</value>
<value level="4">2</value>
<value level="5">2</value>
</amount>
</condition>
</conditions>

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@ -969,7 +969,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>70</activateRate> <!-- Seven Signs -->
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>

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@ -1025,7 +1025,7 @@
</abnormalLvl>
<abnormalTime>180</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<effectPoint>
<value level="1">835</value>
<value level="2">838</value>
@ -1123,7 +1123,7 @@
<value level="4">846</value>
<value level="5">850</value>
</effectPoint>
<effectRange>600</effectRange>
<effectRange>900</effectRange>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<magicLvl>