Aggro asterisk with custom NPC level titles.
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@@ -71,6 +71,7 @@ import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.TimeStamp;
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import com.l2jserver.gameserver.model.TimeStamp;
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import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
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import com.l2jserver.gameserver.model.actor.knownlist.CharKnownList;
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import com.l2jserver.gameserver.model.actor.knownlist.CharKnownList;
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@@ -3146,7 +3147,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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if (Config.SHOW_NPC_LVL && isMonster())
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if (Config.SHOW_NPC_LVL && isMonster())
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{
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{
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String t = "Lv " + getLevel();
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String t = "Lv " + getLevel() + (((L2MonsterInstance) this).isAggressive() ? "*" : "");
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if (_title != null)
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if (_title != null)
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{
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{
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t += " " + _title;
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t += " " + _title;
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