Changed isDebuff to boolean value.
This commit is contained in:
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4f7fda7198
commit
e83d6f944e
@ -1335,7 +1335,7 @@
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<abnormalType>MULTI_DEBUFF</abnormalType>
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<affectRange>200</affectRange>
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<icon>icon.skill1422</icon>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>80</magicLvl>
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<operateType>A2</operateType>
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@ -67,7 +67,7 @@
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<!-- Recharge. -->
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<icon>icon.skill14444</icon>
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<operateType>A1</operateType>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<castRange>900</castRange>
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<hitTime>10000</hitTime>
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<effectPoint>-2</effectPoint>
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@ -1335,7 +1335,7 @@
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<abnormalType>MULTI_DEBUFF</abnormalType>
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<affectRange>200</affectRange>
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<icon>icon.skill1422</icon>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>80</magicLvl>
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<operateType>A2</operateType>
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@ -67,7 +67,7 @@
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<!-- Recharge. -->
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<icon>icon.skill14444</icon>
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<operateType>A1</operateType>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<castRange>900</castRange>
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<hitTime>10000</hitTime>
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<effectPoint>-2</effectPoint>
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@ -1335,7 +1335,7 @@
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<abnormalType>MULTI_DEBUFF</abnormalType>
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<affectRange>200</affectRange>
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<icon>icon.skill1422</icon>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>80</magicLvl>
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<operateType>A2</operateType>
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@ -67,7 +67,7 @@
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<!-- Recharge. -->
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<icon>icon.skill14444</icon>
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<operateType>A1</operateType>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<castRange>900</castRange>
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<hitTime>10000</hitTime>
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<effectPoint>-2</effectPoint>
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@ -1348,7 +1348,7 @@
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<castRange>1100</castRange>
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<hitTime>1500</hitTime>
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<effectPoint>-438</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="PhysicalAttack">
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<power>100000</power>
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@ -1409,7 +1409,7 @@
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<affectRange>300</affectRange>
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<hitTime>1000</hitTime>
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<effectPoint>-438</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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@ -1430,7 +1430,7 @@
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<affectRange>200</affectRange>
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<hitTime>1000</hitTime>
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<effectPoint>-438</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="PullBack">
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<speed>600</speed>
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@ -1496,7 +1496,7 @@
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<castRange>1100</castRange>
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<hitTime>1500</hitTime>
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<effectPoint>-438</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="PhysicalAttack">
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<power>100000</power>
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@ -1560,7 +1560,7 @@
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<hitTime>3000</hitTime>
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<effectPoint>-438</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="BlockActions" />
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<effect name="DefenceTrait">
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@ -1596,7 +1596,7 @@
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<affectScope>SINGLE</affectScope>
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<hitTime>1500</hitTime>
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<effectPoint>-438</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="PhysicalAttack">
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<power>100000</power>
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@ -1659,7 +1659,7 @@
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<hitTime>1000</hitTime>
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<effectPoint>-438</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="DamOverTime">
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<power>400</power>
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@ -1716,7 +1716,7 @@
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<hitTime>2000</hitTime>
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<effectPoint>-438</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>1500</power>
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@ -1743,7 +1743,7 @@
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<hitTime>3000</hitTime>
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<effectPoint>-438</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>1000</power>
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@ -1808,7 +1808,7 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
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@ -1878,7 +1878,7 @@
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="TargetMe" />
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<effect name="GetAgro" />
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@ -2236,7 +2236,7 @@
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<reuseDelay>5000</reuseDelay>
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<effectPoint>650</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -2270,7 +2270,7 @@
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<reuseDelay>5000</reuseDelay>
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<effectPoint>650</effectPoint>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -2462,7 +2462,7 @@
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>60</abnormalTime>
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<abnormalType>BLOCK_ESCAPE</abnormalType>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<conditions>
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<condition name="OpTargetPc" />
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</conditions>
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@ -2492,7 +2492,7 @@
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<reuseDelay>600000</reuseDelay>
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<effectPoint>-100</effectPoint>
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<abnormalTime>30</abnormalTime>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<magicLvl>-2</magicLvl>
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<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
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<stayAfterDeath>true</stayAfterDeath>
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@ -1335,7 +1335,7 @@
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<abnormalType>MULTI_DEBUFF</abnormalType>
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<affectRange>200</affectRange>
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<icon>icon.skill1422</icon>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>80</magicLvl>
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<operateType>A2</operateType>
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@ -1050,7 +1050,7 @@
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</effectPoint>
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<basicProperty>NONE</basicProperty>
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<rideState>NONE</rideState>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -1836,7 +1836,7 @@
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<value level="10">-718</value>
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<value level="11">-721</value>
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</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@ -1952,7 +1952,7 @@
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<value level="10">-718</value>
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<value level="11">-721</value>
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</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@ -2074,7 +2074,7 @@
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<value level="10">-718</value>
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<value level="11">-721</value>
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</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@ -2185,7 +2185,7 @@
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<value level="10">-718</value>
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<value level="11">-721</value>
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</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@ -2321,7 +2321,7 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<hitCancelTime>1</hitCancelTime>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@ -3959,7 +3959,7 @@
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -4072,7 +4072,7 @@
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -5223,7 +5223,7 @@
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<effectPoint>-704</effectPoint>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>SQUARE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -5314,7 +5314,7 @@
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<effectPoint>-709</effectPoint>
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<rideState>NONE</rideState>
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -5654,7 +5654,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>85</magicLvl>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -5693,7 +5693,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>85</magicLvl>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -5732,7 +5732,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>85</magicLvl>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -5769,7 +5769,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>85</magicLvl>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -5806,7 +5806,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<magicLvl>85</magicLvl>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -137,7 +137,7 @@
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="7">6</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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@ -250,7 +250,7 @@
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="7">6</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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@ -348,7 +348,7 @@
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="7">6</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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@ -828,7 +828,7 @@
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<staticReuse>true</staticReuse>
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<isMagic>1</isMagic>
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<effectPoint>-1009</effectPoint>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<magicCriticalRate>
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<value fromLevel="1" toLevel="7">6</value>
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<value fromLevel="3" toLevel="7" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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@ -2802,7 +2802,7 @@
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<isMagic>4</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="ManaDamOverTime">
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<power>
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@ -3136,7 +3136,7 @@
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * subIndex}</value>
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</magicCriticalRate>
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<isMagic>1</isMagic>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="MagicalSkillPower">
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<power>
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@ -4001,7 +4001,7 @@
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<affectScope>SINGLE</affectScope>
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<isMagic>1</isMagic>
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<isTriggeredSkill>true</isTriggeredSkill>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="Speed">
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<amount>
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@ -408,7 +408,7 @@
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<effectPoint>-100</effectPoint>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="HealPercent">
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<power>
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@ -432,7 +432,7 @@
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<effectPoint>-100</effectPoint>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<isDebuff>1</isDebuff>
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<isDebuff>true</isDebuff>
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<effects>
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<effect name="HealPercent">
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<power>
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@ -456,7 +456,7 @@
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<effectPoint>-100</effectPoint>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>
|
||||
@ -480,7 +480,7 @@
|
||||
<effectPoint>-100</effectPoint>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="HealPercent">
|
||||
<power>
|
||||
|
@ -67,7 +67,7 @@
|
||||
<!-- Recharge. -->
|
||||
<icon>icon.skill14444</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<hitTime>10000</hitTime>
|
||||
<effectPoint>-2</effectPoint>
|
||||
|
@ -1348,7 +1348,7 @@
|
||||
<castRange>1100</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>100000</power>
|
||||
@ -1409,7 +1409,7 @@
|
||||
<affectRange>300</affectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="GetAgro" />
|
||||
@ -1430,7 +1430,7 @@
|
||||
<affectRange>200</affectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
@ -1496,7 +1496,7 @@
|
||||
<castRange>1100</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>100000</power>
|
||||
@ -1560,7 +1560,7 @@
|
||||
<hitTime>3000</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="DefenceTrait">
|
||||
@ -1596,7 +1596,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>100000</power>
|
||||
@ -1659,7 +1659,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>400</power>
|
||||
@ -1716,7 +1716,7 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>1500</power>
|
||||
@ -1743,7 +1743,7 @@
|
||||
<hitTime>3000</hitTime>
|
||||
<effectPoint>-438</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>1000</power>
|
||||
@ -1808,7 +1808,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
|
||||
@ -1878,7 +1878,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="TargetMe" />
|
||||
<effect name="GetAgro" />
|
||||
@ -2236,7 +2236,7 @@
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>650</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -2270,7 +2270,7 @@
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>650</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -38,7 +38,7 @@
|
||||
<hitTime>200</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<rideState>NONE</rideState>
|
||||
<effects>
|
||||
<effect name="SummonNpc">
|
||||
@ -93,7 +93,7 @@
|
||||
</magicLvl>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<rideState>NONE</rideState>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -188,7 +188,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -289,7 +289,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<effectPoint>-709</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -794,7 +794,7 @@
|
||||
<value level="7">-712</value>
|
||||
<value level="8">-712</value>
|
||||
</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
|
@ -19,7 +19,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>4</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -189,7 +189,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
@ -279,7 +279,7 @@
|
||||
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-50</amount>
|
||||
@ -411,7 +411,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
@ -441,7 +441,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="KnockBack">
|
||||
<speed>600</speed>
|
||||
@ -474,7 +474,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockMove" />
|
||||
</effects>
|
||||
@ -504,7 +504,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
@ -534,7 +534,7 @@
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
</effects>
|
||||
@ -560,7 +560,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="TargetCancel">
|
||||
@ -591,7 +591,7 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
<effect name="KnockBack">
|
||||
@ -609,7 +609,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -188,7 +188,7 @@
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>1</effectPoint>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<effects>
|
||||
<effect name="Speed">
|
||||
|
@ -1382,7 +1382,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="46798" toLevel="1" name="Maphr - Yoke">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
@ -1393,7 +1393,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-655</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="46799" toLevel="6" name="Sayha's Ring">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -13,7 +13,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
</skill>
|
||||
<skill id="46801" toLevel="6" name="Maphr's Ring">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@ -1335,7 +1335,7 @@
|
||||
<abnormalType>MULTI_DEBUFF</abnormalType>
|
||||
<affectRange>200</affectRange>
|
||||
<icon>icon.skill1422</icon>
|
||||
<isDebuff>1</isDebuff>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>80</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
|
Loading…
Reference in New Issue
Block a user