Removed stream usage from Op2hWeaponSkillCondition.
This commit is contained in:
parent
f1cf75d6e7
commit
e751bfbd47
@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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|
@ -16,8 +16,9 @@
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*/
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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return false;
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatSet;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
* @author UnAfraid, Mobius
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||
|
||||
public Op2hWeaponSkillCondition(StatSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
for (String type : weaponTypes)
|
||||
{
|
||||
_weaponTypes.add(WeaponType.valueOf(type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
||||
|
||||
for (WeaponType weaponType : _weaponTypes)
|
||||
{
|
||||
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user