More proper way to get speed multiplier.
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@ -568,15 +568,12 @@ public class CreatureStat
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*/
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public final float getMovementSpeedMultiplier()
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{
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// No need: getRunSpeed() calculates multipliers.
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if (_creature == null)
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{
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return 1;
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}
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// if (_creature == null)
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// {
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// return 1;
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// }
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// return getRunSpeed() / _creature.getTemplate().baseRunSpd;
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return 1;
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return Math.max(1, getRunSpeed() / _creature.getTemplate().baseRunSpd);
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}
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public void setGmSpeedMultiplier(float multipier)
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