Fixed potential soulshot issue.
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@@ -556,8 +556,6 @@ public class UseItem implements IClientIncomingPacket
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{
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{
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// Charge Soulshot/Spiritshot like L2OFF
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// Charge Soulshot/Spiritshot like L2OFF
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player.rechargeAutoSoulShot(true, true, false);
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player.rechargeAutoSoulShot(true, true, false);
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item.setChargedSoulshot(Item.CHARGED_NONE);
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item.setChargedSpiritshot(Item.CHARGED_NONE);
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}
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}
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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item.decreaseMana(false);
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item.decreaseMana(false);
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@@ -613,8 +613,6 @@ public class UseItem implements IClientIncomingPacket
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{
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{
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// Charge Soulshot/Spiritshot like L2OFF
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// Charge Soulshot/Spiritshot like L2OFF
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player.rechargeAutoSoulShot(true, true, false);
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player.rechargeAutoSoulShot(true, true, false);
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item.setChargedSoulshot(Item.CHARGED_NONE);
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item.setChargedSpiritshot(Item.CHARGED_NONE);
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}
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}
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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item.decreaseMana(false);
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item.decreaseMana(false);
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