Replaced a lot of guessed skill values for retail values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2020-04-19 19:36:50 +00:00
parent cec597509a
commit e636a4d122
49 changed files with 2445 additions and 1513 deletions

View File

@@ -2416,10 +2416,8 @@
</effects>
</skill>
<skill id="21" toLevel="3" name="Poison Recovery">
<!-- Cures the target of minor poisoning. -->
<!-- Cures the user of minor poisoning. -->
<icon>icon.skill0021</icon>
<castRange>600</castRange>
<effectRange>1100</effectRange>
<effectPoint>
<value level="1">204</value>
<value level="2">379</value>
@@ -2445,7 +2443,7 @@
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">

View File

@@ -3235,9 +3235,9 @@
<value level="35">73</value>
<value level="36">74</value>
<value level="37">75</value>
<value level="38">76</value>
<value level="39">77</value>
<value level="40">78</value>
<value level="38">83</value>
<value level="39">84</value>
<value level="40">85</value>
<value level="41">79</value>
<value level="42">80</value>
<value level="43">81</value>
@@ -3261,43 +3261,43 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">738</value>
<value level="2">784</value>
<value level="3">833</value>
<value level="4">884</value>
<value level="5">937</value>
<value level="6">992</value>
<value level="7">1049</value>
<value level="8">1109</value>
<value level="9">1171</value>
<value level="10">1236</value>
<value level="11">1302</value>
<value level="12">1371</value>
<value level="13">1443</value>
<value level="14">1516</value>
<value level="15">1592</value>
<value level="16">1670</value>
<value level="17">1750</value>
<value level="18">1832</value>
<value level="19">1917</value>
<value level="20">2003</value>
<value level="21">2091</value>
<value level="22">2181</value>
<value level="23">2272</value>
<value level="24">2366</value>
<value level="25">2460</value>
<value level="26">2556</value>
<value level="27">2653</value>
<value level="28">2751</value>
<value level="29">2850</value>
<value level="30">2950</value>
<value level="31">3050</value>
<value level="32">3151</value>
<value level="33">3252</value>
<value level="34">3353</value>
<value level="35">3453</value>
<value level="36">3553</value>
<value level="37">3653</value>
<value level="1">369</value>
<value level="2">392</value>
<value level="3">417</value>
<value level="4">442</value>
<value level="5">469</value>
<value level="6">496</value>
<value level="7">525</value>
<value level="8">555</value>
<value level="9">586</value>
<value level="10">618</value>
<value level="11">651</value>
<value level="12">686</value>
<value level="13">722</value>
<value level="14">758</value>
<value level="15">796</value>
<value level="16">835</value>
<value level="17">875</value>
<value level="18">916</value>
<value level="19">959</value>
<value level="20">1002</value>
<value level="21">1046</value>
<value level="22">1091</value>
<value level="23">1136</value>
<value level="24">1183</value>
<value level="25">1230</value>
<value level="26">1278</value>
<value level="27">1327</value>
<value level="28">1376</value>
<value level="29">1425</value>
<value level="30">1475</value>
<value level="31">1525</value>
<value level="32">1576</value>
<value level="33">1626</value>
<value level="34">1677</value>
<value level="35">1727</value>
<value level="36">1777</value>
<value level="37">1827</value>
<value level="38">3692</value>
<value level="39">3731</value>
<value level="40">3770</value>

View File

@@ -5343,7 +5343,6 @@
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
@@ -6653,7 +6652,7 @@
<value level="5">58</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">61</value>
<value level="8">67</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>

View File

@@ -2899,26 +2899,22 @@
<value level="3">37</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>600000</reuseDelay>
<reuseDelay>
<value level="1">600000</value>
<value level="2">420000</value>
<value level="3">300000</value>
</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EnergySaved">
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
</amount>
<amount>3</amount>
</condition>
</conditions>
<effects>
<effect name="DispelBySlot">
<dispel>
<value level="1">SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</value>
<value level="2">SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</value>
<value level="3">SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</value>
</dispel>
<dispel>SPEED_DOWN,3;ROOT_PHYSICALLY,3;ROOT_MAGICALLY,3</dispel>
</effect>
</effects>
</skill>

View File

@@ -1086,7 +1086,16 @@
<value level="7">74</value>
<value level="8">78</value>
</magicLvl>
<mpConsume>50</mpConsume>
<mpConsume>
<value level="1">50</value>
<value level="2">55</value>
<value level="3">60</value>
<value level="4">65</value>
<value level="5">70</value>
<value level="6">75</value>
<value level="7">80</value>
<value level="8">85</value>
</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
@@ -1095,7 +1104,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>

View File

@@ -1059,7 +1059,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>61</activateRate>
<activateRate>60</activateRate>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>

View File

@@ -1448,5 +1448,21 @@
<!-- P./ M. Def. +3%, Speed +10. -->
<icon>BranchSys2.Icon.7anni_cloack_i02</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -4,16 +4,59 @@
<!-- Activates 2 Talisman slots, Max. HP/ MP/ CP +3%. -->
<icon>icon.dimension_bracelet_i05</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="TalismanSlot">
<slots>2</slots>
</effect>
<effect name="MaxCp">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55401" toLevel="1" name="Olympiad Warrior's Talisman">
<!-- P./ M. Skill Critical Damage +7%. -->
<icon>icon.npoint_talisman_stat</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="SkillCriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>7</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55402" toLevel="1" name="Olympiad Warrior's Belt">
<!-- P. Def. +15, weight limit +2000. -->
<icon>icon.belt_i03</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
<effect name="WeightLimit">
<amount>2000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55403" toLevel="1" name="Summon Agathion - Cheerleader Mae">
<!-- Summons Agathion. -->
@@ -1104,13 +1147,20 @@
<value level="4">11</value>
<value level="5">20</value>
</PULL>
<PARALYZE>
<TURN_STONE>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</PARALYZE>
</TURN_STONE>
<DERANGEMENT>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">8</value>
<value level="4">11</value>
<value level="5">20</value>
</DERANGEMENT>
</effect>
</effects>
</skill>

View File

@@ -415,9 +415,7 @@
<mode>DIFF</mode>
</effect>
<effect name="WeightLimit">
<amount>
<value level="1">5000</value>
</amount>
<amount>5000</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
@@ -428,21 +426,6 @@
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-3</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="55553" toLevel="1" name="Minion Eye's Blessed Resurrection">
@@ -707,6 +690,7 @@
</skill>
<skill id="55589" toLevel="1" name="Hero's MP Recovery Potion">
<icon>icon.etc_potion_blue_i00</icon>
<operateType>A1</operateType>
<blockedInOlympiad>true</blockedInOlympiad>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
@@ -722,28 +706,115 @@
<mode>DIFF</mode>
</effect>
</effects>
<operateType>A1</operateType>
</skill>
<skill id="55590" toLevel="1" name="Golden Mermaid's Scale">
<!-- For 3 hours, during fishing XP/ SP +10%. -->
<icon>icon.etc_oren_fish_scale_i00</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10800</abnormalTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<isMagic>4</isMagic>
<hitCancelTime>0</hitCancelTime>
<blockedInOlympiad>true</blockedInOlympiad>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="FishingExpSpBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55591" toLevel="1" name="Growth Amulet">
<!-- If stored in the inventory, acquired XP/ SP +40%. -->
<icon>BranchSys3.lcon.g_rune_itemdrop_up</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="ExpModify">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="SpModify">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55592" toLevel="1" name="Hero's Bracelet">
<!-- Activates 4 Talisman slots. HP/ MP/ CP +5%. -->
<icon>icon.dimension_bracelet_i05</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="TalismanSlot">
<slots>4</slots>
</effect>
<effect name="MaxHp">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="55593" toLevel="1" name="Returning Hero's Talisman">
<!-- P. Def. +22, M. Def. +11, P./ M. Evasion +1, Max. HP/ MP/ CP +80, Atk./ Casting Spd. +9, Speed +4. -->
<icon>icon.npoint_talisman_stat</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>22</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>11</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>1</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>9</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>9</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="55594" toLevel="1" name="Expertise Rune (C-grade)">
<!-- When possessed, you get Expertise C skill -->

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