Removed Rnd dependency from PaganKeys AI.

This commit is contained in:
MobiusDevelopment
2022-08-09 23:01:35 +00:00
parent 5acec331a5
commit e473ef6eee
16 changed files with 48 additions and 64 deletions

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {

View File

@@ -17,7 +17,6 @@
package ai.areas.PaganTemple; package ai.areas.PaganTemple;
import org.l2jmobius.Config; import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.Player;
@@ -55,7 +54,7 @@ public class PaganKeys extends AbstractNpcAI
{ {
case ZOMBIE_WORKER: case ZOMBIE_WORKER:
{ {
if (Rnd.get(100) < ANTEROOM_KEY_CHANCE) if (getRandom(100) < ANTEROOM_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -70,7 +69,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_LAYPERSON: case TRIOLS_LAYPERSON:
{ {
if (Rnd.get(100) < CHAPEL_KEY_CHANCE) if (getRandom(100) < CHAPEL_KEY_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {
@@ -85,7 +84,7 @@ public class PaganKeys extends AbstractNpcAI
} }
case TRIOLS_PRIEST: case TRIOLS_PRIEST:
{ {
if (Rnd.get(100) < KEY_OF_DARKNESS_CHANCE) if (getRandom(100) < KEY_OF_DARKNESS_CHANCE)
{ {
if (Config.AUTO_LOOT) if (Config.AUTO_LOOT)
{ {