Addition of SkillPowerAdd effect.
This commit is contained in:
@@ -301,6 +301,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
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EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
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EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
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EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
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EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
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EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
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@@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
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@@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
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// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
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// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
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final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
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damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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damage = Math.max(0, damage);
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@@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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effector.doAttack(damage, effected, skill, false, false, critical, false);
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@@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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}
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final double attack = effector.getPAtk();
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final double power = _power;
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double defence = effected.getPDef();
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switch (Formulas.calcShldUse(effector, effected))
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@@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
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}
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@@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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final double minHp = (effected.getMaxHp() * _saveHp) / 100;
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@@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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effector.doAttack(damage, effected, skill, false, false, critical, false);
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@@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef            RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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effector.doAttack(damage, effected, skill, false, false, critical, false);
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31
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class SkillPowerAdd extends AbstractStatEffect
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{
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public SkillPowerAdd(StatsSet params)
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{
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super(params, Stats.SKILL_POWER_ADD);
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}
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}
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@@ -1176,7 +1176,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1194,7 +1194,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1212,7 +1212,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1230,7 +1230,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1248,7 +1248,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1512,7 +1512,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1526,7 +1526,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1540,7 +1540,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1554,7 +1554,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1568,7 +1568,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -1084,12 +1084,12 @@
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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@@ -167,7 +167,7 @@ MagicalAttackSpeed: Casting Spd. stat
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MagicalDamOverTime: Magical attack over time.
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MagicalDefence: M. Def stat.
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MagicalEvasion: M. Evasion stat.
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MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
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MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
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MagicalSoulAttack: Magical attack based on souls formula.
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MagicCriticalDamage: Magical Critical Damage stat
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MagicCriticalRate: Magical Critical Rate stat.
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@@ -208,7 +208,7 @@ PhysicalDefence: P. Def stat.
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PhysicalEvasion: P. Evasion stat.
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PhysicalMute: Prevents the usage of physical skills. Shield Slam.
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PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
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PhysicalSkillPower: Physical Skill Power stat.
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PhysicalSkillPower: Physical Skill Power stat (use only MUL).
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PhysicalSoulAttack: Physical attack depending on souls.
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PkCount: Increases PK kills.
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Plunder: Takes bonus item from monster. Sweep effect.
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@@ -269,6 +269,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
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SkillCriticalDamage: Skill critical damage stat.
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SkillCriticalProbability: Skill critical rate stat.
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SkillEvasion: Skill evasion stat.
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SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
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SkillTurning: Stops target's casting.
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SkillTurningOverTime: Stops target's casting at a fixed rate.
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SoulBlow: Physical attack based on blow formula with bonus damage from souls.
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Reference in New Issue
Block a user