Addition of SkillPowerAdd effect.
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@ -301,6 +301,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
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EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
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EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
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EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
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EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
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EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
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EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
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@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
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@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
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// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
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// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
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final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
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damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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damage = Math.max(0, damage);
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@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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effector.doAttack(damage, effected, skill, false, false, critical, false);
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@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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}
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final double attack = effector.getPAtk();
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final double power = _power;
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double defence = effected.getPDef();
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switch (Formulas.calcShldUse(effector, effected))
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@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
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}
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@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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final double minHp = (effected.getMaxHp() * _saveHp) / 100;
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@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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effector.doAttack(damage, effected, skill, false, false, critical, false);
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@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
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if (defence != -1)
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{
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// TODO: Find proper defence formula.
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defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
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// Trait, elements
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final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
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final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
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@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
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// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
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// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
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// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
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final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
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damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
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damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
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}
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effector.doAttack(damage, effected, skill, false, false, critical, false);
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31
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class SkillPowerAdd extends AbstractStatEffect
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{
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public SkillPowerAdd(StatsSet params)
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{
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super(params, Stats.SKILL_POWER_ADD);
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}
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}
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@ -1176,7 +1176,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1194,7 +1194,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1212,7 +1212,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1230,7 +1230,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1248,7 +1248,7 @@
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<amount>54</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>118</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1512,7 +1512,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1526,7 +1526,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1540,7 +1540,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1554,7 +1554,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1568,7 +1568,7 @@
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<magicLvl>1</magicLvl>
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<isDebuff>false</isDebuff>
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<effects>
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<effect name="PhysicalSkillPower">
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<effect name="SkillPowerAdd">
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<amount>338</amount>
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<mode>DIFF</mode>
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</effect>
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@ -1084,12 +1084,12 @@
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalSkillPower">
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<amount>
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<value level="1">15</value>
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<value level="2">16</value>
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<value level="3">17</value>
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<value level="4">20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalSkillPower">
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@ -167,7 +167,7 @@ MagicalAttackSpeed: Casting Spd. stat
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MagicalDamOverTime: Magical attack over time.
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MagicalDefence: M. Def stat.
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MagicalEvasion: M. Evasion stat.
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MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
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MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
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MagicalSoulAttack: Magical attack based on souls formula.
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MagicCriticalDamage: Magical Critical Damage stat
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MagicCriticalRate: Magical Critical Rate stat.
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@ -208,7 +208,7 @@ PhysicalDefence: P. Def stat.
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PhysicalEvasion: P. Evasion stat.
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PhysicalMute: Prevents the usage of physical skills. Shield Slam.
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PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
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PhysicalSkillPower: Physical Skill Power stat.
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PhysicalSkillPower: Physical Skill Power stat (use only MUL).
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PhysicalSoulAttack: Physical attack depending on souls.
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PkCount: Increases PK kills.
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Plunder: Takes bonus item from monster. Sweep effect.
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@ -269,6 +269,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
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SkillCriticalDamage: Skill critical damage stat.
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SkillCriticalProbability: Skill critical rate stat.
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SkillEvasion: Skill evasion stat.
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SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
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SkillTurning: Stops target's casting.
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SkillTurningOverTime: Stops target's casting at a fixed rate.
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SoulBlow: Physical attack based on blow formula with bonus damage from souls.
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@ -92,8 +92,6 @@ public final class Formulas
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return 1;
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}
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}
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// TODO: Find proper defence formula.
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defence = target.getLevel() > 99 ? defence / 10 : defence;
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// Critical
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final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
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@ -143,9 +141,7 @@ public final class Formulas
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final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
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// MDAM Formula.
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// TODO: Find proper mDefence formula.
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mDef = target.getLevel() > 99 ? mDef / 3.33 : mDef;
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double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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double damage = ((attacker.getINT() * ((power * attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1)) + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
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// Failure calculation
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if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
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@ -183,7 +179,6 @@ public final class Formulas
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}
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damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
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damage += attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 0);
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return damage;
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}
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@ -113,8 +113,8 @@ public enum Stats
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// ATTACK & DEFENCE RATES
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MAGIC_CRITICAL_DAMAGE("mCritPower"),
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PHYSICAL_SKILL_POWER("physicalSkillPower"), // Adding skill power (not multipliers) results in points added directly to final value unmodified by defence, traits, elements, criticals etc.
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// Even when damage is 0 due to general trait immune multiplier, added skill power is active and clearly visible (damage not being 0 but at the value of added skill power).
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SKILL_POWER_ADD("skillPowerAdd"),
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PHYSICAL_SKILL_POWER("physicalSkillPower"),
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MAGICAL_SKILL_POWER("magicalSkillPower"),
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CRITICAL_DAMAGE_SKILL("cAtkSkill"),
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CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
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@ -301,6 +301,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
|
||||
EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
|
||||
|
@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
|
||||
@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
|
||||
// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
|
||||
// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
damage = Math.max(0, damage);
|
||||
|
@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
}
|
||||
|
||||
final double attack = effector.getPAtk();
|
||||
final double power = _power;
|
||||
double defence = effected.getPDef();
|
||||
|
||||
switch (Formulas.calcShldUse(effector, effected))
|
||||
@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
final double minHp = (effected.getMaxHp() * _saveHp) / 100;
|
||||
|
@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
31
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class SkillPowerAdd extends AbstractStatEffect
|
||||
{
|
||||
public SkillPowerAdd(StatsSet params)
|
||||
{
|
||||
super(params, Stats.SKILL_POWER_ADD);
|
||||
}
|
||||
}
|
@ -1176,7 +1176,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1194,7 +1194,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1212,7 +1212,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1230,7 +1230,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1248,7 +1248,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1512,7 +1512,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1526,7 +1526,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1540,7 +1540,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1554,7 +1554,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1568,7 +1568,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -1084,12 +1084,12 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
|
@ -167,7 +167,7 @@ MagicalAttackSpeed: Casting Spd. stat
|
||||
MagicalDamOverTime: Magical attack over time.
|
||||
MagicalDefence: M. Def stat.
|
||||
MagicalEvasion: M. Evasion stat.
|
||||
MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
|
||||
MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
|
||||
MagicalSoulAttack: Magical attack based on souls formula.
|
||||
MagicCriticalDamage: Magical Critical Damage stat
|
||||
MagicCriticalRate: Magical Critical Rate stat.
|
||||
@ -208,7 +208,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
Plunder: Takes bonus item from monster. Sweep effect.
|
||||
@ -269,6 +269,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillCriticalProbability: Skill critical rate stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
SoulBlow: Physical attack based on blow formula with bonus damage from souls.
|
||||
|
@ -92,8 +92,6 @@ public final class Formulas
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// TODO: Find proper defence formula.
|
||||
defence = target.getLevel() > 99 ? defence / 10 : defence;
|
||||
|
||||
// Critical
|
||||
final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
|
||||
@ -143,9 +141,7 @@ public final class Formulas
|
||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||
|
||||
// MDAM Formula.
|
||||
// TODO: Find proper mDefence formula.
|
||||
mDef = target.getLevel() > 99 ? mDef / 3.33 : mDef;
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
double damage = ((attacker.getINT() * ((power * attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1)) + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
|
||||
// Failure calculation
|
||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||
@ -183,7 +179,6 @@ public final class Formulas
|
||||
}
|
||||
|
||||
damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 0);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
@ -113,8 +113,8 @@ public enum Stats
|
||||
|
||||
// ATTACK & DEFENCE RATES
|
||||
MAGIC_CRITICAL_DAMAGE("mCritPower"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"), // Adding skill power (not multipliers) results in points added directly to final value unmodified by defence, traits, elements, criticals etc.
|
||||
// Even when damage is 0 due to general trait immune multiplier, added skill power is active and clearly visible (damage not being 0 but at the value of added skill power).
|
||||
SKILL_POWER_ADD("skillPowerAdd"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"),
|
||||
MAGICAL_SKILL_POWER("magicalSkillPower"),
|
||||
CRITICAL_DAMAGE_SKILL("cAtkSkill"),
|
||||
CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
|
||||
|
@ -301,6 +301,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
|
||||
EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
|
||||
|
@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
|
||||
@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
|
||||
// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
|
||||
// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
damage = Math.max(0, damage);
|
||||
|
@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
}
|
||||
|
||||
final double attack = effector.getPAtk();
|
||||
final double power = _power;
|
||||
double defence = effected.getPDef();
|
||||
|
||||
switch (Formulas.calcShldUse(effector, effected))
|
||||
@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
final double minHp = (effected.getMaxHp() * _saveHp) / 100;
|
||||
|
@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
31
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class SkillPowerAdd extends AbstractStatEffect
|
||||
{
|
||||
public SkillPowerAdd(StatsSet params)
|
||||
{
|
||||
super(params, Stats.SKILL_POWER_ADD);
|
||||
}
|
||||
}
|
@ -1176,7 +1176,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1194,7 +1194,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1212,7 +1212,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1230,7 +1230,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1248,7 +1248,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1512,7 +1512,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1526,7 +1526,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1540,7 +1540,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1554,7 +1554,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1568,7 +1568,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -1084,12 +1084,12 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
|
@ -167,7 +167,7 @@ MagicalAttackSpeed: Casting Spd. stat
|
||||
MagicalDamOverTime: Magical attack over time.
|
||||
MagicalDefence: M. Def stat.
|
||||
MagicalEvasion: M. Evasion stat.
|
||||
MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
|
||||
MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
|
||||
MagicalSoulAttack: Magical attack based on souls formula.
|
||||
MagicCriticalDamage: Magical Critical Damage stat
|
||||
MagicCriticalRate: Magical Critical Rate stat.
|
||||
@ -208,7 +208,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
Plunder: Takes bonus item from monster. Sweep effect.
|
||||
@ -269,6 +269,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillCriticalProbability: Skill critical rate stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
SoulBlow: Physical attack based on blow formula with bonus damage from souls.
|
||||
|
@ -92,8 +92,6 @@ public final class Formulas
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// TODO: Find proper defence formula.
|
||||
defence = target.getLevel() > 99 ? defence / 10 : defence;
|
||||
|
||||
// Critical
|
||||
final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
|
||||
@ -143,9 +141,7 @@ public final class Formulas
|
||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||
|
||||
// MDAM Formula.
|
||||
// TODO: Find proper mDefence formula.
|
||||
mDef = target.getLevel() > 99 ? mDef / 3.33 : mDef;
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
double damage = ((attacker.getINT() * ((power * attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1)) + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
|
||||
// Failure calculation
|
||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||
@ -183,7 +179,6 @@ public final class Formulas
|
||||
}
|
||||
|
||||
damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 0);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
@ -113,8 +113,8 @@ public enum Stats
|
||||
|
||||
// ATTACK & DEFENCE RATES
|
||||
MAGIC_CRITICAL_DAMAGE("mCritPower"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"), // Adding skill power (not multipliers) results in points added directly to final value unmodified by defence, traits, elements, criticals etc.
|
||||
// Even when damage is 0 due to general trait immune multiplier, added skill power is active and clearly visible (damage not being 0 but at the value of added skill power).
|
||||
SKILL_POWER_ADD("skillPowerAdd"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"),
|
||||
MAGICAL_SKILL_POWER("magicalSkillPower"),
|
||||
CRITICAL_DAMAGE_SKILL("cAtkSkill"),
|
||||
CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
|
||||
|
@ -306,6 +306,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
|
||||
EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
|
||||
|
@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
|
||||
@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
|
||||
// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
|
||||
// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
damage = Math.max(0, damage);
|
||||
|
@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
}
|
||||
|
||||
final double attack = effector.getPAtk();
|
||||
final double power = _power;
|
||||
double defence = effected.getPDef();
|
||||
|
||||
switch (Formulas.calcShldUse(effector, effected))
|
||||
@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
final double minHp = (effected.getMaxHp() * _saveHp) / 100;
|
||||
|
@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
31
L2J_Mobius_4.0_GrandCrusade/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_4.0_GrandCrusade/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class SkillPowerAdd extends AbstractStatEffect
|
||||
{
|
||||
public SkillPowerAdd(StatsSet params)
|
||||
{
|
||||
super(params, Stats.SKILL_POWER_ADD);
|
||||
}
|
||||
}
|
@ -1176,7 +1176,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1194,7 +1194,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1212,7 +1212,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1230,7 +1230,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1248,7 +1248,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1512,7 +1512,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1526,7 +1526,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1540,7 +1540,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1554,7 +1554,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1568,7 +1568,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -1083,12 +1083,12 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
|
@ -171,7 +171,7 @@ MagicalAttackSpeed: Casting Spd. stat
|
||||
MagicalDamOverTime: Magical attack over time.
|
||||
MagicalDefence: M. Def stat.
|
||||
MagicalEvasion: M. Evasion stat.
|
||||
MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
|
||||
MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
|
||||
MagicalSoulAttack: Magical attack based on souls formula.
|
||||
MagicCriticalDamage: Magical Critical Damage stat
|
||||
MagicCriticalRate: Magical Critical Rate stat.
|
||||
@ -212,7 +212,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
Plunder: Takes bonus item from monster. Sweep effect.
|
||||
@ -274,6 +274,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillCriticalProbability: Skill critical rate stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
SoulBlow: Physical attack based on blow formula with bonus damage from souls.
|
||||
|
@ -92,8 +92,6 @@ public final class Formulas
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// TODO: Find proper defence formula.
|
||||
defence = target.getLevel() > 99 ? defence / 10 : defence;
|
||||
|
||||
// Critical
|
||||
final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
|
||||
@ -143,9 +141,7 @@ public final class Formulas
|
||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||
|
||||
// MDAM Formula.
|
||||
// TODO: Find proper mDefence formula.
|
||||
mDef = target.getLevel() > 99 ? mDef / 3.33 : mDef;
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
double damage = ((attacker.getINT() * ((power * attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1)) + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
|
||||
// Failure calculation
|
||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||
@ -183,7 +179,6 @@ public final class Formulas
|
||||
}
|
||||
|
||||
damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 0);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
@ -113,8 +113,8 @@ public enum Stats
|
||||
|
||||
// ATTACK & DEFENCE RATES
|
||||
MAGIC_CRITICAL_DAMAGE("mCritPower"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"), // Adding skill power (not multipliers) results in points added directly to final value unmodified by defence, traits, elements, criticals etc.
|
||||
// Even when damage is 0 due to general trait immune multiplier, added skill power is active and clearly visible (damage not being 0 but at the value of added skill power).
|
||||
SKILL_POWER_ADD("skillPowerAdd"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"),
|
||||
MAGICAL_SKILL_POWER("magicalSkillPower"),
|
||||
CRITICAL_DAMAGE_SKILL("cAtkSkill"),
|
||||
CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
|
||||
|
@ -310,6 +310,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
|
||||
EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
|
||||
|
@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
|
||||
@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
|
||||
// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
|
||||
// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
damage = Math.max(0, damage);
|
||||
|
@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
}
|
||||
|
||||
final double attack = effector.getPAtk();
|
||||
final double power = _power;
|
||||
double defence = effected.getPDef();
|
||||
|
||||
switch (Formulas.calcShldUse(effector, effected))
|
||||
@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
final double minHp = (effected.getMaxHp() * _saveHp) / 100;
|
||||
|
@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
31
L2J_Mobius_5.0_Salvation/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_5.0_Salvation/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class SkillPowerAdd extends AbstractStatEffect
|
||||
{
|
||||
public SkillPowerAdd(StatsSet params)
|
||||
{
|
||||
super(params, Stats.SKILL_POWER_ADD);
|
||||
}
|
||||
}
|
@ -1176,7 +1176,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1194,7 +1194,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1212,7 +1212,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1230,7 +1230,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1248,7 +1248,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1512,7 +1512,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1526,7 +1526,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1540,7 +1540,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1554,7 +1554,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1568,7 +1568,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -1083,12 +1083,12 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
|
@ -175,7 +175,7 @@ MagicalAttackSpeed: Casting Spd. stat
|
||||
MagicalDamOverTime: Magical attack over time.
|
||||
MagicalDefence: M. Def stat.
|
||||
MagicalEvasion: M. Evasion stat.
|
||||
MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
|
||||
MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
|
||||
MagicalSoulAttack: Magical attack based on souls formula.
|
||||
MagicCriticalDamage: Magical Critical Damage stat
|
||||
MagicCriticalRate: Magical Critical Rate stat.
|
||||
@ -216,7 +216,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
Plunder: Takes bonus item from monster. Sweep effect.
|
||||
@ -278,6 +278,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillCriticalProbability: Skill critical rate stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
SoulBlow: Physical attack based on blow formula with bonus damage from souls.
|
||||
|
@ -92,8 +92,6 @@ public final class Formulas
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// TODO: Find proper defence formula.
|
||||
defence = target.getLevel() > 99 ? defence / 10 : defence;
|
||||
|
||||
// Critical
|
||||
final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
|
||||
@ -143,9 +141,7 @@ public final class Formulas
|
||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||
|
||||
// MDAM Formula.
|
||||
// TODO: Find proper mDefence formula.
|
||||
mDef = target.getLevel() > 99 ? mDef / 3.33 : mDef;
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
double damage = ((attacker.getINT() * ((power * attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1)) + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
|
||||
// Failure calculation
|
||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||
@ -183,7 +179,6 @@ public final class Formulas
|
||||
}
|
||||
|
||||
damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 0);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
@ -113,8 +113,8 @@ public enum Stats
|
||||
|
||||
// ATTACK & DEFENCE RATES
|
||||
MAGIC_CRITICAL_DAMAGE("mCritPower"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"), // Adding skill power (not multipliers) results in points added directly to final value unmodified by defence, traits, elements, criticals etc.
|
||||
// Even when damage is 0 due to general trait immune multiplier, added skill power is active and clearly visible (damage not being 0 but at the value of added skill power).
|
||||
SKILL_POWER_ADD("skillPowerAdd"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"),
|
||||
MAGICAL_SKILL_POWER("magicalSkillPower"),
|
||||
CRITICAL_DAMAGE_SKILL("cAtkSkill"),
|
||||
CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
|
||||
|
@ -311,6 +311,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
|
||||
EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
|
||||
|
@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
|
||||
@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
|
||||
// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
|
||||
// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
damage = Math.max(0, damage);
|
||||
|
@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
}
|
||||
|
||||
final double attack = effector.getPAtk();
|
||||
final double power = _power;
|
||||
double defence = effected.getPDef();
|
||||
|
||||
switch (Formulas.calcShldUse(effector, effected))
|
||||
@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
final double minHp = (effected.getMaxHp() * _saveHp) / 100;
|
||||
|
@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
31
L2J_Mobius_5.5_EtinasFate/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_5.5_EtinasFate/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class SkillPowerAdd extends AbstractStatEffect
|
||||
{
|
||||
public SkillPowerAdd(StatsSet params)
|
||||
{
|
||||
super(params, Stats.SKILL_POWER_ADD);
|
||||
}
|
||||
}
|
@ -1176,7 +1176,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1194,7 +1194,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1212,7 +1212,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1230,7 +1230,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1248,7 +1248,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1512,7 +1512,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1526,7 +1526,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1540,7 +1540,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1554,7 +1554,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1568,7 +1568,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -1083,12 +1083,12 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
|
@ -176,7 +176,7 @@ MagicalAttackSpeed: Casting Spd. stat
|
||||
MagicalDamOverTime: Magical attack over time.
|
||||
MagicalDefence: M. Def stat.
|
||||
MagicalEvasion: M. Evasion stat.
|
||||
MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
|
||||
MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
|
||||
MagicalSoulAttack: Magical attack based on souls formula.
|
||||
MagicCriticalDamage: Magical Critical Damage stat
|
||||
MagicCriticalRate: Magical Critical Rate stat.
|
||||
@ -217,7 +217,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
Plunder: Takes bonus item from monster. Sweep effect.
|
||||
@ -279,6 +279,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillCriticalProbability: Skill critical rate stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
SoulBlow: Physical attack based on blow formula with bonus damage from souls.
|
||||
|
@ -92,8 +92,6 @@ public final class Formulas
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// TODO: Find proper defence formula.
|
||||
defence = target.getLevel() > 99 ? defence / 10 : defence;
|
||||
|
||||
// Critical
|
||||
final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
|
||||
@ -143,9 +141,7 @@ public final class Formulas
|
||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||
|
||||
// MDAM Formula.
|
||||
// TODO: Find proper mDefence formula.
|
||||
mDef = target.getLevel() > 99 ? mDef / 3.33 : mDef;
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
double damage = ((attacker.getINT() * ((power * attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1)) + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
|
||||
// Failure calculation
|
||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||
@ -183,7 +179,6 @@ public final class Formulas
|
||||
}
|
||||
|
||||
damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 0);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
@ -113,8 +113,8 @@ public enum Stats
|
||||
|
||||
// ATTACK & DEFENCE RATES
|
||||
MAGIC_CRITICAL_DAMAGE("mCritPower"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"), // Adding skill power (not multipliers) results in points added directly to final value unmodified by defence, traits, elements, criticals etc.
|
||||
// Even when damage is 0 due to general trait immune multiplier, added skill power is active and clearly visible (damage not being 0 but at the value of added skill power).
|
||||
SKILL_POWER_ADD("skillPowerAdd"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"),
|
||||
MAGICAL_SKILL_POWER("magicalSkillPower"),
|
||||
CRITICAL_DAMAGE_SKILL("cAtkSkill"),
|
||||
CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
|
||||
|
@ -311,6 +311,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
|
||||
EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
|
||||
|
@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
|
||||
@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
|
||||
// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
|
||||
// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
damage = Math.max(0, damage);
|
||||
|
@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
}
|
||||
|
||||
final double attack = effector.getPAtk();
|
||||
final double power = _power;
|
||||
double defence = effected.getPDef();
|
||||
|
||||
switch (Formulas.calcShldUse(effector, effected))
|
||||
@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
final double minHp = (effected.getMaxHp() * _saveHp) / 100;
|
||||
|
@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
31
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class SkillPowerAdd extends AbstractStatEffect
|
||||
{
|
||||
public SkillPowerAdd(StatsSet params)
|
||||
{
|
||||
super(params, Stats.SKILL_POWER_ADD);
|
||||
}
|
||||
}
|
@ -1176,7 +1176,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1194,7 +1194,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1212,7 +1212,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1230,7 +1230,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1248,7 +1248,7 @@
|
||||
<amount>54</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>118</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1512,7 +1512,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1526,7 +1526,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1540,7 +1540,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1554,7 +1554,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
@ -1568,7 +1568,7 @@
|
||||
<magicLvl>1</magicLvl>
|
||||
<isDebuff>false</isDebuff>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<effect name="SkillPowerAdd">
|
||||
<amount>338</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
|
@ -1084,12 +1084,12 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">17</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalSkillPower">
|
||||
|
@ -176,7 +176,7 @@ MagicalAttackSpeed: Casting Spd. stat
|
||||
MagicalDamOverTime: Magical attack over time.
|
||||
MagicalDefence: M. Def stat.
|
||||
MagicalEvasion: M. Evasion stat.
|
||||
MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
|
||||
MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
|
||||
MagicalSoulAttack: Magical attack based on souls formula.
|
||||
MagicCriticalDamage: Magical Critical Damage stat
|
||||
MagicCriticalRate: Magical Critical Rate stat.
|
||||
@ -217,7 +217,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
Plunder: Takes bonus item from monster. Sweep effect.
|
||||
@ -279,6 +279,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillCriticalProbability: Skill critical rate stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
SoulBlow: Physical attack based on blow formula with bonus damage from souls.
|
||||
|
@ -92,8 +92,6 @@ public final class Formulas
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// TODO: Find proper defence formula.
|
||||
defence = target.getLevel() > 99 ? defence / 10 : defence;
|
||||
|
||||
// Critical
|
||||
final double criticalMod = (attacker.getStat().getValue(Stats.CRITICAL_DAMAGE, 1));
|
||||
@ -143,9 +141,7 @@ public final class Formulas
|
||||
final double pvpPveMod = calculatePvpPveBonus(attacker, target, skill, mcrit);
|
||||
|
||||
// MDAM Formula.
|
||||
// TODO: Find proper mDefence formula.
|
||||
mDef = target.getLevel() > 99 ? mDef / 3.33 : mDef;
|
||||
double damage = ((attacker.getINT() * power * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
double damage = ((attacker.getINT() * ((power * attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 1)) + attacker.getStat().getValue(Stats.SKILL_POWER_ADD, 0)) * Math.sqrt(mAtk)) / mDef) * shotsBonus;
|
||||
|
||||
// Failure calculation
|
||||
if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
|
||||
@ -183,7 +179,6 @@ public final class Formulas
|
||||
}
|
||||
|
||||
damage = damage * critMod * generalTraitMod * attributeMod * randomMod * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.MAGICAL_SKILL_POWER, 0);
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
@ -113,8 +113,8 @@ public enum Stats
|
||||
|
||||
// ATTACK & DEFENCE RATES
|
||||
MAGIC_CRITICAL_DAMAGE("mCritPower"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"), // Adding skill power (not multipliers) results in points added directly to final value unmodified by defence, traits, elements, criticals etc.
|
||||
// Even when damage is 0 due to general trait immune multiplier, added skill power is active and clearly visible (damage not being 0 but at the value of added skill power).
|
||||
SKILL_POWER_ADD("skillPowerAdd"),
|
||||
PHYSICAL_SKILL_POWER("physicalSkillPower"),
|
||||
MAGICAL_SKILL_POWER("magicalSkillPower"),
|
||||
CRITICAL_DAMAGE_SKILL("cAtkSkill"),
|
||||
CRITICAL_DAMAGE_SKILL_ADD("cAtkSkillAdd"),
|
||||
|
@ -299,6 +299,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalDamage", SkillCriticalDamage::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillCriticalProbability", SkillCriticalProbability::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillEvasion", SkillEvasion::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillPowerAdd", SkillPowerAdd::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurning", SkillTurning::new);
|
||||
EffectHandler.getInstance().registerHandler("SkillTurningOverTime", SkillTurningOverTime::new);
|
||||
EffectHandler.getInstance().registerHandler("SoulBlow", SoulBlow::new);
|
||||
|
@ -122,9 +122,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(attacker, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(attacker, effected, skill.getTraitType(), true);
|
||||
@ -150,9 +147,8 @@ public final class EnergyAttack extends AbstractEffect
|
||||
// ...................________Initial Damage_________...__Charges Additional Damage__...____________________________________
|
||||
// ATTACK CALCULATION ((77 * ((pAtk * lvlMod) + power) * (1 + (0.1 * chargesConsumed)) / pdef) * skillPower) + skillPowerAdd
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^```^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + _power)) / defence;
|
||||
final double baseMod = (77 * ((attacker.getPAtk() * attacker.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0))) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * energyChargesBoost * pvpPveMod;
|
||||
damage += attacker.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
damage = Math.max(0, damage);
|
||||
|
@ -138,9 +138,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -169,9 +166,8 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * abnormalMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -77,7 +77,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
}
|
||||
|
||||
final double attack = effector.getPAtk();
|
||||
final double power = _power;
|
||||
double defence = effected.getPDef();
|
||||
|
||||
switch (Formulas.calcShldUse(effector, effected))
|
||||
@ -99,9 +98,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -129,9 +125,8 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
damage *= -((effector.getCurrentHp() * 2) / effector.getMaxHp()) + 2;
|
||||
}
|
||||
|
||||
|
@ -111,9 +111,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -141,9 +138,8 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
final double minHp = (effected.getMaxHp() * _saveHp) / 100;
|
||||
|
@ -131,9 +131,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -162,9 +159,8 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * ssmod * critMod * weaponBonus * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
@ -125,9 +125,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
|
||||
if (defence != -1)
|
||||
{
|
||||
// TODO: Find proper defence formula.
|
||||
defence = effector.isPlayable() && (effected.getLevel() > 99) ? defence / 10 : defence;
|
||||
|
||||
// Trait, elements
|
||||
final double weaponTraitMod = Formulas.calcWeaponTraitBonus(effector, effected);
|
||||
final double generalTraitMod = Formulas.calcGeneralTraitBonus(effector, effected, skill.getTraitType(), true);
|
||||
@ -156,9 +153,8 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
// ...................____________Melee Damage_____________......................................___________________Ranged Damage____________________
|
||||
// ATTACK CALCULATION 77 * ((pAtk * lvlMod) + power) / pdef RANGED ATTACK CALCULATION 70 * ((pAtk * lvlMod) + power + patk + power) / pdef
|
||||
// ```````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^``````````````````````````````````````^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + _power + rangedBonus)) / defence;
|
||||
final double baseMod = (wpnMod * ((attack * effector.getLevelMod()) + (_power * effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 1)) + effector.getStat().getValue(Stats.SKILL_POWER_ADD, 0) + rangedBonus)) / defence;
|
||||
damage = baseMod * soulsMod * ssmod * critMod * weaponTraitMod * generalTraitMod * attributeMod * pvpPveMod * randomMod;
|
||||
damage += effector.getStat().getValue(Stats.PHYSICAL_SKILL_POWER, 0);
|
||||
}
|
||||
|
||||
effector.doAttack(damage, effected, skill, false, false, critical, false);
|
||||
|
31
L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
31
L2J_Mobius_Classic_2.0_Saviors/dist/game/data/scripts/handlers/effecthandlers/SkillPowerAdd.java
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import org.l2jmobius.gameserver.model.StatsSet;
|
||||
import org.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class SkillPowerAdd extends AbstractStatEffect
|
||||
{
|
||||
public SkillPowerAdd(StatsSet params)
|
||||
{
|
||||
super(params, Stats.SKILL_POWER_ADD);
|
||||
}
|
||||
}
|
@ -166,7 +166,7 @@ MagicalAttackSpeed: Casting Spd. stat
|
||||
MagicalDamOverTime: Magical attack over time.
|
||||
MagicalDefence: M. Def stat.
|
||||
MagicalEvasion: M. Evasion stat.
|
||||
MagicalSkillPower: Magical Skill Power stat. (l2jmobius)
|
||||
MagicalSkillPower: Magical Skill Power stat (use only MUL). (l2jmobius)
|
||||
MagicalSoulAttack: Magical attack based on souls formula.
|
||||
MagicCriticalDamage: Magical Critical Damage stat
|
||||
MagicCriticalRate: Magical Critical Rate stat.
|
||||
@ -207,7 +207,7 @@ PhysicalDefence: P. Def stat.
|
||||
PhysicalEvasion: P. Evasion stat.
|
||||
PhysicalMute: Prevents the usage of physical skills. Shield Slam.
|
||||
PhysicalShieldAngleAll: Causes the shield to block at 360 degree angle.
|
||||
PhysicalSkillPower: Physical Skill Power stat.
|
||||
PhysicalSkillPower: Physical Skill Power stat (use only MUL).
|
||||
PhysicalSoulAttack: Physical attack depending on souls.
|
||||
PkCount: Increases PK kills.
|
||||
Plunder: Takes bonus item from monster. Sweep effect.
|
||||
@ -267,6 +267,7 @@ SkillCritical: Activates double debuff or cooldown reset critical based on the s
|
||||
SkillCriticalDamage: Skill critical damage stat.
|
||||
SkillCriticalProbability: Skill critical rate stat.
|
||||
SkillEvasion: Skill evasion stat.
|
||||
SkillPowerAdd: Adds set ammount of power to skills (use only DIFF). (l2jmobius)
|
||||
SkillTurning: Stops target's casting.
|
||||
SkillTurningOverTime: Stops target's casting at a fixed rate.
|
||||
SoulBlow: Physical attack based on blow formula with bonus damage from souls.
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user