Addition of BonusSpoilRate effect.
This commit is contained in:
@@ -61,6 +61,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Bluff", Bluff::new);
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EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new);
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EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new);
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EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new);
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EffectHandler.getInstance().registerHandler("Breath", Breath::new);
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EffectHandler.getInstance().registerHandler("BuffBlock", BuffBlock::new);
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EffectHandler.getInstance().registerHandler("CallParty", CallParty::new);
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@@ -401,8 +401,9 @@ public class NpcViewMod implements IBypassHandler
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int leftHeight = 0;
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int rightHeight = 0;
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final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
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final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
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final StringBuilder leftSb = new StringBuilder();
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final StringBuilder rightSb = new StringBuilder();
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String limitReachedMsg = "";
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@@ -428,6 +429,9 @@ public class NpcViewMod implements IBypassHandler
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rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
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rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
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}
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// bonus spoil rate effect
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rateChance *= spoilRateEffectBonus;
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}
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else
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{
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@@ -504,16 +508,9 @@ public class NpcViewMod implements IBypassHandler
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}
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// bonus drop amount effect
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if (dropAmountEffectBonus > 0)
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{
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rateAmount += rateAmount * dropAmountEffectBonus;
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}
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rateAmount *= dropAmountEffectBonus;
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// bonus drop rate effect
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if (dropRateEffectBonus > 0)
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{
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rateChance += rateChance * dropRateEffectBonus;
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}
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rateChance *= dropRateEffectBonus;
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}
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sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
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@@ -168,8 +168,9 @@ public class DropSearchBoard implements IParseBoardHandler
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int start = (page - 1) * 14;
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int end = Math.min(list.size() - 1, start + 14);
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StringBuilder builder = new StringBuilder();
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final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
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final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
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for (int index = start; index <= end; index++)
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{
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CBDropHolder cbDropHolder = list.get(index);
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@@ -188,6 +189,9 @@ public class DropSearchBoard implements IParseBoardHandler
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rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
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rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
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}
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// bonus spoil rate effect
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rateChance *= spoilRateEffectBonus;
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}
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else
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{
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@@ -266,16 +270,9 @@ public class DropSearchBoard implements IParseBoardHandler
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}
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// bonus drop amount effect
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if (dropAmountEffectBonus > 0)
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{
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rateAmount += rateAmount * dropAmountEffectBonus;
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}
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rateAmount *= dropAmountEffectBonus;
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// bonus drop rate effect
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if (dropRateEffectBonus > 0)
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{
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rateChance += rateChance * dropRateEffectBonus;
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}
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rateChance *= dropRateEffectBonus;
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}
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builder.append("<tr>");
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31
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/BonusSpoilRate.java
vendored
Normal file
31
L2J_Mobius_1.0_Ertheia/dist/game/data/scripts/handlers/effecthandlers/BonusSpoilRate.java
vendored
Normal file
@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class BonusSpoilRate extends AbstractStatEffect
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{
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public BonusSpoilRate(StatsSet params)
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{
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super(params, Stats.BONUS_SPOIL_RATE);
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}
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}
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@@ -29,6 +29,7 @@ BlockTarget: Causes the target to become untargetable.
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Bluff: Rotates the target so you face its back.
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BonusDropAmount: Bonus amount for dropped items. (l2jmobius)
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BonusDropRate: Bonus chance for dropping items. (l2jmobius)
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BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
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Breath: Underwater breathing stat.
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BuffBlock: Blocks target from receiving buffs.
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CallParty: Recalls whole party.
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@@ -716,11 +716,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
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}
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// bonus drop rate effect
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final double dropRateEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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if (dropRateEffectBonus > 0)
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{
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rateChance += rateChance * dropRateEffectBonus;
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}
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rateChance *= killer.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
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// calculate if item will drop
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if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
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@@ -766,11 +762,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
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}
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// bonus drop amount effect
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final double dropAmountEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
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if (dropAmountEffectBonus > 0)
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{
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rateAmount += rateAmount * dropAmountEffectBonus;
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}
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rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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// finally
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return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
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@@ -786,6 +778,8 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
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{
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rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
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}
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// bonus drop rate effect
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rateChance *= killer.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
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// calculate if item will be rewarded
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if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
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@@ -132,6 +132,7 @@ public enum Stats
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BONUS_SP("bonusSp"),
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BONUS_DROP_AMOUNT("bonusDropAmount"),
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BONUS_DROP_RATE("bonusDropRate"),
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BONUS_SPOIL_RATE("bonusSpoilRate"),
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ATTACK_CANCEL("cancel"),
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// ACCURACY & RANGE
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@@ -61,6 +61,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Bluff", Bluff::new);
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EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new);
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EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new);
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EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new);
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EffectHandler.getInstance().registerHandler("Breath", Breath::new);
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EffectHandler.getInstance().registerHandler("BuffBlock", BuffBlock::new);
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EffectHandler.getInstance().registerHandler("CallParty", CallParty::new);
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@@ -401,8 +401,9 @@ public class NpcViewMod implements IBypassHandler
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int leftHeight = 0;
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int rightHeight = 0;
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final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
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final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
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final StringBuilder leftSb = new StringBuilder();
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final StringBuilder rightSb = new StringBuilder();
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String limitReachedMsg = "";
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@@ -428,6 +429,9 @@ public class NpcViewMod implements IBypassHandler
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rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
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rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
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}
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// bonus spoil rate effect
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rateChance *= spoilRateEffectBonus;
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}
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else
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{
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@@ -504,16 +508,9 @@ public class NpcViewMod implements IBypassHandler
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}
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// bonus drop amount effect
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if (dropAmountEffectBonus > 0)
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{
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rateAmount += rateAmount * dropAmountEffectBonus;
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}
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rateAmount *= dropAmountEffectBonus;
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// bonus drop rate effect
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if (dropRateEffectBonus > 0)
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{
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rateChance += rateChance * dropRateEffectBonus;
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}
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rateChance *= dropRateEffectBonus;
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}
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sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
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@@ -168,8 +168,9 @@ public class DropSearchBoard implements IParseBoardHandler
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int start = (page - 1) * 14;
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int end = Math.min(list.size() - 1, start + 14);
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StringBuilder builder = new StringBuilder();
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final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
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final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = player.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
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for (int index = start; index <= end; index++)
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{
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CBDropHolder cbDropHolder = list.get(index);
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@@ -188,6 +189,9 @@ public class DropSearchBoard implements IParseBoardHandler
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rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
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rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
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}
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// bonus spoil rate effect
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rateChance *= spoilRateEffectBonus;
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}
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else
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{
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@@ -266,16 +270,9 @@ public class DropSearchBoard implements IParseBoardHandler
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}
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// bonus drop amount effect
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if (dropAmountEffectBonus > 0)
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{
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rateAmount += rateAmount * dropAmountEffectBonus;
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}
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rateAmount *= dropAmountEffectBonus;
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// bonus drop rate effect
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if (dropRateEffectBonus > 0)
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{
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rateChance += rateChance * dropRateEffectBonus;
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}
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rateChance *= dropRateEffectBonus;
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}
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builder.append("<tr>");
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31
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/BonusSpoilRate.java
vendored
Normal file
31
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/BonusSpoilRate.java
vendored
Normal file
@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
|
||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Mobius
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*/
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public class BonusSpoilRate extends AbstractStatEffect
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{
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public BonusSpoilRate(StatsSet params)
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{
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super(params, Stats.BONUS_SPOIL_RATE);
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}
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}
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@@ -29,6 +29,7 @@ BlockTarget: Causes the target to become untargetable.
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Bluff: Rotates the target so you face its back.
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BonusDropAmount: Bonus amount for dropped items. (l2jmobius)
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BonusDropRate: Bonus chance for dropping items. (l2jmobius)
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BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
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Breath: Underwater breathing stat.
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BuffBlock: Blocks target from receiving buffs.
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CallParty: Recalls whole party.
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|
@@ -716,11 +716,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
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}
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// bonus drop rate effect
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final double dropRateEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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if (dropRateEffectBonus > 0)
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{
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rateChance += rateChance * dropRateEffectBonus;
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}
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rateChance *= killer.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
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// calculate if item will drop
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if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
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@@ -766,11 +762,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
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}
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// bonus drop amount effect
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final double dropAmountEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
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if (dropAmountEffectBonus > 0)
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{
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rateAmount += rateAmount * dropAmountEffectBonus;
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}
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rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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// finally
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return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
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@@ -786,6 +778,8 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
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{
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rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
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}
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// bonus drop rate effect
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rateChance *= killer.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
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// calculate if item will be rewarded
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if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
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|
@@ -132,6 +132,7 @@ public enum Stats
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BONUS_SP("bonusSp"),
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BONUS_DROP_AMOUNT("bonusDropAmount"),
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BONUS_DROP_RATE("bonusDropRate"),
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BONUS_SPOIL_RATE("bonusSpoilRate"),
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ATTACK_CANCEL("cancel"),
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|
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// ACCURACY & RANGE
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||||
|
@@ -61,6 +61,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("Bluff", Bluff::new);
|
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EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new);
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EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new);
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EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new);
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EffectHandler.getInstance().registerHandler("Breath", Breath::new);
|
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EffectHandler.getInstance().registerHandler("BuffBlock", BuffBlock::new);
|
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EffectHandler.getInstance().registerHandler("CallParty", CallParty::new);
|
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|
@@ -401,8 +401,9 @@ public class NpcViewMod implements IBypassHandler
|
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|
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int leftHeight = 0;
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||||
int rightHeight = 0;
|
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final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
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final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
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final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
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final double spoilRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
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final StringBuilder leftSb = new StringBuilder();
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final StringBuilder rightSb = new StringBuilder();
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String limitReachedMsg = "";
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@@ -428,6 +429,9 @@ public class NpcViewMod implements IBypassHandler
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rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
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rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
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}
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// bonus spoil rate effect
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rateChance *= spoilRateEffectBonus;
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}
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else
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{
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||||
@@ -504,16 +508,9 @@ public class NpcViewMod implements IBypassHandler
|
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}
|
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// bonus drop amount effect
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if (dropAmountEffectBonus > 0)
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{
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rateAmount += rateAmount * dropAmountEffectBonus;
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||||
}
|
||||
|
||||
rateAmount *= dropAmountEffectBonus;
|
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// bonus drop rate effect
|
||||
if (dropRateEffectBonus > 0)
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||||
{
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||||
rateChance += rateChance * dropRateEffectBonus;
|
||||
}
|
||||
rateChance *= dropRateEffectBonus;
|
||||
}
|
||||
|
||||
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
|
||||
|
@@ -168,8 +168,9 @@ public class DropSearchBoard implements IParseBoardHandler
|
||||
int start = (page - 1) * 14;
|
||||
int end = Math.min(list.size() - 1, start + 14);
|
||||
StringBuilder builder = new StringBuilder();
|
||||
final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
|
||||
final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
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||||
final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
|
||||
final double spoilRateEffectBonus = player.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
|
||||
for (int index = start; index <= end; index++)
|
||||
{
|
||||
CBDropHolder cbDropHolder = list.get(index);
|
||||
@@ -188,6 +189,9 @@ public class DropSearchBoard implements IParseBoardHandler
|
||||
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
|
||||
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
|
||||
}
|
||||
|
||||
// bonus spoil rate effect
|
||||
rateChance *= spoilRateEffectBonus;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -266,16 +270,9 @@ public class DropSearchBoard implements IParseBoardHandler
|
||||
}
|
||||
|
||||
// bonus drop amount effect
|
||||
if (dropAmountEffectBonus > 0)
|
||||
{
|
||||
rateAmount += rateAmount * dropAmountEffectBonus;
|
||||
}
|
||||
|
||||
rateAmount *= dropAmountEffectBonus;
|
||||
// bonus drop rate effect
|
||||
if (dropRateEffectBonus > 0)
|
||||
{
|
||||
rateChance += rateChance * dropRateEffectBonus;
|
||||
}
|
||||
rateChance *= dropRateEffectBonus;
|
||||
}
|
||||
|
||||
builder.append("<tr>");
|
||||
|
31
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/BonusSpoilRate.java
vendored
Normal file
31
L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/BonusSpoilRate.java
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class BonusSpoilRate extends AbstractStatEffect
|
||||
{
|
||||
public BonusSpoilRate(StatsSet params)
|
||||
{
|
||||
super(params, Stats.BONUS_SPOIL_RATE);
|
||||
}
|
||||
}
|
@@ -29,6 +29,7 @@ BlockTarget: Causes the target to become untargetable.
|
||||
Bluff: Rotates the target so you face its back.
|
||||
BonusDropAmount: Bonus amount for dropped items. (l2jmobius)
|
||||
BonusDropRate: Bonus chance for dropping items. (l2jmobius)
|
||||
BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
|
||||
Breath: Underwater breathing stat.
|
||||
BuffBlock: Blocks target from receiving buffs.
|
||||
CallParty: Recalls whole party.
|
||||
|
@@ -716,11 +716,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
}
|
||||
|
||||
// bonus drop rate effect
|
||||
final double dropRateEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
|
||||
if (dropRateEffectBonus > 0)
|
||||
{
|
||||
rateChance += rateChance * dropRateEffectBonus;
|
||||
}
|
||||
rateChance *= killer.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
|
||||
|
||||
// calculate if item will drop
|
||||
if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
|
||||
@@ -766,11 +762,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
}
|
||||
|
||||
// bonus drop amount effect
|
||||
final double dropAmountEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
|
||||
if (dropAmountEffectBonus > 0)
|
||||
{
|
||||
rateAmount += rateAmount * dropAmountEffectBonus;
|
||||
}
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
@@ -786,6 +778,8 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
|
||||
}
|
||||
// bonus drop rate effect
|
||||
rateChance *= killer.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
|
||||
|
||||
// calculate if item will be rewarded
|
||||
if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
|
||||
|
@@ -132,6 +132,7 @@ public enum Stats
|
||||
BONUS_SP("bonusSp"),
|
||||
BONUS_DROP_AMOUNT("bonusDropAmount"),
|
||||
BONUS_DROP_RATE("bonusDropRate"),
|
||||
BONUS_SPOIL_RATE("bonusSpoilRate"),
|
||||
ATTACK_CANCEL("cancel"),
|
||||
|
||||
// ACCURACY & RANGE
|
||||
|
@@ -61,6 +61,7 @@ public final class EffectMasterHandler
|
||||
EffectHandler.getInstance().registerHandler("Bluff", Bluff::new);
|
||||
EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new);
|
||||
EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new);
|
||||
EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new);
|
||||
EffectHandler.getInstance().registerHandler("Breath", Breath::new);
|
||||
EffectHandler.getInstance().registerHandler("BuffBlock", BuffBlock::new);
|
||||
EffectHandler.getInstance().registerHandler("CallParty", CallParty::new);
|
||||
|
@@ -401,8 +401,9 @@ public class NpcViewMod implements IBypassHandler
|
||||
|
||||
int leftHeight = 0;
|
||||
int rightHeight = 0;
|
||||
final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
|
||||
final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
|
||||
final double dropAmountEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
final double dropRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
|
||||
final double spoilRateEffectBonus = activeChar.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
|
||||
final StringBuilder leftSb = new StringBuilder();
|
||||
final StringBuilder rightSb = new StringBuilder();
|
||||
String limitReachedMsg = "";
|
||||
@@ -428,6 +429,9 @@ public class NpcViewMod implements IBypassHandler
|
||||
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
|
||||
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
|
||||
}
|
||||
|
||||
// bonus spoil rate effect
|
||||
rateChance *= spoilRateEffectBonus;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -504,16 +508,9 @@ public class NpcViewMod implements IBypassHandler
|
||||
}
|
||||
|
||||
// bonus drop amount effect
|
||||
if (dropAmountEffectBonus > 0)
|
||||
{
|
||||
rateAmount += rateAmount * dropAmountEffectBonus;
|
||||
}
|
||||
|
||||
rateAmount *= dropAmountEffectBonus;
|
||||
// bonus drop rate effect
|
||||
if (dropRateEffectBonus > 0)
|
||||
{
|
||||
rateChance += rateChance * dropRateEffectBonus;
|
||||
}
|
||||
rateChance *= dropRateEffectBonus;
|
||||
}
|
||||
|
||||
sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
|
||||
|
@@ -168,8 +168,9 @@ public class DropSearchBoard implements IParseBoardHandler
|
||||
int start = (page - 1) * 14;
|
||||
int end = Math.min(list.size() - 1, start + 14);
|
||||
StringBuilder builder = new StringBuilder();
|
||||
final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
|
||||
final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
|
||||
final double dropAmountEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
final double dropRateEffectBonus = player.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
|
||||
final double spoilRateEffectBonus = player.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
|
||||
for (int index = start; index <= end; index++)
|
||||
{
|
||||
CBDropHolder cbDropHolder = list.get(index);
|
||||
@@ -188,6 +189,9 @@ public class DropSearchBoard implements IParseBoardHandler
|
||||
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
|
||||
rateAmount *= Config.PREMIUM_RATE_SPOIL_AMOUNT;
|
||||
}
|
||||
|
||||
// bonus spoil rate effect
|
||||
rateChance *= spoilRateEffectBonus;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -266,16 +270,9 @@ public class DropSearchBoard implements IParseBoardHandler
|
||||
}
|
||||
|
||||
// bonus drop amount effect
|
||||
if (dropAmountEffectBonus > 0)
|
||||
{
|
||||
rateAmount += rateAmount * dropAmountEffectBonus;
|
||||
}
|
||||
|
||||
rateAmount *= dropAmountEffectBonus;
|
||||
// bonus drop rate effect
|
||||
if (dropRateEffectBonus > 0)
|
||||
{
|
||||
rateChance += rateChance * dropRateEffectBonus;
|
||||
}
|
||||
rateChance *= dropRateEffectBonus;
|
||||
}
|
||||
|
||||
builder.append("<tr>");
|
||||
|
@@ -0,0 +1,31 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.stats.Stats;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class BonusSpoilRate extends AbstractStatEffect
|
||||
{
|
||||
public BonusSpoilRate(StatsSet params)
|
||||
{
|
||||
super(params, Stats.BONUS_SPOIL_RATE);
|
||||
}
|
||||
}
|
@@ -29,6 +29,7 @@ BlockTarget: Causes the target to become untargetable.
|
||||
Bluff: Rotates the target so you face its back.
|
||||
BonusDropAmount: Bonus amount for dropped items. (l2jmobius)
|
||||
BonusDropRate: Bonus chance for dropping items. (l2jmobius)
|
||||
BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
|
||||
Breath: Underwater breathing stat.
|
||||
BuffBlock: Blocks target from receiving buffs.
|
||||
CallParty: Recalls whole party.
|
||||
|
@@ -716,11 +716,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
}
|
||||
|
||||
// bonus drop rate effect
|
||||
final double dropRateEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_RATE, 0);
|
||||
if (dropRateEffectBonus > 0)
|
||||
{
|
||||
rateChance += rateChance * dropRateEffectBonus;
|
||||
}
|
||||
rateChance *= killer.getStat().getValue(Stats.BONUS_DROP_RATE, 1);
|
||||
|
||||
// calculate if item will drop
|
||||
if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
|
||||
@@ -766,11 +762,7 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
}
|
||||
|
||||
// bonus drop amount effect
|
||||
final double dropAmountEffectBonus = killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 0);
|
||||
if (dropAmountEffectBonus > 0)
|
||||
{
|
||||
rateAmount += rateAmount * dropAmountEffectBonus;
|
||||
}
|
||||
rateAmount *= killer.getStat().getValue(Stats.BONUS_DROP_AMOUNT, 1);
|
||||
|
||||
// finally
|
||||
return new ItemHolder(dropItem.getItemId(), (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
|
||||
@@ -786,6 +778,8 @@ public final class L2NpcTemplate extends L2CharTemplate implements IIdentifiable
|
||||
{
|
||||
rateChance *= Config.PREMIUM_RATE_SPOIL_CHANCE;
|
||||
}
|
||||
// bonus drop rate effect
|
||||
rateChance *= killer.getStat().getValue(Stats.BONUS_SPOIL_RATE, 1);
|
||||
|
||||
// calculate if item will be rewarded
|
||||
if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
|
||||
|
@@ -132,6 +132,7 @@ public enum Stats
|
||||
BONUS_SP("bonusSp"),
|
||||
BONUS_DROP_AMOUNT("bonusDropAmount"),
|
||||
BONUS_DROP_RATE("bonusDropRate"),
|
||||
BONUS_SPOIL_RATE("bonusSpoilRate"),
|
||||
ATTACK_CANCEL("cancel"),
|
||||
|
||||
// ACCURACY & RANGE
|
||||
|
Reference in New Issue
Block a user