Smaller hit range when the target is moving.
This commit is contained in:
parent
bec91b65ae
commit
e3ad144108
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
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if (isFollowing())
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -977,11 +977,10 @@ public class CreatureAI extends AbstractAI
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return true;
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return true;
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}
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}
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius(target, offsetWithCollision + 100, false, false))
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if (!_actor.isInsideRadius(target, offsetWithCollision + 30, false, false))
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{
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{
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return true;
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return true;
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}
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}
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stopFollow();
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stopFollow();
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return false;
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return false;
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}
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}
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@ -1009,7 +1008,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -977,11 +977,10 @@ public class CreatureAI extends AbstractAI
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return true;
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return true;
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}
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}
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius(target, offsetWithCollision + 100, false, false))
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if (!_actor.isInsideRadius(target, offsetWithCollision + 30, false, false))
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{
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{
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return true;
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return true;
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}
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}
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stopFollow();
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stopFollow();
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return false;
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return false;
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}
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}
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@ -1009,7 +1008,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -1022,7 +1022,7 @@ public class CreatureAI extends AbstractAI
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if (getFollowTarget() != null)
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if (getFollowTarget() != null)
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -1038,7 +1038,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1068,7 +1067,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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offset = 5;
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offset = 5;
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}
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}
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -1022,7 +1022,7 @@ public class CreatureAI extends AbstractAI
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if (getFollowTarget() != null)
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if (getFollowTarget() != null)
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{
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{
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// allow larger hit range when the target is moving (check is run only once per second)
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// allow larger hit range when the target is moving (check is run only once per second)
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -1038,7 +1038,6 @@ public class CreatureAI extends AbstractAI
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{
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{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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return true;
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return true;
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}
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}
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@ -1068,7 +1067,6 @@ public class CreatureAI extends AbstractAI
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{
|
{
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offset = 5;
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offset = 5;
|
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}
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}
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|
|
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
|
else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
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if (isFollowing())
|
if (isFollowing())
|
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{
|
{
|
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// allow larger hit range when the target is moving (check is run only once per second)
|
// allow larger hit range when the target is moving (check is run only once per second)
|
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
|
{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
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{
|
{
|
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
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}
|
}
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|
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return true;
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return true;
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}
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}
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|
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
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{
|
{
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offset = 5;
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offset = 5;
|
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}
|
}
|
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|
|
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startFollow((Creature) target, offset);
|
startFollow((Creature) target, offset);
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}
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}
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else
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else
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@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
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if (isFollowing())
|
if (isFollowing())
|
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{
|
{
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// allow larger hit range when the target is moving (check is run only once per second)
|
// allow larger hit range when the target is moving (check is run only once per second)
|
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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{
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{
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return true;
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return true;
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}
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}
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@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
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{
|
{
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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_actor.getAI().setIntention(AI_INTENTION_IDLE);
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}
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}
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|
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return true;
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return true;
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}
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}
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|
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@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
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{
|
{
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offset = 5;
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offset = 5;
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}
|
}
|
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|
|
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startFollow((Creature) target, offset);
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startFollow((Creature) target, offset);
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}
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}
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else
|
else
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|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
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if (isFollowing())
|
if (isFollowing())
|
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{
|
{
|
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// allow larger hit range when the target is moving (check is run only once per second)
|
// allow larger hit range when the target is moving (check is run only once per second)
|
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if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
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||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
offset = 5;
|
offset = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
startFollow((Creature) target, offset);
|
startFollow((Creature) target, offset);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
if (isFollowing())
|
if (isFollowing())
|
||||||
{
|
{
|
||||||
// allow larger hit range when the target is moving (check is run only once per second)
|
// allow larger hit range when the target is moving (check is run only once per second)
|
||||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
offset = 5;
|
offset = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
startFollow((Creature) target, offset);
|
startFollow((Creature) target, offset);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
if (isFollowing())
|
if (isFollowing())
|
||||||
{
|
{
|
||||||
// allow larger hit range when the target is moving (check is run only once per second)
|
// allow larger hit range when the target is moving (check is run only once per second)
|
||||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
offset = 5;
|
offset = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
startFollow((Creature) target, offset);
|
startFollow((Creature) target, offset);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
if (isFollowing())
|
if (isFollowing())
|
||||||
{
|
{
|
||||||
// allow larger hit range when the target is moving (check is run only once per second)
|
// allow larger hit range when the target is moving (check is run only once per second)
|
||||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
offset = 5;
|
offset = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
startFollow((Creature) target, offset);
|
startFollow((Creature) target, offset);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
|||||||
if (isFollowing())
|
if (isFollowing())
|
||||||
{
|
{
|
||||||
// allow larger hit range when the target is moving (check is run only once per second)
|
// allow larger hit range when the target is moving (check is run only once per second)
|
||||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
|||||||
{
|
{
|
||||||
offset = 5;
|
offset = 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
startFollow((Creature) target, offset);
|
startFollow((Creature) target, offset);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
Loading…
Reference in New Issue
Block a user