Smaller hit range when the target is moving.
This commit is contained in:
parent
bec91b65ae
commit
e3ad144108
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -977,11 +977,10 @@ public class CreatureAI extends AbstractAI
|
||||
return true;
|
||||
}
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius(target, offsetWithCollision + 100, false, false))
|
||||
if (!_actor.isInsideRadius(target, offsetWithCollision + 30, false, false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
stopFollow();
|
||||
return false;
|
||||
}
|
||||
@ -1009,7 +1008,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -977,11 +977,10 @@ public class CreatureAI extends AbstractAI
|
||||
return true;
|
||||
}
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius(target, offsetWithCollision + 100, false, false))
|
||||
if (!_actor.isInsideRadius(target, offsetWithCollision + 30, false, false))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
stopFollow();
|
||||
return false;
|
||||
}
|
||||
@ -1009,7 +1008,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -1022,7 +1022,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (getFollowTarget() != null)
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -1038,7 +1038,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1068,7 +1067,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -1022,7 +1022,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (getFollowTarget() != null)
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -1038,7 +1038,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1068,7 +1067,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
@ -973,7 +973,7 @@ public class CreatureAI extends AbstractAI
|
||||
if (isFollowing())
|
||||
{
|
||||
// allow larger hit range when the target is moving (check is run only once per second)
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 100))
|
||||
if (!_actor.isInsideRadius2D(target, offsetWithCollision + 30))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -989,7 +989,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
_actor.getAI().setIntention(AI_INTENTION_IDLE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1019,7 +1018,6 @@ public class CreatureAI extends AbstractAI
|
||||
{
|
||||
offset = 5;
|
||||
}
|
||||
|
||||
startFollow((Creature) target, offset);
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user