Sync with L2jServer HighFive Nov 14th 2015.
This commit is contained in:
parent
887fbcc6b5
commit
e38353e409
2
trunk/dist/game/config/Custom.ini
vendored
2
trunk/dist/game/config/Custom.ini
vendored
@ -25,7 +25,7 @@ ChampionAura = True
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# Min and max levels allowed for a mob to be a Champion mob.
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# Min and max levels allowed for a mob to be a Champion mob.
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ChampionMinLevel = 20
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ChampionMinLevel = 20
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ChampionMaxLevel = 70
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ChampionMaxLevel = 85
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# Hp multiplier for Champion mobs.
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# Hp multiplier for Champion mobs.
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ChampionHp = 8
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ChampionHp = 8
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@ -3,7 +3,7 @@
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<activityTime val="60" />
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<activityTime val="60" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<showTimer val="true" increase="true" text="Elapsed Time :" />
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<showTimer val="true" increase="true" text="Elapsed Time :" />
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<spawnPoint spawnX="52212" spawnY="218998" spawnZ="-3208" />
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<exitPoint x="52212" y="218998" z="-3208" />
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reset day="Monday" hour="6" minute="30" />
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<reset day="Monday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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@ -3,7 +3,7 @@
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<activityTime val="60" />
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<activityTime val="60" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<showTimer val="true" increase="true" text="Elapsed Time :" />
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<showTimer val="true" increase="true" text="Elapsed Time :" />
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<spawnPoint spawnX="52212" spawnY="218998" spawnZ="-3208" />
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<exitPoint x="52212" y="218998" z="-3208" />
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reset day="Monday" hour="6" minute="30" />
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<reset day="Monday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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@ -3,7 +3,7 @@
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<activityTime val="60" />
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<activityTime val="60" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<showTimer val="true" increase="true" text="Elapsed Time :" />
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<showTimer val="true" increase="true" text="Elapsed Time :" />
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<spawnPoint spawnX="52212" spawnY="218998" spawnZ="-3208" />
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<exitPoint x="52212" y="218998" z="-3208" />
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reset day="Monday" hour="6" minute="30" />
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<reset day="Monday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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@ -3,7 +3,7 @@
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<activityTime val="40" />
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<activityTime val="40" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1200" />
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<emptyDestroyTime val="1200" />
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<spawnPoint spawnX="-114592" spawnY="-152509" spawnZ="-6723" />
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<exitPoint x="-114592" y="-152509" z="-6723" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Room 1 -->
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<!-- Room 1 -->
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@ -3,7 +3,7 @@
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<activityTime val="40" />
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<activityTime val="40" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1200" />
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<emptyDestroyTime val="1200" />
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<spawnPoint spawnX="-114592" spawnY="-152509" spawnZ="-6723" />
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<exitPoint x="-114592" y="-152509" z="-6723" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Room 1 -->
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<!-- Room 1 -->
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@ -3,7 +3,7 @@
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<activityTime val="40" />
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<activityTime val="40" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1200" />
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<emptyDestroyTime val="1200" />
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<spawnPoint spawnX="-114592" spawnY="-152509" spawnZ="-6723" />
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<exitPoint x="-114592" y="-152509" z="-6723" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Room 1 -->
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<!-- Room 1 -->
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@ -3,7 +3,7 @@
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<activityTime val="60" />
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<activityTime val="60" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="60" />
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<emptyDestroyTime val="60" />
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<spawnPoint spawnX="-114592" spawnY="-152509" spawnZ="-6723" />
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<exitPoint x="-114592" y="-152509" z="-6723" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Room 1 -->
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<!-- Room 1 -->
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@ -3,7 +3,7 @@
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<activityTime val="60" />
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<activityTime val="60" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1200" />
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<emptyDestroyTime val="1200" />
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<spawnPoint spawnX="-114592" spawnY="-152509" spawnZ="-6723" />
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<exitPoint x="-114592" y="-152509" z="-6723" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Room 1 -->
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<!-- Room 1 -->
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@ -3,7 +3,7 @@
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<activityTime val="40" />
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<activityTime val="40" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1200" />
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<emptyDestroyTime val="1200" />
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<spawnPoint spawnX="-114592" spawnY="-152509" spawnZ="-6723" />
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<exitPoint x="-114592" y="-152509" z="-6723" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Room 1 -->
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<!-- Room 1 -->
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@ -3,7 +3,7 @@
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<activityTime val="90" />
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<activityTime val="90" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1200" />
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<emptyDestroyTime val="1200" />
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<spawnPoint spawnX="149442" spawnY="173520" spawnZ="-5024" />
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<exitPoint x="149442" y="173520" z="-5024" />
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<reenter additionStyle="ON_INSTANCE_ENTER" >
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<reenter additionStyle="ON_INSTANCE_ENTER" >
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<reset time="86400000" />
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<reset time="86400000" />
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</reenter>
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</reenter>
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@ -3,7 +3,7 @@
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<activityTime val="30" />
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<activityTime val="30" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="30" />
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<emptyDestroyTime val="30" />
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<spawnPoint spawnX="139968" spawnY="150367" spawnZ="-3111" />
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<exitPoint x="139968" y="150367" z="-3111" />
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<doorlist>
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<doorlist>
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<door doorId="24230001" />
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<door doorId="24230001" />
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<door doorId="24230002" />
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<door doorId="24230002" />
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@ -3,7 +3,7 @@
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<activityTime val="30" />
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<activityTime val="30" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="600" />
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<emptyDestroyTime val="600" />
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<spawnPoint spawnX="-22213" spawnY="277138" spawnZ="-9930" />
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<exitPoint x="-22213" y="277138" z="-9930" />
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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@ -3,7 +3,7 @@
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<activityTime val="60" />
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<activityTime val="60" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="900" />
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<emptyDestroyTime val="900" />
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<spawnPoint spawnX="171895" spawnY="-17501" spawnZ="-4903" />
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<exitPoint x="171895" y="-17501" z="-4903" />
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<removeBuffs type="ALL" />
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<removeBuffs type="ALL" />
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<doorlist>
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<doorlist>
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<door doorId="17240101" />
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<door doorId="17240101" />
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@ -3,7 +3,7 @@
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<activityTime val="30" />
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<activityTime val="30" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1" />
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<emptyDestroyTime val="1" />
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<spawnPoint spawnX="43275" spawnY="-87928" spawnZ="-2835" />
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<exitPoint x="43275" y="-87928" z="-2835" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Elcadia -->
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<!-- Elcadia -->
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@ -3,7 +3,7 @@
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<activityTime val="10" />
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<activityTime val="10" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="10" />
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<emptyDestroyTime val="10" />
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<spawnPoint spawnX="-74903" spawnY="240618" spawnZ="-3584" />
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<exitPoint x="-74903" y="240618" z="-3584" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Ayanthe -->
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<!-- Ayanthe -->
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@ -3,7 +3,7 @@
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<activityTime val="10" />
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<activityTime val="10" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="10" />
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<emptyDestroyTime val="10" />
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<spawnPoint spawnX="-74903" spawnY="240618" spawnZ="-3584" />
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<exitPoint x="-74903" y="240618" z="-3584" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Katalin -->
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<!-- Katalin -->
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@ -3,7 +3,7 @@
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<activityTime val="120" />
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<activityTime val="120" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1800" />
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<emptyDestroyTime val="1800" />
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<spawnPoint spawnX="181381" spawnY="-80883" spawnZ="-2730" />
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<exitPoint x="181381" y="-80883" z="-2730" />
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<reenter additionStyle="NONE" >
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<reenter additionStyle="NONE" >
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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@ -4,5 +4,5 @@
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="600" />
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<emptyDestroyTime val="600" />
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<showTimer val="true" />
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<showTimer val="true" />
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<spawnPoint spawnX="-183292" spawnY="206063" spawnZ="-12888" />
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<exitPoint x="-183292" y="206063" z="-12888" />
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</instance>
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</instance>
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@ -4,7 +4,7 @@
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="1" />
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<emptyDestroyTime val="1" />
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<showTimer val="false" />
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<showTimer val="false" />
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<spawnPoint spawnX="-107910" spawnY="205828" spawnZ="-10872" />
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<exitPoint x="-107910" y="205828" z="-10872" />
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<doorlist>
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<doorlist>
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<door doorId="16240100" />
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<door doorId="16240100" />
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<door doorId="16240102" />
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<door doorId="16240102" />
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@ -3,7 +3,7 @@
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<activityTime val="30" />
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<activityTime val="30" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="30" />
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<emptyDestroyTime val="30" />
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<spawnPoint spawnX="147072" spawnY="23743" spawnZ="-1984" />
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<exitPoint x="147072" y="23743" z="-1984" />
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<removeBuffs type="ALL" />
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<removeBuffs type="ALL" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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@ -3,7 +3,7 @@
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<activityTime val="20" />
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<activityTime val="20" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="5" />
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<emptyDestroyTime val="5" />
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<spawnPoint spawnX="113883" spawnY="-108777" spawnZ="-848" />
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<exitPoint x="113883" y="-108777" z="-848" />
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<doorlist>
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<doorlist>
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<door doorId="23140101" />
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<door doorId="23140101" />
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</doorlist>
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</doorlist>
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@ -3,7 +3,7 @@
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<activityTime val="120" />
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<activityTime val="120" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="600" />
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<emptyDestroyTime val="600" />
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<spawnPoint spawnX="115717" spawnY="-125734" spawnZ="-3392" />
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<exitPoint x="115717" y="-125734" z="-3392" />
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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@ -3,7 +3,7 @@
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<activityTime val="120" />
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<activityTime val="120" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="600" />
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<emptyDestroyTime val="600" />
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<spawnPoint spawnX="115717" spawnY="-125734" spawnZ="-3392" />
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<exitPoint x="115717" y="-125734" z="-3392" />
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reenter additionStyle="ON_INSTANCE_FINISH" >
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Wednesday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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<reset day="Saturday" hour="6" minute="30" />
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@ -3,7 +3,7 @@
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<activityTime val="5" />
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<activityTime val="5" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="5" />
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<emptyDestroyTime val="5" />
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<spawnPoint spawnX="113793" spawnY="-109342" spawnZ="-845" />
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<exitPoint x="113793" y="-109342" z="-845" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Jinia -->
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<!-- Jinia -->
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<activityTime val="5" />
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<activityTime val="5" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="5" />
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<emptyDestroyTime val="5" />
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<spawnPoint spawnX="113793" spawnY="-109342" spawnZ="-845" />
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<exitPoint x="113793" y="-109342" z="-845" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Jinia -->
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<!-- Jinia -->
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@ -3,7 +3,7 @@
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<activityTime val="5" />
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<activityTime val="5" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="5" />
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<emptyDestroyTime val="5" />
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<spawnPoint spawnX="113793" spawnY="-109342" spawnZ="-845" />
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<exitPoint x="113793" y="-109342" z="-845" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Jinia -->
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<!-- Jinia -->
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@ -3,7 +3,7 @@
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<activityTime val="5" />
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<activityTime val="5" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="5" />
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<emptyDestroyTime val="5" />
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<spawnPoint spawnX="113793" spawnY="-109342" spawnZ="-845" />
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<exitPoint x="113793" y="-109342" z="-845" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Jinia -->
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<!-- Jinia -->
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@ -3,7 +3,7 @@
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<activityTime val="15" />
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<activityTime val="15" />
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="5" />
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<emptyDestroyTime val="5" />
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<spawnPoint spawnX="-82250" spawnY="246406" spawnZ="-14152" />
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<exitPoint x="-82250" y="246406" z="-14152" />
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<spawnlist>
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<spawnlist>
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<group name="general">
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<group name="general">
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<!-- Karaphon -->
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<!-- Karaphon -->
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@ -2,7 +2,7 @@
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<instance name="Labyrinth of Belis" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
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<instance name="Labyrinth of Belis" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
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<allowSummon val="false" />
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<allowSummon val="false" />
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<emptyDestroyTime val="5" />
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<emptyDestroyTime val="5" />
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<spawnPoint spawnX="-119942" spawnY="211142" spawnZ="-8591" />
|
<exitPoint x="-119942" y="211142" z="-8591" />
|
||||||
<doorlist>
|
<doorlist>
|
||||||
<door doorId="16240001" />
|
<door doorId="16240001" />
|
||||||
<door doorId="16240002" />
|
<door doorId="16240002" />
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="30" />
|
<activityTime val="30" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="1" />
|
<emptyDestroyTime val="1" />
|
||||||
<spawnPoint spawnX="37063" spawnY="-49813" spawnZ="-1128" />
|
<exitPoint x="37063" y="-49813" z="-1128" />
|
||||||
<spawnlist>
|
<spawnlist>
|
||||||
<group name="general">
|
<group name="general">
|
||||||
<!-- Sophia2 -->
|
<!-- Sophia2 -->
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="20" />
|
<activityTime val="20" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="20" />
|
<emptyDestroyTime val="20" />
|
||||||
<spawnPoint spawnX="178823" spawnY="-184303" spawnZ="-347" />
|
<exitPoint x="178823" y="-184303" z="-347" />
|
||||||
<spawnlist>
|
<spawnlist>
|
||||||
<group name="general">
|
<group name="general">
|
||||||
<!-- Kegor -->
|
<!-- Kegor -->
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="30" />
|
<activityTime val="30" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="1" />
|
<emptyDestroyTime val="1" />
|
||||||
<spawnPoint spawnX="115983" spawnY="-87351" spawnZ="-3397" />
|
<exitPoint x="115983" y="-87351" z="-3397" />
|
||||||
<removeBuffs type="ALL" />
|
<removeBuffs type="ALL" />
|
||||||
<doorlist>
|
<doorlist>
|
||||||
<door doorId="21100001" /><!-- opened="true"-->
|
<door doorId="21100001" /><!-- opened="true"-->
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
<instance name="Museum Dungeon" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
|
<instance name="Museum Dungeon" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="5" />
|
<emptyDestroyTime val="5" />
|
||||||
<spawnPoint spawnX="-114711" spawnY="243911" spawnZ="-7968" />
|
<exitPoint x="-114711" y="243911" z="-7968" />
|
||||||
<spawnlist>
|
<spawnlist>
|
||||||
<group name="desks">
|
<group name="desks">
|
||||||
<spawn npcId="33126" x="-113744" y="244686" z="-7952" heading="0" respawn="0" />
|
<spawn npcId="33126" x="-113744" y="244686" z="-7952" heading="0" respawn="0" />
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="60" />
|
<activityTime val="60" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="3000" />
|
<emptyDestroyTime val="3000" />
|
||||||
<spawnPoint spawnX="-84757" spawnY="60009" spawnZ="-2581" />
|
<exitPoint x="-84757" y="60009" z="-2581" />
|
||||||
<removeBuffs type="ALL" />
|
<removeBuffs type="ALL" />
|
||||||
<doorlist>
|
<doorlist>
|
||||||
<door doorId="16200001" />
|
<door doorId="16200001" />
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="90" />
|
<activityTime val="90" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="900" />
|
<emptyDestroyTime val="900" />
|
||||||
<spawnPoint spawnX="85039" spawnY="147543" spawnZ="-3400" />
|
<exitPoint x="85039" y="147543" z="-3400" />
|
||||||
<doorlist>
|
<doorlist>
|
||||||
<door doorId="22110100" />
|
<door doorId="22110100" />
|
||||||
<door doorId="22110101" />
|
<door doorId="22110101" />
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="90" />
|
<activityTime val="90" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="3000" />
|
<emptyDestroyTime val="3000" />
|
||||||
<spawnPoint spawnX="147725" spawnY="-56517" spawnZ="-2780" />
|
<exitPoint x="147725" y="-56517" z="-2780" />
|
||||||
<spawnlist>
|
<spawnlist>
|
||||||
<group name="general">
|
<group name="general">
|
||||||
<spawn npcId="18635" x="122077" y="-46098" z="-2914" heading="5028" respawn="0" />
|
<spawn npcId="18635" x="122077" y="-46098" z="-2914" heading="5028" respawn="0" />
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="60" />
|
<activityTime val="60" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="3000" />
|
<emptyDestroyTime val="3000" />
|
||||||
<spawnPoint spawnX="-80666" spawnY="151321" spawnZ="-3040" />
|
<exitPoint x="-80666" y="151321" z="-3040" />
|
||||||
<spawnlist>
|
<spawnlist>
|
||||||
<group name="general">
|
<group name="general">
|
||||||
<!-- Inspector Sinai -->
|
<!-- Inspector Sinai -->
|
||||||
|
31
trunk/dist/game/data/instances/PartyDuel.xml
vendored
Normal file
31
trunk/dist/game/data/instances/PartyDuel.xml
vendored
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<instance name="coliseum" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/instance.xsd">
|
||||||
|
<activityTime val="30" />
|
||||||
|
<allowSummon val="false" />
|
||||||
|
<spawnPoints startPosType="FIXED">
|
||||||
|
<Location x="148786" y="46368" z="-3414" />
|
||||||
|
<Location x="148786" y="46454" z="-3414" />
|
||||||
|
<Location x="148786" y="46549" z="-3414" />
|
||||||
|
<Location x="148786" y="46652" z="-3414" />
|
||||||
|
<Location x="148786" y="46745" z="-3414" />
|
||||||
|
<Location x="148786" y="46842" z="-3414" />
|
||||||
|
<Location x="148786" y="46939" z="-3414" />
|
||||||
|
<Location x="148786" y="47033" z="-3414" />
|
||||||
|
<Location x="148786" y="47132" z="-3414" />
|
||||||
|
<Location x="150114" y="46358" z="-3414" />
|
||||||
|
<Location x="150114" y="46445" z="-3414" />
|
||||||
|
<Location x="150114" y="46540" z="-3414" />
|
||||||
|
<Location x="150114" y="46642" z="-3414" />
|
||||||
|
<Location x="150114" y="46735" z="-3414" />
|
||||||
|
<Location x="150114" y="46833" z="-3414" />
|
||||||
|
<Location x="150114" y="46930" z="-3414" />
|
||||||
|
<Location x="150114" y="47023" z="-3414" />
|
||||||
|
<Location x="150114" y="47122" z="-3414" />
|
||||||
|
</spawnPoints>
|
||||||
|
<doorlist>
|
||||||
|
<door doorId="24190001" />
|
||||||
|
<door doorId="24190002" />
|
||||||
|
<door doorId="24190003" />
|
||||||
|
<door doorId="24190004" />
|
||||||
|
</doorlist>
|
||||||
|
</instance>
|
2
trunk/dist/game/data/instances/Ranku.xml
vendored
2
trunk/dist/game/data/instances/Ranku.xml
vendored
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="30" />
|
<activityTime val="30" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="600" />
|
<emptyDestroyTime val="600" />
|
||||||
<spawnPoint spawnX="-19006" spawnY="277065" spawnZ="-13383" />
|
<exitPoint x="-19006" y="277065" z="-13383" />
|
||||||
<reenter additionStyle="ON_INSTANCE_FINISH" >
|
<reenter additionStyle="ON_INSTANCE_FINISH" >
|
||||||
<reset day="Wednesday" hour="6" minute="30" />
|
<reset day="Wednesday" hour="6" minute="30" />
|
||||||
<reset day="Saturday" hour="6" minute="30" />
|
<reset day="Saturday" hour="6" minute="30" />
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="60" />
|
<activityTime val="60" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="900" />
|
<emptyDestroyTime val="900" />
|
||||||
<spawnPoint spawnX="-12585" spawnY="122305" spawnZ="-2989" />
|
<exitPoint x="-12585" y="122305" z="-2989" />
|
||||||
<doorlist>
|
<doorlist>
|
||||||
<door doorId="17240001" />
|
<door doorId="17240001" />
|
||||||
<door doorId="17240002" />
|
<door doorId="17240002" />
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="15" />
|
<activityTime val="15" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="1" />
|
<emptyDestroyTime val="1" />
|
||||||
<spawnPoint spawnX="-185057" spawnY="242821" spawnZ="1576" />
|
<exitPoint x="-185057" y="242821" z="1576" />
|
||||||
<spawnlist>
|
<spawnlist>
|
||||||
<!-- Lelrikia -->
|
<!-- Lelrikia -->
|
||||||
<group name="general">
|
<group name="general">
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="130" />
|
<activityTime val="130" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="900" />
|
<emptyDestroyTime val="900" />
|
||||||
<spawnPoint spawnX="-248717" spawnY="250260" spawnZ="4337" />
|
<exitPoint x="-248717" y="250260" z="4337" />
|
||||||
<doorlist>
|
<doorlist>
|
||||||
<door doorId="12240001" />
|
<door doorId="12240001" />
|
||||||
<door doorId="12240002" />
|
<door doorId="12240002" />
|
||||||
|
2
trunk/dist/game/data/instances/UrbanArea.xml
vendored
2
trunk/dist/game/data/instances/UrbanArea.xml
vendored
@ -3,7 +3,7 @@
|
|||||||
<activityTime val="30" />
|
<activityTime val="30" />
|
||||||
<allowSummon val="false" />
|
<allowSummon val="false" />
|
||||||
<emptyDestroyTime val="180" />
|
<emptyDestroyTime val="180" />
|
||||||
<spawnPoint spawnX="13725" spawnY="255403" spawnZ="-2023" />
|
<exitPoint x="13725" y="255403" z="-2023" />
|
||||||
<spawnlist>
|
<spawnlist>
|
||||||
<group name="general">
|
<group name="general">
|
||||||
<spawn npcId="32343" x="19604" y="250067" z="-2022" heading="16384" respawn="60" /> <!-- Moonlight Tombstone -->
|
<spawn npcId="32343" x="19604" y="250067" z="-2022" heading="16384" respawn="60" /> <!-- Moonlight Tombstone -->
|
||||||
|
@ -42,7 +42,10 @@ public final class EffectMasterHandler
|
|||||||
Betray.class,
|
Betray.class,
|
||||||
Blink.class,
|
Blink.class,
|
||||||
BlockAction.class,
|
BlockAction.class,
|
||||||
|
BlockBuff.class,
|
||||||
BlockChat.class,
|
BlockChat.class,
|
||||||
|
BlockDamage.class,
|
||||||
|
BlockDebuff.class,
|
||||||
BlockParty.class,
|
BlockParty.class,
|
||||||
BlockBuffSlot.class,
|
BlockBuffSlot.class,
|
||||||
BlockResurrection.class,
|
BlockResurrection.class,
|
||||||
@ -112,7 +115,6 @@ public final class EffectMasterHandler
|
|||||||
IgnoreDeath.class,
|
IgnoreDeath.class,
|
||||||
ImmobileBuff.class,
|
ImmobileBuff.class,
|
||||||
ImmobilePetBuff.class,
|
ImmobilePetBuff.class,
|
||||||
Invincible.class,
|
|
||||||
JumpToFriend.class,
|
JumpToFriend.class,
|
||||||
KnockBack.class,
|
KnockBack.class,
|
||||||
KnockDown.class,
|
KnockDown.class,
|
||||||
@ -139,7 +141,6 @@ public final class EffectMasterHandler
|
|||||||
OpenDwarfRecipeBook.class,
|
OpenDwarfRecipeBook.class,
|
||||||
Paralyze.class,
|
Paralyze.class,
|
||||||
Passive.class,
|
Passive.class,
|
||||||
Petrification.class,
|
|
||||||
PhysicalAttack.class,
|
PhysicalAttack.class,
|
||||||
PhysicalAttackHpLink.class,
|
PhysicalAttackHpLink.class,
|
||||||
PhysicalAttackMute.class,
|
PhysicalAttackMute.class,
|
||||||
|
@ -22,13 +22,14 @@ import com.l2jserver.gameserver.model.StatsSet;
|
|||||||
import com.l2jserver.gameserver.model.conditions.Condition;
|
import com.l2jserver.gameserver.model.conditions.Condition;
|
||||||
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
||||||
import com.l2jserver.gameserver.model.effects.EffectFlag;
|
import com.l2jserver.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invincible effect implementation.
|
* @author Zealar
|
||||||
*/
|
*/
|
||||||
public final class Invincible extends AbstractEffect
|
public final class BlockBuff extends AbstractEffect
|
||||||
{
|
{
|
||||||
public Invincible(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
public BlockBuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||||
{
|
{
|
||||||
super(attachCond, applyCond, set, params);
|
super(attachCond, applyCond, set, params);
|
||||||
}
|
}
|
||||||
@ -36,6 +37,12 @@ public final class Invincible extends AbstractEffect
|
|||||||
@Override
|
@Override
|
||||||
public int getEffectFlags()
|
public int getEffectFlags()
|
||||||
{
|
{
|
||||||
return EffectFlag.INVUL.getMask();
|
return EffectFlag.BLOCK_BUFF.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public L2EffectType getEffectType()
|
||||||
|
{
|
||||||
|
return L2EffectType.BLOCK_BUFF;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -18,41 +18,40 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.effecthandlers;
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
import com.l2jserver.gameserver.ai.CtrlEvent;
|
|
||||||
import com.l2jserver.gameserver.model.StatsSet;
|
import com.l2jserver.gameserver.model.StatsSet;
|
||||||
import com.l2jserver.gameserver.model.conditions.Condition;
|
import com.l2jserver.gameserver.model.conditions.Condition;
|
||||||
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
||||||
import com.l2jserver.gameserver.model.effects.EffectFlag;
|
import com.l2jserver.gameserver.model.effects.EffectFlag;
|
||||||
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Petrification effect implementation.
|
* @author Zealar
|
||||||
*/
|
*/
|
||||||
public final class Petrification extends AbstractEffect
|
public final class BlockDamage extends AbstractEffect
|
||||||
{
|
{
|
||||||
public Petrification(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
public enum BlockType
|
||||||
|
{
|
||||||
|
HP,
|
||||||
|
MP
|
||||||
|
}
|
||||||
|
|
||||||
|
private final BlockType _type;
|
||||||
|
|
||||||
|
public BlockDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||||
{
|
{
|
||||||
super(attachCond, applyCond, set, params);
|
super(attachCond, applyCond, set, params);
|
||||||
|
_type = params.getEnum("type", BlockType.class, BlockType.HP);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int getEffectFlags()
|
public int getEffectFlags()
|
||||||
{
|
{
|
||||||
return EffectFlag.PARALYZED.getMask() | EffectFlag.INVUL.getMask();
|
return _type == BlockType.HP ? EffectFlag.BLOCK_HP.getMask() : EffectFlag.BLOCK_MP.getMask();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onExit(BuffInfo info)
|
public L2EffectType getEffectType()
|
||||||
{
|
{
|
||||||
if (!info.getEffected().isPlayer())
|
return L2EffectType.BLOCK_DAMAGE;
|
||||||
{
|
|
||||||
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onStart(BuffInfo info)
|
|
||||||
{
|
|
||||||
info.getEffected().startParalyze();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
48
trunk/dist/game/data/scripts/handlers/effecthandlers/BlockDebuff.java
vendored
Normal file
48
trunk/dist/game/data/scripts/handlers/effecthandlers/BlockDebuff.java
vendored
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2004-2015 L2J DataPack
|
||||||
|
*
|
||||||
|
* This file is part of L2J DataPack.
|
||||||
|
*
|
||||||
|
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* L2J DataPack is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package handlers.effecthandlers;
|
||||||
|
|
||||||
|
import com.l2jserver.gameserver.model.StatsSet;
|
||||||
|
import com.l2jserver.gameserver.model.conditions.Condition;
|
||||||
|
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
||||||
|
import com.l2jserver.gameserver.model.effects.EffectFlag;
|
||||||
|
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Zealar
|
||||||
|
*/
|
||||||
|
public final class BlockDebuff extends AbstractEffect
|
||||||
|
{
|
||||||
|
public BlockDebuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||||
|
{
|
||||||
|
super(attachCond, applyCond, set, params);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getEffectFlags()
|
||||||
|
{
|
||||||
|
return EffectFlag.BLOCK_DEBUFF.getMask();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public L2EffectType getEffectType()
|
||||||
|
{
|
||||||
|
return L2EffectType.BLOCK_DEBUFF;
|
||||||
|
}
|
||||||
|
}
|
@ -425,7 +425,7 @@ public abstract class Chamber extends AbstractInstance
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
final Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
|
final Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
|
||||||
Location ret = inst.getSpawnLoc();
|
Location ret = inst.getExitLoc();
|
||||||
final String return_point = player.getVariables().getString(RETURN, null);
|
final String return_point = player.getVariables().getString(RETURN, null);
|
||||||
if (return_point != null)
|
if (return_point != null)
|
||||||
{
|
{
|
||||||
|
@ -1386,7 +1386,7 @@ public final class Kamaloka extends AbstractInstance
|
|||||||
// set name for the kamaloka
|
// set name for the kamaloka
|
||||||
inst.setName(InstanceManager.getInstance().getInstanceIdName(templateId));
|
inst.setName(InstanceManager.getInstance().getInstanceIdName(templateId));
|
||||||
// set return location
|
// set return location
|
||||||
inst.setSpawnLoc(new Location(player));
|
inst.setExitLoc(new Location(player));
|
||||||
// disable summon friend into instance
|
// disable summon friend into instance
|
||||||
inst.setAllowSummon(false);
|
inst.setAllowSummon(false);
|
||||||
// set duration and empty destroy time
|
// set duration and empty destroy time
|
||||||
@ -1577,7 +1577,7 @@ public final class Kamaloka extends AbstractInstance
|
|||||||
{
|
{
|
||||||
if ((partyMember != null) && (partyMember.getInstanceId() == world.getInstanceId()))
|
if ((partyMember != null) && (partyMember.getInstanceId() == world.getInstanceId()))
|
||||||
{
|
{
|
||||||
teleportPlayer(partyMember, inst.getSpawnLoc(), 0);
|
teleportPlayer(partyMember, inst.getExitLoc(), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -282,7 +282,7 @@ public final class NornilsGarden extends AbstractInstance
|
|||||||
final Instance inst = InstanceManager.getInstance().getInstance(instanceId);
|
final Instance inst = InstanceManager.getInstance().getInstance(instanceId);
|
||||||
|
|
||||||
inst.setName(InstanceManager.getInstance().getInstanceIdName(TEMPLATE_ID));
|
inst.setName(InstanceManager.getInstance().getInstanceIdName(TEMPLATE_ID));
|
||||||
inst.setSpawnLoc(new Location(player));
|
inst.setExitLoc(new Location(player));
|
||||||
inst.setAllowSummon(false);
|
inst.setAllowSummon(false);
|
||||||
inst.setDuration(DURATION_TIME * 60000);
|
inst.setDuration(DURATION_TIME * 60000);
|
||||||
inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000);
|
inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000);
|
||||||
|
@ -290,7 +290,7 @@ public final class Q00511_AwlUnderFoot extends Quest
|
|||||||
L2Party party = player.getParty();
|
L2Party party = player.getParty();
|
||||||
int instanceId = InstanceManager.getInstance().createDynamicInstance(template);
|
int instanceId = InstanceManager.getInstance().createDynamicInstance(template);
|
||||||
Instance ins = InstanceManager.getInstance().getInstance(instanceId);
|
Instance ins = InstanceManager.getInstance().getInstance(instanceId);
|
||||||
ins.setSpawnLoc(new Location(player));
|
ins.setExitLoc(new Location(player));
|
||||||
world = new FAUWorld();
|
world = new FAUWorld();
|
||||||
world.setInstanceId(instanceId);
|
world.setInstanceId(instanceId);
|
||||||
world.setTemplateId(dungeon.getInstanceId());
|
world.setTemplateId(dungeon.getInstanceId());
|
||||||
|
@ -1031,7 +1031,6 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="246" levels="1" name="Seal of Ruler">
|
<skill id="246" levels="1" name="Seal of Ruler">
|
||||||
<!-- Confirmed CT2.5 -->
|
<!-- Confirmed CT2.5 -->
|
||||||
<!-- Not Used Anymore -->
|
|
||||||
<set name="castRange" val="85" />
|
<set name="castRange" val="85" />
|
||||||
<set name="effectRange" val="400" />
|
<set name="effectRange" val="400" />
|
||||||
<set name="hitTime" val="180000" />
|
<set name="hitTime" val="180000" />
|
||||||
@ -1624,6 +1623,7 @@
|
|||||||
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 52 54 56 </table> <!-- Guessed -->
|
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 52 54 56 </table> <!-- Guessed -->
|
||||||
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
|
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 85 85 85 </table> <!-- Guessed -->
|
||||||
<set name="castRange" val="40" />
|
<set name="castRange" val="40" />
|
||||||
|
<set name="chargeConsume" val="4" />
|
||||||
<set name="coolTime" val="500" />
|
<set name="coolTime" val="500" />
|
||||||
<set name="effectPoint" val="#effectPoints" />
|
<set name="effectPoint" val="#effectPoints" />
|
||||||
<set name="effectRange" val="400" />
|
<set name="effectRange" val="400" />
|
||||||
@ -1655,7 +1655,10 @@
|
|||||||
<enchant6 name="magicLvl" val="#enchMagicLvl" />
|
<enchant6 name="magicLvl" val="#enchMagicLvl" />
|
||||||
<enchant7 name="magicLvl" val="#enchMagicLvl" />
|
<enchant7 name="magicLvl" val="#enchMagicLvl" />
|
||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
<using kind="SWORD, BLUNT, POLE, DUALFIST, DUALBLUNT, DUAL" />
|
<and>
|
||||||
|
<using kind="DUAL" />
|
||||||
|
<player Charges="4" /> <!-- Need to recharge 4th stage of Sword Energy. -->
|
||||||
|
</and>
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
@ -2319,7 +2322,7 @@
|
|||||||
<enchant3 name="activateRate" val="#ench3ActivateRates" />
|
<enchant3 name="activateRate" val="#ench3ActivateRates" />
|
||||||
<enchant3 name="magicLvl" val="#enchMagicLvl" />
|
<enchant3 name="magicLvl" val="#enchMagicLvl" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="PhysicalAttack" />
|
<effect name="MagicalAttack" />
|
||||||
<effect name="Debuff">
|
<effect name="Debuff">
|
||||||
<mul stat="pAtkSpd" val="0.5" />
|
<mul stat="pAtkSpd" val="0.5" />
|
||||||
<mul stat="runSpd" val="0.5" />
|
<mul stat="runSpd" val="0.5" />
|
||||||
@ -2665,6 +2668,9 @@
|
|||||||
<param SLEEP="#traits" />
|
<param SLEEP="#traits" />
|
||||||
<param PARALYZE="#traits" />
|
<param PARALYZE="#traits" />
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="40" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="288" levels="4" name="Guard Stance" enchantGroup1="1" enchantGroup2="1">
|
<skill id="288" levels="4" name="Guard Stance" enchantGroup1="1" enchantGroup2="1">
|
||||||
|
@ -1487,7 +1487,7 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<cond msgId="113" addName="1">
|
<cond msgId="113" addName="1">
|
||||||
<using kind="SWORD,BLUNT,FIST,DUAL,DUALFIST" />
|
<using kind="DUAL" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="PhysicalAttack" />
|
<effect name="PhysicalAttack" />
|
||||||
@ -2470,7 +2470,18 @@
|
|||||||
<using kind="DUAL" />
|
<using kind="DUAL" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="368" levels="1" name="Vengeance" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
|
<skill id="368" levels="1" name="Vengeance" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
|
||||||
@ -2853,7 +2864,6 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="390" levels="5" name="Clan Luck">
|
<skill id="390" levels="5" name="Clan Luck">
|
||||||
<!-- Updated to Ertheia -->
|
<!-- Updated to Ertheia -->
|
||||||
<!-- TODO: Still missing info about other penalties than exp. loss -->
|
|
||||||
<table name="#byPvp"> 0.7 0.5 0.4 0.3 0.2 </table>
|
<table name="#byPvp"> 0.7 0.5 0.4 0.3 0.2 </table>
|
||||||
<table name="#byMob"> 0.88 0.8 0.76 0.72 0.68 </table>
|
<table name="#byMob"> 0.88 0.8 0.76 0.72 0.68 </table>
|
||||||
<set name="icon" val="icon.skill0390" />
|
<set name="icon" val="icon.skill0390" />
|
||||||
@ -2940,10 +2950,9 @@
|
|||||||
<set name="staticReuse" val="true" />
|
<set name="staticReuse" val="true" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="BlockDebuff">
|
||||||
<add stat="accCombat" val="8" />
|
<add stat="accCombat" val="8" />
|
||||||
<sub stat="cancelVuln" val="80" />
|
<sub stat="cancelVuln" val="80" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
<mul stat="healEffect" val="2" />
|
<mul stat="healEffect" val="2" />
|
||||||
<add stat="mAtk" val="500" />
|
<add stat="mAtk" val="500" />
|
||||||
<add stat="mAtkSpd" val="100" />
|
<add stat="mAtkSpd" val="100" />
|
||||||
|
@ -1167,7 +1167,6 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="426" levels="1" name="Battle Stance">
|
<skill id="426" levels="1" name="Battle Stance">
|
||||||
<!-- Not Used Anymore -->
|
<!-- Not Used Anymore -->
|
||||||
|
|
||||||
<set name="castRange" val="400" />
|
<set name="castRange" val="400" />
|
||||||
<set name="channelingSkillId" val="5104" />
|
<set name="channelingSkillId" val="5104" />
|
||||||
<set name="effectPoint" val="1" />
|
<set name="effectPoint" val="1" />
|
||||||
@ -1642,7 +1641,16 @@
|
|||||||
</and>
|
</and>
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="443" levels="1" name="Force Barrier">
|
<skill id="443" levels="1" name="Force Barrier">
|
||||||
@ -1667,7 +1675,16 @@
|
|||||||
</and>
|
</and>
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="444" levels="1" name="Sweeper Festival">
|
<skill id="444" levels="1" name="Sweeper Festival">
|
||||||
@ -2676,7 +2693,6 @@
|
|||||||
<!-- Confirmed CT2.5 -->
|
<!-- Confirmed CT2.5 -->
|
||||||
<table name="#darkRes"> 7 10 </table>
|
<table name="#darkRes"> 7 10 </table>
|
||||||
<table name="#magicLvl"> 32 43 </table>
|
<table name="#magicLvl"> 32 43 </table>
|
||||||
|
|
||||||
<set name="icon" val="icon.skill0481" />
|
<set name="icon" val="icon.skill0481" />
|
||||||
<set name="magicLvl" val="#magicLvl" />
|
<set name="magicLvl" val="#magicLvl" />
|
||||||
<set name="operateType" val="TOGGLE" />
|
<set name="operateType" val="TOGGLE" />
|
||||||
|
@ -901,6 +901,9 @@
|
|||||||
<param SLEEP="5" />
|
<param SLEEP="5" />
|
||||||
<param PARALYZE="5" />
|
<param PARALYZE="5" />
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="5" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="651" levels="1" name="Warrior Ability: Haste">
|
<skill id="651" levels="1" name="Warrior Ability: Haste">
|
||||||
|
@ -865,7 +865,13 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="838" levels="1" name="Switch Stance">
|
<skill id="838" levels="1" name="Switch Stance">
|
||||||
@ -1042,6 +1048,9 @@
|
|||||||
<set name="reuseDelay" val="600000" />
|
<set name="reuseDelay" val="600000" />
|
||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
|
<cond msgId="109">
|
||||||
|
<target npcId="36590" />
|
||||||
|
</cond>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="846" levels="1" name="Possess Ward">
|
<skill id="846" levels="1" name="Possess Ward">
|
||||||
<!-- Confirmed CT2.5 -->
|
<!-- Confirmed CT2.5 -->
|
||||||
|
@ -480,7 +480,6 @@
|
|||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1320" levels="10" name="Create Common Item">
|
<skill id="1320" levels="10" name="Create Common Item">
|
||||||
<!-- TODO: Auto level parse, Requires manual update -->
|
|
||||||
<set name="icon" val="icon.skill0172" />
|
<set name="icon" val="icon.skill0172" />
|
||||||
<set name="magicLvl" val="5" />
|
<set name="magicLvl" val="5" />
|
||||||
<set name="operateType" val="PASSIVE" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
@ -535,7 +534,6 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1324" levels="2" name="Summon CP Potion">
|
<skill id="1324" levels="2" name="Summon CP Potion">
|
||||||
<!-- TODO: Auto level parse, Requires manual update -->
|
|
||||||
<!-- Confirmed CT2.5 -->
|
<!-- Confirmed CT2.5 -->
|
||||||
<set name="hitTime" val="20000" />
|
<set name="hitTime" val="20000" />
|
||||||
<set name="icon" val="icon.skill1324" />
|
<set name="icon" val="icon.skill1324" />
|
||||||
|
@ -449,9 +449,7 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="PARTY_MEMBER" />
|
<set name="targetType" val="PARTY_MEMBER" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="BlockDebuff" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1412" levels="1" name="Spell Turning">
|
<skill id="1412" levels="1" name="Spell Turning">
|
||||||
@ -716,7 +714,16 @@
|
|||||||
<set name="staticReuse" val="true" />
|
<set name="staticReuse" val="true" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1419" levels="1" name="Volcano">
|
<skill id="1419" levels="1" name="Volcano">
|
||||||
@ -945,7 +952,16 @@
|
|||||||
<set name="staticReuse" val="true" />
|
<set name="staticReuse" val="true" />
|
||||||
<set name="targetType" val="PARTY_CLAN" />
|
<set name="targetType" val="PARTY_CLAN" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1428" levels="1" name="Mass Recharge">
|
<skill id="1428" levels="1" name="Mass Recharge">
|
||||||
@ -3448,7 +3464,13 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SERVITOR" />
|
<set name="targetType" val="SERVITOR" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1497" levels="1" name="Excessive Loyalty">
|
<skill id="1497" levels="1" name="Excessive Loyalty">
|
||||||
|
@ -175,7 +175,13 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="AURA_FRIENDLY" />
|
<set name="targetType" val="AURA_FRIENDLY" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
<effect name="CpHeal">
|
<effect name="CpHeal">
|
||||||
<param power="9000" />
|
<param power="9000" />
|
||||||
</effect>
|
</effect>
|
||||||
@ -1336,7 +1342,18 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="1541" levels="1" name="Curse of Desparion">
|
<skill id="1541" levels="1" name="Curse of Desparion">
|
||||||
|
@ -889,7 +889,18 @@
|
|||||||
<player insideZoneId="2239" />
|
<player insideZoneId="2239" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2240" levels="1" name="Hot Spring Nectar">
|
<skill id="2240" levels="1" name="Hot Spring Nectar">
|
||||||
|
@ -1902,7 +1902,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2398" levels="1" name="Quick Haste Potion">
|
<skill id="2398" levels="1" name="Quick Haste Potion">
|
||||||
|
@ -1586,7 +1586,16 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2578" levels="1" name="Cure Poison Paralyze">
|
<skill id="2578" levels="1" name="Cure Poison Paralyze">
|
||||||
|
@ -37,7 +37,16 @@
|
|||||||
<player level="78" />
|
<player level="78" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="2902" levels="1" name="Ancient Herb - Terminator">
|
<skill id="2902" levels="1" name="Ancient Herb - Terminator">
|
||||||
|
@ -1626,7 +1626,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3090" levels="10" name="Item Skill: Fear">
|
<skill id="3090" levels="10" name="Item Skill: Fear">
|
||||||
|
@ -87,7 +87,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3103" levels="10" name="Item Skill: Fear">
|
<skill id="3103" levels="10" name="Item Skill: Fear">
|
||||||
@ -474,7 +485,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3118" levels="10" name="Item Skill: Fear">
|
<skill id="3118" levels="10" name="Item Skill: Fear">
|
||||||
@ -1529,7 +1551,12 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3159" levels="3" name="Item Skill: Stealth">
|
<skill id="3159" levels="3" name="Item Skill: Stealth">
|
||||||
@ -2544,7 +2571,18 @@
|
|||||||
<set name="staticReuse" val="true" />
|
<set name="staticReuse" val="true" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="3194" levels="10" name="Item Skill: Fear">
|
<skill id="3194" levels="10" name="Item Skill: Fear">
|
||||||
|
@ -327,7 +327,16 @@
|
|||||||
<set name="targetType" val="AREA" />
|
<set name="targetType" val="AREA" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="PhysicalAttack" />
|
<effect name="PhysicalAttack" />
|
||||||
<effect name="Petrification">
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
<mul stat="regHp" val="0" />
|
<mul stat="regHp" val="0" />
|
||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
@ -573,9 +582,7 @@
|
|||||||
<set name="operateType" val="PASSIVE" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="BlockDebuff" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<param SHOCK="80" />
|
<param SHOCK="80" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -195,7 +195,6 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4318" levels="2" name="Ultimate Buff">
|
<skill id="4318" levels="2" name="Ultimate Buff">
|
||||||
<!-- TODO: Auto level parse, Requires manual update -->
|
|
||||||
<!-- Freya retail confirmed -->
|
<!-- Freya retail confirmed -->
|
||||||
<set name="abnormalLvl" val="1" />
|
<set name="abnormalLvl" val="1" />
|
||||||
<set name="abnormalTime" val="15" />
|
<set name="abnormalTime" val="15" />
|
||||||
@ -1531,7 +1530,18 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="AURA" />
|
<set name="targetType" val="AURA" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
<effect name="TargetMeProbability">
|
<effect name="TargetMeProbability">
|
||||||
<param chance="40" />
|
<param chance="40" />
|
||||||
</effect>
|
</effect>
|
||||||
@ -1632,16 +1642,13 @@
|
|||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4390" levels="2" name="Mystic Immunity">
|
<skill id="4390" levels="2" name="Mystic Immunity">
|
||||||
<!-- TODO: Auto level parse, Requires manual update -->
|
|
||||||
<!-- Freya retail confirmed -->
|
<!-- Freya retail confirmed -->
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="PASSIVE" />
|
<set name="operateType" val="PASSIVE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="BlockBuff" />
|
||||||
<!-- set stat="buffImmunity" val="1" / TODO: Needs Support -->
|
<effect name="BlockDebuff" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4391" levels="2" name="Wind Walk">
|
<skill id="4391" levels="2" name="Wind Walk">
|
||||||
|
@ -120,7 +120,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4516" levels="1" name="Orfen Heal">
|
<skill id="4516" levels="1" name="Orfen Heal">
|
||||||
@ -1325,7 +1336,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4579" levels="12" name="Bleed">
|
<skill id="4579" levels="12" name="Bleed">
|
||||||
|
@ -459,7 +459,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4617" levels="1" name="Dispel Petrification">
|
<skill id="4617" levels="1" name="Dispel Petrification">
|
||||||
@ -1950,8 +1961,8 @@
|
|||||||
<for>
|
<for>
|
||||||
<effect name="DefenceTrait">
|
<effect name="DefenceTrait">
|
||||||
<param VALAKAS="-8" />
|
<param VALAKAS="-8" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="4680" levels="1" name="Valakas Lava Skin">
|
<skill id="4680" levels="1" name="Valakas Lava Skin">
|
||||||
|
@ -1545,7 +1545,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5173" levels="10" name="Fear">
|
<skill id="5173" levels="10" name="Fear">
|
||||||
|
@ -525,7 +525,16 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5226" levels="1" name="Imprison">
|
<skill id="5226" levels="1" name="Imprison">
|
||||||
|
@ -449,8 +449,7 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Debuff">
|
<effect name="BlockBuff">
|
||||||
<!-- set stat="buffImmunity" val="1" / TODO: Needs Support -->
|
|
||||||
<sub stat="darkRes" val="50" />
|
<sub stat="darkRes" val="50" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
@ -1447,7 +1446,13 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5577" levels="1" name="Healer Ability: Heal">
|
<skill id="5577" levels="1" name="Healer Ability: Heal">
|
||||||
|
@ -806,7 +806,13 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="CLAN" />
|
<set name="targetType" val="CLAN" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5740" levels="1" name="Recovery Pot">
|
<skill id="5740" levels="1" name="Recovery Pot">
|
||||||
|
@ -567,7 +567,16 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="5932" levels="1" name="Dark Blade">
|
<skill id="5932" levels="1" name="Dark Blade">
|
||||||
|
@ -294,9 +294,18 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
<effect name="Stun" />
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
<effect name="ImmobileBuff" />
|
<effect name="ImmobileBuff" />
|
||||||
|
<effect name="Stun" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6035" levels="1" name="Transform Red Team">
|
<skill id="6035" levels="1" name="Transform Red Team">
|
||||||
@ -670,7 +679,6 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="6054" levels="1" name="Switch State">
|
<skill id="6054" levels="1" name="Switch State">
|
||||||
<!-- Confirmed CT2.5 -->
|
<!-- Confirmed CT2.5 -->
|
||||||
|
|
||||||
<set name="magicLvl" val="85" />
|
<set name="magicLvl" val="85" />
|
||||||
<set name="operateType" val="TOGGLE" />
|
<set name="operateType" val="TOGGLE" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
|
@ -166,7 +166,18 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6407" levels="1" name="Torumba's Constraint">
|
<skill id="6407" levels="1" name="Torumba's Constraint">
|
||||||
|
@ -1052,7 +1052,18 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6770" levels="1" name="Heal">
|
<skill id="6770" levels="1" name="Heal">
|
||||||
@ -1248,7 +1259,18 @@
|
|||||||
<param power="200" />
|
<param power="200" />
|
||||||
<mul stat="runSpd" val="0.8" />
|
<mul stat="runSpd" val="0.8" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6778" levels="1" name="Devil Strike">
|
<skill id="6778" levels="1" name="Devil Strike">
|
||||||
|
@ -31,7 +31,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1086" />
|
<set name="icon" val="icon.skill1086" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -52,7 +52,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1204" />
|
<set name="icon" val="icon.skill1204" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -73,7 +73,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1059" />
|
<set name="icon" val="icon.skill1059" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -94,7 +94,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1085" />
|
<set name="icon" val="icon.skill1085" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -115,7 +115,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1078" />
|
<set name="icon" val="icon.skill1078" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -136,7 +136,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1068" />
|
<set name="icon" val="icon.skill1068" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -157,7 +157,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1240" />
|
<set name="icon" val="icon.skill1240" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -178,7 +178,7 @@
|
|||||||
<set name="effectRange" val="900" />
|
<set name="effectRange" val="900" />
|
||||||
<set name="icon" val="icon.skill1077" />
|
<set name="icon" val="icon.skill1077" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="magicLvl" val="1" />
|
||||||
<set name="operateType" val="ACTIVE_INSTANT" /> <!-- FIXME: value unconfirmed -->
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
@ -1313,7 +1313,18 @@
|
|||||||
<set name="rideState" val="NONE" />
|
<set name="rideState" val="NONE" />
|
||||||
<set name="targetType" val="ONE" />
|
<set name="targetType" val="ONE" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="6883" levels="1" name="Vitality Recovery Effect">
|
<skill id="6883" levels="1" name="Vitality Recovery Effect">
|
||||||
|
@ -1931,8 +1931,8 @@
|
|||||||
<effect name="HealPercent">
|
<effect name="HealPercent">
|
||||||
<param power="#HpHealPercent" />
|
<param power="#HpHealPercent" />
|
||||||
</effect>
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
<effect name="Buff">
|
<effect name="Buff">
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
<add stat="pDef" val="#pDef" />
|
<add stat="pDef" val="#pDef" />
|
||||||
<add stat="mDef" val="#mDef" />
|
<add stat="mDef" val="#mDef" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -1593,7 +1593,17 @@
|
|||||||
<player hp="#ench3playerHpRestrict" />
|
<player hp="#ench3playerHpRestrict" />
|
||||||
</enchant3cond>
|
</enchant3cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible">
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
<mul stat="runSpd" val="1.3" />
|
<mul stat="runSpd" val="1.3" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
@ -1601,7 +1611,17 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant4for>
|
<enchant4for>
|
||||||
<effect name="Invincible">
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
|
<effect name="Buff">
|
||||||
<mul stat="runSpd" val="1.3" />
|
<mul stat="runSpd" val="1.3" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
|
@ -2416,7 +2416,16 @@
|
|||||||
<effect name="ManaHealOverTime" ticks="3">
|
<effect name="ManaHealOverTime" ticks="3">
|
||||||
<param power="49" />
|
<param power="49" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@ -2428,7 +2437,16 @@
|
|||||||
<effect name="ManaHealOverTime" ticks="3">
|
<effect name="ManaHealOverTime" ticks="3">
|
||||||
<param power="#enchMpHeal" />
|
<param power="#enchMpHeal" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="DispelBySlot">
|
<effect name="DispelBySlot">
|
||||||
@ -2440,7 +2458,16 @@
|
|||||||
<effect name="ManaHealOverTime" ticks="3">
|
<effect name="ManaHealOverTime" ticks="3">
|
||||||
<param power="#enchMpHeal" />
|
<param power="#enchMpHeal" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</enchant3for>
|
</enchant3for>
|
||||||
</skill>
|
</skill>
|
||||||
<!-- Level 1 : Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the front. -->
|
<!-- Level 1 : Attacks nearby enemies with 133 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the front. -->
|
||||||
|
@ -1403,19 +1403,17 @@
|
|||||||
<set name="targetType" val="PARTY_MEMBER" />
|
<set name="targetType" val="PARTY_MEMBER" />
|
||||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="BlockDebuff" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
<effect name="Buff">
|
<effect name="Buff">
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
<mul stat="pDef" val="#ench23pmDef" />
|
<mul stat="pDef" val="#ench23pmDef" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
<effect name="Buff">
|
<effect name="Buff">
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
<mul stat="mDef" val="#ench23pmDef" />
|
<mul stat="mDef" val="#ench23pmDef" />
|
||||||
</effect>
|
</effect>
|
||||||
</enchant3for>
|
</enchant3for>
|
||||||
@ -1555,7 +1553,18 @@
|
|||||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||||
<enchant2 name="activateRate" val="#ench2ActivateRates" />
|
<enchant2 name="activateRate" val="#ench2ActivateRates" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="11540" levels="4" name="Quick Escape">
|
<skill id="11540" levels="4" name="Quick Escape">
|
||||||
@ -2116,7 +2125,16 @@
|
|||||||
<set name="castRange" val="900" />
|
<set name="castRange" val="900" />
|
||||||
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
<enchant1 name="mpConsume" val="#ench1MpConsume" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||||
<param minDamage="1" chance="100" />
|
<param minDamage="1" chance="100" />
|
||||||
@ -2126,7 +2144,16 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
<effect name="Buff">
|
<effect name="Buff">
|
||||||
<add stat="runSpd" val="#ench2runSpd" />
|
<add stat="runSpd" val="#ench2runSpd" />
|
||||||
</effect>
|
</effect>
|
||||||
@ -2140,7 +2167,16 @@
|
|||||||
</enchant2for>
|
</enchant2for>
|
||||||
<enchant3for>
|
<enchant3for>
|
||||||
<effect name="HealPercent" />
|
<effect name="HealPercent" />
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||||
<param minDamage="1" chance="100" />
|
<param minDamage="1" chance="100" />
|
||||||
@ -2150,8 +2186,17 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</enchant3for>
|
</enchant3for>
|
||||||
<enchant4for>
|
<enchant4for>
|
||||||
<effect name="MpHealPercent" />
|
<effect name="ManaHealPercent" />
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||||
<param minDamage="1" chance="100" />
|
<param minDamage="1" chance="100" />
|
||||||
@ -2162,7 +2207,16 @@
|
|||||||
</enchant4for>
|
</enchant4for>
|
||||||
<enchant5for>
|
<enchant5for>
|
||||||
<effect name="CpHealPercent" />
|
<effect name="CpHealPercent" />
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
<effect name="TriggerSkillByAttack">
|
<effect name="TriggerSkillByAttack">
|
||||||
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
|
||||||
<param minDamage="1" chance="100" />
|
<param minDamage="1" chance="100" />
|
||||||
|
@ -414,17 +414,13 @@
|
|||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<param slot="debuff" rate="100" max="10" />
|
<param slot="debuff" rate="100" max="10" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Buff">
|
<effect name="BlockDebuff" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
|
||||||
</for>
|
</for>
|
||||||
<enchant2for>
|
<enchant2for>
|
||||||
<effect name="DispelByCategory">
|
<effect name="DispelByCategory">
|
||||||
<param slot="debuff" rate="100" max="10" />
|
<param slot="debuff" rate="100" max="10" />
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="Buff">
|
<effect name="BlockDebuff" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
|
||||||
<effect name="HealPercent">
|
<effect name="HealPercent">
|
||||||
<param power="#ench2power" />
|
<param power="#ench2power" />
|
||||||
</effect>
|
</effect>
|
||||||
@ -453,7 +449,18 @@
|
|||||||
<enchant2 name="mpConsume" val="#ench1mpConsume" />
|
<enchant2 name="mpConsume" val="#ench1mpConsume" />
|
||||||
<enchant2 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
<enchant2 name="mpInitialConsume" val="#ench1mpInitialConsume" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
<effect name="HealOverTime" ticks="1">
|
<effect name="HealOverTime" ticks="1">
|
||||||
<param power="#hpPower" />
|
<param power="#hpPower" />
|
||||||
</effect>
|
</effect>
|
||||||
@ -462,7 +469,18 @@
|
|||||||
</effect>
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
<enchant1for>
|
<enchant1for>
|
||||||
<effect name="Petrification" />
|
<effect name="Stun" />
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockBuff" />
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<mul stat="regHp" val="0" />
|
||||||
|
</effect>
|
||||||
<effect name="HealOverTime" ticks="1">
|
<effect name="HealOverTime" ticks="1">
|
||||||
<param power="#ench1hpPower" />
|
<param power="#ench1hpPower" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -1522,7 +1522,16 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="21087" levels="1" name="Berserker Spirit">
|
<skill id="21087" levels="1" name="Berserker Spirit">
|
||||||
|
@ -459,7 +459,13 @@
|
|||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="targetType" val="SELF" />
|
<set name="targetType" val="SELF" />
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="21238" levels="1" name="Jet Bike">
|
<skill id="21238" levels="1" name="Jet Bike">
|
||||||
|
@ -835,8 +835,14 @@
|
|||||||
</skill>
|
</skill>
|
||||||
<skill id="23167" levels="1" name="Rosy Seduction">
|
<skill id="23167" levels="1" name="Rosy Seduction">
|
||||||
<!-- Increases Max HP by 20%, Max MP by 20%, and the moving speed by 20% for 5 minutes. Increases the resistance to de-buffs by 10%. Reuse delay 10 minutes. Consumes 3 Rose Essence during skill use. -->
|
<!-- Increases Max HP by 20%, Max MP by 20%, and the moving speed by 20% for 5 minutes. Increases the resistance to de-buffs by 10%. Reuse delay 10 minutes. Consumes 3 Rose Essence during skill use. -->
|
||||||
|
<set name="abnormalLvl" val="1" />
|
||||||
|
<set name="abnormalTime" val="300" />
|
||||||
|
<set name="abnormalType" val="BR_EVENT_BUF5" />
|
||||||
|
<set name="blockedInOlympiad" val="true" />
|
||||||
|
<set name="effectPoint" val="1" />
|
||||||
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_red_i00" />
|
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_red_i00" />
|
||||||
<set name="magicLvl" val="1" />
|
<set name="isMagic" val="2" /> <!-- Static Skill -->
|
||||||
|
<set name="magicLvl" val="-1" />
|
||||||
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
<set name="operateType" val="ACTIVE_CONTINUOUS" />
|
||||||
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
|
||||||
<set name="itemConsumeCount" val="3" />
|
<set name="itemConsumeCount" val="3" />
|
||||||
@ -957,7 +963,13 @@
|
|||||||
</and>
|
</and>
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
<effect name="CpHealPercent">
|
<effect name="CpHealPercent">
|
||||||
<param power="100" />
|
<param power="100" />
|
||||||
</effect>
|
</effect>
|
||||||
|
@ -309,7 +309,16 @@
|
|||||||
<player agathionId="13414" />
|
<player agathionId="13414" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Invincible" />
|
<effect name="BlockDamage">
|
||||||
|
<param block="HP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDamage">
|
||||||
|
<param block="MP"/>
|
||||||
|
</effect>
|
||||||
|
<effect name="BlockDebuff" />
|
||||||
|
<effect name="Buff">
|
||||||
|
<sub stat="cancelVuln" val="100" />
|
||||||
|
</effect>
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="26124" levels="12" name="Bountiful Resurrection">
|
<skill id="26124" levels="12" name="Bountiful Resurrection">
|
||||||
@ -383,9 +392,7 @@
|
|||||||
<player agathionId="13407" />
|
<player agathionId="13407" />
|
||||||
</cond>
|
</cond>
|
||||||
<for>
|
<for>
|
||||||
<effect name="Buff">
|
<effect name="BlockDebuff" />
|
||||||
<set stat="debuffImmunity" val="1" />
|
|
||||||
</effect>
|
|
||||||
</for>
|
</for>
|
||||||
</skill>
|
</skill>
|
||||||
<skill id="26128" levels="12" name="Archer's Call">
|
<skill id="26128" levels="12" name="Archer's Call">
|
||||||
|
44
trunk/dist/game/data/xsd/instance.xsd
vendored
44
trunk/dist/game/data/xsd/instance.xsd
vendored
@ -30,11 +30,32 @@
|
|||||||
<xs:attribute name="text" type="xs:normalizedString" use="optional" />
|
<xs:attribute name="text" type="xs:normalizedString" use="optional" />
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="spawnPoint" minOccurs="0" maxOccurs="1">
|
<xs:element name="spawnPoints" minOccurs="0" maxOccurs="1">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:attribute name="spawnX" type="xs:integer" use="required" />
|
<xs:sequence>
|
||||||
<xs:attribute name="spawnY" type="xs:integer" use="required" />
|
<xs:element name="Location" minOccurs="1" maxOccurs="unbounded">
|
||||||
<xs:attribute name="spawnZ" type="xs:integer" use="required" />
|
<xs:complexType>
|
||||||
|
<xs:attribute name="x" type="xs:int" use="required" />
|
||||||
|
<xs:attribute name="y" type="xs:int" use="required" />
|
||||||
|
<xs:attribute name="z" type="xs:int" use="required" />
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:sequence>
|
||||||
|
<xs:attribute name="startPosType" use="required">
|
||||||
|
<xs:simpleType>
|
||||||
|
<xs:restriction base="xs:token">
|
||||||
|
<xs:enumeration value="FIXED" />
|
||||||
|
<xs:enumeration value="RANDOM" />
|
||||||
|
</xs:restriction>
|
||||||
|
</xs:simpleType>
|
||||||
|
</xs:attribute>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="exitPoint" minOccurs="0" maxOccurs="1">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:attribute name="x" type="xs:int" use="required" />
|
||||||
|
<xs:attribute name="y" type="xs:int" use="required" />
|
||||||
|
<xs:attribute name="z" type="xs:int" use="required" />
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="reenter" minOccurs="0" maxOccurs="1">
|
<xs:element name="reenter" minOccurs="0" maxOccurs="1">
|
||||||
@ -64,9 +85,9 @@
|
|||||||
<xs:attribute name="additionStyle">
|
<xs:attribute name="additionStyle">
|
||||||
<xs:simpleType>
|
<xs:simpleType>
|
||||||
<xs:restriction base="xs:token">
|
<xs:restriction base="xs:token">
|
||||||
<xs:enumeration value="NONE" />
|
<xs:enumeration value="NONE" />
|
||||||
<xs:enumeration value="ON_INSTANCE_ENTER" />
|
<xs:enumeration value="ON_INSTANCE_ENTER" />
|
||||||
<xs:enumeration value="ON_INSTANCE_FINISH" />
|
<xs:enumeration value="ON_INSTANCE_FINISH" />
|
||||||
</xs:restriction>
|
</xs:restriction>
|
||||||
</xs:simpleType>
|
</xs:simpleType>
|
||||||
</xs:attribute>
|
</xs:attribute>
|
||||||
@ -84,9 +105,9 @@
|
|||||||
<xs:attribute name="type">
|
<xs:attribute name="type">
|
||||||
<xs:simpleType>
|
<xs:simpleType>
|
||||||
<xs:restriction base="xs:token">
|
<xs:restriction base="xs:token">
|
||||||
<xs:enumeration value="ALL" />
|
<xs:enumeration value="ALL" />
|
||||||
<xs:enumeration value="WHITELIST" />
|
<xs:enumeration value="WHITELIST" />
|
||||||
<xs:enumeration value="BLACKLIST" />
|
<xs:enumeration value="BLACKLIST" />
|
||||||
</xs:restriction>
|
</xs:restriction>
|
||||||
</xs:simpleType>
|
</xs:simpleType>
|
||||||
</xs:attribute>
|
</xs:attribute>
|
||||||
@ -130,6 +151,7 @@
|
|||||||
<xs:attribute name="amount" type="xs:positiveInteger" />
|
<xs:attribute name="amount" type="xs:positiveInteger" />
|
||||||
<xs:attribute name="heading" type="xs:integer" use="required" />
|
<xs:attribute name="heading" type="xs:integer" use="required" />
|
||||||
<xs:attribute name="npcId" type="xs:positiveInteger" use="required" />
|
<xs:attribute name="npcId" type="xs:positiveInteger" use="required" />
|
||||||
|
<xs:attribute name="onKillDelay" type="xs:nonNegativeInteger" />
|
||||||
<xs:attribute name="respawn" type="xs:nonNegativeInteger" use="required" />
|
<xs:attribute name="respawn" type="xs:nonNegativeInteger" use="required" />
|
||||||
<xs:attribute name="respawnRandom" type="xs:nonNegativeInteger" />
|
<xs:attribute name="respawnRandom" type="xs:nonNegativeInteger" />
|
||||||
<xs:attribute name="allowRandomWalk" type="xs:boolean" />
|
<xs:attribute name="allowRandomWalk" type="xs:boolean" />
|
||||||
@ -151,4 +173,4 @@
|
|||||||
<xs:attribute name="allowRandomWalk" type="xs:boolean" />
|
<xs:attribute name="allowRandomWalk" type="xs:boolean" />
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
|
194
trunk/dist/game/data/xsd/skills.xsd
vendored
194
trunk/dist/game/data/xsd/skills.xsd
vendored
@ -246,6 +246,14 @@
|
|||||||
<xs:complexType name="paramType">
|
<xs:complexType name="paramType">
|
||||||
<xs:simpleContent>
|
<xs:simpleContent>
|
||||||
<xs:extension base="xs:string">
|
<xs:extension base="xs:string">
|
||||||
|
<xs:attribute name="block" use="optional">
|
||||||
|
<xs:simpleType>
|
||||||
|
<xs:restriction base="xs:token">
|
||||||
|
<xs:enumeration value="HP" />
|
||||||
|
<xs:enumeration value="MP" />
|
||||||
|
</xs:restriction>
|
||||||
|
</xs:simpleType>
|
||||||
|
</xs:attribute>
|
||||||
<xs:attribute type="xs:string" name="pAtk" use="optional" />
|
<xs:attribute type="xs:string" name="pAtk" use="optional" />
|
||||||
<xs:attribute type="xs:string" name="mAtk" use="optional" />
|
<xs:attribute type="xs:string" name="mAtk" use="optional" />
|
||||||
<xs:attribute type="xs:string" name="pDef" use="optional" />
|
<xs:attribute type="xs:string" name="pDef" use="optional" />
|
||||||
@ -471,7 +479,6 @@
|
|||||||
<xs:enumeration value="inventoryLimit" />
|
<xs:enumeration value="inventoryLimit" />
|
||||||
<xs:enumeration value="pReuse" />
|
<xs:enumeration value="pReuse" />
|
||||||
<xs:enumeration value="dReuse" />
|
<xs:enumeration value="dReuse" />
|
||||||
<xs:enumeration value="debuffImmunity" />
|
|
||||||
<xs:enumeration value="vitalityConsumeRate" />
|
<xs:enumeration value="vitalityConsumeRate" />
|
||||||
<xs:enumeration value="weightPenalty" />
|
<xs:enumeration value="weightPenalty" />
|
||||||
<xs:enumeration value="darkPower" />
|
<xs:enumeration value="darkPower" />
|
||||||
@ -502,6 +509,7 @@
|
|||||||
<xs:enumeration value="momentumSkillPower" />
|
<xs:enumeration value="momentumSkillPower" />
|
||||||
<xs:enumeration value="maxPhysCritRate" />
|
<xs:enumeration value="maxPhysCritRate" />
|
||||||
<xs:enumeration value="craftMastery" />
|
<xs:enumeration value="craftMastery" />
|
||||||
|
<xs:enumeration value="debuffImmunity" />
|
||||||
</xs:restriction>
|
</xs:restriction>
|
||||||
</xs:simpleType>
|
</xs:simpleType>
|
||||||
<xs:complexType name="addType" mixed="true">
|
<xs:complexType name="addType" mixed="true">
|
||||||
@ -534,7 +542,189 @@
|
|||||||
<xs:element name="set" type="addType" />
|
<xs:element name="set" type="addType" />
|
||||||
<xs:element name="share" type="shareType" />
|
<xs:element name="share" type="shareType" />
|
||||||
</xs:choice>
|
</xs:choice>
|
||||||
<xs:attribute type="xs:string" name="name" use="optional" />
|
<xs:attribute name="name" use="required">
|
||||||
|
<xs:simpleType>
|
||||||
|
<xs:restriction base="xs:token">
|
||||||
|
<xs:enumeration value="#effectname1" /> <!-- Frintezza's Songs -->
|
||||||
|
<xs:enumeration value="AddHate" />
|
||||||
|
<xs:enumeration value="AttackTrait" />
|
||||||
|
<xs:enumeration value="Backstab" />
|
||||||
|
<xs:enumeration value="Betray" />
|
||||||
|
<xs:enumeration value="Blink" />
|
||||||
|
<xs:enumeration value="BlockAction" />
|
||||||
|
<xs:enumeration value="BlockBuff" />
|
||||||
|
<xs:enumeration value="BlockChat" />
|
||||||
|
<xs:enumeration value="BlockDamage" />
|
||||||
|
<xs:enumeration value="BlockDebuff" />
|
||||||
|
<xs:enumeration value="BlockParty" />
|
||||||
|
<xs:enumeration value="BlockBuffSlot" />
|
||||||
|
<xs:enumeration value="BlockResurrection" />
|
||||||
|
<xs:enumeration value="BlockTarget" />
|
||||||
|
<xs:enumeration value="Bluff" />
|
||||||
|
<xs:enumeration value="Buff" />
|
||||||
|
<xs:enumeration value="CallParty" />
|
||||||
|
<xs:enumeration value="CallPc" />
|
||||||
|
<xs:enumeration value="CallSkill" />
|
||||||
|
<xs:enumeration value="ChameleonRest" />
|
||||||
|
<xs:enumeration value="ChangeFace" />
|
||||||
|
<xs:enumeration value="ChangeFishingMastery" />
|
||||||
|
<xs:enumeration value="ChangeHairColor" />
|
||||||
|
<xs:enumeration value="ChangeHairStyle" />
|
||||||
|
<xs:enumeration value="ClassChange" />
|
||||||
|
<xs:enumeration value="ClanGate" />
|
||||||
|
<xs:enumeration value="Confuse" />
|
||||||
|
<xs:enumeration value="ConsumeBody" />
|
||||||
|
<xs:enumeration value="ConvertItem" />
|
||||||
|
<xs:enumeration value="CpDamPercent" />
|
||||||
|
<xs:enumeration value="CpHeal" />
|
||||||
|
<xs:enumeration value="CpHealOverTime" />
|
||||||
|
<xs:enumeration value="CpHealPercent" />
|
||||||
|
<xs:enumeration value="CrystalGradeModify" />
|
||||||
|
<xs:enumeration value="CubicMastery" />
|
||||||
|
<xs:enumeration value="DamOverTime" />
|
||||||
|
<xs:enumeration value="DamOverTimePercent" />
|
||||||
|
<xs:enumeration value="DeathLink" />
|
||||||
|
<xs:enumeration value="Debuff" />
|
||||||
|
<xs:enumeration value="DefenceTrait" />
|
||||||
|
<xs:enumeration value="DeleteHate" />
|
||||||
|
<xs:enumeration value="DeleteHateOfMe" />
|
||||||
|
<xs:enumeration value="DetectHiddenObjects" />
|
||||||
|
<xs:enumeration value="Detection" />
|
||||||
|
<xs:enumeration value="Disarm" />
|
||||||
|
<xs:enumeration value="DispelAll" />
|
||||||
|
<xs:enumeration value="DispelByCategory" />
|
||||||
|
<xs:enumeration value="DispelBySlot" />
|
||||||
|
<xs:enumeration value="DispelBySlotProbability" />
|
||||||
|
<xs:enumeration value="Duel" />
|
||||||
|
<xs:enumeration value="EnableCloak" />
|
||||||
|
<xs:enumeration value="EnemyCharge" />
|
||||||
|
<xs:enumeration value="EnergyAttack" />
|
||||||
|
<xs:enumeration value="Escape" />
|
||||||
|
<xs:enumeration value="FakeDeath" />
|
||||||
|
<xs:enumeration value="FatalBlow" />
|
||||||
|
<xs:enumeration value="Fear" />
|
||||||
|
<xs:enumeration value="Fishing" />
|
||||||
|
<xs:enumeration value="Flag" />
|
||||||
|
<xs:enumeration value="FocusEnergy" />
|
||||||
|
<xs:enumeration value="FocusMaxEnergy" />
|
||||||
|
<xs:enumeration value="FocusSouls" />
|
||||||
|
<xs:enumeration value="GetAgro" />
|
||||||
|
<xs:enumeration value="GiveRecommendation" />
|
||||||
|
<xs:enumeration value="GiveSp" />
|
||||||
|
<xs:enumeration value="Grow" />
|
||||||
|
<xs:enumeration value="HairAccessorySet" />
|
||||||
|
<xs:enumeration value="Harvesting" />
|
||||||
|
<xs:enumeration value="HeadquarterCreate" />
|
||||||
|
<xs:enumeration value="Heal" />
|
||||||
|
<xs:enumeration value="HealOverTime" />
|
||||||
|
<xs:enumeration value="HealPercent" />
|
||||||
|
<xs:enumeration value="Hide" />
|
||||||
|
<xs:enumeration value="HpByLevel" />
|
||||||
|
<xs:enumeration value="HpCpHeal" />
|
||||||
|
<xs:enumeration value="HpDrain" />
|
||||||
|
<xs:enumeration value="IgnoreDeath" />
|
||||||
|
<xs:enumeration value="ImmobileBuff" />
|
||||||
|
<xs:enumeration value="ImmobilePetBuff" />
|
||||||
|
<xs:enumeration value="JumpToFriend" />
|
||||||
|
<xs:enumeration value="KnockBack" />
|
||||||
|
<xs:enumeration value="KnockDown" />
|
||||||
|
<xs:enumeration value="Lethal" />
|
||||||
|
<xs:enumeration value="Lucky" />
|
||||||
|
<xs:enumeration value="MagicalAttack" />
|
||||||
|
<xs:enumeration value="MagicalAttackByAbnormal" />
|
||||||
|
<xs:enumeration value="MagicalAttackMp" />
|
||||||
|
<xs:enumeration value="MagicalSoulAttack" />
|
||||||
|
<xs:enumeration value="ManaDamOverTime" />
|
||||||
|
<xs:enumeration value="ManaHeal" />
|
||||||
|
<xs:enumeration value="ManaHealByLevel" />
|
||||||
|
<xs:enumeration value="ManaHealOverTime" />
|
||||||
|
<xs:enumeration value="ManaHealPercent" />
|
||||||
|
<xs:enumeration value="MaxCp" />
|
||||||
|
<xs:enumeration value="MaxHp" />
|
||||||
|
<xs:enumeration value="MpConsumePerLevel" />
|
||||||
|
<xs:enumeration value="Mute" />
|
||||||
|
<xs:enumeration value="NoblesseBless" />
|
||||||
|
<xs:enumeration value="OpenChest" />
|
||||||
|
<xs:enumeration value="Unsummon" />
|
||||||
|
<xs:enumeration value="OpenCommonRecipeBook" />
|
||||||
|
<xs:enumeration value="OpenDoor" />
|
||||||
|
<xs:enumeration value="OpenDwarfRecipeBook" />
|
||||||
|
<xs:enumeration value="OutpostCreate" />
|
||||||
|
<xs:enumeration value="OutpostDestroy" />
|
||||||
|
<xs:enumeration value="Paralyze" />
|
||||||
|
<xs:enumeration value="Passive" />
|
||||||
|
<xs:enumeration value="PhysicalAttack" />
|
||||||
|
<xs:enumeration value="PhysicalAttackHpLink" />
|
||||||
|
<xs:enumeration value="PhysicalAttackMute" />
|
||||||
|
<xs:enumeration value="PhysicalMute" />
|
||||||
|
<xs:enumeration value="PhysicalSoulAttack" />
|
||||||
|
<xs:enumeration value="Pumping" />
|
||||||
|
<xs:enumeration value="ProtectionBlessing" />
|
||||||
|
<xs:enumeration value="RandomizeHate" />
|
||||||
|
<xs:enumeration value="RebalanceHP" />
|
||||||
|
<xs:enumeration value="Recovery" />
|
||||||
|
<xs:enumeration value="Reeling" />
|
||||||
|
<xs:enumeration value="RefuelAirship" />
|
||||||
|
<xs:enumeration value="Relax" />
|
||||||
|
<xs:enumeration value="RemoteControl" />
|
||||||
|
<xs:enumeration value="RemoveTarget" />
|
||||||
|
<xs:enumeration value="ResistSkill" />
|
||||||
|
<xs:enumeration value="Restoration" />
|
||||||
|
<xs:enumeration value="RestorationRandom" />
|
||||||
|
<xs:enumeration value="Resurrection" />
|
||||||
|
<xs:enumeration value="ResurrectionSpecial" />
|
||||||
|
<xs:enumeration value="Root" />
|
||||||
|
<xs:enumeration value="RunAway" />
|
||||||
|
<xs:enumeration value="ServitorShare" />
|
||||||
|
<xs:enumeration value="SetSkill" />
|
||||||
|
<xs:enumeration value="ShiftTarget" />
|
||||||
|
<xs:enumeration value="ShilensBreath" />
|
||||||
|
<xs:enumeration value="SilentMove" />
|
||||||
|
<xs:enumeration value="SkillTurning" />
|
||||||
|
<xs:enumeration value="Sleep" />
|
||||||
|
<xs:enumeration value="SoulBlow" />
|
||||||
|
<xs:enumeration value="SoulEating" />
|
||||||
|
<xs:enumeration value="Sow" />
|
||||||
|
<xs:enumeration value="Spoil" />
|
||||||
|
<xs:enumeration value="StaticDamage" />
|
||||||
|
<xs:enumeration value="StealAbnormal" />
|
||||||
|
<xs:enumeration value="Stun" />
|
||||||
|
<xs:enumeration value="Summon" />
|
||||||
|
<xs:enumeration value="SummonAgathion" />
|
||||||
|
<xs:enumeration value="SummonCubic" />
|
||||||
|
<xs:enumeration value="SummonDebuff" />
|
||||||
|
<xs:enumeration value="SummonNpc" />
|
||||||
|
<xs:enumeration value="SummonPet" />
|
||||||
|
<xs:enumeration value="SummonTrap" />
|
||||||
|
<xs:enumeration value="Sweeper" />
|
||||||
|
<xs:enumeration value="TakeCastle" />
|
||||||
|
<xs:enumeration value="TakeCastleStart" />
|
||||||
|
<xs:enumeration value="TakeFort" />
|
||||||
|
<xs:enumeration value="TakeFortStart" />
|
||||||
|
<xs:enumeration value="TakeTerritoryFlag" />
|
||||||
|
<xs:enumeration value="TalismanSlot" />
|
||||||
|
<xs:enumeration value="TargetCancel" />
|
||||||
|
<xs:enumeration value="TargetMe" />
|
||||||
|
<xs:enumeration value="TargetMeProbability" />
|
||||||
|
<xs:enumeration value="Teleport" />
|
||||||
|
<xs:enumeration value="TeleportToTarget" />
|
||||||
|
<xs:enumeration value="ThrowHorizontal" />
|
||||||
|
<xs:enumeration value="ThrowUp" />
|
||||||
|
<xs:enumeration value="TransferDamage" />
|
||||||
|
<xs:enumeration value="TransferHate" />
|
||||||
|
<xs:enumeration value="Transformation" />
|
||||||
|
<xs:enumeration value="TrapDetect" />
|
||||||
|
<xs:enumeration value="TrapRemove" />
|
||||||
|
<xs:enumeration value="TriggerForce" />
|
||||||
|
<xs:enumeration value="TriggerSkillByAttack" />
|
||||||
|
<xs:enumeration value="TriggerSkillByAvoid" />
|
||||||
|
<xs:enumeration value="TriggerSkillByDamage" />
|
||||||
|
<xs:enumeration value="TriggerSkillBySkill" />
|
||||||
|
<xs:enumeration value="UnsummonAgathion" />
|
||||||
|
<xs:enumeration value="VitalityPointUp" />
|
||||||
|
</xs:restriction>
|
||||||
|
</xs:simpleType>
|
||||||
|
</xs:attribute>
|
||||||
<xs:attribute type="xs:string" name="ticks" use="optional" />
|
<xs:attribute type="xs:string" name="ticks" use="optional" />
|
||||||
<xs:attribute type="xs:string" name="abnormalTime" use="optional" />
|
<xs:attribute type="xs:string" name="abnormalTime" use="optional" />
|
||||||
<xs:attribute type="xs:string" name="activationChance" use="optional" />
|
<xs:attribute type="xs:string" name="activationChance" use="optional" />
|
||||||
|
@ -43,7 +43,6 @@ import com.l2jserver.gameserver.model.actor.L2Character;
|
|||||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||||
import com.l2jserver.gameserver.model.actor.L2Playable;
|
import com.l2jserver.gameserver.model.actor.L2Playable;
|
||||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
|
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2FriendlyMobInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2FriendlyMobInstance;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
|
||||||
@ -180,24 +179,24 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
|
|||||||
if (target.isInvul())
|
if (target.isInvul())
|
||||||
{
|
{
|
||||||
// However EffectInvincible requires to check GMs specially
|
// However EffectInvincible requires to check GMs specially
|
||||||
if ((target instanceof L2PcInstance) && target.isGM())
|
if (target.isPlayer() && target.isGM())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if ((target instanceof L2Summon) && ((L2Summon) target).getOwner().isGM())
|
if (target.isSummon() && ((L2Summon) target).getOwner().isGM())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the target isn't a Folk or a Door
|
// Check if the target isn't a Folk or a Door
|
||||||
if (target instanceof L2DoorInstance)
|
if (target.isDoor())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the target isn't dead, is in the Aggro range and is at the same height
|
// Check if the target isn't dead, is in the Aggro range and is at the same height
|
||||||
if (target.isAlikeDead() || ((target instanceof L2Playable) && !me.isInsideRadius(target, me.getAggroRange(), true, false)))
|
if (target.isAlikeDead() || ((target.isPlayable()) && !me.isInsideRadius(target, me.getAggroRange(), true, false)))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -403,7 +403,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
|
|||||||
}
|
}
|
||||||
|
|
||||||
// TODO(Zoey76)[#112]: This check must change if summon fall in L2Npc hierarchy.
|
// TODO(Zoey76)[#112]: This check must change if summon fall in L2Npc hierarchy.
|
||||||
if (target instanceof L2Npc)
|
if (target.isNpc())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -147,11 +147,11 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
|
|||||||
if ((target != null) && target.isInvul())
|
if ((target != null) && target.isInvul())
|
||||||
{
|
{
|
||||||
// However EffectInvincible requires to check GMs specially
|
// However EffectInvincible requires to check GMs specially
|
||||||
if ((target instanceof L2PcInstance) && target.isGM())
|
if (target.isPlayer() && target.isGM())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if ((target instanceof L2Summon) && ((L2Summon) target).getOwner().isGM())
|
if (target.isSummon() && ((L2Summon) target).getOwner().isGM())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,7 @@ import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_MOVE_TO;
|
|||||||
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
|
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
|
||||||
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
|
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_REST;
|
||||||
|
|
||||||
|
import com.l2jserver.gameserver.enums.DuelState;
|
||||||
import com.l2jserver.gameserver.model.L2Object;
|
import com.l2jserver.gameserver.model.L2Object;
|
||||||
import com.l2jserver.gameserver.model.Location;
|
import com.l2jserver.gameserver.model.Location;
|
||||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||||
@ -33,6 +34,8 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
|||||||
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance;
|
||||||
import com.l2jserver.gameserver.model.skills.Skill;
|
import com.l2jserver.gameserver.model.skills.Skill;
|
||||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||||
|
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||||
|
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
public class L2PlayerAI extends L2PlayableAI
|
public class L2PlayerAI extends L2PlayableAI
|
||||||
{
|
{
|
||||||
@ -190,7 +193,12 @@ public class L2PlayerAI extends L2PlayableAI
|
|||||||
clientActionFailed();
|
clientActionFailed();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (_actor.getActingPlayer().getDuelState() == DuelState.DEAD)
|
||||||
|
{
|
||||||
|
clientActionFailed();
|
||||||
|
_actor.getActingPlayer().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_CANNOT_MOVE_WHILE_FROZEN_PLEASE_WAIT));
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (_actor.isAllSkillsDisabled() || _actor.isCastingNow() || _actor.isAttackingNow())
|
if (_actor.isAllSkillsDisabled() || _actor.isCastingNow() || _actor.isAttackingNow())
|
||||||
{
|
{
|
||||||
clientActionFailed();
|
clientActionFailed();
|
||||||
|
@ -136,11 +136,11 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
|
|||||||
if (target.isInvul())
|
if (target.isInvul())
|
||||||
{
|
{
|
||||||
// However EffectInvincible requires to check GMs specially
|
// However EffectInvincible requires to check GMs specially
|
||||||
if ((target instanceof L2PcInstance) && target.isGM())
|
if (target.isPlayer() && target.isGM())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if ((target instanceof L2Summon) && ((L2Summon) target).getOwner().isGM())
|
if (target.isSummon() && ((L2Summon) target).getOwner().isGM())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1583,7 +1583,7 @@ public final class SkillTreesData implements IXmlReader
|
|||||||
*/
|
*/
|
||||||
public boolean isClanSkill(int skillId, int skillLevel)
|
public boolean isClanSkill(int skillId, int skillLevel)
|
||||||
{
|
{
|
||||||
final int hashCode = SkillData.getSkillHashCode(skillId, skillId);
|
final int hashCode = SkillData.getSkillHashCode(skillId, skillLevel);
|
||||||
return _pledgeSkillTree.containsKey(hashCode) || _subPledgeSkillTree.containsKey(hashCode);
|
return _pledgeSkillTree.containsKey(hashCode) || _subPledgeSkillTree.containsKey(hashCode);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,13 +18,16 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jserver.gameserver.enums;
|
package com.l2jserver.gameserver.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Zealar
|
||||||
|
*/
|
||||||
public enum DuelResult
|
public enum DuelResult
|
||||||
{
|
{
|
||||||
Continue,
|
CONTINUE,
|
||||||
Team1Win,
|
TEAM_1_WIN,
|
||||||
Team2Win,
|
TEAM_2_WIN,
|
||||||
Team1Surrender,
|
TEAM_1_SURRENDER,
|
||||||
Team2Surrender,
|
TEAM_2_SURRENDER,
|
||||||
Canceled,
|
CANCELED,
|
||||||
Timeout
|
TIMEOUT
|
||||||
}
|
}
|
||||||
|
31
trunk/java/com/l2jserver/gameserver/enums/DuelState.java
Normal file
31
trunk/java/com/l2jserver/gameserver/enums/DuelState.java
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2004-2015 L2J Server
|
||||||
|
*
|
||||||
|
* This file is part of L2J Server.
|
||||||
|
*
|
||||||
|
* L2J Server is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* L2J Server is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package com.l2jserver.gameserver.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Zealar
|
||||||
|
*/
|
||||||
|
public enum DuelState
|
||||||
|
{
|
||||||
|
NO_DUEL,
|
||||||
|
DUELLING,
|
||||||
|
DEAD,
|
||||||
|
WINNER,
|
||||||
|
INTERRUPTED
|
||||||
|
}
|
28
trunk/java/com/l2jserver/gameserver/enums/StartPosType.java
Normal file
28
trunk/java/com/l2jserver/gameserver/enums/StartPosType.java
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2004-2015 L2J Server
|
||||||
|
*
|
||||||
|
* This file is part of L2J Server.
|
||||||
|
*
|
||||||
|
* L2J Server is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* L2J Server is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
* General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
package com.l2jserver.gameserver.enums;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @author Zealar
|
||||||
|
*/
|
||||||
|
public enum StartPosType
|
||||||
|
{
|
||||||
|
FIXED,
|
||||||
|
RANDOM
|
||||||
|
}
|
@ -18,21 +18,21 @@
|
|||||||
*/
|
*/
|
||||||
package com.l2jserver.gameserver.instancemanager;
|
package com.l2jserver.gameserver.instancemanager;
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.concurrent.ConcurrentHashMap;
|
import java.util.concurrent.ConcurrentHashMap;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
|
|
||||||
|
import com.l2jserver.gameserver.enums.PrivateStoreType;
|
||||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||||
import com.l2jserver.gameserver.model.entity.Duel;
|
import com.l2jserver.gameserver.model.entity.Duel;
|
||||||
import com.l2jserver.gameserver.model.skills.Skill;
|
import com.l2jserver.gameserver.model.skills.Skill;
|
||||||
|
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||||
|
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||||
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
|
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
|
||||||
import com.l2jserver.util.Rnd;
|
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
|
||||||
|
|
||||||
public final class DuelManager
|
public final class DuelManager
|
||||||
{
|
{
|
||||||
private static final List<String> ARENAS = Arrays.asList("OlympiadGrassyArena.xml", "OlympiadHerossVestigesArena.xml", "OlympiadOrbisArena.xml", "OlympiadThreeBridgesArena.xml");
|
|
||||||
private final Map<Integer, Duel> _duels = new ConcurrentHashMap<>();
|
private final Map<Integer, Duel> _duels = new ConcurrentHashMap<>();
|
||||||
private final AtomicInteger _currentDuelId = new AtomicInteger();
|
private final AtomicInteger _currentDuelId = new AtomicInteger();
|
||||||
|
|
||||||
@ -46,7 +46,7 @@ public final class DuelManager
|
|||||||
return _duels.get(duelId);
|
return _duels.get(duelId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addDuel(L2PcInstance playerA, L2PcInstance playerB, int partyDuel)
|
public void addDuel(L2PcInstance playerA, L2PcInstance playerB, boolean partyDuel)
|
||||||
{
|
{
|
||||||
if ((playerA == null) || (playerB == null))
|
if ((playerA == null) || (playerB == null))
|
||||||
{
|
{
|
||||||
@ -55,7 +55,7 @@ public final class DuelManager
|
|||||||
|
|
||||||
// return if a player has PvPFlag
|
// return if a player has PvPFlag
|
||||||
String engagedInPvP = "The duel was canceled because a duelist engaged in PvP combat.";
|
String engagedInPvP = "The duel was canceled because a duelist engaged in PvP combat.";
|
||||||
if (partyDuel == 1)
|
if (partyDuel)
|
||||||
{
|
{
|
||||||
boolean playerInPvP = false;
|
boolean playerInPvP = false;
|
||||||
for (L2PcInstance temp : playerA.getParty().getMembers())
|
for (L2PcInstance temp : playerA.getParty().getMembers())
|
||||||
@ -154,23 +154,6 @@ public final class DuelManager
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Removes player from duel.
|
|
||||||
* @param player - the removed player
|
|
||||||
*/
|
|
||||||
public void onRemoveFromParty(L2PcInstance player)
|
|
||||||
{
|
|
||||||
if ((player == null) || !player.isInDuel())
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
final Duel duel = getDuel(player.getDuelId());
|
|
||||||
if (duel != null)
|
|
||||||
{
|
|
||||||
duel.onRemoveFromParty(player);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Broadcasts a packet to the team opposing the given player.
|
* Broadcasts a packet to the team opposing the given player.
|
||||||
* @param player
|
* @param player
|
||||||
@ -183,43 +166,81 @@ public final class DuelManager
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
final Duel duel = getDuel(player.getDuelId());
|
final Duel duel = getDuel(player.getDuelId());
|
||||||
|
|
||||||
if (duel == null)
|
if (duel == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ((duel.getPlayerA() == null) || (duel.getPlayerB() == null))
|
if (duel.getTeamA().contains(player))
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (duel.getPlayerA() == player)
|
|
||||||
{
|
{
|
||||||
duel.broadcastToTeam2(packet);
|
duel.broadcastToTeam2(packet);
|
||||||
}
|
}
|
||||||
else if (duel.getPlayerB() == player)
|
else
|
||||||
{
|
{
|
||||||
duel.broadcastToTeam1(packet);
|
duel.broadcastToTeam1(packet);
|
||||||
}
|
}
|
||||||
else if (duel.isPartyDuel())
|
|
||||||
{
|
|
||||||
if ((duel.getPlayerA().getParty() != null) && duel.getPlayerA().getParty().getMembers().contains(player))
|
|
||||||
{
|
|
||||||
duel.broadcastToTeam2(packet);
|
|
||||||
}
|
|
||||||
else if ((duel.getPlayerB().getParty() != null) && duel.getPlayerB().getParty().getMembers().contains(player))
|
|
||||||
{
|
|
||||||
duel.broadcastToTeam1(packet);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets new a random Olympiad Stadium instance name.
|
* Checks if this player might join / start a duel.<br>
|
||||||
* @return an instance name
|
* @param player
|
||||||
|
* @param target
|
||||||
|
* @param partyDuel
|
||||||
|
* @return true if the player might join/start a duel.
|
||||||
*/
|
*/
|
||||||
public String getDuelArena()
|
public static boolean canDuel(L2PcInstance player, L2PcInstance target, boolean partyDuel)
|
||||||
{
|
{
|
||||||
return ARENAS.get(Rnd.get(ARENAS.size()));
|
SystemMessageId reason = null;
|
||||||
|
if (target.isInCombat() || target.isJailed())
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_ENGAGED_IN_BATTLE;
|
||||||
|
}
|
||||||
|
else if (target.isTransformed())
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_POLYMORPHED;
|
||||||
|
}
|
||||||
|
else if (target.isDead() || target.isAlikeDead() || ((target.getCurrentHp() < (target.getMaxHp() / 2)) || (target.getCurrentMp() < (target.getMaxMp() / 2))))
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_S_HP_OR_MP_IS_BELOW_50;
|
||||||
|
}
|
||||||
|
else if (target.isInDuel())
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_ALREADY_ENGAGED_IN_A_DUEL;
|
||||||
|
}
|
||||||
|
else if (target.isInOlympiadMode())
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_PARTICIPATING_IN_THE_OLYMPIAD_OR_THE_CEREMONY_OF_CHAOS;
|
||||||
|
}
|
||||||
|
else if (target.isCursedWeaponEquipped())
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_IN_A_CHAOTIC_OR_PURPLE_STATE;
|
||||||
|
}
|
||||||
|
else if (target.getPrivateStoreType() != PrivateStoreType.NONE)
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_ENGAGED_IN_A_PRIVATE_STORE_OR_MANUFACTURE;
|
||||||
|
}
|
||||||
|
else if (target.isMounted() || target.isInBoat())
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_RIDING_A_BOAT_FENRIR_OR_STRIDER;
|
||||||
|
}
|
||||||
|
else if (target.isFishing())
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_DUEL_BECAUSE_C1_IS_CURRENTLY_FISHING;
|
||||||
|
}
|
||||||
|
else if ((!partyDuel && target.isInsideZone(ZoneId.PEACE)) || target.isInsideZone(ZoneId.PVP) || target.isInsideZone(ZoneId.SIEGE))
|
||||||
|
{
|
||||||
|
reason = SystemMessageId.C1_CANNOT_MAKE_A_CHALLENGE_TO_A_DUEL_BECAUSE_C1_IS_CURRENTLY_IN_A_DUEL_PROHIBITED_AREA_PEACEFUL_ZONE_BATTLE_ZONE_NEAR_WATER_RESTART_PROHIBITED_AREA;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (reason != null)
|
||||||
|
{
|
||||||
|
SystemMessage msg = SystemMessage.getSystemMessage(reason);
|
||||||
|
msg.addString(target.getName());
|
||||||
|
player.sendPacket(msg);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static final DuelManager getInstance()
|
public static final DuelManager getInstance()
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user