Adding all Normal-Blessed Specter weapons and 1,2 SA's.

Adding all Unidentified-Bound Apocalypse weapons non AS's.
Adding all Requiem-Apocalypse-Kaliel weapons skills +4 enchant.
Adding new Raid Jewels Octavis' and Istina's Warrior-Wizard.
Adding new Bracelets-Skills.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev
2015-06-01 15:32:29 +00:00
parent 74758c62e9
commit e373a3917f
18 changed files with 4661 additions and 1898 deletions

View File

@@ -1,28 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13300" levels="1" name="Magic One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13300" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_vesper_caster_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
<skill id="13301" levels="1" name="Magic Two-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13301" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
<set name="icon" val="icon.weapon_grangkaz_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mAtk" val="44" />
<add stat="mCritPowerAdd" val="381" />
<mul stat="mAtkSpd" val="1.01" />
</effect>
</for>
</skill>
<skill id="13302" levels="1" name="Magic Two-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13302" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
<set name="icon" val="icon.weapon_herencia_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mAtk" val="44" />
<add stat="mCritPowerAdd" val="381" />
<mul stat="mAtkSpd" val="1.01" />
</effect>
</for>
</skill>
<skill id="13303" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
@@ -52,13 +69,19 @@
</effect>
</for>
</skill>
<skill id="13305" levels="1" name="Magic Two-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13305" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
<set name="icon" val="icon.weapon_vesper_singer_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mAtk" val="44" />
<add stat="mCritPowerAdd" val="381" />
<mul stat="mAtkSpd" val="1.01" />
</effect>
</for>
</skill>
<skill id="13306" levels="1" name="Heavy Armor Top Special Ability">
<!-- AUTO GENERATED SKILL -->
@@ -709,18 +732,34 @@
<set name="reuseDelay" val="5000" />
</skill>
<skill id="13378" levels="1" name="Enhanced Istina's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 talismans. CON + 1, MEN + 1. -->
<set name="icon" val="icon.istina_bangel" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="1" />
<add stat="MEN" val="1" />
</effect>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="13379" levels="1" name="Enhanced Octavis' Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 talismans. DEX + 1, WIT + 1. -->
<set name="icon" val="icon.octavis_bangel" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="1" />
<add stat="WIT" val="1" />
</effect>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="13380" levels="1" name="Seal Agathion - XP Bottle">
<!-- AUTO GENERATED SKILL -->