Adding all Normal-Blessed Specter weapons and 1,2 SA's.

Adding all Unidentified-Bound Apocalypse weapons non AS's.
Adding all Requiem-Apocalypse-Kaliel weapons skills +4 enchant.
Adding new Raid Jewels Octavis' and Istina's Warrior-Wizard.
Adding new Bracelets-Skills.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev
2015-06-01 15:32:29 +00:00
parent 74758c62e9
commit e373a3917f
18 changed files with 4661 additions and 1898 deletions

View File

@@ -606,46 +606,64 @@
<set name="reuseDelay" val="320000" />
</skill>
<skill id="8775" levels="1" name="Immortal Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8776" levels="1" name="Twilight Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8777" levels="1" name="Seraph Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="95" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8778" levels="1" name="Eternal Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="magicLvl" val="99" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8779" levels="1" name="Istina's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.istina_bracelet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8780" levels="1" name="Octavis' Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.octavis_bracelet_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8781" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->

View File

@@ -29,11 +29,19 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="8804" levels="1" name="Enhanced Tauti's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 Talismans. STR + 1, INT + 1 -->
<set name="icon" val="icon.accessory_bangel_of_tauti_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="STR" val="1" />
<add stat="INT" val="1" />
</effect>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8805" levels="1" name="Dark Eternal Helmet">
<!-- AUTO GENERATED SKILL -->
@@ -442,11 +450,15 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="8863" levels="1" name="Tauti's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 talismans. -->
<set name="icon" val="icon.accessory_bracelet_of_tauti_i01" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="8864" levels="7" name="Talisman">
<!-- Level 1 : Talisman - Infinity : Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 1, P. Evasion and M. Evasion by 1, Vampiric Rage by 2%, and Atk. Spd. And Casting Spd. By 10 when equipped. -->
@@ -524,11 +536,15 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="8871" levels="1" name="Glorious T-shirt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 465. -->
<set name="icon" val="icon.skill0211" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="maxHp" val="465" />
</effect>
</for>
</skill>
<skill id="8872" levels="1" name="Refined Romantic Chapeau containing the GM's Sincerity">
<!-- AUTO GENERATED SKILL -->

View File

@@ -418,130 +418,340 @@
<set name="reuseDelay" val="3000" />
</skill>
<skill id="12046" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Shaper -->
<table name="#extractableItems">
17865,1,95.4;18001,1,0.9;17324,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12047" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Cutter -->
<table name="#extractableItems">
17866,1,95.4;18002,1,0.9;17325,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12048" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Slasher -->
<table name="#extractableItems">
17867,1,95.4;18003,1,0.9;17326,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12049" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Avenger -->
<table name="#extractableItems">
17868,1,95.4;18004,1,0.9;17327,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12050" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Fighter -->
<table name="#extractableItems">
17869,1,95.4;18005,1,0.9;17328,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12051" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Stormer -->
<table name="#extractableItems">
17870,1,95.4;18006,1,0.9;17329,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12052" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Thrower -->
<table name="#extractableItems">
17871,1,95.4;18007,1,0.9;17330,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12053" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Shooter -->
<table name="#extractableItems">
17872,1,95.4;18008,1,0.9;17331,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12054" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Buster -->
<table name="#extractableItems">
17873,1,95.4;18009,1,0.9;17332,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12055" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Caster -->
<table name="#extractableItems">
17874,1,95.4;18010,1,0.9;17333,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12056" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Retributer -->
<table name="#extractableItems">
17875,1,95.4;18011,1,0.9;17334,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12057" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Dualsword -->
<table name="#extractableItems">
17876,1,95.4;18012,1,0.9;17335,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12058" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Dual Dagger -->
<table name="#extractableItems">
17877,1,95.4;18013,1,0.9;17336,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12059" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<!-- Unidentified Apocalypse Dual Blunt Weapon -->
<table name="#extractableItems">
17878,1,95.4;18014,1,0.9;17337,1,3.7
</table>
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="isMagic" val="1" /> <!-- Static Skill -->
<set name="magicLvl" val="1" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
<for>
<effect name="RestorationRandom" />
</for>
</skill>
<skill id="12060" levels="1" name="Check Item">
<!-- AUTO GENERATED SKILL -->

View File

@@ -480,13 +480,18 @@
</effect>
</for>
</skill>
<skill id="13254" levels="1" name="One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13254" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_raksilion_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="338" />
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="13255" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
@@ -514,13 +519,18 @@
</effect>
</for>
</skill>
<skill id="13257" levels="1" name="One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13257" levels="3" name="One-handed Blunt Special Ability">
<!-- Accuracy + 3 and P. Critical Damage + 338. -->
<set name="icon" val="icon.weapon_vesper_avenger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="338" />
<add stat="accCombat" val="3" />
</effect>
</for>
</skill>
<skill id="13258" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
@@ -534,13 +544,17 @@
</effect>
</for>
</skill>
<skill id="13259" levels="1" name="Two-handed Sword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13259" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_volver_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13260" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
@@ -566,13 +580,17 @@
</effect>
</for>
</skill>
<skill id="13262" levels="1" name="Two-handed Sword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13262" levels="3" name="Two-handed Sword Special Ability">
<!-- P. Atk. + 96. -->
<set name="icon" val="icon.weapon_vesper_slasher_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="96" />
</effect>
</for>
</skill>
<skill id="13263" levels="3" name="Spear Special Ability">
<!-- Increases the number of enemies that can be attacked at the same time. -->
@@ -586,21 +604,31 @@
</effect>
</for>
</skill>
<skill id="13264" levels="1" name="Fist Weapon Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13264" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13265" levels="1" name="Fist Weapon Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13265" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_kirche_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13266" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
@@ -628,29 +656,44 @@
</effect>
</for>
</skill>
<skill id="13268" levels="1" name="Fist Weapon Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13268" levels="3" name="Fist Weapon Special Ability">
<!-- P. Atk. + 18 and P. Atk. Spd. + 3.4%. -->
<set name="icon" val="icon.weapon_octoclaw_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<mul stat="pAtkSpd" val="1.034" />
</effect>
</for>
</skill>
<skill id="13269" levels="1" name="Dual Blunt Weapon Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13269" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13270" levels="1" name="Dual Blunt Weapon Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13270" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13271" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
@@ -678,13 +721,18 @@
</effect>
</for>
</skill>
<skill id="13273" levels="1" name="Dual Blunt Weapon Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13273" levels="3" name="Dual Blunt Weapon Special Ability">
<!-- P. Atk. + 54 and Skill Power + 118. -->
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="54" />
<add stat="physicalSkillPowerAdd" val="118" />
</effect>
</for>
</skill>
<skill id="13274" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
@@ -699,21 +747,31 @@
</effect>
</for>
</skill>
<skill id="13275" levels="1" name="Dualsword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13275" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="rCrit" val="27" />
</effect>
</for>
</skill>
<skill id="13276" levels="1" name="Dualsword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13276" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="rCrit" val="27" />
</effect>
</for>
</skill>
<skill id="13277" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
@@ -728,13 +786,18 @@
</effect>
</for>
</skill>
<skill id="13278" levels="1" name="Dualsword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13278" levels="3" name="Dualsword Special Ability">
<!-- P. Atk. + 18 and P. Critical Rate + 27. -->
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="rCrit" val="27" />
</effect>
</for>
</skill>
<skill id="13279" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
@@ -748,13 +811,17 @@
</effect>
</for>
</skill>
<skill id="13280" levels="1" name="Dagger Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13280" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
<set name="icon" val="icon.weapon_phasian_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="884" />
</effect>
</for>
</skill>
<skill id="13281" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
@@ -780,29 +847,43 @@
</effect>
</for>
</skill>
<skill id="13283" levels="1" name="Dagger Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13283" levels="3" name="Dagger Special Ability">
<!-- P. Critical Damage + 844. -->
<set name="icon" val="icon.weapon_vesper_shaper_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="cAtkAdd" val="884" />
</effect>
</for>
</skill>
<skill id="13284" levels="1" name="Dual Dagger Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13284" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="cAtkAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13285" levels="1" name="Dual Dagger Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13285" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="cAtkAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13286" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
@@ -830,29 +911,42 @@
</effect>
</for>
</skill>
<skill id="13288" levels="1" name="Dual Dagger Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13288" levels="3" name="Dual Dagger Special Ability">
<!-- P. Atk. + 18 and P. Critical Damage + 506. -->
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="pAtk" val="18" />
<add stat="cAtkAdd" val="506" />
</effect>
</for>
</skill>
<skill id="13289" levels="1" name="Bow Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13289" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13290" levels="1" name="Bow Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13290" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_spina_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13291" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
@@ -878,13 +972,17 @@
</effect>
</for>
</skill>
<skill id="13293" levels="1" name="Bow Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13293" levels="3" name="Bow Special Ability">
<!-- P. Skill Power + 338. -->
<set name="icon" val="icon.weapon_vesper_thrower_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="physicalSkillPowerAdd" val="338" />
</effect>
</for>
</skill>
<skill id="13294" levels="3" name="Crossbow Special Ability">
<!-- P. Atk. Spd. + 3.1%. -->
@@ -911,21 +1009,31 @@
</effect>
</for>
</skill>
<skill id="13296" levels="1" name="Magic One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13296" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
<skill id="13297" levels="1" name="Magic One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13297" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_yuke_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
<skill id="13298" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->

View File

@@ -1,28 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="13300" levels="1" name="Magic One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13300" levels="3" name="Magic One-handed Blunt Special Ability">
<!-- M. Critical Damage + 381 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_vesper_caster_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mCritPowerAdd" val="381" />
<add stat="accMagic" val="1.0" />
</effect>
</for>
</skill>
<skill id="13301" levels="1" name="Magic Two-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13301" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
<set name="icon" val="icon.weapon_grangkaz_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mAtk" val="44" />
<add stat="mCritPowerAdd" val="381" />
<mul stat="mAtkSpd" val="1.01" />
</effect>
</for>
</skill>
<skill id="13302" levels="1" name="Magic Two-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13302" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
<set name="icon" val="icon.weapon_herencia_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mAtk" val="44" />
<add stat="mCritPowerAdd" val="381" />
<mul stat="mAtkSpd" val="1.01" />
</effect>
</for>
</skill>
<skill id="13303" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
@@ -52,13 +69,19 @@
</effect>
</for>
</skill>
<skill id="13305" levels="1" name="Magic Two-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13305" levels="3" name="Magic Two-handed Blunt Special Ability">
<!-- M. Atk. + 44, M. Critical Damage + 381, and Casting Spd. + 1%. -->
<set name="icon" val="icon.weapon_vesper_singer_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mAtk" val="44" />
<add stat="mCritPowerAdd" val="381" />
<mul stat="mAtkSpd" val="1.01" />
</effect>
</for>
</skill>
<skill id="13306" levels="1" name="Heavy Armor Top Special Ability">
<!-- AUTO GENERATED SKILL -->
@@ -709,18 +732,34 @@
<set name="reuseDelay" val="5000" />
</skill>
<skill id="13378" levels="1" name="Enhanced Istina's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 talismans. CON + 1, MEN + 1. -->
<set name="icon" val="icon.istina_bangel" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="CON" val="1" />
<add stat="MEN" val="1" />
</effect>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="13379" levels="1" name="Enhanced Octavis' Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 talismans. DEX + 1, WIT + 1. -->
<set name="icon" val="icon.octavis_bangel" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="DEX" val="1" />
<add stat="WIT" val="1" />
</effect>
<effect name="TalismanSlot">
<param slots="5" />
</effect>
</for>
</skill>
<skill id="13380" levels="1" name="Seal Agathion - XP Bottle">
<!-- AUTO GENERATED SKILL -->

View File

@@ -214,88 +214,184 @@
<set name="reuseDelay" val="7200000" />
</skill>
<skill id="13527" levels="1" name="Enhanced Octavis' Ring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 3%, P. Critical Rate + 10, P. Critical Damage + 15%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.octavis_ring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.03" />
<mul stat="cAtk" val="1.15" />
<add stat="rCrit" val="10" />
</effect>
</for>
</skill>
<skill id="13528" levels="1" name="Enhanced Octavis' Earring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 3%, P. Skill MP Consumption - 5%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.octavis_earring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.03" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<add stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="13529" levels="1" name="Enhanced Octavis' Necklace (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 3%, P. Skill Cooldown - 10%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.octavis_necklace_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.03" />
<mul stat="pReuse" val="0.9" />
<add stat="reflectDam" val="5" />
</effect>
</for>
</skill>
<skill id="13530" levels="1" name="Enhanced Istina' Ring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 2%, P. Critical Rate + 10, P. Critical Damage + 10%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.istina_ring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.02" />
<mul stat="cAtk" val="1.10" />
<add stat="rCrit" val="10" />
</effect>
</for>
</skill>
<skill id="13531" levels="1" name="Enhanced Istina' Earring (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 2%, P. Skill MP Consumption - 3%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.istina_earring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pDef" val="1.02" />
<mul stat="PhysicalMpConsumeRate" val="0.97" />
<add stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="13532" levels="1" name="Enhanced Istina' Necklace (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 2%, P. Skill Cooldown - 5%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.istina_necklace_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.02" />
<mul stat="pReuse" val="0.95" />
<add stat="reflectDam" val="5" />
</effect>
</for>
</skill>
<skill id="13533" levels="1" name="Enhanced Octavis' Ring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 2%, M. Critical Rate + 10, M. Critical Damage + 10%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.octavis_ring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.02" />
<mul stat="mCritPower" val="1.10" />
<add stat="mCritRate" val="10" />
</effect>
</for>
</skill>
<skill id="13534" levels="1" name="Enhanced Octavis' Earring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 2%, M. Skill MP Consumption - 3%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.octavis_earring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.02" />
<mul stat="MagicalMpConsumeRate" val="0.97" />
<add stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="13535" levels="1" name="Enhanced Octavis' Necklace (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 3%, M. Skill Cooldown - 5%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.octavis_necklace_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.03" />
<mul stat="mReuse" val="0.95" />
<add stat="reflectDam" val="5" />
</effect>
</for>
</skill>
<skill id="13536" levels="1" name="Enhanced Istina' Ring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 3%, M. Critical Rate + 10, M. Critical Damage + 15%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.istina_ring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtkSpd" val="1.03" />
<mul stat="mCritPower" val="1.15" />
<add stat="mCritRate" val="10" />
</effect>
</for>
</skill>
<skill id="13537" levels="1" name="Enhanced Istina' Earring (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 3%, M. Skill MP Consumption - 5%, Vampiric Rage + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.istina_earring_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mDef" val="1.03" />
<mul stat="MagicalMpConsumeRate" val="0.95" />
<add stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="13538" levels="1" name="Enhanced Istina' Necklace (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 5%, M. Skill Cooldown - 10%, Damage Reflect + 5%. Wearing two of the items will only give the effect of one. -->
<!-- Updated to Ertheia -->
<!-- Boss Jewel Skill -->
<set name="icon" val="icon.istina_necklace_i00" />
<set name="magicLvl" val="85" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.05" />
<mul stat="mReuse" val="0.9" />
<add stat="reflectDam" val="5" />
</effect>
</for>
</skill>
<skill id="13539" levels="1" name="Baium's Soul Ring">
<!-- AUTO GENERATED SKILL -->