Fixed item Scroll 1,000,000,000 SP (94829).
This commit is contained in:
@@ -47,7 +47,7 @@ public class AdditionalServicesAdvisor extends AbstractNpcAI
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private static final int HERMIN = 34153;
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// Items
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private static final int CLASS_CHANGE_COUPON = 94828;
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private static final int SP_SCROLL = 94829;
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private static final int SP_SCROLL = 91665;
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private static final int SPELLBOOK_HUMAN = 90038; // Spellbook: Mount Golden Lion
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private static final int SPELLBOOK_ELF = 90039; // Spellbook: Mount Pegasus
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private static final int SPELLBOOK_DELF = 90040; // Spellbook: Mount Saber Tooth Cougar
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@@ -208,7 +208,7 @@ public class AdditionalServicesAdvisor extends AbstractNpcAI
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player.setClassId(classId);
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player.setBaseClass(player.getActiveClass());
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giveItems(player, SP_SCROLL, 20);
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giveItems(player, SP_SCROLL, 1000);
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if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
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{
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player.getVariables().set("3rdClassMountRewarded", true);
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@@ -209,7 +209,7 @@ public class AdditionalServicesAdvisor extends AbstractNpcAI
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player.setClassId(classId);
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player.setBaseClass(player.getActiveClass());
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giveItems(player, SP_SCROLL, 20);
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giveItems(player, SP_SCROLL, 50);
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if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
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{
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player.getVariables().set("3rdClassMountRewarded", true);
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@@ -609,12 +609,19 @@
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<item id="94829" name="Scroll: 1,000,000,000 SP" additionalName="Sealed" type="EtcItem">
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<!-- SP +1,000,000,000. -->
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<set name="icon" val="icon.etc_sp_scroll3_i00" />
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<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_destroyable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="true" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="40261" level="1" /> <!-- SP +1,000,000,000 -->
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</skills>
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</item>
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<item id="94830" name="Ultimate Behemoth Transformation Costume" additionalName="Sealed" type="Armor">
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<!-- NPC only costume -->
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@@ -819,7 +819,18 @@
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</skill>
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<skill id="40257" toLevel="1" name="Scroll of Escape: Ivory Tower">
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<icon>icon.skill0000</icon>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>94829</itemConsumeId>
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<magicLevel>1</magicLevel>
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<operateType>A1</operateType>
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<reuseDelay>500</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveSp">
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<sp>1000000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="40258" toLevel="1" name="Berserker's Scroll (Exchangeable)">
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<!-- STR $s1 INT $s1 Atk. Spd. $s2 Casting Spd. $s2 Speed $s3 P. Skill Power $s4 M. Skill Power $s4 -->
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@@ -209,7 +209,7 @@ public class AdditionalServicesAdvisor extends AbstractNpcAI
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player.setClassId(classId);
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player.setBaseClass(player.getActiveClass());
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giveItems(player, SP_SCROLL, 20);
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giveItems(player, SP_SCROLL, 50);
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if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
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{
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player.getVariables().set("3rdClassMountRewarded", true);
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@@ -609,12 +609,19 @@
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<item id="94829" name="Scroll: 1,000,000,000 SP" additionalName="Sealed" type="EtcItem">
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<!-- SP +1,000,000,000. -->
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<set name="icon" val="icon.etc_sp_scroll3_i00" />
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<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_destroyable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="true" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="40261" level="1" /> <!-- SP +1,000,000,000 -->
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</skills>
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</item>
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<item id="94830" name="Ultimate Behemoth Transformation Costume" additionalName="Sealed" type="Armor">
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<!-- NPC only costume -->
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@@ -819,7 +819,18 @@
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</skill>
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<skill id="40257" toLevel="1" name="Scroll of Escape: Ivory Tower">
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<icon>icon.skill0000</icon>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>94829</itemConsumeId>
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<magicLevel>1</magicLevel>
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<operateType>A1</operateType>
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<reuseDelay>500</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveSp">
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<sp>1000000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="40258" toLevel="1" name="Berserker's Scroll (Exchangeable)">
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<!-- STR $s1 INT $s1 Atk. Spd. $s2 Casting Spd. $s2 Speed $s3 P. Skill Power $s4 M. Skill Power $s4 -->
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@@ -209,7 +209,7 @@ public class AdditionalServicesAdvisor extends AbstractNpcAI
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player.setClassId(classId);
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player.setBaseClass(player.getActiveClass());
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giveItems(player, SP_SCROLL, 20);
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giveItems(player, SP_SCROLL, 50);
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if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
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{
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player.getVariables().set("3rdClassMountRewarded", true);
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@@ -609,12 +609,19 @@
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<item id="94829" name="Scroll: 1,000,000,000 SP" additionalName="Sealed" type="EtcItem">
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<!-- SP +1,000,000,000. -->
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<set name="icon" val="icon.etc_sp_scroll3_i00" />
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<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
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<set name="default_action" val="SKILL_REDUCE" />
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<set name="etcitem_type" val="SCROLL" />
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<set name="material" val="PAPER" />
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<set name="is_tradable" val="false" />
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<set name="is_dropable" val="false" />
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<set name="is_destroyable" val="false" />
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<set name="is_sellable" val="false" />
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<set name="is_stackable" val="true" />
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<set name="is_freightable" val="true" />
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<set name="handler" val="ItemSkills" />
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<skills>
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<skill id="40261" level="1" /> <!-- SP +1,000,000,000 -->
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</skills>
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</item>
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<item id="94830" name="Ultimate Behemoth Transformation Costume" additionalName="Sealed" type="Armor">
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<!-- NPC only costume -->
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@@ -936,7 +936,18 @@
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</skill>
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<skill id="40261" toLevel="1" name="Scroll: 1,000,000,000 SP">
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<icon>icon.skill0000</icon>
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<itemConsumeCount>1</itemConsumeCount>
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<itemConsumeId>94829</itemConsumeId>
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<magicLevel>1</magicLevel>
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<operateType>A1</operateType>
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<reuseDelay>500</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="GiveSp">
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<sp>1000000000</sp>
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</effect>
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</effects>
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</skill>
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<skill id="40262" toLevel="1" name="Buff Candies">
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<!-- P. Atk. $s1 M. Atk. $s1 P. Def. $s2 M. Def. $s2 -->
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