Admin menu adjustments.

This commit is contained in:
MobiusDevelopment 2022-05-03 07:57:56 +00:00
parent 6a68c581ff
commit e1cbbe6dd1
10 changed files with 24 additions and 64 deletions

View File

@ -402,14 +402,6 @@ NpcTalkBlockingTime = 0
# ---------------------------------------------------------------------------
# Enchanting
# ---------------------------------------------------------------------------
# This controls the chance an item has to break if it is enchanted.
# This chance is in %, so if you set this to 100%, enchants will always succeed.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
EnchantChanceElementStone = 50
EnchantChanceElementCrystal = 30
EnchantChanceElementJewel = 20
EnchantChanceElementEnergy = 10
# List of non-enchantable items.
# Currently apprentice, travelers weapons and Pailaka items
# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296

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@ -45,8 +45,8 @@ Characters Related:<br1>
</tr>
<tr>
<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=20 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td></td>
<td></td>
<td><button value="PC Points" action="bypass -h admin_pccafepoints" width=65 height=20 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
<td><button value="Premium" action="bypass -h admin_premium_menu" width=65 height=20 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr>
</table>
<br>

View File

@ -249,26 +249,6 @@ public class AdminAdmin implements IAdminCommandHandler
Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER = Float.parseFloat(pValue);
break;
}
case "EnchantChanceElementStone":
{
Config.ENCHANT_CHANCE_ELEMENT_STONE = Float.parseFloat(pValue);
break;
}
case "EnchantChanceElementCrystal":
{
Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL = Float.parseFloat(pValue);
break;
}
case "EnchantChanceElementJewel":
{
Config.ENCHANT_CHANCE_ELEMENT_JEWEL = Float.parseFloat(pValue);
break;
}
case "EnchantChanceElementEnergy":
{
Config.ENCHANT_CHANCE_ELEMENT_ENERGY = Float.parseFloat(pValue);
break;
}
}
BuilderUtil.sendSysMessage(activeChar, "Config parameter " + pName + " set to " + pValue);
}
@ -366,12 +346,6 @@ public class AdminAdmin implements IAdminCommandHandler
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate EXP</font> = " + Config.RATE_XP + "</td><td><edit var=\"param1\" width=40 height=12></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateXp $param1\" width=30 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate SP</font> = " + Config.RATE_SP + "</td><td><edit var=\"param2\" width=40 height=12></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateSp $param2\" width=30 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Rate Drop Spoil</font> = " + Config.RATE_SPOIL_DROP_CHANCE_MULTIPLIER + "</td><td><edit var=\"param4\" width=40 height=12></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig RateDropSpoil $param4\" width=30 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
replyMSG.append("<tr><td width=140></td><td width=40></td><td width=40></td></tr>");
replyMSG.append("<tr><td><font color=\"00AA00\">Enchant:</font></td><td></td><td></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Stone</font> = " + Config.ENCHANT_CHANCE_ELEMENT_STONE + "</td><td><edit var=\"param8\" width=40 height=12></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementStone $param8\" width=30 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Crystal</font> = " + Config.ENCHANT_CHANCE_ELEMENT_CRYSTAL + "</td><td><edit var=\"param9\" width=40 height=12></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementCrystal $param9\" width=30 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Jewel</font> = " + Config.ENCHANT_CHANCE_ELEMENT_JEWEL + "</td><td><edit var=\"param10\" width=40 height=12></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementJewel $param10\" width=30 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
replyMSG.append("<tr><td><font color=\"LEVEL\">Enchant Element Energy</font> = " + Config.ENCHANT_CHANCE_ELEMENT_ENERGY + "</td><td><edit var=\"param11\" width=40 height=12></td><td><button value=\"Set\" action=\"bypass -h admin_setconfig EnchantChanceElementEnergy $param11\" width=30 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
replyMSG.append("</table></body></html>");
adminReply.setHtml(replyMSG.toString());
activeChar.sendPacket(adminReply);

View File

@ -930,10 +930,6 @@ public class Config
public static int PVP_NORMAL_TIME;
public static int PVP_PVP_TIME;
public static double ENCHANT_CHANCE_ELEMENT_STONE;
public static double ENCHANT_CHANCE_ELEMENT_CRYSTAL;
public static double ENCHANT_CHANCE_ELEMENT_JEWEL;
public static double ENCHANT_CHANCE_ELEMENT_ENERGY;
public static int[] ENCHANT_BLACKLIST;
public static boolean DISABLE_OVER_ENCHANTING;
public static int AUGMENTATION_NG_SKILL_CHANCE;
@ -1749,10 +1745,6 @@ public class Config
WAREHOUSE_SLOTS_CLAN = characterConfig.getInt("MaximumWarehouseSlotsForClan", 150);
ALT_FREIGHT_SLOTS = characterConfig.getInt("MaximumFreightSlots", 200);
ALT_FREIGHT_PRICE = characterConfig.getInt("FreightPrice", 1000);
ENCHANT_CHANCE_ELEMENT_STONE = characterConfig.getDouble("EnchantChanceElementStone", 50);
ENCHANT_CHANCE_ELEMENT_CRYSTAL = characterConfig.getDouble("EnchantChanceElementCrystal", 30);
ENCHANT_CHANCE_ELEMENT_JEWEL = characterConfig.getDouble("EnchantChanceElementJewel", 20);
ENCHANT_CHANCE_ELEMENT_ENERGY = characterConfig.getDouble("EnchantChanceElementEnergy", 10);
final String[] notenchantable = characterConfig.getString("EnchantBlackList", "7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296").split(",");
ENCHANT_BLACKLIST = new int[notenchantable.length];
for (int i = 0; i < notenchantable.length; i++)

View File

@ -245,14 +245,6 @@
<admin command="admin_setfort" accessLevel="100" />
<admin command="admin_removefort" accessLevel="100" />
<!-- ADMIN ITEM MALL AND GAME POINTS -->
<admin command="admin_add_game_points" accessLevel="100" />
<admin command="admin_count_game_points" accessLevel="100" />
<admin command="admin_gamepoints" accessLevel="100" />
<admin command="admin_set_game_points" accessLevel="100" />
<admin command="admin_subtract_game_points" accessLevel="100" />
<admin command="admin_reload_itemmall" accessLevel="100" />
<!-- ADMIN GEODATA -->
<admin command="admin_geo_pos" accessLevel="30" />
<admin command="admin_geo_spawn_pos" accessLevel="30" />
@ -407,6 +399,14 @@
<!-- ADMIN PC CAFE POINTS -->
<admin command="admin_pccafepoints" accessLevel="100" />
<!-- ADMIN ITEM MALL AND GAME POINTS -->
<admin command="admin_add_game_points" accessLevel="100" />
<admin command="admin_count_game_points" accessLevel="100" />
<admin command="admin_gamepoints" accessLevel="100" />
<admin command="admin_set_game_points" accessLevel="100" />
<admin command="admin_subtract_game_points" accessLevel="100" />
<admin command="admin_reload_itemmall" accessLevel="100" />
<!-- PREMIUM SYSTEM -->
<admin command="admin_premium_menu" accessLevel="100" />
<admin command="admin_premium_add1" accessLevel="100" confirmDlg="true" />
@ -424,7 +424,7 @@
<!-- ADMIN RELOAD -->
<admin command="admin_reload" accessLevel="100" confirmDlg="true" />
<!-- ADMIN REPAIR CHAR -->
<admin command="admin_restore" accessLevel="100" />
<admin command="admin_repair" accessLevel="100" />

View File

@ -45,8 +45,8 @@ Characters Related:<br1>
</tr>
<tr>
<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="PC Points" action="bypass -h admin_pccafepoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game Points" action="bypass -h admin_gamepoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
</tr>
</table>
<br>

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@ -29,6 +29,7 @@
</tr><tr>
<td><button value="Scan" action="bypass -h admin_scan $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="PC Points" action="bypass -h admin_pccafepoints" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game Points" action="bypass -h admin_gamepoints" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Premium" action="bypass -h admin_premium_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>

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@ -245,14 +245,6 @@
<admin command="admin_setfort" accessLevel="100" />
<admin command="admin_removefort" accessLevel="100" />
<!-- ADMIN ITEM MALL AND GAME POINTS -->
<admin command="admin_add_game_points" accessLevel="100" />
<admin command="admin_count_game_points" accessLevel="100" />
<admin command="admin_gamepoints" accessLevel="100" />
<admin command="admin_set_game_points" accessLevel="100" />
<admin command="admin_subtract_game_points" accessLevel="100" />
<admin command="admin_reload_itemmall" accessLevel="100" />
<!-- ADMIN GEODATA -->
<admin command="admin_geo_pos" accessLevel="30" />
<admin command="admin_geo_spawn_pos" accessLevel="30" />
@ -407,6 +399,14 @@
<!-- ADMIN PC CAFE POINTS -->
<admin command="admin_pccafepoints" accessLevel="100" />
<!-- ADMIN ITEM MALL AND GAME POINTS -->
<admin command="admin_add_game_points" accessLevel="100" />
<admin command="admin_count_game_points" accessLevel="100" />
<admin command="admin_gamepoints" accessLevel="100" />
<admin command="admin_set_game_points" accessLevel="100" />
<admin command="admin_subtract_game_points" accessLevel="100" />
<admin command="admin_reload_itemmall" accessLevel="100" />
<!-- PREMIUM SYSTEM -->
<admin command="admin_premium_menu" accessLevel="100" />
<admin command="admin_premium_add1" accessLevel="100" confirmDlg="true" />
@ -424,7 +424,7 @@
<!-- ADMIN RELOAD -->
<admin command="admin_reload" accessLevel="100" confirmDlg="true" />
<!-- ADMIN REPAIR CHAR -->
<admin command="admin_restore" accessLevel="100" />
<admin command="admin_repair" accessLevel="100" />

View File

@ -45,8 +45,8 @@ Characters Related:<br1>
</tr>
<tr>
<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="PC Points" action="bypass -h admin_pccafepoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game Points" action="bypass -h admin_gamepoints" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td></td>
</tr>
</table>
<br>

View File

@ -29,6 +29,7 @@
</tr><tr>
<td><button value="Scan" action="bypass -h admin_scan $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="PC Points" action="bypass -h admin_pccafepoints" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Game Points" action="bypass -h admin_gamepoints" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Premium" action="bypass -h admin_premium_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
</tr>
</table>