Updated various stats XML files.

This commit is contained in:
MobiusDevelopment
2020-12-06 23:30:53 +00:00
parent fd3c21a776
commit e170896f0a
46 changed files with 889 additions and 451 deletions

View File

@@ -1592,6 +1592,7 @@
<set name="is_sellable" val="false" />
<set name="is_premium" val="true" />
<set name="handler" val="ItemSkills" />
<set name="time" val="1440" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_commissionable" val="false" />

View File

@@ -1524,6 +1524,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1555,6 +1556,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1587,6 +1589,7 @@
<set name="mp_consume" val="6" />
<set name="reuse_delay" val="1500" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1619,6 +1622,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8902" level="1" /> <!-- Dragon Mage -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1649,6 +1653,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1679,6 +1684,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
@@ -1711,6 +1717,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1742,6 +1749,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1773,6 +1781,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1804,6 +1813,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1835,6 +1845,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1866,6 +1877,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1896,6 +1908,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1928,6 +1941,7 @@
<set name="mp_consume" val="6" />
<set name="reuse_delay" val="1500" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1960,6 +1974,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8902" level="1" /> <!-- Dragon Mage -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1991,6 +2006,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8902" level="1" /> <!-- Dragon Mage -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2023,6 +2039,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8902" level="1" /> <!-- Dragon Mage -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2055,6 +2072,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2088,6 +2106,7 @@
<set name="mp_consume" val="6" />
<set name="reuse_delay" val="1500" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2119,6 +2138,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2150,6 +2170,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8902" level="1" /> <!-- Dragon Mage -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2181,6 +2202,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2212,6 +2234,7 @@
<set name="spiritshots" val="1" />
<set name="reuse_delay" val="1350" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2243,6 +2266,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2274,6 +2298,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2306,6 +2331,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2339,6 +2365,7 @@
<set name="mp_consume" val="6" />
<set name="reuse_delay" val="1500" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2372,6 +2399,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2403,6 +2431,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2434,6 +2463,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
@@ -2467,6 +2497,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2499,6 +2530,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2531,6 +2563,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2563,6 +2596,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8893" level="1" /> <!-- Antharas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -2595,6 +2629,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8896" level="1" /> <!-- Valakas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->

View File

@@ -15,6 +15,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8896" level="1" /> <!-- Valakas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -46,6 +47,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8896" level="1" /> <!-- Valakas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -79,6 +81,7 @@
<set name="mp_consume" val="6" />
<set name="reuse_delay" val="1500" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8896" level="1" /> <!-- Valakas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -112,6 +115,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8890" level="1" /> <!-- Dignity -->
<skill id="8903" level="1" /> <!-- Dragon Wizard -->
@@ -144,6 +148,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8896" level="1" /> <!-- Valakas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -178,6 +183,7 @@
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8896" level="1" /> <!-- Valakas' Breath -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -211,6 +217,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8899" level="1" /> <!-- Lindvior's Wingbeat -->
<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
@@ -245,6 +252,7 @@
<set name="mp_consume" val="6" />
<set name="reuse_delay" val="1500" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8899" level="1" /> <!-- Lindvior's Wingbeat -->
<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
@@ -277,6 +285,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8899" level="1" /> <!-- Lindvior's Wingbeat -->
<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
@@ -309,6 +318,7 @@
<set name="spiritshots" val="1" />
<set name="is_magic_weapon" val="true" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8899" level="1" /> <!-- Lindvior's Wingbeat -->
<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
@@ -341,6 +351,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8899" level="1" /> <!-- Lindvior's Wingbeat -->
<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
@@ -373,6 +384,7 @@
<set name="spiritshots" val="1" />
<set name="reuse_delay" val="1350" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8899" level="1" /> <!-- Lindvior's Wingbeat -->
<skill id="8898" level="1" /> <!-- Lindvior's Breath -->
@@ -405,6 +417,7 @@
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8899" level="1" /> <!-- Lindvior's Wingbeat -->
<skill id="8898" level="1" /> <!-- Lindvior's Breath -->

View File

@@ -1499,6 +1499,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1529,6 +1530,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1560,6 +1562,7 @@
<set name="commissionItemType" val="SPEAR" />
<set name="damage_range" val="0;0;66;120" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
@@ -1592,6 +1595,7 @@
<set name="is_magic_weapon" val="true" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8902" level="1" /> <!-- Dragon Mage -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1622,6 +1626,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_BLUNT_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1652,6 +1657,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1681,6 +1687,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="BLUNT_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8901" level="1" /> <!-- Dragon Knight -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1712,6 +1719,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="FIST_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8901" level="1" /> <!-- Dragon Knight -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1744,6 +1752,7 @@
<set name="commissionItemType" val="SPEAR" />
<set name="damage_range" val="0;0;66;120" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="3599" level="1" /> <!-- Polearm Multi-attack -->
<skill id="8901" level="1" /> <!-- Dragon Knight -->
@@ -1777,6 +1786,7 @@
<set name="is_magic_weapon" val="true" />
<set name="commissionItemType" val="TWO_HAND_BLUNT_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8903" level="1" /> <!-- Dragon Wizard -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1808,6 +1818,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUAL_BLUNT_WEAPON" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8901" level="1" /> <!-- Dragon Knight -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -1839,6 +1850,7 @@
<set name="spiritshots" val="1" />
<set name="commissionItemType" val="DUALSWORD" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8901" level="1" /> <!-- Dragon Knight -->
<skill id="8890" level="1" /> <!-- Dignity -->

View File

@@ -226,6 +226,7 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
<skill id="8890" level="1" /> <!-- Dignity -->
@@ -257,6 +258,7 @@
<set name="commissionItemType" val="DUAL_DAGGER" />
<set name="damage_range" val="0;0;44;120" />
<set name="is_sellable" val="false" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="8901" level="1" /> <!-- Dragon Knight -->
<skill id="8890" level="1" /> <!-- Dignity -->

View File

@@ -403,6 +403,56 @@
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="80817" min="2" max="2" chance="3.52" /> <!-- Emperor's Special Cocktail -->
<item id="48830" min="4" max="4" chance="3.52" /> <!-- Freya's Ice Rose -->
<item id="80842" min="4" max="4" chance="3.52" /> <!-- Honey Dark Beer -->
<item id="48497" min="4" max="4" chance="3.52" /> <!-- Glowing Dragon's Attribute Potion (XP) -->
<item id="4356" min="1000" max="1000" chance="3.52" /> <!-- Gold Einhasad -->
<item id="36514" min="750" max="750" chance="3.22" /> <!-- Elcyum Crystal -->
<item id="27673" min="1" max="1" chance="3.32" /> <!-- Freya's Scroll of Storm -->
<item id="47937" min="500" max="500" chance="3.12" /> <!-- Lineage 2 Soulstone -->
<item id="36515" min="250" max="250" chance="3.12" /> <!-- Elcyum -->
<item id="80636" min="1" max="1" chance="3.02" /> <!-- Artifact Crystal -->
<item id="48831" min="1" max="1" chance="3.02" /> <!-- Jewel Energy -->
<item id="47951" min="1" max="1" chance="2.47" /> <!-- Crystal of Determination -->
<item id="47952" min="1" max="1" chance="2.47" /> <!-- Crystal of Protection -->
<item id="48910" min="1" max="1" chance="2.42" /> <!-- Shillien's Soul Crystal Box -->
<item id="36731" min="1" max="1" chance="2.42" /> <!-- Life Stone: Giant's Power -->
<item id="47396" min="1" max="1" chance="2.42" /> <!-- Nurka's/ Lidia's/ Gustav's Belt Box -->
<item id="80964" min="1" max="1" chance="2.42" /> <!-- Energy of Protection -->
<item id="46530" min="1" max="1" chance="2.34" /> <!-- Top-grade Love Potion - Party -->
<item id="48860" min="1" max="1" chance="2.32" /> <!-- Fallen Angel's Ring Box -->
<item id="80000" min="300" max="300" chance="2.32" /> <!-- Artifact Fragment -->
<item id="36414" min="20" max="20" chance="2.22" /> <!-- Dragon Claw -->
<item id="29539" min="1" max="1" chance="2.22" /> <!-- Life Stone: Dragon Power -->
<item id="48990" min="1" max="1" chance="2.22" /> <!-- +7 Guard Agathion Charm Box -->
<item id="29152" min="1" max="1" chance="2.02" /> <!-- High-grade Zodiac Agathion Box -->
<item id="29769" min="1" max="1" chance="2.02" /> <!-- Freya's Vitality Maintaining Rune Pack (30 days) -->
<item id="48942" min="1" max="1" chance="2.02" /> <!-- Angel's Earring +8 Box -->
<item id="48941" min="1" max="1" chance="2.02" /> <!-- Angel's Necklace +8 Box -->
<item id="81156" min="1" max="1" chance="2.02" /> <!-- Angel's Ring +8 Pack -->
<item id="29524" min="1" max="1" chance="2.02" /> <!-- Dragon's Earring +3 Box -->
<item id="29525" min="1" max="1" chance="2.02" /> <!-- Dragon's Ring +3 Box -->
<item id="29526" min="1" max="1" chance="2.02" /> <!-- Dragon's Necklace +3 Box -->
<item id="80839" min="1" max="1" chance="1.94" /> <!-- Crystal of Dawn -->
<item id="33478" min="1" max="1" chance="1.62" /> <!-- Destruction Scroll Enchant: R-grade Weapon -->
<item id="48912" min="1" max="1" chance="1.62" /> <!-- Gran Kain's Scroll: Enchant R-grade Weapon -->
<item id="80502" min="1" max="1" chance="1.62" /> <!-- Gran Kain's Scroll: Enchant R-grade Armor -->
<item id="48840" min="1" max="1" chance="1.32" /> <!-- Ultimate Lv. 1 Luxurious Jewelry Box -->
<item id="39573" min="1" max="1" chance="1.32" /> <!-- Sealed Talisman - Insanity -->
<item id="37717" min="1" max="1" chance="1.32" /> <!-- Talisman - Seven Signs -->
<item id="39649" min="1" max="1" chance="1.32" /> <!-- Venir Talisman Lv. 16 -->
<item id="29069" min="1" max="1" chance="1.32" /> <!-- Sayha Talisman Box Lv. 8 -->
<item id="26341" min="1" max="1" chance="1.32" /> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
<item id="47216" min="1" max="1" chance="1.32" /> <!-- Ring of the Truth-Seeker -->
<item id="47218" min="1" max="1" chance="1.32" /> <!-- Ruler's Ring of Authority -->
<item id="80903" min="1" max="1" chance="1.1" /> <!-- Zariche's Sealed Box -->
<item id="80904" min="1" max="1" chance="1.1" /> <!-- Akamanah's Sealed Box -->
</capsuled_items>
</item>
<item id="80635" name="Freya's Summoning Stick" type="EtcItem">
<!-- Double-click to summon Ice Knight. Klacias. Icy Breath or Freya. Can be used by Lv. 105 or higher. and characters below Lv. 105 cannot gain any XP. -->

View File

@@ -1110,6 +1110,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1141,6 +1142,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1171,6 +1173,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1201,6 +1204,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1231,6 +1235,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;32;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1262,6 +1267,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1294,6 +1300,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;10;0" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1325,6 +1332,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1356,6 +1364,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35530" level="1" /> <!-- Blood-stained Zariche - Wizard -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1385,6 +1394,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35530" level="1" /> <!-- Blood-stained Zariche - Wizard -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1415,6 +1425,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35530" level="1" /> <!-- Blood-stained Zariche - Wizard -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1446,6 +1457,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1476,6 +1488,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;44;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1507,6 +1520,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35529" level="1" /> <!-- Blood-stained Zariche - Warrior -->
<skill id="35533" level="1" /> <!-- Soul's Insanity - Zariche -->
@@ -1538,6 +1552,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1569,6 +1584,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1590,7 +1606,7 @@
<set name="icon" val="icon.aka_manaf_slasher_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="STEEL" />
@@ -1599,6 +1615,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1629,6 +1646,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1650,7 +1668,7 @@
<set name="icon" val="icon.aka_manaf_fist_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALFIST" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="STEEL" />
@@ -1659,6 +1677,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;32;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1681,7 +1700,7 @@
<set name="icon" val="icon.aka_manaf_spear_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="POLE" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="BRONZE" />
@@ -1690,6 +1709,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;66;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1713,7 +1733,7 @@
<set name="icon" val="icon.aka_manaf_bow_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BOW" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="STEEL" />
@@ -1722,6 +1742,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;10;0" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1744,7 +1765,7 @@
<set name="icon" val="icon.aka_manaf_crossbow_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="TWOHANDCROSSBOW" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="STEEL" />
@@ -1753,6 +1774,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1784,6 +1806,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35532" level="1" /> <!-- Blood-stained Akamanah - Wizard -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1813,6 +1836,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35532" level="1" /> <!-- Blood-stained Akamanah - Wizard -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1834,7 +1858,7 @@
<set name="icon" val="icon.aka_manaf_twohand_magic_blunt_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="WOOD" />
@@ -1843,6 +1867,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35532" level="1" /> <!-- Blood-stained Akamanah - Wizard -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1865,7 +1890,7 @@
<set name="icon" val="icon.aka_manaf_dual_sword_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUAL" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="STEEL" />
@@ -1874,6 +1899,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -1895,7 +1921,7 @@
<set name="icon" val="icon.aka_manaf_dual_dagger_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="STEEL" />
@@ -1904,6 +1930,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;44;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->

View File

@@ -5,7 +5,7 @@
<set name="icon" val="icon.aka_manaf_dual_blunt_2" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="bodypart" val="rhand" />
<set name="bodypart" val="lrhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="FINE_STEEL" />
@@ -14,6 +14,7 @@
<set name="spiritshots" val="1" />
<set name="is_sellable" val="false" />
<set name="damage_range" val="0;0;40;120" />
<set name="equip_reuse_delay" val="300" />
<skills>
<skill id="35531" level="1" /> <!-- Blood-stained Akamanah - Warrior -->
<skill id="35536" level="1" /> <!-- Soul's Insanity - Akamanah -->
@@ -52,18 +53,60 @@
<item id="80903" name="Zariche's Sealed Box" type="EtcItem">
<!-- A chest in which the madness of the Demonic Sword Zariche is sealed. Double-click to obtain a Bloodthirsty Zariche weapon or Zariche's Blood. -->
<set name="icon" val="icon.zariche_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="80901" min="1" max="1" chance="86" /> <!-- Zariche's Blood -->
<item id="80698" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Shaper -->
<item id="80699" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Cutter -->
<item id="80700" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Slasher -->
<item id="80701" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Avenger -->
<item id="80702" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Fighter -->
<item id="80703" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Stormer -->
<item id="80704" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Thrower -->
<item id="80705" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Shooter -->
<item id="80706" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Buster -->
<item id="80707" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Caster -->
<item id="80708" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Retributer -->
<item id="80709" min="1" max="1" chance="1" /> <!-- Bloodthirsty Zariche Dual Swords -->
<item id="80710" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Dual Dagger -->
<item id="80711" min="1" max="1" chance="1" /> <!-- Blood-thirsty Zariche Dual Blunt Weapon -->
</capsuled_items>
</item>
<item id="80904" name="Akamanah's Sealed Box" type="EtcItem">
<!-- A chest in which the madness of the Blood Sword Akamanah is sealed. Double-click to obtain a Bloodthirsty Akamanah weapon or Akamanah's Blood. -->
<set name="icon" val="icon.aka_manaf_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ExtractableItems" />
<set name="extractableCountMin" val="1" />
<set name="extractableCountMax" val="1" />
<capsuled_items>
<item id="80902" min="1" max="1" chance="86" /> <!-- Akamanah's Blood -->
<item id="80859" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Shaper -->
<item id="80860" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Cutter -->
<item id="80861" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Slasher -->
<item id="80862" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Avenger -->
<item id="80863" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Fighter -->
<item id="80864" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Stormer -->
<item id="80865" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Thrower -->
<item id="80866" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Shooter -->
<item id="80867" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Buster -->
<item id="80868" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Caster -->
<item id="80869" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Retributer -->
<item id="80870" min="1" max="1" chance="1" /> <!-- Bloodthirsty Akamanah Dual Swords -->
<item id="80871" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Dual Dagger -->
<item id="80872" min="1" max="1" chance="1" /> <!-- Blood-thirsty Akamanah Dual Blunt Weapon -->
</capsuled_items>
</item>
<item id="80905" name="Storm Isle Time Recharge Stone" type="EtcItem">
<!-- Adds 60 min. to the hunting time on the Storm Isle. -->
@@ -1087,8 +1130,8 @@
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="talisman" />
<set name="useSkillDisTime" val="6" />
<set name="equip_reuse_delay" val="30" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="30" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="true" />
<set name="is_commissionable" val="false" />
@@ -1139,10 +1182,14 @@
<set name="bodypart" val="deco1" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="R" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="false"/>
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="true" />
<set name="time" val="480" />
<skills>
<skill id="35554" level="1" /> <!-- Blood-stained Talisman of Protection Lv1 -->
@@ -1472,6 +1519,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="36000000" />
<skills>
<skill id="39565" level="1" /> <!-- Storm Isle's Time Stone -->
</skills>
@@ -1489,6 +1537,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="36000000" />
<skills>
<skill id="39566" level="1" /> <!-- Primeval Isle's Time Stone -->
</skills>
@@ -1506,6 +1555,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="36000000" />
<skills>
<skill id="39567" level="1" /> <!-- Golden Altar's Time Stone -->
</skills>

View File

@@ -318,6 +318,7 @@
<set name="is_mailable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="true" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="is_private_storeable" val="false" />

View File

@@ -901,6 +901,7 @@
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="reuse_delay" val="36000000" />
<skills>
<skill id="39618" level="1" /> <!-- Time Stone of Abandoned Coal Mines -->
</skills>

View File

@@ -3210,75 +3210,90 @@
<height normal="45" />
</collision>
</npc>
<npc id="24588" level="85" type="Npc" name="Kastia's Keeper">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<npc id="24588" level="115" type="Monster" name="Kastia's Keeper">
<race>UNDEAD</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="52023.75" hpRegen="9.5" mp="3450.805" mpRegen="3.3" />
<attack physical="90711" magical="80013" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="8726" magical="5068" />
<speed>
<walk ground="60" />
<run ground="120" />
<run ground="140" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="18" />
<height normal="35" />
<radius normal="33" />
<height normal="78" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24589" level="85" type="Npc" name="Kastia's Overseer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<npc id="24589" level="115" type="Monster" name="Kastia's Overseer">
<race>UNDEAD</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="52023.75" hpRegen="9.5" mp="3450.805" mpRegen="3.3" />
<attack physical="90711" magical="80013" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="8726" magical="5068" />
<speed>
<walk ground="60" />
<run ground="120" />
<run ground="140" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="12" />
<height normal="33.5" />
<radius normal="33" />
<height normal="78" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24590" level="85" type="Npc" name="Kastia's Warder">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<npc id="24590" level="115" type="Monster" name="Kastia's Warder">
<race>UNDEAD</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="637229.596" hpRegen="9.5" mp="3450.805" mpRegen="3.3" />
<attack physical="90711" magical="80013" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="8726" magical="5068" />
<speed>
<walk ground="60" />
<run ground="180" />
<run ground="140" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="27" />
<height normal="53.25" />
<radius normal="33" />
<height normal="78" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24591" level="115" type="Npc" name="Vishes" title="Kastia<69>s Ruler">
<npc id="24591" level="115" type="RaidBoss" name="Vishes" title="Kastia<69>s Ruler">
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="1057279142304" sp="951551112" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="659135.838150289" hpRegen="10.5" mp="3012.54125412541" mpRegen="3.6" />
<vitals hp="719435.529075" hpRegen="9.5" mp="3701.404" mpRegen="3.3" />
<attack physical="89354" magical="82036" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="8761" magical="5090" />
<speed>
<walk ground="63" />
<run ground="150" />
</speed>
<attack physical="496445.442520967" magical="1170.79895685402" critical="4.75" attackSpeed="253" range="40" />
<defence physical="4294.60784313726" magical="1646.92939882224" />
</stats>
<status attackable="false" />
<skillList>
@@ -3293,82 +3308,103 @@
<height normal="72" />
</collision>
</npc>
<npc id="24592" level="85" type="Npc" name="Kastia's Keeper">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<equipment rhand="17421" />
<npc id="24592" level="120" type="Monster" name="Kastia's Keeper">
<race>HUMANOID</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="57226.125" hpRegen="9.5" mp="3450.805" mpRegen="3.3" />
<attack physical="99782" magical="88014" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="9598" magical="5574"/>
<speed>
<walk ground="60" />
<run ground="180" />
<run ground="140" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<collision>
<radius normal="15" />
<height normal="30" />
</collision>
</npc>
<npc id="24593" level="85" type="Npc" name="Kastia's Overseer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<speed>
<walk ground="60" />
<run ground="180" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<collision>
<radius normal="14" />
<height normal="34.5" />
</collision>
</npc>
<npc id="24594" level="85" type="Npc" name="Kastia's Warder">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<speed>
<walk ground="60" />
<run ground="180" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="33" />
<height normal="43.5" />
<height normal="78" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24595" level="85" type="Npc" name="Tykan" title="Kastia<EFBFBD>s Ruler">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<npc id="24593" level="120" type="Monster" name="Kastia's Overseer">
<race>DEMONIC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<vitals hp="57226.125" hpRegen="9.5" mp="3450.805" mpRegen="3.3" />
<attack physical="99782" magical="88014" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="9598" magical="5574"/>
<speed>
<walk ground="60" />
<run ground="140" />
</speed>
</stats>
<status attackable="true" />
<collision>
<radius normal="33" />
<height normal="78" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24594" level="120" type="Monster" name="Kastia's Warder">
<race>DEMONIC</race>
<sex>MALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="700951.9" hpRegen="9.5" mp="3450.805" mpRegen="3.3" />
<attack physical="99782" magical="88014" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="9598" magical="5574"/>
<speed>
<walk ground="60" />
<run ground="140" />
</speed>
</stats>
<status attackable="true" />
<collision>
<radius normal="33" />
<height normal="78" />
</collision>
<skillList>
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24595" level="120" type="Monster" name="Tykan" title="Kastia<69>s Ruler">
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="1727214451200" sp="1554492960" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="1438871.689065" hpRegen="9.5" mp="3958.491" mpRegen="3.3" />
<attack physical="106139" magical="100061" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="10541" magical="6125" />
<speed>
<walk ground="60" />
<run ground="180" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<collision>
<radius normal="32" />
<height normal="51" />
</collision>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14765" level="3" /> <!-- Blood Siphon Resistance -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
</skillList>
</npc>
<npc id="24596" level="85" type="Npc" name="Water Dragon's Elite Archer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

View File

@@ -1228,24 +1228,90 @@
</drop>
</dropLists>
</npc>
<npc id="26442" level="85" type="RaidBoss" name="Mad Cullan" title="Raid Boss">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<npc id="26442" level="110" type="RaidBoss" name="Mad Cullan">
<race>DWARF</race>
<sex>MALE</sex>
<acquire exp="3794387889600" sp="3414948999" raidPoints="0" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="197467891.52763" hpRegen="488.1839242" mp="91061.513" mpRegen="3.6" />
<attack physical="330509.599" magical="237025.0379" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="38319.09589" magical="18703.71877" />
<speed>
<walk ground="25" />
<run ground="120" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="32.5" />
<height normal="67" />
</collision>
<skillList>
<skill id="4416" level="18" /> <!-- Dwarves -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="32910" level="1" /> <!-- Rule of Looting -->
<skill id="32675" level="1" /> <!-- Status Effect Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Attack Resistance -->
<skill id="32908" level="1" /> <!-- Critical Atk. Shield -->
</skillList>
<dropLists>
<drop>
<item id="17445" min="1" max="1" chance="0.075" /> <!-- Eternal Shoes -->
<item id="17432" min="1" max="1" chance="0.075" /> <!-- Eternal Gaiters -->
<item id="17433" min="1" max="1" chance="0.075" /> <!-- Eternal Gauntlets -->
<item id="17434" min="1" max="1" chance="0.075" /> <!-- Eternal Boots -->
<item id="17436" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Helmet -->
<item id="17437" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Armor -->
<item id="17438" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Leggings -->
<item id="17439" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Gloves -->
<item id="17440" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Boots -->
<item id="17441" min="1" max="1" chance="0.075" /> <!-- Eternal Circlet -->
<item id="17442" min="1" max="1" chance="0.075" /> <!-- Eternal Tunic -->
<item id="17443" min="1" max="1" chance="0.075" /> <!-- Eternal Stockings -->
<item id="17444" min="1" max="1" chance="0.075" /> <!-- Eternal Gloves -->
<item id="17431" min="1" max="1" chance="0.075" /> <!-- Eternal Breastplate -->
<item id="17430" min="1" max="1" chance="0.075" /> <!-- Eternal Helmet -->
<item id="17429" min="1" max="1" chance="0.03" /> <!-- Helios Dual Blunt Weapon -->
<item id="17417" min="1" max="1" chance="0.03" /> <!-- Helios Cutter -->
<item id="17418" min="1" max="1" chance="0.03" /> <!-- Helios Slasher -->
<item id="17419" min="1" max="1" chance="0.03" /> <!-- Helios Avenger -->
<item id="17420" min="1" max="1" chance="0.03" /> <!-- Helios Fighter -->
<item id="17421" min="1" max="1" chance="0.03" /> <!-- Helios Stormer -->
<item id="17422" min="1" max="1" chance="0.03" /> <!-- Helios Thrower -->
<item id="17423" min="1" max="1" chance="0.03" /> <!-- Helios Shooter -->
<item id="17424" min="1" max="1" chance="0.03" /> <!-- Helios Buster -->
<item id="17425" min="1" max="1" chance="0.03" /> <!-- Helios Caster -->
<item id="17426" min="1" max="1" chance="0.03" /> <!-- Helios Retributer -->
<item id="17427" min="1" max="1" chance="0.03" /> <!-- Helios Dual Swords -->
<item id="17428" min="1" max="1" chance="0.03" /> <!-- Helios Dual Daggers -->
<item id="17416" min="1" max="1" chance="0.03" /> <!-- Helios Shaper -->
<item id="28484" min="2" max="2" chance="26.01" /> <!-- Brooch Augmenting Stone -->
<item id="39738" min="1" max="1" chance="25.5" /> <!-- Rune Stone -->
<item id="45931" min="3" max="3" chance="25.04" /> <!-- High-grade Weapon Augmenting Stone -->
<item id="48215" min="2" max="2" chance="24.42" /> <!-- Circlet Augmenting Stone -->
<item id="46489" min="1" max="1" chance="11.31" /> <!-- Pantheon's Soul Crystal Lv. 1 -->
<item id="46474" min="1" max="1" chance="10.8" /> <!-- Leona's Soul Crystal Lv. 1 -->
<item id="46504" min="1" max="1" chance="10.78" /> <!-- Lionel's Soul Crystal Lv. 1 -->
<item id="46459" min="1" max="1" chance="8.518" /> <!-- Mermoden's Soul Crystal Lv. 1 -->
<item id="46444" min="1" max="1" chance="8.468" /> <!-- Kain's Soul Crystal Lv. 1 -->
<item id="46505" min="1" max="1" chance="7.234" /> <!-- Lionel's Soul Crystal Lv. 2 -->
<item id="46475" min="1" max="1" chance="7.233" /> <!-- Leona's Soul Crystal Lv. 2 -->
<item id="46490" min="1" max="1" chance="7.193" /> <!-- Pantheon's Soul Crystal Lv. 2 -->
<item id="46445" min="1" max="1" chance="5.549" /> <!-- Kain's Soul Crystal Lv. 2 -->
<item id="46460" min="1" max="1" chance="5.541" /> <!-- Mermoden's Soul Crystal Lv. 2 -->
<item id="46491" min="1" max="1" chance="3.517" /> <!-- Pantheon's Soul Crystal Lv. 3 -->
<item id="46476" min="1" max="1" chance="3.509" /> <!-- Leona's Soul Crystal Lv. 3 -->
<item id="46506" min="1" max="1" chance="3.474" /> <!-- Lionel's Soul Crystal Lv. 3 -->
<item id="46446" min="1" max="1" chance="2.3885" /> <!-- Kain's Soul Crystal Lv. 3 -->
<item id="46461" min="1" max="1" chance="2.3575" /> <!-- Mermoden's Soul Crystal Lv. 3 -->
<item id="19447" min="1" max="1" chance="1.489" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
<item id="46492" min="1" max="1" chance="0.75" /> <!-- Pantheon's Soul Crystal Lv. 4 -->
<item id="46507" min="1" max="1" chance="0.75" /> <!-- Lionel's Soul Crystal Lv. 4 -->
<item id="46477" min="1" max="1" chance="0.75" /> <!-- Leona's Soul Crystal Lv. 4 -->
<item id="46462" min="1" max="1" chance="0.3" /> <!-- Mermoden's Soul Crystal Lv. 4 -->
<item id="46447" min="1" max="1" chance="0.3" /> <!-- Kain's Soul Crystal Lv. 4 -->
</drop>
</dropLists>
</npc>
<npc id="26443" level="120" type="RaidBoss" name="Akrikhin Charon" title="Raid Boss">
<race>DEMONIC</race>
@@ -1253,13 +1319,13 @@
<equipment rhand="17332" />
<acquire exp="5046717312000" sp="4542045552" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="122450150.867052" hpRegen="10.5" mp="81899.0099009901" mpRegen="3.6" />
<vitals hp="133652251.89632" hpRegen="581.2031907" mp="100626.447" mpRegen="3.6" />
<attack physical="393485.373" magical="282188.1292" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="45620.47149" magical="22267.55222" />
<speed>
<walk ground="70" />
<run ground="155" />
</speed>
<attack physical="617815.429469286" magical="1368.16567732246" critical="4.75" attackSpeed="253" range="40" />
<defence physical="5043.54066985646" magical="1934.40396671246" />
</stats>
<status attackable="false" />
<skillList>
@@ -1380,24 +1446,90 @@
</drop>
</dropLists>
</npc>
<npc id="26444" level="85" type="Npc" name="Scorpion King Votan" title="Raid Boss">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<race>ETC</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="8446" hpRegen="10.5" mp="2355" mpRegen="3.6" />
<npc id="26444" level="118" type="RaidBoss" name="Scorpion King Votan">
<race>DEMONIC</race>
<sex>MALE</sex>
<acquire exp="4879895267520" sp="4391905713" raidPoints="0" />
<stats str="164" int="188" dex="55" wit="78" con="111" men="149">
<vitals hp="133652251.89632" hpRegen="561.9508371" mp="100626.447" mpRegen="3.6" />
<attack physical="380451.1715" magical="272840.6485" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="44109.29354" magical="21529.93964" />
<speed>
<walk ground="50" />
<run ground="200" />
</speed>
<attack physical="1950.2231755595" magical="1331.5869440987" critical="4" attackSpeed="253" range="40" />
<defence physical="405.85106382979" magical="297.0297029703" />
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="86" />
<height normal="98" />
</collision>
<skillList>
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="32910" level="1" /> <!-- Rule of Looting -->
<skill id="32675" level="1" /> <!-- Status Effect Resistance -->
<skill id="14804" level="10" /> <!-- Damage Reflection Attack Resistance -->
<skill id="32908" level="1" /> <!-- Critical Atk. Shield -->
</skillList>
<dropLists>
<drop>
<item id="17445" min="1" max="1" chance="0.075" /> <!-- Eternal Shoes -->
<item id="17432" min="1" max="1" chance="0.075" /> <!-- Eternal Gaiters -->
<item id="17433" min="1" max="1" chance="0.075" /> <!-- Eternal Gauntlets -->
<item id="17434" min="1" max="1" chance="0.075" /> <!-- Eternal Boots -->
<item id="17436" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Helmet -->
<item id="17437" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Armor -->
<item id="17438" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Leggings -->
<item id="17439" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Gloves -->
<item id="17440" min="1" max="1" chance="0.075" /> <!-- Eternal Leather Boots -->
<item id="17441" min="1" max="1" chance="0.075" /> <!-- Eternal Circlet -->
<item id="17442" min="1" max="1" chance="0.075" /> <!-- Eternal Tunic -->
<item id="17443" min="1" max="1" chance="0.075" /> <!-- Eternal Stockings -->
<item id="17444" min="1" max="1" chance="0.075" /> <!-- Eternal Gloves -->
<item id="17431" min="1" max="1" chance="0.075" /> <!-- Eternal Breastplate -->
<item id="17430" min="1" max="1" chance="0.075" /> <!-- Eternal Helmet -->
<item id="17429" min="1" max="1" chance="0.03" /> <!-- Helios Dual Blunt Weapon -->
<item id="17417" min="1" max="1" chance="0.03" /> <!-- Helios Cutter -->
<item id="17418" min="1" max="1" chance="0.03" /> <!-- Helios Slasher -->
<item id="17419" min="1" max="1" chance="0.03" /> <!-- Helios Avenger -->
<item id="17420" min="1" max="1" chance="0.03" /> <!-- Helios Fighter -->
<item id="17421" min="1" max="1" chance="0.03" /> <!-- Helios Stormer -->
<item id="17422" min="1" max="1" chance="0.03" /> <!-- Helios Thrower -->
<item id="17423" min="1" max="1" chance="0.03" /> <!-- Helios Shooter -->
<item id="17424" min="1" max="1" chance="0.03" /> <!-- Helios Buster -->
<item id="17425" min="1" max="1" chance="0.03" /> <!-- Helios Caster -->
<item id="17426" min="1" max="1" chance="0.03" /> <!-- Helios Retributer -->
<item id="17427" min="1" max="1" chance="0.03" /> <!-- Helios Dual Swords -->
<item id="17428" min="1" max="1" chance="0.03" /> <!-- Helios Dual Daggers -->
<item id="17416" min="1" max="1" chance="0.03" /> <!-- Helios Shaper -->
<item id="39738" min="1" max="1" chance="26.01" /> <!-- Rune Stone -->
<item id="48215" min="2" max="2" chance="25.94" /> <!-- Circlet Augmenting Stone -->
<item id="45931" min="3" max="3" chance="25.38" /> <!-- High-grade Weapon Augmenting Stone -->
<item id="28484" min="2" max="2" chance="25.21" /> <!-- Brooch Augmenting Stone -->
<item id="46489" min="1" max="1" chance="11.11" /> <!-- Pantheon's Soul Crystal Lv. 1 -->
<item id="46504" min="1" max="1" chance="10.3" /> <!-- Lionel's Soul Crystal Lv. 1 -->
<item id="46474" min="1" max="1" chance="10.26" /> <!-- Leona's Soul Crystal Lv. 1 -->
<item id="46459" min="1" max="1" chance="8.528" /> <!-- Mermoden's Soul Crystal Lv. 1 -->
<item id="46444" min="1" max="1" chance="8.448" /> <!-- Kain's Soul Crystal Lv. 1 -->
<item id="46505" min="1" max="1" chance="7.255" /> <!-- Lionel's Soul Crystal Lv. 2 -->
<item id="46490" min="1" max="1" chance="7.236" /> <!-- Pantheon's Soul Crystal Lv. 2 -->
<item id="46475" min="1" max="1" chance="7.16" /> <!-- Leona's Soul Crystal Lv. 2 -->
<item id="46460" min="1" max="1" chance="5.514" /> <!-- Mermoden's Soul Crystal Lv. 2 -->
<item id="46445" min="1" max="1" chance="5.441" /> <!-- Kain's Soul Crystal Lv. 2 -->
<item id="46491" min="1" max="1" chance="3.436" /> <!-- Pantheon's Soul Crystal Lv. 3 -->
<item id="46476" min="1" max="1" chance="3.403" /> <!-- Leona's Soul Crystal Lv. 3 -->
<item id="46506" min="1" max="1" chance="3.393" /> <!-- Lionel's Soul Crystal Lv. 3 -->
<item id="46446" min="1" max="1" chance="2.3215" /> <!-- Kain's Soul Crystal Lv. 3 -->
<item id="46461" min="1" max="1" chance="2.2705" /> <!-- Mermoden's Soul Crystal Lv. 3 -->
<item id="19447" min="1" max="1" chance="1.537" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
<item id="46492" min="1" max="1" chance="0.75" /> <!-- Pantheon's Soul Crystal Lv. 4 -->
<item id="46477" min="1" max="1" chance="0.75" /> <!-- Leona's Soul Crystal Lv. 4 -->
<item id="46507" min="1" max="1" chance="0.75" /> <!-- Lionel's Soul Crystal Lv. 4 -->
<item id="46462" min="1" max="1" chance="0.3" /> <!-- Mermoden's Soul Crystal Lv. 4 -->
<item id="46447" min="1" max="1" chance="0.3" /> <!-- Kain's Soul Crystal Lv. 4 -->
</drop>
</dropLists>
</npc>
<npc id="26445" level="85" type="Npc" name="Slaughter Bathin" title="Raid Boss">
<!-- AUTO GENERATED NPC TODO: FIX IT -->

View File

@@ -2754,7 +2754,7 @@
<height normal="22" />
</collision>
</npc>
<npc id="31092" level="70" type="Npc" name="Black Marketeer of Mammon">
<npc id="31092" level="70" type="Merchant" name="Black Marketeer of Mammon">
<!-- Confirmed CT2.5 -->
<parameters>
<param name="MoveAroundSocial" value="0" />

View File

@@ -1174,7 +1174,7 @@
<height normal="15" />
</collision>
</npc>
<npc id="31126" level="70" type="Npc" name="Blacksmith of Mammon">
<npc id="31126" level="70" type="Merchant" name="Blacksmith of Mammon">
<!-- Confirmed CT2.5 -->
<parameters>
<param name="MoveAroundSocial" value="0" />

View File

@@ -1130,7 +1130,7 @@
<height normal="18" />
</collision>
</npc>
<npc id="33737" level="70" type="Npc" name="Merchant of Mammon">
<npc id="33737" level="70" type="Merchant" name="Merchant of Mammon">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<param name="PosX1" value="118336" />

View File

@@ -2265,6 +2265,9 @@
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
<effects>
<effect name="DisableSkill">
<disable>11764;10279;11093</disable>
</effect>
<effect name="DebuffBlock" />
<effect name="DefenceTrait">
<HOLD>100</HOLD>

View File

@@ -549,6 +549,8 @@
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeId>35931</itemConsumeId> <!-- Mysterious Scroll -->
<itemConsumeCount>1</itemConsumeCount>
<conditions>
<condition name="OpAlignment">
<affectType>TARGET</affectType>
@@ -557,6 +559,11 @@
<condition name="OpCanEscape" />
<condition name="OpTargetPc" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="9524" toLevel="1" name="HP Replenishing Potion of Chaos">
<operateType>A1</operateType>

View File

@@ -425,6 +425,9 @@
<effect name="DefenceTrait">
<DAGGER>50</DAGGER>
<DUALDAGGER>50</DUALDAGGER>
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
<TWOHANDCROSSBOW>50</TWOHANDCROSSBOW>
</effect>
</effects>
</skill>
@@ -1687,6 +1690,7 @@
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayGroup>10270</reuseDelayGroup> <!-- Second Wind -->
<effects>
<effect name="MaxHp">
<amount>35</amount>

View File

@@ -1727,10 +1727,7 @@
</weaponType>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">10</value>
</amount>
<amount>10</amount>
<mode>PER</mode>
<weaponType>
<item>DUALFIST</item>

View File

@@ -2255,7 +2255,7 @@
<reuseDelay>600000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayGroup>30853</reuseDelayGroup>
<reuseDelayGroup>10531</reuseDelayGroup>
<conditions>
<condition name="EquipWeapon">
<weaponType>

View File

@@ -984,6 +984,7 @@
<isMagic>2</isMagic>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<reuseDelayGroup>30854</reuseDelayGroup>
<effects>
<effect name="PAtk">
<amount>
@@ -1058,6 +1059,7 @@
<effectPoint>687</effectPoint>
<toggleGroupId>2</toggleGroupId>
<reuseDelay>30000</reuseDelay>
<reuseDelayGroup>30854</reuseDelayGroup>
<effects>
<effect name="PAtk">
<amount>
@@ -1148,6 +1150,7 @@
<toggleGroupId>2</toggleGroupId>
<isMagic>2</isMagic>
<reuseDelay>30000</reuseDelay>
<reuseDelayGroup>30854</reuseDelayGroup>
<effects>
<effect name="PAtk">
<amount>

View File

@@ -5261,6 +5261,7 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayGroup>11068</reuseDelayGroup>
<effects>
<effect name="ReduceCancel">
<amount>-100</amount>

View File

@@ -1832,6 +1832,7 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<reuseDelayGroup>11347</reuseDelayGroup>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>
@@ -1940,6 +1941,7 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<reuseDelayGroup>11347</reuseDelayGroup>
<effects>
<effect name="CriticalDamage">
<amount>
@@ -2048,6 +2050,7 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<reuseDelayGroup>11347</reuseDelayGroup>
<effects>
<effect name="PAtk">
<amount>

View File

@@ -3504,6 +3504,7 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelayGroup>11545</reuseDelayGroup>
<effects>
<effect name="DefenceCriticalRate">
<amount>-50</amount>

View File

@@ -1941,6 +1941,7 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayGroup>11861</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
@@ -2002,6 +2003,7 @@
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<reuseDelayGroup>11861</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>
@@ -2058,6 +2060,7 @@
<reuseDelay>2000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<reuseDelayGroup>11861</reuseDelayGroup>
<conditions>
<condition name="TargetMyParty">
<includeMe>true</includeMe>

View File

@@ -1431,7 +1431,7 @@
<mode>PER</mode>
</effect>
<effect name="DispelBySlot">
<dispel>OLYMPIAD_SPEED,1</dispel>
<dispel>OLYMPIAD_SPEED,-1</dispel>
</effect>
</effects>
</skill>
@@ -1480,7 +1480,7 @@
<magicType>22</magicType>
</effect>
<effect name="DispelBySlot">
<dispel>OLYMPIAD_ATTACK,1</dispel>
<dispel>OLYMPIAD_ATTACK,-1</dispel>
</effect>
</effects>
</skill>

View File

@@ -2187,7 +2187,7 @@
<value level="9">20000</value>
<value level="10">20000</value>
</reuseDelay>
<effectPoint>-100</effectPoint>
<effectPoint>0</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<staticReuse>true</staticReuse>
@@ -2235,7 +2235,7 @@
<value level="9">20000</value>
<value level="10">20000</value>
</reuseDelay>
<effectPoint>-100</effectPoint>
<effectPoint>0</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<staticReuse>true</staticReuse>
@@ -2282,7 +2282,7 @@
<value level="9">20000</value>
<value level="10">20000</value>
</reuseDelay>
<effectPoint>-100</effectPoint>
<effectPoint>0</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic> <!-- Static Skill -->
<staticReuse>true</staticReuse>

View File

@@ -604,17 +604,13 @@
</effect>
<effect name="MaxMp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="1">62</value>
<value level="2">64</value>
<value level="3">66</value>
<value level="4">68</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
@@ -675,15 +671,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@@ -704,6 +691,11 @@
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15646" toLevel="4" name="Harp Melody - Adventurer">
@@ -1039,28 +1031,19 @@
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>20</amount>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-53</amount>
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
@@ -1087,21 +1070,12 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>25</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>25</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
@@ -1159,19 +1133,24 @@
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>50</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15654" toLevel="1" name="Master's Blessing - GM's Courage">

View File

@@ -907,7 +907,7 @@
<stat>LUC</stat>
</effect>
<effect name="TriggerSkillByMagicType" fromLevel="2" toLevel="2">
<magicTypes>0;1</magicTypes>
<magicTypes>0</magicTypes>
<skillId>16755</skillId> <!-- Activate.Paralysis -->
<skillLevel>1</skillLevel>
<chance>100</chance>
@@ -992,7 +992,7 @@
<stat>LUC</stat>
</effect>
<effect name="TriggerSkillByMagicType" fromLevel="2" toLevel="2">
<magicTypes>0;1</magicTypes>
<magicTypes>1</magicTypes>
<skillId>16756</skillId> <!-- Activate.Knock Down -->
<skillLevel>1</skillLevel>
<chance>100</chance>

View File

@@ -228,6 +228,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MULTI_BUFF_A</abnormalType>
<abnormalVisualEffect>CHANGE_VALENTINE</abnormalVisualEffect>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<basicProperty>NONE</basicProperty>
@@ -237,6 +238,7 @@
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayGroup>17914</reuseDelayGroup>
<effects>
<effect name="DispelBySlotProbability">
<dispel>RHAPSODY</dispel>
@@ -273,6 +275,7 @@
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MULTI_BUFF_A</abnormalType>
<abnormalVisualEffect>CHANGE_VALENTINE</abnormalVisualEffect>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<basicProperty>NONE</basicProperty>
@@ -282,6 +285,7 @@
<affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<reuseDelayGroup>17914</reuseDelayGroup>
<effects>
<effect name="DispelBySlotProbability">
<dispel>RHAPSODY</dispel>
@@ -318,6 +322,7 @@
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MULTI_BUFF_A</abnormalType>
<abnormalVisualEffect>CHANGE_VALENTINE</abnormalVisualEffect>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<basicProperty>NONE</basicProperty>
@@ -327,6 +332,7 @@
<affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<reuseDelayGroup>17914</reuseDelayGroup>
<effects>
<effect name="DispelBySlotProbability">
<dispel>RHAPSODY</dispel>
@@ -363,6 +369,7 @@
<abnormalLevel>4</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MULTI_BUFF_A</abnormalType>
<abnormalVisualEffect>CHANGE_VALENTINE</abnormalVisualEffect>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>1</magicLevel>
<basicProperty>NONE</basicProperty>
@@ -372,6 +379,7 @@
<affectScope>SINGLE</affectScope>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<reuseDelayGroup>17914</reuseDelayGroup>
<effects>
<effect name="DispelBySlotProbability">
<dispel>RHAPSODY</dispel>

View File

@@ -1064,6 +1064,9 @@
<value level="2">150</value>
</amount>
</effect>
<effect name="DispelBySlot">
<dispel>EXP_SPECIAL,-1;PREMIUM_BUFF,-1</dispel>
</effect>
</effects>
</skill>
<skill id="18127" toLevel="1" name="Freya's Wish Box">
@@ -1104,6 +1107,9 @@
<effect name="SpModify">
<amount>100</amount>
</effect>
<effect name="DispelBySlot">
<dispel>EXP_SPECIAL,-1;PREMIUM_BUFF,-1</dispel>
</effect>
</effects>
</skill>
<skill id="18131" toLevel="1" name="Freya's Lucky Enchant Stone: R-grade Weapon">

View File

@@ -210,7 +210,9 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>600000</reuseDelay>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<reuseDelayGroup>17917</reuseDelayGroup>
<effects>
<effect name="DispelBySlotProbability">
<dispel>RHAPSODY</dispel>

View File

@@ -299,6 +299,7 @@
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<canBeDispelled>false</canBeDispelled>
<conditions>
<condition name="OpCanEscape" />
<condition name="OpSocialClass">
@@ -325,6 +326,7 @@
<reuseDelay>1800000</reuseDelay>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>300</itemConsumeCount>
<targetType>ENEMY_ONLY</targetType>
@@ -332,6 +334,7 @@
<affectObject>NOT_FRIEND_PC</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<staticReuse>true</staticReuse>
<canBeDispelled>false</canBeDispelled>
<conditions>
<condition name="OpTargetPc" />
<condition name="OpSocialClass">
@@ -363,6 +366,7 @@
<affectObject>NOT_FRIEND_PC</affectObject>
<stayAfterDeath>true</stayAfterDeath>
<staticReuse>true</staticReuse>
<canBeDispelled>false</canBeDispelled>
<isMagic>1</isMagic>
<conditions>
<condition name="OpTargetPc" />

View File

@@ -712,7 +712,7 @@
<effectPoint>100</effectPoint>
<staticReuse>true</staticReuse>
<abnormalTime>300</abnormalTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic>
<conditions>
<condition name="CanUseInBattlefield" />
</conditions>

View File

@@ -659,13 +659,12 @@
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<trait>DEPORT</trait>
<abnormalType>DEPORT</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<activateRate>35</activateRate>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>

View File

@@ -1150,13 +1150,12 @@
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<trait>DEPORT</trait>
<abnormalType>DEPORT</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<activateRate>35</activateRate>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>

View File

@@ -1442,13 +1442,12 @@
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<trait>DEPORT</trait>
<abnormalType>DEPORT</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<activateRate>35</activateRate>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>

View File

@@ -50,13 +50,12 @@
<isMagic>1</isMagic>
<effectPoint>-687</effectPoint>
<isDebuff>true</isDebuff>
<trait>DEPORT</trait>
<abnormalType>DEPORT</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>1</hitCancelTime>
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<activateRate>35</activateRate>
<magicLevel>85</magicLevel>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>

View File

@@ -165,6 +165,7 @@
<!-- For 10 min., Vitality Consumption +$s1 and Acquired XP/ SP +$s2 while hunting. Remains after death. Cooldown is 9 min. Only usable when 1 or more Vitality slot is full. -->
<icon>icon.bm_freya_storm_scroll</icon>
<operateType>A2</operateType>
<abnormalType>FREYA_SCROLL_VIT</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<itemConsumeId>29676</itemConsumeId>

View File

@@ -1364,6 +1364,7 @@
<isMagic>22</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<reuseDelayGroup>30016</reuseDelayGroup>
<effects>
<effect name="DefenceTrait" fromLevel="3" toLevel="4">
<KNOCKDOWN>90</KNOCKDOWN>

View File

@@ -997,6 +997,7 @@
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>30000</reuseDelay>
<reuseDelayGroup>30511</reuseDelayGroup>
<effects>
<effect name="DefenceTrait">
<KNOCKDOWN>

View File

@@ -3909,7 +3909,6 @@
<effects>
<effect name="EnergyAttack">
<power>
<!-- Guessing -->
<value level="1">16530</value>
<value level="2">16980</value>
<value level="3">17940</value>

View File

@@ -1423,15 +1423,6 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@@ -1452,6 +1443,11 @@
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="30827" toLevel="1" name="Basic Andante of Battle">
@@ -1478,7 +1474,7 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="MaxHp">
<amount>30</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@@ -1489,11 +1485,11 @@
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PAtk">
<amount>30</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<amount>22</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
@@ -1501,7 +1497,7 @@
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<amount>6</amount>
<chance>30</chance>
</effect>
</effects>
@@ -1537,28 +1533,28 @@
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
<amount>7</amount>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<amount>-8</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<amount>-8</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<amount>-8</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@@ -1595,31 +1591,41 @@
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<amount>80</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="30830" toLevel="1" name="Basic Attribute Resistance">
@@ -1667,6 +1673,14 @@
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="30831" toLevel="1" name="Basic Debuff Resistance">
@@ -1692,8 +1706,17 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="DefenceTrait">
<BLEED>50</BLEED>
<POISON>50</POISON>
<HOLD>50</HOLD>
<SLEEP>50</SLEEP>
<DERANGEMENT>50</DERANGEMENT>
<CHANGEBODY>50</CHANGEBODY>
<PARALYZE>50</PARALYZE>
<SHOCK>50</SHOCK>
<CHANGEBODY>50</CHANGEBODY>
<KNOCKBACK>50</KNOCKBACK>
<KNOCKDOWN>50</KNOCKDOWN>
<AIRBIND>50</AIRBIND>
<TURN_STONE>50</TURN_STONE>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</dispel>
@@ -1702,14 +1725,6 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="30832" toLevel="1" name="Basic Mental Attack Resistance">
@@ -1733,11 +1748,6 @@
<itemConsumeCount>30</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<DERANGEMENT>50</DERANGEMENT>
<SLEEP>50</SLEEP>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
<rate>100</rate>
@@ -1750,7 +1760,7 @@
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>20</amount>
<amount>30</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
@@ -1820,11 +1830,26 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="Reuse">
<amount>-20</amount>
<mode>PER</mode>
@@ -1934,8 +1959,26 @@
</skill>
<skill id="30847" toLevel="1" name="Traces of Wind">
<!-- For $s1, Received Damage -$s2, blocks the rest of the damage by consuming MP. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30847</icon>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<operateType>A2</operateType>
<abnormalTime>3</abnormalTime>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>-5</magicCriticalRate>
<isMagic>2</isMagic>
<effects>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="MpShield">
<amount>
<value level="1">90</value>
<value level="2">95</value>
</amount>
</effect>
</effects>
</skill>
<skill id="30848" toLevel="1" name="Spirit of Iss">
<!-- For $s1, P./ M. Atk. and P./ M. Def. +$s2. -->
@@ -2211,7 +2254,7 @@
<toggleGroupId>2</toggleGroupId>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<reuseDelayGroup>10757</reuseDelayGroup>
<reuseDelayGroup>30854</reuseDelayGroup>
<effects>
<effect name="PAtk">
<amount>25</amount>

View File

@@ -511,11 +511,21 @@
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="32841" toLevel="1" name="Fantasia Harmony - PA">

View File

@@ -1215,13 +1215,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1230,13 +1230,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1245,13 +1245,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1260,13 +1260,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1275,13 +1275,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1290,13 +1290,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1356,13 +1356,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1371,13 +1371,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1386,13 +1386,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1401,13 +1401,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1416,13 +1416,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1431,13 +1431,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1497,13 +1497,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1512,13 +1512,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1527,13 +1527,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1542,13 +1542,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1557,13 +1557,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1572,13 +1572,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1638,13 +1638,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1653,13 +1653,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1668,13 +1668,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1683,13 +1683,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1698,13 +1698,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1713,13 +1713,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1779,13 +1779,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1794,13 +1794,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1809,13 +1809,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1824,13 +1824,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1839,13 +1839,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1854,13 +1854,13 @@
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1.5</value>
<value level="6">2</value>
<value level="7">2.5</value>
<value level="8">3</value>
<value level="9">3.5</value>
<value level="10">4</value>
<value level="4">2</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">6</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -760,6 +760,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<staticReuse>true</staticReuse>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -792,6 +793,7 @@
<stayAfterDeath>true</stayAfterDeath>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<staticReuse>true</staticReuse>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -842,6 +844,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<staticReuse>true</staticReuse>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -868,6 +871,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<staticReuse>true</staticReuse>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -900,6 +904,7 @@
<stayAfterDeath>true</stayAfterDeath>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<staticReuse>true</staticReuse>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>
@@ -950,6 +955,7 @@
<blockedInOlympiad>true</blockedInOlympiad>
<itemConsumeCount>1000</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<staticReuse>true</staticReuse>
<conditions>
<condition name="OpNotInCeremonyOfChaos" />
</conditions>