Send InventoryUpdate when calling RestorationRandom effect.
This commit is contained in:
		@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
 | 
			
		||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
 | 
			
		||||
import com.l2jmobius.gameserver.model.skills.Skill;
 | 
			
		||||
import com.l2jmobius.gameserver.network.SystemMessageId;
 | 
			
		||||
import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
 | 
			
		||||
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
 | 
			
		||||
		if (!extractedItems.isEmpty())
 | 
			
		||||
		{
 | 
			
		||||
			sendMessage(player, entry.getKey(), entry.getValue());
 | 
			
		||||
			final InventoryUpdate playerIU = new InventoryUpdate();
 | 
			
		||||
			for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
 | 
			
		||||
			{
 | 
			
		||||
				playerIU.addModifiedItem(entry.getKey());
 | 
			
		||||
				sendMessage(player, entry.getKey(), entry.getValue());
 | 
			
		||||
			}
 | 
			
		||||
			player.sendPacket(playerIU);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user