Send InventoryUpdate when calling RestorationRandom effect.
This commit is contained in:
@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
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}
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}
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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if (!extractedItems.isEmpty())
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{
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sendMessage(player, entry.getKey(), entry.getValue());
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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{
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playerIU.addModifiedItem(entry.getKey());
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sendMessage(player, entry.getKey(), entry.getValue());
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}
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player.sendPacket(playerIU);
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}
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}
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@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
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}
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}
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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if (!extractedItems.isEmpty())
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{
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sendMessage(player, entry.getKey(), entry.getValue());
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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{
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playerIU.addModifiedItem(entry.getKey());
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sendMessage(player, entry.getKey(), entry.getValue());
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}
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player.sendPacket(playerIU);
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}
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}
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@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
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}
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}
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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if (!extractedItems.isEmpty())
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{
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sendMessage(player, entry.getKey(), entry.getValue());
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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{
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playerIU.addModifiedItem(entry.getKey());
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sendMessage(player, entry.getKey(), entry.getValue());
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}
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player.sendPacket(playerIU);
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}
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}
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@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
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}
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}
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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if (!extractedItems.isEmpty())
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{
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sendMessage(player, entry.getKey(), entry.getValue());
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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{
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playerIU.addModifiedItem(entry.getKey());
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sendMessage(player, entry.getKey(), entry.getValue());
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}
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player.sendPacket(playerIU);
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}
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}
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@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
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}
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}
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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if (!extractedItems.isEmpty())
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{
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sendMessage(player, entry.getKey(), entry.getValue());
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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{
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playerIU.addModifiedItem(entry.getKey());
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sendMessage(player, entry.getKey(), entry.getValue());
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}
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player.sendPacket(playerIU);
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}
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}
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@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
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}
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}
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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if (!extractedItems.isEmpty())
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{
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sendMessage(player, entry.getKey(), entry.getValue());
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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{
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playerIU.addModifiedItem(entry.getKey());
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sendMessage(player, entry.getKey(), entry.getValue());
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}
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player.sendPacket(playerIU);
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}
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}
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@@ -34,6 +34,7 @@ import com.l2jmobius.gameserver.model.holders.RestorationItemHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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@@ -126,9 +127,15 @@ public final class RestorationRandom extends AbstractEffect
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}
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}
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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if (!extractedItems.isEmpty())
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{
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sendMessage(player, entry.getKey(), entry.getValue());
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final InventoryUpdate playerIU = new InventoryUpdate();
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for (Entry<L2ItemInstance, Long> entry : extractedItems.entrySet())
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{
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playerIU.addModifiedItem(entry.getKey());
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sendMessage(player, entry.getKey(), entry.getValue());
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}
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player.sendPacket(playerIU);
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}
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}
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