On some cases we might want to trade with enchanted items.
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@@ -153,7 +153,7 @@ public class RequestPurchaseLimitShopItemBuy implements IClientIncomingPacket
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return;
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}
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}
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else if (player.getInventory().getInventoryItemCount(_product.getIngredientIds()[i], _product.getIngredientEnchants()[i], true) < (_product.getIngredientQuantities()[i] * _amount))
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else if (player.getInventory().getInventoryItemCount(_product.getIngredientIds()[i], _product.getIngredientEnchants()[i] == 0 ? -1 : _product.getIngredientEnchants()[i], true) < (_product.getIngredientQuantities()[i] * _amount))
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{
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player.sendPacket(SystemMessageId.INCORRECT_ITEM_COUNT_2);
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player.removeRequest(PrimeShopRequest.class);
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@@ -169,7 +169,7 @@ public class RequestPurchaseLimitShopItemBuy implements IClientIncomingPacket
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return;
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}
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}
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else if (player.getInventory().getInventoryItemCount(_product.getIngredientIds()[i], _product.getIngredientEnchants()[i], true) < (_product.getIngredientQuantities()[i] * _amount))
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else if (player.getInventory().getInventoryItemCount(_product.getIngredientIds()[i], _product.getIngredientEnchants()[i] == 0 ? -1 : _product.getIngredientEnchants()[i], true) < (_product.getIngredientQuantities()[i] * _amount))
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{
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player.sendPacket(SystemMessageId.INCORRECT_ITEM_COUNT_2);
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player.removeRequest(PrimeShopRequest.class);
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