Swap defense and convert skills.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2020-11-11 15:49:59 +00:00
parent 54c5becabf
commit df97836522
6 changed files with 59 additions and 42 deletions

View File

@@ -78,6 +78,7 @@
<skill skillName="Greater Battle Heal" skillId="1218" skillLevel="37" getLevel="80" levelUpSp="12500000" />
<skill skillName="Greater Group Heal" skillId="1219" skillLevel="37" getLevel="80" levelUpSp="12500000" />
<skill skillName="Greater Heal" skillId="1217" skillLevel="37" getLevel="80" levelUpSp="12500000" />
<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
<skill skillName="Light Armor Mastery" skillId="236" skillLevel="45" getLevel="80" levelUpSp="12500000" />
<skill skillName="Robe Mastery" skillId="235" skillLevel="45" getLevel="80" levelUpSp="12500000" />
<skill skillName="Weapon Mastery" skillId="249" skillLevel="46" getLevel="80" levelUpSp="12500000" />

View File

@@ -88,6 +88,7 @@
<skill skillName="Light Armor Mastery" skillId="252" skillLevel="49" getLevel="80" levelUpSp="9800000" />
<skill skillName="Robe Mastery" skillId="251" skillLevel="49" getLevel="80" levelUpSp="9800000" />
<skill skillName="Weapon Mastery" skillId="250" skillLevel="46" getLevel="80" levelUpSp="9800000" />
<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
<skill skillName="Heavy Armor Mastery" skillId="253" skillLevel="47" getLevel="80" levelUpSp="9800000" />
<skill skillName="Steal Essence" skillId="1245" skillLevel="17" getLevel="80" levelUpSp="9800000" />
<skill skillName="Spell Master" skillId="1832" skillLevel="4" getLevel="80" levelUpSp="2400000" />

View File

@@ -77,6 +77,7 @@
<skill skillName="Chant of Life" skillId="1229" skillLevel="21" getLevel="80" levelUpSp="14800000" />
<skill skillName="Great Fury" skillId="1543" skillLevel="1" getLevel="80" levelUpSp="14800000" />
<skill skillName="Mana Gain" skillId="1460" skillLevel="5" getLevel="80" levelUpSp="14800000" />
<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
<skill skillName="Dreaming Spirit" skillId="1097" skillLevel="23" getLevel="80" levelUpSp="14800000" />
<skill skillName="Life Rescue" skillId="1610" skillLevel="25" getLevel="80" levelUpSp="14800000" />
<skill skillName="White Guardian Transformation" skillId="54102" skillLevel="1" getLevel="80">

View File

@@ -70,6 +70,7 @@
<skill skillName="Robe Mastery" skillId="235" skillLevel="45" getLevel="80" levelUpSp="14900000" />
<skill skillName="Weapon Mastery" skillId="249" skillLevel="46" getLevel="80" levelUpSp="14900000" />
<skill skillName="Dryad Root" skillId="1201" skillLevel="35" getLevel="80" levelUpSp="14900000" />
<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
<skill skillName="Mass Cure" skillId="1550" skillLevel="2" getLevel="80" levelUpSp="14900000" />
<skill skillName="Mass Vitalize" skillId="1552" skillLevel="2" getLevel="80" levelUpSp="14900000" />
<skill skillName="Spell Master" skillId="1830" skillLevel="4" getLevel="80" levelUpSp="2400000" />

View File

@@ -86,6 +86,7 @@
<skill skillName="Dryad Root" skillId="1201" skillLevel="35" getLevel="80" levelUpSp="14900000" />
<skill skillName="Mass Stigma of Shillien" skillId="1897" skillLevel="10" getLevel="80" levelUpSp="14900000" />
<skill skillName="Mass Wind Shackles" skillId="45243" skillLevel="5" getLevel="80" levelUpSp="14900000" />
<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
<skill skillName="Mass Dryad Root" skillId="45242" skillLevel="5" getLevel="80" levelUpSp="14900000" />
<skill skillName="Spell Master" skillId="1831" skillLevel="4" getLevel="80" levelUpSp="2400000" />
<skill skillName="Evolution Power" skillId="45189" skillLevel="1" getLevel="80">

View File

@@ -4391,102 +4391,114 @@
<skill id="1392" toLevel="4" name="Swap Defense">
<!-- For $s1, Holy Resistance +$s2. -->
<icon>icon.skill1392</icon>
<operateType>T</operateType>
<hitTime>1</hitTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<abnormalType>ARMOR_HOLY</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
<value level="4">655</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">735</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="4">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">78</value>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">69</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">75</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">23</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">40</value>
</amount>
<attribute>HOLY</attribute>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">-60</value>
<value level="2">-50</value>
<value level="3">-40</value>
<value level="4">-30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="1393" toLevel="4" name="Convert">
<!-- For $s1, Dark Attack Resistance +$s2. -->
<icon>icon.skill1393</icon>
<operateType>T</operateType>
<hitTime>1</hitTime>
<targetType>NONE</targetType>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<castRange>400</castRange>
<effectPoint>
<value level="1">549</value>
<value level="2">611</value>
<value level="3">655</value>
<value level="4">655</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">735</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>4000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">58</value>
<value level="2">66</value>
<value level="3">74</value>
<value level="4">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">78</value>
</magicLevel>
<mpConsume>
<value level="1">54</value>
<value level="2">62</value>
<value level="3">69</value>
<value level="4">69</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">75</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceAttribute">
<effect name="MaxHp">
<amount>
<value level="1">15</value>
<value level="2">23</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="4">40</value>
</amount>
<attribute>DARK</attribute>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">-50</value>
<value level="2">-40</value>
<value level="3">-30</value>
<value level="4">-20</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>