Swap defense and convert skills.
Contributed by manax182.
This commit is contained in:
@@ -78,6 +78,7 @@
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<skill skillName="Greater Battle Heal" skillId="1218" skillLevel="37" getLevel="80" levelUpSp="12500000" />
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<skill skillName="Greater Group Heal" skillId="1219" skillLevel="37" getLevel="80" levelUpSp="12500000" />
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<skill skillName="Greater Heal" skillId="1217" skillLevel="37" getLevel="80" levelUpSp="12500000" />
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<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
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<skill skillName="Light Armor Mastery" skillId="236" skillLevel="45" getLevel="80" levelUpSp="12500000" />
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<skill skillName="Robe Mastery" skillId="235" skillLevel="45" getLevel="80" levelUpSp="12500000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLevel="46" getLevel="80" levelUpSp="12500000" />
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@@ -88,6 +88,7 @@
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<skill skillName="Light Armor Mastery" skillId="252" skillLevel="49" getLevel="80" levelUpSp="9800000" />
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<skill skillName="Robe Mastery" skillId="251" skillLevel="49" getLevel="80" levelUpSp="9800000" />
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<skill skillName="Weapon Mastery" skillId="250" skillLevel="46" getLevel="80" levelUpSp="9800000" />
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<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
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<skill skillName="Heavy Armor Mastery" skillId="253" skillLevel="47" getLevel="80" levelUpSp="9800000" />
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<skill skillName="Steal Essence" skillId="1245" skillLevel="17" getLevel="80" levelUpSp="9800000" />
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<skill skillName="Spell Master" skillId="1832" skillLevel="4" getLevel="80" levelUpSp="2400000" />
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@@ -77,6 +77,7 @@
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<skill skillName="Chant of Life" skillId="1229" skillLevel="21" getLevel="80" levelUpSp="14800000" />
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<skill skillName="Great Fury" skillId="1543" skillLevel="1" getLevel="80" levelUpSp="14800000" />
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<skill skillName="Mana Gain" skillId="1460" skillLevel="5" getLevel="80" levelUpSp="14800000" />
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<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
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<skill skillName="Dreaming Spirit" skillId="1097" skillLevel="23" getLevel="80" levelUpSp="14800000" />
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<skill skillName="Life Rescue" skillId="1610" skillLevel="25" getLevel="80" levelUpSp="14800000" />
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<skill skillName="White Guardian Transformation" skillId="54102" skillLevel="1" getLevel="80">
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@@ -70,6 +70,7 @@
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<skill skillName="Robe Mastery" skillId="235" skillLevel="45" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Weapon Mastery" skillId="249" skillLevel="46" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Dryad Root" skillId="1201" skillLevel="35" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
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<skill skillName="Mass Cure" skillId="1550" skillLevel="2" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Mass Vitalize" skillId="1552" skillLevel="2" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Spell Master" skillId="1830" skillLevel="4" getLevel="80" levelUpSp="2400000" />
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@@ -86,6 +86,7 @@
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<skill skillName="Dryad Root" skillId="1201" skillLevel="35" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Mass Stigma of Shillien" skillId="1897" skillLevel="10" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Mass Wind Shackles" skillId="45243" skillLevel="5" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Swap Defense" skillId="1392" skillLevel="4" getLevel="80" levelUpSp="10000000" />
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<skill skillName="Mass Dryad Root" skillId="45242" skillLevel="5" getLevel="80" levelUpSp="14900000" />
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<skill skillName="Spell Master" skillId="1831" skillLevel="4" getLevel="80" levelUpSp="2400000" />
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<skill skillName="Evolution Power" skillId="45189" skillLevel="1" getLevel="80">
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@@ -4391,102 +4391,114 @@
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<skill id="1392" toLevel="4" name="Swap Defense">
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<!-- For $s1, Holy Resistance +$s2. -->
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<icon>icon.skill1392</icon>
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<operateType>T</operateType>
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<hitTime>1</hitTime>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>NONE</targetType>
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<abnormalType>ARMOR_HOLY</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">4</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>ARMOR_HOLY</abnormalType>
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<castRange>400</castRange>
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<effectPoint>
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<value level="1">549</value>
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<value level="2">611</value>
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<value level="3">655</value>
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<value level="4">655</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">735</value>
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</effectPoint>
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<effectRange>900</effectRange>
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">58</value>
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<value level="2">66</value>
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<value level="3">74</value>
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<value level="4">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">78</value>
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</magicLevel>
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<mpConsume>
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<value level="1">54</value>
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<value level="2">62</value>
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<value level="3">69</value>
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<value level="4">69</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">75</value>
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</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>2000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceAttribute">
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">15</value>
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<value level="2">23</value>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">40</value>
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</amount>
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<attribute>HOLY</attribute>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">-60</value>
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<value level="2">-50</value>
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<value level="3">-40</value>
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<value level="4">-30</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="1393" toLevel="4" name="Convert">
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<!-- For $s1, Dark Attack Resistance +$s2. -->
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<icon>icon.skill1393</icon>
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<operateType>T</operateType>
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<hitTime>1</hitTime>
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<targetType>NONE</targetType>
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<abnormalType>ARMOR_UNHOLY</abnormalType>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<abnormalLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">3</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">4</value>
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</abnormalLevel>
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<abnormalTime>1200</abnormalTime>
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<abnormalType>ARMOR_UNHOLY</abnormalType>
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<castRange>400</castRange>
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<effectPoint>
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<value level="1">549</value>
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<value level="2">611</value>
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<value level="3">655</value>
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<value level="4">655</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">735</value>
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</effectPoint>
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<effectRange>900</effectRange>
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<hitTime>4000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>
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<value level="1">58</value>
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<value level="2">66</value>
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<value level="3">74</value>
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<value level="4">74</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">78</value>
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</magicLevel>
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<mpConsume>
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<value level="1">54</value>
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<value level="2">62</value>
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<value level="3">69</value>
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<value level="4">69</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">75</value>
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</mpConsume>
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<operateType>A2</operateType>
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<reuseDelay>2000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DefenceAttribute">
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<effect name="MaxHp">
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<amount>
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<value level="1">15</value>
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<value level="2">23</value>
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<value level="1">10</value>
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<value level="2">20</value>
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<value level="3">30</value>
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<value level="4">30</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="4">40</value>
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</amount>
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<attribute>DARK</attribute>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">-50</value>
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<value level="2">-40</value>
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<value level="3">-30</value>
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<value level="4">-20</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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