- Updated PC Weapon rewards to Apocalypse.

- Updated pccafe.htm text to match new rewards.
- Support for adding any elemental attribute on item templates.
This commit is contained in:
mobius 2015-02-05 00:14:24 +00:00
parent ec7951f447
commit df3d95887b
5 changed files with 644 additions and 256 deletions

View File

@ -1,10 +1,10 @@
<html><title>Player Commendation System</title><body>Player Commendation Points:<br>
You can use PC points to buy items.<br>
It is possible to buy several <font color="LEVEL">General Items</font>, like hair accessories or even <font color="LEVEL">Weapons and Enchant Weapon Scrolls</font> up to <font color="LEVEL">A-Grade</font>.<br>
It is possible to buy several <font color="LEVEL">General Items</font>, like hair accessories or even time-limited <font color="LEVEL">Apocalypse Weapons</font>.<br>
Take a look on the current rewards.<br>
<br>
<font color="LEVEL">
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h pccafe_buy 900001">Buy General Items</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h pccafe_buy 900002">Buy Weapons and Enchant Weapon Scrolls</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h pccafe_buy 900002">Buy Apocalypse Weapons</Button>
</font>
</body></html>

View File

@ -1,413 +1,316 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
<!-- PC - Apocalypse Weapons -->
<item>
<!-- Pc Bang Point -->
<ingredient count="1500" id="-100" />
<production count="1" id="15346" />
<ingredient count="20000" id="-100" />
<production count="1" id="34509" />
</item>
<item>
<!-- Pc Bang Point -->
<ingredient count="6600" id="-100" />
<production count="1" id="15313" />
<ingredient count="20000" id="-100" />
<production count="1" id="34510" />
</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
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<production count="1" id="34512" />
</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
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<item>
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</item>
<item>
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</item>
<item>
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</item>
<item>
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</item>
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</item>
<item>
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
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</item>
<item>
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</item>
<item>
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<item>
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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<production count="1" id="34533" />
</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
<ingredient count="5500" id="-100" />
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<ingredient count="20000" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
<ingredient count="1000" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
<ingredient count="4500" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
<ingredient count="4500" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
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<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<item>
<!-- Pc Bang Point -->
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<item>
<!-- Pc Bang Point -->
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<item>
<!-- Pc Bang Point -->
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<item>
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<item>
<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<item>
<!-- Pc Bang Point -->
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<item>
<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<!-- Pc Bang Point -->
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<item>
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<item>
<!-- Pc Bang Point -->
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<item>
<!-- Pc Bang Point -->
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<item>
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<item>
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<item>
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<item>
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<item>
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<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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<production count="1" id="13169" />
<ingredient count="20000" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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<item>
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
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</item>
<item>
<!-- Pc Bang Point -->
<ingredient count="1600" id="-100" />
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</item>
<item>
<!-- Pc Bang Point -->
<ingredient count="1600" id="-100" />
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</item>
</list>

File diff suppressed because it is too large Load Diff

View File

@ -118,12 +118,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="5488-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="155" />
<for>
<add stat="pAtk" val="595.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
<add stat="earthPower" val="250" />
</for>
</item>
<item id="34720" name="Player Commendation - Apocalypse Dualsword (Water)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
@ -133,12 +139,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="5488-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="155" />
<for>
<add stat="pAtk" val="595.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
<add stat="waterPower" val="250" />
</for>
</item>
<item id="34721" name="Player Commendation - Apocalypse Dualsword (Wind)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
@ -148,12 +160,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="5488-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="155" />
<for>
<add stat="pAtk" val="595.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
<add stat="windPower" val="250" />
</for>
</item>
<item id="34722" name="Player Commendation - Apocalypse Dualsword (Fire)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
@ -163,12 +181,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="5488-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="155" />
<for>
<add stat="pAtk" val="595.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
<add stat="firePower" val="250" />
</for>
</item>
<item id="34723" name="Player Commendation - Apocalypse Dualsword (Holy)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
@ -178,12 +202,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="5488-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="155" />
<for>
<add stat="pAtk" val="595.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
<add stat="holyPower" val="250" />
</for>
</item>
<item id="34724" name="Player Commendation - Apocalypse Dualsword (Dark)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
@ -193,12 +223,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="5488-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="155" />
<for>
<add stat="pAtk" val="595.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
<add stat="darkPower" val="250" />
</for>
</item>
<item id="34725" name="Player Commendation - Apocalypse Dual Dagger (Earth)" additionalName="Focus (PC-exclusive)" type="Weapon">
@ -208,12 +244,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="3567-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="489.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
<add stat="earthPower" val="250" />
</for>
</item>
<item id="34726" name="Player Commendation - Apocalypse Dual Dagger (Water)" additionalName="Focus (PC-exclusive)" type="Weapon">
@ -223,12 +265,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="3567-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="489.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
<add stat="waterPower" val="250" />
</for>
</item>
<item id="34727" name="Player Commendation - Apocalypse Dual Dagger (Wind)" additionalName="Focus (PC-exclusive)" type="Weapon">
@ -238,12 +286,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="3567-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="489.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
<add stat="windPower" val="250" />
</for>
</item>
<item id="34728" name="Player Commendation - Apocalypse Dual Dagger (Fire)" additionalName="Focus (PC-exclusive)" type="Weapon">
@ -253,12 +307,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="3567-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="489.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
<add stat="firePower" val="250" />
</for>
</item>
<item id="34729" name="Player Commendation - Apocalypse Dual Dagger (Holy)" additionalName="Focus (PC-exclusive)" type="Weapon">
@ -268,12 +328,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="3567-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="489.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
<add stat="holyPower" val="250" />
</for>
</item>
<item id="34730" name="Player Commendation - Apocalypse Dual Dagger (Dark)" additionalName="Focus (PC-exclusive)" type="Weapon">
@ -283,12 +349,18 @@
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="R" />
<set name="item_skill" val="3567-1" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="duration" val="180" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="489.0" />
<add stat="mAtk" val="226.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
<add stat="darkPower" val="250" />
</for>
</item>
<item id="34731" name="Sealed Power Shirt" additionalName="" type="Armor">

View File

@ -184,13 +184,18 @@
<xs:enumeration value="mEvas" />
<xs:enumeration value="accCombat" />
<xs:enumeration value="accMagic" />
<xs:enumeration value="darkPower" />
<xs:enumeration value="darkRes" />
<xs:enumeration value="earthPower" />
<xs:enumeration value="earthRes" />
<xs:enumeration value="firePower" />
<xs:enumeration value="fireRes" />
<xs:enumeration value="holyPower" />
<xs:enumeration value="holyRes" />
<xs:enumeration value="maxMp" />
<xs:enumeration value="waterPower" />
<xs:enumeration value="waterRes" />
<xs:enumeration value="windPower" />
<xs:enumeration value="windRes" />
<xs:enumeration value="magicSuccRes" />
<xs:enumeration value="runSpd" />