Proper naming for skill mastery related effects.
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@@ -1050,7 +1050,7 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="skillCritical" val="1" /> <!-- STR -->
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<add stat="skillMastery" val="1" /> <!-- STR -->
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</effect>
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</for>
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</skill>
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@@ -1062,7 +1062,7 @@
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="skillCritical" val="4" /> <!-- INT -->
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<add stat="skillMastery" val="4" /> <!-- INT -->
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</effect>
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</for>
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</skill>
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@@ -1102,7 +1102,7 @@
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<for>
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<effect name="MpConsumePerLevel" ticks="5">
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<param power="2" />
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<mul stat="skillCriticalProbability" val="11" />
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<mul stat="skillMasteryRate" val="11" />
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</effect>
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</for>
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</skill>
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@@ -433,8 +433,8 @@
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<xs:enumeration value="shieldDefAngle" />
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<xs:enumeration value="reflectSkillMagic" />
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<xs:enumeration value="reflectSkillPhysic" />
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<xs:enumeration value="skillCritical" />
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<xs:enumeration value="skillCriticalProbability" />
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<xs:enumeration value="skillMastery" />
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<xs:enumeration value="skillMasteryRate" />
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<xs:enumeration value="privateBuyLimit" />
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<xs:enumeration value="privateSellLimit" />
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<xs:enumeration value="inventoryLimit" />
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